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chuchoryu

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Messages by chuchoryu

    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 March 09, 2017, 11:00:54 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

little example of SF5 Ryu & Ken. Same base, diffrent moved, difrent gameplay, same game


More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 March 07, 2017, 11:57:40 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Thanks soon I show more moves for it
well the most hard in Ken its the stance animated

I doing more moves for it

More to come...
Learning is a good thing! Now do KOF spriting (I kid XD)
But yeah, if you need an idea, SFV Ken in neogeo spriting can be done I have a base model of Ken you can use, it's KOF based and has his spinning burning tatsumaki lvl 3 too.
Thanks bros the idea is making him more better every time for a good release XD, sure my bro show me your modelo for this one

You might want to fix his feet, in one or two frames they're the CvS feet, in all the other frames they're different and change lighting.
Looking good but his shoulders look like big rocks or boulders. Plus his right sleeve (artist's left) need change. It's like looking at Chun-Li's sleeves.

Same thought as Alex on the feet. You need to look at other fighters' bare feet as reference like Ryu, Ken, Ryo, and some others.

You are getting there chucho! Keep up!

Thanks you2 I see the foot detalle and I chante soon I show the new stance I add 2 frames more

And now some 2 extra chars I work

Choose A or B for Sakura & Kolin I dont know what of they made first XD Ken is close to come and Dhalsim

More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 23, 2017, 09:13:49 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

well the most hard in Ken its the stance animated

I doing more moves for it

More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 23, 2017, 08:04:28 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

some little draw
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 21, 2017, 06:16:50 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

you made already 26 tekken chars which was released. it would be greater if you upgrade all of them and enlarge the roster. or.... do what you planned to do.

wow 26 released but I revamqp all in my PC, I have other 5 in my PC and 2 more starting whit screen captures
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 21, 2017, 06:25:36 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

to long time I no put of my Tekken chars XD well the Demo 2 is comming this march

10 chars
4 stages
1 sub boss
2 final random boss
2 especial DLC for June
and full revamp in the 12 chars

More to come...
    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 14, 2017, 07:49:23 pm View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

Ryus leg look way too short thou, he looks almost like a buff midget

yes I see this bro now is time to change
I'd add more frames to that heavy Tatsumaki on Ryu. The first rotation looks fine, but the second and third one seem to be missing frames and it looks a little choppy. Adding more frames would make it look smoother. Also his standing HK could probably use an extra frame between when the kicking leg is crossed over the other one and when he starts to return it to its normal position. Maybe using something from his donkey kick?

Aside from that Ryu looks pretty cool.

yes I add 3 frames more in tatsumaki and light punches
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 14, 2017, 07:40:48 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

Happy Birthday. I hope you will have a nice day.??  Your waist is just 18 Inches?  that is like just 46 centimeters. Are you as thin as Dhalsim?

XD yes its true bro the muscles are in my shoulders, arms, my abdomen very hard abdomen and legs really powerfull legs
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 14, 2017, 06:37:32 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects


not fake its my real birthday
    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 09, 2017, 08:47:47 pm View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

i dont think 3 weeks is sufficient for the quality jnp is looking for, maybe a month or two at your fastest speeds maybe but 3 weeks seems like it's a bit rushed, take your time with the screencap sprites because it can produce some very nice results like with rashid

I did Rashid in 2 moths maybe Fang really takes little more XD Im sure

aproaching the Topic toda y I revive more than 20 PM to me in the diferentes forums I stay, Kolin is not my favorite but here a litle sample I did for her
    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 09, 2017, 06:25:50 pm View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

I'd rather wait till you get a decent amount finished. And to apply your new method of animation to FANG so he's at a quality level I can be happy to code for.

I'm not sure if you've actually finished spriting a character completely that's why I threw in that stipulation. I don't want to start coding something that won't ever be finished :P

I hope you understand. :)

Sure, the full sprites are done in 3 weeks on Fang, I have all voces, SFX sounds and the screen Captures I do in You Tube. So only need to painting the moved he need bro more fluid moves is the idea in this one
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 09, 2017, 06:21:09 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 09, 2017, 06:20:03 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

why dont you just try to resize and trace over omni by werewood?

yes I use SFZ Sagat, my CvS Oni and Omni by werewood (painting some sprites) for made him, so I planning a diferentes moves in it, because Omni is a fusión (story made by werewood) of Sagat, M. Bison, Akuma, Gill and Seth

I try to bring moves of that chars and try to doing this as a rival of Asura the fusión of Akuma and Rural in CvS2
    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 09, 2017, 06:09:58 pm View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

If he can keep the quality and actually finish FANG, I'd be happy to code him.

Thanks bro! I really need condes con it he comes around 4 or 5 weeks and Omni toó at the same time, soon I show Fang but you send me  a PM for work in Fang bro
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 08, 2017, 05:40:00 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects


what do you think about CvS Omni?
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 07, 2017, 06:53:08 am View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects



More to come...
    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 07, 2017, 12:34:04 am View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

    

Re: CvS SF5 Ryu & Rashid little upgrade

 February 06, 2017, 08:45:20 pm View in topic context
 Posted by chuchoryu  in CvS SF5 Ryu & Rashid little upgrade (Started by chuchoryu January 05, 2017, 03:03:58 am
 Board: Your Releases, older Mugen

Holy crap, this time you really got my attention! Rashid looks very well made! Although he needs some fix on animations and fix in codings, this is probably one of your best works! Thanks for the release man :D
Thanks bro now I working more in it for March ultra release chars XD
Your work starts to look better, you just need more frames.

Question, why do you rip sprites from youtube and not from the actual game?
Thanks cámarade, in march beggining the ultra mega release of SF5 chars for PayPal donations for buy Nintendo switch because I only have Nintendo Game Cube I really want a new console of new generación. About full comission chars sure send me a pm for talk bro
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 06, 2017, 08:35:33 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

It's great seeing you do idle animations now without pixel shifting. Makes it look way better, and that rashid's looking pretty good :)

Hopefully you give this great treatment to the tekken characters ;)
Thanks, now I retouch much of the old ones coming Tekken chars again and offourse Street Fighter 4

now I planning to did much MUCH Street Fighter chars whit new sprites for this 30 years of STreet Fighter

BUT I hope some users can bring a PayPal Donaciones for buy Nintendo Switch, in March starting the Ultra Mega Post of Street Fighter and Tekken chars for it

In lista, SF5 Ken, Laura Matsuda, Kazuya revamp, SF5 edit Evil Ryu, Cvs Ayane and SF5 M. Bison

More to come...
    

Re: Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more

 February 05, 2017, 06:19:34 pm View in topic context
 Posted by chuchoryu  in Tekken, Street Fighter, Virtua Fighter, Mortal Kombat DoA chars making and more (Started by chuchoryu October 16, 2012, 02:32:35 am
 Board: Projects

While the sprites and animations still need work, not gonna lie, they actually are starting to finally look better. While on that topic, CVS Rashid has an infinite. It is
ST.LP > ST.LK > ST.MK > ST.HK
ST.HK leaves the opponent in enough hitstun that you can link in to ST.LP, which can cancel in to ST.LK, which naturally can combo in to ascending strengths, with it ending with HK. It even leaves enough hitstun that the player can walk forward for a frame or 2, solidifying it as an infinite as you can constantly move back in to the optimal position to start the combo all over again. Maybe adjust the pausetime or add a couple frames of recovery
PS: I suggest you start putting more thought in to what you make, as most if not all your characters are either shallow or stupidly broken. Not asking Capcom levels of polish or anything just something a bit more thought out, Have a good day
Thanks bro, its not full but its more playable XD I need to check more the condes and add more sprites. Dont worry bro all comments and fedback are wellcome


More to come...