Posted by PotS
in Socks the Cat - Foreign Fur Follies (Started by Carmell March 23, 2024, 12:06:29 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
*Would it be possible to add options similar to Ikemen's to add bar sprites, as well as indicators to replace the percentages?This would make installation more complicated than I want it to be, and the tag bar would not look good with every lifebar anyway.
The objective would be like the DBZ Fighters sprite indicators and also the "OK" one that appears
*Also if it were possible that in the configuration you could add "cooldown" between normal changesYou can increase "TagSwitchCooldown" in the common.const file. The code doesn't need it but I made it compatible with that just in case.
*such as the options for how frequently the "CounterTag" chargeImplemented in today's update.
Thanks for this great addition to Ikemen
I'm replacing all shiyo stages for these, they're so beautiful, my main stages will be these from nowWhich one do you like but think could have more animation? I'm no stranger to revisiting older works so I might update some. That said it's all original assets so adding animation isn't that easy.
I wish some stages could have more animation, but is just little detail
they are amazing, keep up the amazing work
didn't know AI is so awesome
EDIT: After playing in VS for a bit it feels like they build meter too fast.There was a bug in Ikemen that made things gain twice as much meter than they were supposed to. Sorry if I induced you in error because of it.
The reason I suggested using -3 in that thread is because you can win without going into the win state decider (state 180).That's a great point I'd never thought about. But the worst that can happen is that you win a round against some char, set the quote, then win by repeated draw game/double KO or something against another and use the first quote by mistake?
Ah so it's an issue with how the constant defaults in Ikemen. I'll submit a fix later.- Can't jump forward while runningFinally found the problem and why it only occurred in IKEMEN and not MUGEN. Try adding this under [Velocity] in character constants:Code:runjump.fwd = 3.5
I will fix this later in update. Thanks for all the feedback!