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RagingRowen

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Messages by RagingRowen

    

Re: Rowen's PotS Edits

 December 27, 2023, 02:21:03 am View in topic context
 Posted by RagingRowen  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Goenitz Update:
- More AI changes.
- Double yaccel bug fixed.
- Minor Hitbox changes.
- Special Cancels from Far Stand MP & LK added, along with Super Cancels for other Far Normals.
- Uranagi non-combo startup increased to match the usual overhead standards.
- Soukatsusatsu's Slam portion polished slightly.
- Added subtle fadeout to Yonokaze's FX.
- Added Shin Aoi Hana's Movetype switching to I after the last attack.
- You can no longer recover instantly after most specials (fall.recoverTime = 120 added).
- Fixed EX Shin Aoi Hana's subtle power gain.
- Altered EX Shin Aoi Hana's movement so there's slight forward movement after each attack instead of stopping.
- The neck grab and slam of both Normal and MAX Shin Ya Otome add to the hitcount.
- Fixed Ibuki Nagayo not killing if the 1st attack doesn't connect.


I've had sparks of adding tweaks to him throughout the later half of this year, and this is the result of that.
A bit of a stealth update IAH. I've been pretty on-and-off with this one, so if he needs a tweak that I've yet to attend to, lemme know.
I have a few other unattended updates and maybe the odd new edit still in the oven that you should expect to see next year.
    

Re: OHMSBY-styled Cloud Strife (v0.9)

 December 25, 2023, 12:00:32 am View in topic context
 Posted by RagingRowen  in OHMSBY-styled Cloud Strife (v1.0.1) (Started by RagingRowen December 24, 2023, 01:22:52 pm
 Board: Your Releases, 1.0+

I'll see what I can do in terms of fixes. I'll respond to some of the more intriguing points.

- 214B would probably make a better 5C than your 5C in this style
Well Braver's mainly designed to be his main overhead, complete with a low-evading jump to it and juggle potential afterwards, so it's more special-worthy. I guess I could omit the OH property from 5C so it isn't too good.

- Throws might work better the other way around (I mean standing vs running throws)
Run Throw is meant to be more brisk compared to the Normal one (assuming you mean the stab) so I think it's fine as is.

- 2A looks like it has too many animation frames in the recovery. I think an abrupt sword transition to his back would look better than trying to make it make sense
- 5B and 2B sprite/animation alignment seems wrong (look at his feet). However fixing this would also need frame data and/or hitbox adjustments to compensate the range
You can kinda blame that on the admittedly wonky animations. I could try fiddling with 2A and 5B a bit though.

- He already has an AAA combo so maybe Triple Slash input would feel more interesting as 214A, 214A, 214A
The current command matches OHMSBY's Iori's rekka input, for the sake of consistency.


- Forward Thrust would look a lot cooler if it were a hit grab ending in his current normal throw
Not really feeling like changing the function. Plus, the move itself is from Remake, excluding the wall-bounce of course.

- I think Cross Slash should only be completed if the first hit connects
I suppose I could at the very least speed it up a bit so he isn't so wide-open during it.

- This is a common issue in the template but using the finisher in a stage with proper zoom (tensionhigh and tensionlow) leaves the camera zoomed out
Okay. Do you perhaps have an example of a fix at hand?

Your input is gladly appreciated. Will take a glance at all this when the time is right.
    

OHMSBY-styled Cloud Strife (v1.0.1)

 December 24, 2023, 01:22:52 pm View in topic context
 Posted by RagingRowen  in OHMSBY-styled Cloud Strife (v1.0.1) (Started by RagingRowen December 24, 2023, 01:22:52 pm
 Board: Your Releases, 1.0+



Download: https://drive.google.com/file/d/1T_Pp0lutHw3Hp2jfCw8gkWaT6eXKYN2e/view?usp=sharing

Yo! Here's the soldier boy I've been peddling at over this last quarter of the year.
I don't think he's wrapped up enough for a Christmas present, so a Christmas Eve gift will do for now.


Move List:

Specials:

Blade Beam - 236+A/B
Climhazzard - 623+B
Triple Slash - 214+A,A,A
Braver - 214+B
Slashing Blow - 214+A (Air)

Force Breaks:

Blade Beam - 236+C
Climhazzard - 623+C
Forward Thrust - 214+C

Distortion Drives:

Cross Slash - 236+AB
Meteorain - 214+AB

Exceed Accel:

Finishing Touch - x+y during Ultra Burst

Astral Heat:

Omnislash - 22+AB while the target is at low life



I hope y'all enjoy him, and don't hesitate to drop feedback.
    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 December 21, 2023, 09:17:28 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Update: Made a trailer for him, available in the first post, along with a release date for a beta version.
I've pretty much completed the essentials, but I feel like more tweaks are needed before I drop a v1.0.
    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 December 18, 2023, 10:56:39 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: LIFEBARS PACK

 December 18, 2023, 02:23:08 am View in topic context
 Posted by RagingRowen  in LIFEBARS PACK (Started by H•Loader December 18, 2023, 01:40:34 am
 Board: IKEMEN Releases

Well well well. I haven't heard from you in a good while. I'll probably check out one of these some time soon.

Intrigued to see what else you can deliver to Ikemen.
    

Re: Big Bang Beat x Street Fighter

 December 15, 2023, 11:06:12 pm View in topic context
 Posted by RagingRowen  in Big Bang Beat x Street Fighter (Started by Ryu From Streets™ May 06, 2020, 10:48:15 pm
 Board: Projects

    

Re: Big Bang Beat x Street Fighter

 December 15, 2023, 10:10:34 pm View in topic context
 Posted by RagingRowen  in Big Bang Beat x Street Fighter (Started by Ryu From Streets™ May 06, 2020, 10:48:15 pm
 Board: Projects

More update about SFV Ken

[youtube]https://www.youtube.com/watch?v=qOidQ9phsY0&t=133s[/youtube]


Two Questions:
1. How many sprites or animations are left to convert?
2. Is he gonna have any modern moves from the likes of 5 and 6?
    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 December 13, 2023, 07:07:43 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Adding cornerpush to Helper-based projectiles?

 December 12, 2023, 08:36:42 pm View in topic context
 Posted by RagingRowen  in Adding cornerpush to Helper-based projectiles? (Started by RagingRowen December 12, 2023, 08:36:42 pm
 Board: M.U.G.E.N Development Help

Using projectiles on PotS style stuff an example. Obviously, you cannot add it to the hitdef, as cornerPush.velOff doesn't function with helpers like it does with the char itself.

I'm surprised there hasn't been anyone else asking about this on here.

    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 December 01, 2023, 10:59:18 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Do you plan to give him an English voice option?

Perhaps, but that may come when I'm wrapping him up for release. Even then, his English Dissidia NT voice (I'm using the Japanese voices from that game) isn't exactly up to par. I could've used his english Remake voice, but I don't think rips for it exist.
    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 December 01, 2023, 10:16:41 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: Ryu released, Iori updated (30/11/2023)

 November 30, 2023, 11:21:58 pm View in topic context
 Posted by RagingRowen  in Ryu released, Iori updated (30/11/2023) (Started by KarmaCharmeleon November 29, 2023, 11:08:35 pm
 Board: Your Releases, 1.0+

Yo! 4 readme errors: Senpu Kyaku and Kyubi Kudaki commands being swapped, Air Tatsu not having an EX listed, Joudan using a punch command, and lastly the air MP juggle listed as (not yet implemented).

One more thing is that the signature is in need of another lad, but congrats on the release anyways, and a congrats in advance for what's next.
    

Re: A Modern CvS with 3 Grooves

 November 29, 2023, 12:50:46 pm View in topic context
 Posted by RagingRowen  in A Modern CvS with 3 Grooves (Started by RagingRowen August 22, 2023, 02:14:02 am
 Board: Idea Engineering

The roster is fine for what is basically a PotS sus asset dump but I can't say it's exactly the best for a new CvS. It's missing a lot of the new faces from over the years, which is weird because there's a groove based on SF6, but isn't exactly the weirdest because making new sprites in the CvS style for that many characters probably costs hundreds if not thousands of dollars. You also included sonic and shadow in a game with a primarily human cast and they stick out like a sore thumb.

Yeah, the lack of newer fighters probably has do with the lack of both top-notch sprites and animations.
    

Re: A Modern CvS with 3 Grooves

 November 28, 2023, 09:34:36 pm View in topic context
 Posted by RagingRowen  in A Modern CvS with 3 Grooves (Started by RagingRowen August 22, 2023, 02:14:02 am
 Board: Idea Engineering


Damn this is deep and pretty fascinating tbf.

I'm kinda judging Green Groove since I think DI over the course of 8 stocks is a bit much. Maybe you could up it from 1 stock to 2.

Also what's LP+LK gonna be? Throws, or Evades again?
    

Re: New Faces for CVS POTS in 2024 - What are your requests?

 November 22, 2023, 12:56:34 pm View in topic context
 Posted by RagingRowen  in New Faces for CVS POTS in 2024 - What are your requests? (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering


Pretty much matches my 2 cents on this.

Some characters don't mesh well with the style unless you modify or reconsider the way they play. You can't just copy their code from an existing version of them, because they kinda become PotS in FX and Mechanics only.
It comes off as the characters being converted just so a PotS version of them can exist and not much else.
    

Stage Portrait Thread

 November 22, 2023, 01:44:57 am View in topic context
 Posted by RagingRowen  in Stage Portrait Thread (Started by RagingRowen November 22, 2023, 01:44:57 am
 Board: IKEMEN Releases

So for those not in the know, IKEMEN GO added stage portraits as a genuine feature.
This is a general thread for people who wish to make and post portraits for existing stages that lack them.
Port Dimensions are 240x100 or a multiple of that based on the stage's localcoord (e.g. 640x480 stages use 480x200 ports).

I'll start:

CVS1 Ryu Stage


CVS1 Shadaloo Stage


YDA Edo Hot Baths (by Master Yoda)


Ryu Stage by Lurker and NDSilva
    

Sensei Yoda's HR Stages?

 November 13, 2023, 09:34:06 pm View in topic context
 Posted by RagingRowen  in Rowen's Requests (Started by RagingRowen December 29, 2019, 12:20:42 am
 Board: Requests

    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 November 08, 2023, 02:31:09 am View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: Rowen's WIPs (Cloud Strife in OHMSBY Style)

 November 05, 2023, 06:45:56 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects