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RagingRowen

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Messages by RagingRowen

    

Re: Random animations for practice.

 October 16, 2023, 07:08:08 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Improvement for sure. I'd suggest tweaking the face a lil' since it looks like she's winking.
    

Re: Rowen's WIPs

 October 16, 2023, 06:20:04 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Making progress on his normals (Need to do something for his C attacks), and also adding the first special (Blade Beam)

https://streamable.com/1qjm83
    

Re: Random animations for practice.

 October 15, 2023, 12:23:21 am View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

    

Re: Random animations for practice.

 October 13, 2023, 09:22:54 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

God that looks amazing!!!!

Can I use it???

Also, Im not in the discord you're talking about.


He's fine with it. Here's the most updated version btw:

He also suggested tweaking her fall animation (I believe) since the thigh gap was apparently a bit wide.
    

Re: Random animations for practice.

 October 13, 2023, 08:37:33 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Hey there. Did you see what MotorRoach was cooking today over on the Discord?


It should be particularly helpful.
    

Re: Rowen's WIPs

 October 06, 2023, 10:19:08 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: Rowen's WIPs

 October 06, 2023, 09:39:05 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: Rowen's WIPs

 October 06, 2023, 09:14:56 pm View in topic context
 Posted by RagingRowen  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

    

Re: "Hospicio Cabanas - Mexico" / T. Hawk Stage Version 2.0 For IKEMEN-GO System

 September 26, 2023, 02:11:44 am View in topic context
 Posted by RagingRowen  in "Hospicio Cabanas - Mexico" / T. Hawk Stage Version 2.0 For IKEMEN-GO System (Started by Tiger-Boy September 26, 2023, 01:22:25 am
 Board: IKEMEN Releases

Cool stages you have released so far. But I personally don't like sendspace (and I think many people also don't like it). I strongly recommend changing to MEGA, Google Drive, OneDrive or Mediafire.

Thanks for letting me know. However, after 5 recent releases, this is the very first time I am aware of any issues, regarding downloads.

So, when you say 'I don't like it', do you actually mean you are not fond of sendspace, or do you have any issues downloading?

Also, anyone had any issues downloading? If so let me know, I can try and find another file sharing site.  :bjugoi:

I don't know the extent of Sendspace's problems, but one notable issue is that it has the tendency to delete files after a while, meaning people are gonna be pestering for re-uploads.
    

Re: Random animations for practice.

 September 23, 2023, 06:59:20 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Save these works somewhere, or you will risk losing them as has happened in the past

I up this from experience. Had a Heihachi in the words but I fucked my PC up. What's worse is that I didn't post any sort of backup beta, unlike here where animations are being shared as we go.
    

Re: Random animations for practice.

 September 19, 2023, 08:56:39 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Hopully she will be a full character, Its way easier because Im using Chucho's char as a base for it

Well good luck, since Chuch's chars are tough to salvage. You're doing a good job improving the sprites, but will you improve the code?
    

Re: Random animations for practice.

 September 19, 2023, 08:46:35 pm View in topic context
 Posted by RagingRowen  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

I'm continuously curious about this lady. Is she going to be a spriteset, or a full character?

I'm also curious about if you're gonna bring Daigo into this, assuming she's gonna be SFV-inspired.
    

Re: Training Room SF6

 September 17, 2023, 07:36:25 pm View in topic context
 Posted by RagingRowen  in Training Room SF6 (Started by PotS September 17, 2023, 05:45:06 pm
 Board: Your Releases, 1.0+

    

Re: Tizo K released Communication Room-X3TOG

 August 27, 2023, 11:08:59 pm View in topic context
 Posted by RagingRowen  in Mataero G released Communication Room (Started by Yagoshi300 August 27, 2023, 06:42:59 pm
 Board: Found Releases 1.0+

    

Re: CvsTheAbstract Artwork/Ai Art

 August 23, 2023, 06:42:40 pm View in topic context
 Posted by RagingRowen  in CvsTheAbstract Artwork/Ai Art (Started by C.v.s The Abstract August 23, 2023, 12:52:57 pm
 Board: Graphics

He's probably asking about the creation process or something of the sort.
    

Re: (Small Geese Update) Rowen's PotS Edits

 August 22, 2023, 09:23:43 pm View in topic context
 Posted by RagingRowen  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

    

Re: A Modern CvS with 3 Grooves

 August 22, 2023, 07:53:10 pm View in topic context
 Posted by RagingRowen  in A Modern CvS with 3 Grooves (Started by RagingRowen August 22, 2023, 02:14:02 am
 Board: Idea Engineering

To make things easier, I'm going with 4-buttons since I will struggle to implement different mechanics for each groove with each P+K strength and such.
Well which one is more important: number of buttons or making a mechanic for every combination?

The latter, because I'd need 3 mechanics for each strength if we were doing 6 buttons and I already kinda struggled with finding 2 in 4 buttons.
    

A Modern CvS with 3 Grooves

 August 22, 2023, 02:14:02 am View in topic context
 Posted by RagingRowen  in A Modern CvS with 3 Grooves (Started by RagingRowen August 22, 2023, 02:14:02 am
 Board: Idea Engineering

To make things easier, I'm going with 4-buttons since I will struggle to implement different mechanics for each groove with each P+K strength and such.

C-Groove:
Pretty much just SF6.
- Dash
- EX Moves
LP+LK = Drive Parry
HP+HK = Drive Impact + Drive Reversal (Costs 1 Bar)

V-Groove:
Hybrid of various SF and KOF mechanics of the past.
- Dash
- Just Defend
- Crush Counter
LP+LK = Unique Skill (Groove-exclusive move unique to each fighter, kinda like V-Skill)
HP+HK = Power Charge

S-Groove:
Based around KOF Mechanics. Essentially representing KOFXV.
- Run
- Long Jumps
LP+LK = Rolls + Guard Cancel Rolls
HP+HK = MAX Mode + Quick MAX (Costs 2 Bars)

I'm fine with C and S, but I'm not very satisfied with V. I added the Unique Skill thing as a way to make up for the underwhelming nature of it, you gain an extra move to make up for a lack of substantial system mechanics.

What do y'all think of this, and/or do you have any suggestions or ideas of your own?
    

Re: Character of the Month: July 2023 Voting

 August 17, 2023, 11:48:28 am View in topic context
 Posted by RagingRowen  in Character of the Month: July 2023 Voting (Started by Yuko August 17, 2023, 04:55:37 am
 Board: Contributions of the Month

My votes go to Jay's Sagat and 'Gief
    

(Small Geese Update) Rowen's PotS Edits

 August 16, 2023, 01:29:24 am View in topic context
 Posted by RagingRowen  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Decided to do a quick update to Geese after Jmorphman did a quick update to the Raging Storm buffer.
I went a bit further than what I wanted to, but it's nothing insane in terms of additions.

- New Big Port.
- Added Victory Port.
- More Win Quotes.
- Updated Raging Storm Explodsive command.
- Hitsparks updated to match the newer, smaller standard set by '08 creators.
- EX Jaeiken altered. It lost wall-bounce, but has more of a slide to the success state with more damage and less recovery.
- Lightning FX for Raimei Gouha Nage and Thunder Break changed.
- Added Shock Hitsound to Raimei Gouha Nage.
- Thunder Break ground lighting changed to be more accurate to 2K2UM's. Also fixed it not causing Super Finish FX.


I removed EX Jaeiken's wall bounce because there wasn't much that can be done after it combo-wise, but I might restore this functionality in future modes.....  sssssh