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Super Buu Z2 [Project] (Read 672840 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#801  May 09, 2016, 06:59:54 pm
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It's perfect!
Re: Super Buu Z2 [Project]
#802  May 09, 2016, 07:33:58 pm
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Jotaro Buujo lol yes! I love the animation
Re: Super Buu Z2 [Project]
#803  May 17, 2016, 11:12:21 pm
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Re: Super Buu Z2 [Project]
#804  May 18, 2016, 10:13:53 pm
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Re: Super Buu Z2 [Project]
#805  May 18, 2016, 11:38:17 pm
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...wow. That's awesome. You can whiff punish that?
Re: Super Buu Z2 [Project]
#806  May 19, 2016, 01:22:14 am
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Spoiler, click to toggle visibilty
Re: Super Buu Z2 [Project]
#807  May 19, 2016, 03:55:43 am
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Ooh, clever idea.  Me likey ^..^
Re: Super Buu Z2 [Project]
#808  May 28, 2016, 11:38:58 pm
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"I'm melting, MELTING, oh whatta world, what a woorrldblehblublbubb"


"peek-a-Buu!"


"Energy....Yummy!"


"Boy go away now!"
Re: Super Buu Z2 [Project]
#809  May 29, 2016, 01:46:04 am
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Hype shots.
Spriting is hard.
Re: Super Buu Z2 [Project]
#810  June 05, 2016, 10:30:25 pm
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Some hype video :P
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Re: Super Buu Z2 [Project]
#811  June 05, 2016, 10:48:50 pm
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Hype levels over 9000! Buu looks like he is going to be a lot of fun.
It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Re: Super Buu Z2 [Project]
#812  June 05, 2016, 10:51:56 pm
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Suggestion: Can you make buu launch more energy balls, but deal less damage for each?
It would gain more punch, I think.
Of course it's awesome, I want to play with him. :)
Re: Super Buu Z2 [Project]
#813  June 06, 2016, 03:04:05 am
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Suggestion: Can you make buu launch more energy balls, but deal less damage for each?
It would gain more punch, I think.
Of course it's awesome, I want to play with him. :)

I think there's gonna be a Level 2 version where it does what you ask. Not sure though, I am just assuming after all. Anyhoo, Buu looks great so far! Keep it up guys.
Re: Super Buu Z2 [Project]
#814  June 06, 2016, 04:10:37 am
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I thought this was a level 3 finisher?
Re: Super Buu Z2 [Project]
#815  June 06, 2016, 04:20:10 am
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It only takes one Ki bar so it's defo a Lvl 1 Super
Re: Super Buu Z2 [Project]
#816  June 06, 2016, 10:28:30 am
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Yes, it's a Lv1 only. I agree it's a bit tame compared to when he does this attack in the anime. I think we could add a few blasts. Maybe we can also boost the move when used in his emo mode, or indeed reuse it as a Lv2 or as one of his finishers and then go all out with it.
Re: Super Buu Z2 [Project]
#817  June 06, 2016, 11:01:59 am
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Reusing it as a Lv2 may be the option to give more consistency to the game, sort of like Goku's Lv1 kamehameha is just a Shinku Hadouken (for gameplay purpose), while Lv2 Kamehameha is the real deal. Same could be done for Buu.
Re: Super Buu Z2 [Project]
#818  June 06, 2016, 01:42:39 pm
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I don't like the way Buu moved when he was a puddle.
I think it would look better if the puddle waved at the bottom like a slug instead of inching like a worm.
 example.

The inching forward is cool, but adding a wave at the bottom helps.
Tapering the end also helps give weight to the direction he is moving in.
Last Edit: June 11, 2016, 08:49:43 am by Alpha Proto
Re: Super Buu Z2 [Project]
#819  June 09, 2016, 03:35:43 am
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I kinda hope you have a winpose where Super Buu, after finishing off the enemy by turning them into chocolate, he starts shouting "CHOCOLATE!" as he shoots beams all over the place while various candies fall from the sky.

"Why, though?" you ask.  Because this:
Re: Super Buu Z2 [Project]
#820  June 18, 2016, 05:42:48 pm
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Have a trailer: