Hello everyone, so since Goku is getting a pretty bunch of unique states/animations, I thought I'd put them all in one thread.If you so desire, you may post the sprites you've made for your own character to be compatible to Goku.If you decide to post your made gifs, and update some time, I think it's nice if you just modify your post, rather then making a new post, so all your sprites are together .#SPRITES Twist Knockout This is actually pretty standard stuff, since it's standard in the later KOF and in CVS games. Just make sure it's loop-able. Usually it's just 4 sprites.You could also go the SFA way and use just 1, and flip that vertically for the next frame, and repeat. It's a bit choppy but it actually works, if you add the twist fx (the only in my Goku gif, for instance). Twist Knockout occurs after Goku does Snap Kick, Blur Kick, etc.Flip Knockout Flip Knockout occurs when Goku does the EX Snap Kick. I'd say you only need 2 sprites: first do 1 and then rotate it 45 degrees (in Photoshop) and then sprite that over again. For the remainder of the rotation you can simply keep using those 2 sprites and rotate them 90 degrees. Otherwise just make 1, and rotate it 90 degrees. It goes so fast that I don't think you have to make each sprite light source accurate, but that is entirely up to the creator.Shocked Actually Goku hasn't got any attack that shocks the opponent. Future chars of ours might. But hey i think shocking is pretty common, especially for SF/MvC, so it gets in.Dash Collision This one you know already. It's used when you run into each other. Use one of these sprites to get the correct height for the hands.Back Broken You haven't seen this yet, but this will be the 3rd Kaiyoken Finisher. The gif is just a small preview. You can probably get away with using existing gethit sprites, but ofcourse it's more awesome if they're unique. 2 sprites will do it, a base sprite and another one for a little twitching action.I made the sprite in 2 parts, so the far leg and arm go behind Goku.CursedThis is completely up to the creator to fill in, but in general the cursed state requires animations for: idle, walk, crouch, jump, get hit.My toes, my toes! A Turtles in Time reference, there are some moves that cause the enemy a great deal of toes-hurting!#CODE SNIPPETSCybaster has made his own Compatibility section in the Readme of Goku, you'll find everything you need in there.