YesNoOk

Recent Posts

    

VELKA (The Glasses) Updated Shingo (with Flames)

 March 26, 2024, 11:18:17 am View in topic context
#61
 Posted by Yagoshi300  in VELKA (The Glasses) Updated Shingo (with Flames) (Started by Yagoshi300 March 26, 2024, 11:18:17 am
 Board: Found Releases 1.0+

    

Re: FeLo & Co

 March 26, 2024, 10:34:16 am View in topic context
#62
 Posted by FeLo_Llop  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

awesome work as always Felo. I haven't been on here much in a good while but I may pick up my old projects again. I've lost most of my own work(not nearly as good as yours) so I'm starting fresh

Ouch man, that hurs!! If need help with spriting, hit me up, I'll try to help!

    

Fall.defence_up not working

 March 26, 2024, 08:50:13 am View in topic context
#63
avatar  Posted by TheMattyDev  in Fall.defence_up not working (Started by TheMattyDev March 26, 2024, 08:50:13 am
 Board: M.U.G.E.N Development Help

I have a character in my mugen whose fall.defence_up doesn't work. Whenever he gets hit with a combo, it is completely unscaled. What can I do to fix this?
    

Dark Souls 2 - Old Iron King

 March 26, 2024, 08:36:48 am View in topic context
#64
 Posted by Carmell  in Dark Souls 2 - Old Iron King (Started by Carmell March 26, 2024, 08:36:48 am
 Board: Your Releases, 1.0+

    

Ulisses Menéndes released Tsukasa Stage V2.1

 March 26, 2024, 02:20:18 am View in topic context
#65
 Posted by Yagoshi300  in Ulisses Menéndes released Tsukasa Stage V2.1 (Started by Yagoshi300 March 26, 2024, 02:20:18 am
 Board: Found Releases 1.0+

    

AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1

 March 26, 2024, 12:39:33 am View in topic context
#66
 Posted by Kamui_De_Los_Vientos  in AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1 (Started by Kamui_De_Los_Vientos March 26, 2024, 12:39:33 am
 Board: Your Releases, 1.0+

    

Re: MT7's Random Palettes

 March 25, 2024, 11:49:19 pm View in topic context
#67
 Posted by drpepperfan  in MT7's Random Palettes (Started by MT7 December 12, 2023, 06:44:19 am
 Board: Edits & Addons 1.0+

Nice, love the Rentaro's.
    

Re: Mugen By Million Miles

 March 25, 2024, 11:21:51 pm View in topic context
#68
 Posted by rgveda99  in Mugen By Million Miles (Started by rgveda99 May 21, 2023, 05:49:20 am
 Board: Sailor Stars Beyond

New update on Sailor Mars for her normals, EX, specials and super move.

    

Re: Roster Showcase

 March 25, 2024, 10:16:28 pm View in topic context
#69
 Posted by yamadeath  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion



                                                        :dadadadaa:
    

Re: FeLo & Co

 March 25, 2024, 09:00:01 pm View in topic context
#70
avatar  Posted by SlenderMan  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

awesome work as always Felo. I haven't been on here much in a good while but I may pick up my old projects again. I've lost most of my own work(not nearly as good as yours) so I'm starting fresh
    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 March 25, 2024, 04:36:05 pm View in topic context
#71
 Posted by PotS  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

- Some Magic Cannon variations miss KFM at point blank
I think i will need your help here, should i increase the hitboxes of the bullets?
Checking it again I think I meant the freeze and fire shots. Indeed, you could extend the hitbox in the first frame(s) of the projectiles. Or momentarily increase width so she pushes P2 in front of the gun. I personally try to use that for the minimum amount of frames necessary. Usually only 1 frame.
    

Re: Save The Animals! (Super Metroid 30th Anniversary Stage)

 March 25, 2024, 04:16:15 pm View in topic context
#72
 Posted by PotS  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

Do you think the Noble Demon's arrangement I used for the second fight in the preview video might be better paced? I can include that in the update as well if so, and I welcome any suggestions for BGM.
It takes a while to pick up, but when it does it definitely packs more of a punch than the original, I think. Highly subjective thing, either way.

You could also use the final escape music given the context, but that might be too fast paced. It also would feel weird since Samus isn't escaping ASAP in the stage I guess. Maybe the Crateria main theme would be a good middle ground. Or the credits theme.
    

Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)

 March 25, 2024, 01:44:06 pm View in topic context
#73
 Posted by jacky28  in [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Started by Resentone January 22, 2022, 05:49:50 am
 Board: Your Releases, 1.0+

i have done tao's jap voicepatch(same like bullet,the 2 special intro voiceline idk where from,also i find a problem idk why the japanese special intro for noel is not work properly,can you help me find where the problem from?)
Here:
https://www.mediafire.com/file/h0unqo3rna5zn39/Taokaka+JPN.rar/file

also i update bullet's jap voicepatch with taokaka special intro(the voiceline i put it randomly so thats does not sound weird,cuz i can't find the where the original eng group 192,1 voiceline come from)
(the animation may delay if possible can you fix his intro delay time?)
Here:
https://www.mediafire.com/file/ou2tqfbkv9dje1y/Bullet+JPN.rar/file


    

Re: [Dark Ruler Thread] Tendou Aris(Maid) Released(2024.3.25)

 March 25, 2024, 01:02:49 pm View in topic context
#74
 Posted by Dark Ruler  in [Dark Ruler Thread] Tendou Aris(Maid) Updated(2024.3.27) (Started by Dark Ruler August 13, 2023, 12:01:45 pm
 Board: Your Releases, 1.0+

Tendou Aris(Maid) has Released! (2024.3.25)
    

Re: Recreating Capcom Fighting All-Stars - An Idea Thread

 March 25, 2024, 12:33:05 pm View in topic context
#75
 Posted by Steel Komodo  in Recreating Capcom Fighting All-Stars - An Idea Thread (Started by Steel Komodo January 28, 2024, 05:34:18 pm
 Board: Idea Engineering

So I've slept on it for a bit, and also done some experimentation. I tried altering Ryu so that his combo paths follow KoF XV's rules - any close normal chains into a command normal which then chains into a special move. I'm still not entirely sold on it, since it doesn't really feel "Capcom"-y despite the reasonings I gave. I might work on two versions with the different combo systems to see which one people prefer.

On a side note, here's some changes I'm thinking of making to the "Capcom"-style gameplay:
  • I'm dropping mediums. It feels really awkward to press LP or LK again to get the medium hit in a chain combo, especially when you're not able to use medium attacks in any other situation. I'll either just go for a simple L > H chain or do a Darkstalkers thing of LP > LK > HP > HK. We'll see how it goes.
  • To compensate for dropping mediums, I'll change how chaining into command moves and specials work. the current idea is that you can only chain into command normals from hard attacks, like HP or HK, but you can chain into any special move from a command as well as any normal. I might loosen that up so you can chain into command normals from any button.
  • Musing on the idea of Super Cancels. Obviously, that would only work in the case of going from a Level 1 to a Level 2, unless the cost of doing so was only one bar extra, so it might not be worth it.
  • Roll Cancells???

Stay tuned on both this and the thread in projects, I'll have an update soon-ish.
    

Re: FeLo & Co

 March 25, 2024, 11:27:24 am View in topic context
#76
 Posted by FeLo_Llop  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

Thanks, Shao.

I only post my stuff here(even I posted sheet in a banned website time ago). If you're n the Guild's discord, feel free to talk me if need something.

Have a nice day!
    

Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)

 March 25, 2024, 11:03:41 am View in topic context
#77
 Posted by Walruso  in [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Started by Resentone January 22, 2022, 05:49:50 am
 Board: Your Releases, 1.0+

    

Karu Yagami released China Festival Temple

 March 25, 2024, 10:31:46 am View in topic context
#78
 Posted by Yagoshi300  in Karu Yagami released China Festival Temple (Started by Yagoshi300 March 25, 2024, 10:31:46 am
 Board: Found Releases 1.0+

    

Re: MT7's Random Palettes

 March 25, 2024, 09:43:50 am View in topic context
#79
 Posted by MT7  in MT7's Random Palettes (Started by MT7 December 12, 2023, 06:44:19 am
 Board: Edits & Addons 1.0+

3/25/24 Update (Last batch for March):
Added:
Taokaka by Resentone
Ragna the Bloodedge (Blazblue)
Kokonoe (Blazblue)
Torakaka (Blazblue)
Chachakaka (Blazblue)
Teddie (Persona 4)

Es by OHSMBY[/u]
Ruby Rose (RWBY)

Yukiko Amagi by OHMSBY
Ann Takamaki (Shujin Academy) and Carmine (Persona 5)

Hyde by OHMSBY
Nitou Arthur (Million Arthur: Arcana Blood)

Kirito by OHMSBY
Sora (Final Form) (Kingdom Hearts II)

Rentaro by Resentone
C. Viper (Street Fighter IV)
Demitri Maximoff (Darkstalkers/Vampire Saviors)
Hope Esthiem (Final Fantasy XIII)
Phoenix Wright (Ace Attorney)

(Enju Aihara)
Juri Han (Street Fighter VI)
Morrigan Anseland (Darkstalkers)
Oreba De Vanille (Final Fantasy XIII)
Maya Fey (Ace Attorney)

Baiken by TornilloOxidado
Haohmaru (Samurai Shodown)
Genjuro (Samurai Shodown)

No Author:

Nitou Arthur
Hyde Kido (Under Night In-Birth)

See yall in April!
More to come soon!
    

Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)

 March 25, 2024, 07:50:45 am View in topic context
#80
 Posted by jacky28  in [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Started by Resentone January 22, 2022, 05:49:50 am
 Board: Your Releases, 1.0+