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jay_ts

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Messages by jay_ts

    

Liminal Grass Stage

 April 09, 2022, 08:25:22 pm View in topic context
 Posted by jay_ts  in Liminal Grass Stage (Started by jay_ts April 09, 2022, 08:25:22 pm
 Board: Your Releases, 1.0+

    

Re: CvS2 Shingo Release

 April 09, 2022, 08:15:58 pm View in topic context
 Posted by jay_ts  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

all that should be fixed now.

level 3's ender hitbox is much lower on shingo's body so it will hit any character standing with reasonable hitboxes.
also added a width sctrl on all posadd moves so shingo will not phase through the opponent
    

Re: Training Room

 April 08, 2022, 12:00:11 am View in topic context
 Posted by jay_ts  in Training Room (Started by jay_ts April 07, 2022, 06:50:57 pm
 Board: Your Releases, 1.0+

i will definitely make more. they're simple and not too hard to code, plus im looking to make a name for myself in the stage creation department, i feel like i've made enough characters for now so i can put them on hold while i make more stages. i want to give you all a good collection, hopefully around 50 is my goal.
    

Training Room

 April 07, 2022, 06:50:57 pm View in topic context
 Posted by jay_ts  in Training Room (Started by jay_ts April 07, 2022, 06:50:57 pm
 Board: Your Releases, 1.0+

Training Room (04/07/22)



Just a simple training room. I'm using this from now on instead of the Shiyo training room, just because I like that I'm using my own one. It's mostly taking inspiration from SFV with a more SF4 palette(?) Anyways I like the result, and the music is oddly fitting.

download: https://www.mediafire.com/file/3rbxylo00xj0wkg/jtraining.zip/file
    

Blackspace Stage

 April 07, 2022, 02:33:54 pm View in topic context
 Posted by jay_ts  in Blackspace Stage (Started by jay_ts April 07, 2022, 02:33:54 pm
 Board: Your Releases, 1.0+

Blackspace (04/07/22)



This is a weird stage idea. In my older Mugen, if you were to fight Dude (the old version) you fought in a completely black plain with a slightly lighter floor, nothing else. This is far too simple of a stage, so I decided to expand upon this idea and added a nice BG to go with the floor. Yes, I gave Dude a dedicated stage, and technically this is still that stage for him, but I gave it an alternate name so it's not character specific.

download: https://www.mediafire.com/file/xn2sr5d9zkb9i3b/dudestage.zip/file
    

San Diego Beach Stage

 April 07, 2022, 05:11:27 am View in topic context
 Posted by jay_ts  in San Diego Beach Stage (Started by jay_ts April 07, 2022, 05:11:27 am
 Board: Your Releases, 1.0+

San Diego Beach (04/04/22)



another simple stage, I wanted to recreate the scene of a beach I once visited in San Diego, where it was completely empty and there were no waves to accompany the atmosphere. I was originally going to make this a daytime themed stage but liked the looks better in a more nighttime setting, even if the music chosen for the stage may be a little unfitting for the time of day.

download: https://www.mediafire.com/file/s1ptvf0jq0g7w2s/sdbeach.zip/file
    

Re: CvS2 Shingo Release

 April 07, 2022, 03:02:47 am View in topic context
 Posted by jay_ts  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

these look cool, i'm assuming they're inspired from Shingo's KOF 98 palettes.
    

Re: Hell Ruins Stage

 April 07, 2022, 12:35:57 am View in topic context
 Posted by jay_ts  in Hell Ruins Stage (Started by jay_ts April 06, 2022, 11:28:49 pm
 Board: Your Releases, 1.0+

One more stage for my game, thanks man!

PS: Have zoom feature?
I might rerelease my stages with a 1.1 version that has zoom in the future, but for now im gonna try and make a couple more stages and build a good collection of em before i do that
    

Hell Ruins Stage

 April 06, 2022, 11:28:49 pm View in topic context
 Posted by jay_ts  in Hell Ruins Stage (Started by jay_ts April 06, 2022, 11:28:49 pm
 Board: Your Releases, 1.0+

Hell Ruins (04/06/22)



This was a stage that had a much older version in my computer, but now I decided to start over from scratch and make a little something out of it. I took some alpha 3 stage sprites and took inspiration from Shiyo's Cloud2014 stage with the hell theme in mind and this is what you get as a result. Certainly one of the more out there stages I've made but it's nothing much out of the ordinary.

download: https://www.mediafire.com/file/h82srhddvejglbf/hellruins.zip/file
    

Re: CvS2 Shingo Release

 April 06, 2022, 11:55:01 am View in topic context
 Posted by jay_ts  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

- The values were taken from Jmorphman's Kyo, not Warusaki's. Jman has the accurate CvS2 values so I used those instead, and Jman's Kyo also walks faster than waru's
This isn't exactly true, actually. Jmorphman used datamined values from CvS2, but at the time no one knew that there was a discrepancy  between the movement displayed on the screen and the internal movement values. Essentially the game the game is coded for a screen with 358 horizontal pixels, while displaying a screen with 320 horizontal pixels. Because of this, all of the horizontal movement values need to be scaled down to *(320/358). You can read more about it in here. As far as I know none of Jmorphman characters were updated to the reflect this change. In fact, I'd say that the only public releases accounting for this are my characters from Haohmaru and onwards (Terry is outdated).

This very same thing apply to Kyo's hitboxes and hurtboxes btw, that's why JZ updated the dataminer and made it so the "scale CLSNs" would also scale them by (320/358).

Great release Saltyy.
interesting, i dont completely know the ins and outs of datamining quite yet, even if i used to know more back then, regardless the horizontal vels should be multiplied by 320/358 as follows, as for the hitboxes I didn't rip em myself so thats on me, but i dont think im gonna start all over with them quite yet lol, im being a little lazy here but in my defense i just think the hitboxes look fine unscaled as is, but thanks for the info.
    

Madness Combat 1 Stage

 April 06, 2022, 11:33:54 am View in topic context
 Posted by jay_ts  in Madness Combat 1 Stage (Started by jay_ts April 06, 2022, 11:33:54 am
 Board: Your Releases, 1.0+

Madness Combat 1 Stage (04/06/22)



here's a little stage i made. it's not complex at all, it's replicating the scenery of the first episode in the Madness Combat series, minus Hank killing all the grunts and jesus. Considering how simple the stage was to make and how simple the scenery in Madness is I'll make more of these in the future as the elements can fairly easily be replicated in Adobe Animate, which is the program used to animate all those Madness Combat episodes.

download here: https://www.mediafire.com/file/02i6au1j1wwxqzg/mc1.zip/file
    

Re: CvS2 Shingo Release

 April 06, 2022, 06:06:32 am View in topic context
 Posted by jay_ts  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

- Dizzy state should reset hitfall
- Can't throw P2 when he's dizzy (might be related)
- Stun takes way too long to reset. It's also not CvS2 style but I guess you already knew that
- fixed, I forgot include a hitfallset sctrl in the dizzy state
- fixed, i forgot to include p2stateno = 5300 in the triggers
- I did know, the stun value reset mechanic was a very finicky one to work with, but I changed the reset time from 400 ticks to 250 ticks, so it should start resetting far sooner

- Jumps are too long. High jumps even go full screen
- I think he walks faster than Kyo and by the sound of it it's not intentional
- Fixed. It was actually a typo in the decimals lol
- The values were taken from Jmorphman's Kyo, not Warusaki's. Jman has the accurate CvS2 values so I used those instead, and Jman's Kyo also walks faster than waru's

- Some setups can get around your fix for the ReversalDef combo bug in Gecchu. CC sweep into Gecchu is one as it shows 0 hits in the combo counter
-fixed. I forgot to account for tripstate/liedown

- Can infinitely jab P2 in the corner if he's in the air. This makes CC sweep xx jab a TOD
- fixed. I forgot to kill juggle after a CC with non-juggleable moves

- Close HP xx Ni Togi triggers the latter at a distance it won't connect. I think Capcom would just make that move trigger at any distance, but only do the full animation if the first hit connects. Precedent: Ryo HCB+P
- you bring up a good point, I didn't really think through how Capcom would implement Ni Togi other than how I would balance out it's unblockable properties. I'll probably do what you suggest, by making Ni Togi connect at any distance and only continuing after the first hit

- He can kara cancel cancellable normals at pretty much any point
- I forgot to make some normals cancellable only on contact. some normals are listed in the readme as only cancellable on contact but I probably forgot to include the right triggers. Regardless I fixed that and added some more on contact only cancellable normals

- Oboro: I think light version is too weak (low damage) and medium version is too strong (free juggle state)
- I thought about this too. To compensate, light Oboro has a better juggle, and medium Oboro has a large dampener put on it, which will make juggles into it do more damage than juggles into light Oboro, but only marginally. Medium Oboro is far more unsafe so failing to combo into it is bad, and Light Oboro is more safe.

- CC damage scaling is acting funny
- Dodge attacks: one should be cancellable and the other a knock down. Also without close/far versions
- Fixed. There were some values in the dampener var (fvar10) that were set far too low, which affected CC damage scaling.
- I forgot to make st.HP knock down, or to be more specific, change the trigger in 220's hitdef, it should knock down and only use close HP as it's animation, st.MK is the cancellable one as it has always been

I don't know if his hitboxes are based on Kyo's hitboxes from CVS series (mostly) but :
Seems like his idle stance hitbox is misplaced or not wide enough (I cannot say)
But I have the feeling you cannot hit his "front" leg in this stance.
The problem might be in other animations light light punch etc... (not checked)
I get where you're coming from. The reason why Shingo's front leg is like this is because his sprites are not aligned the same as Kyo's, they are about 4-5 pixels in front and 2 pixels below. Even then in CvS2 this sort of thing is quite common with characters that share a similar stance like Kyo or Ken

That's just how the hitboxes are crafted in this game, and I'll stick by that as well, but again I understand your concerns as they are valid in that context, I'm just sticking to the source is all.

This is cool, but I prefer JtheSaltyy style myself.
...
 :bjugoi:
Didn't expect you to have that opinion but I'll take that lol. Idk if im going to continue my long line of CvS2R characters, I'll probably do like maybe 2 more, I have one as a WIP. I just feel like I've made enough of em, in total I've made 23 of these chars, not including modes, which would then add it up to like 30. I just feel like that roster is pretty damn complete, but I'll probably get the size to like 25 and I'm finished with em for good, I could even maybe design a game around it who knows, that's just how I envision it.

also to can this argument goin on in here that i had no clue about, i really dont give a shit if you pop in here and say you prefer another character over mine, i just dont. i make these characters for others to enjoy, yes, but i also make them for myself to enjoy, and if i do like them, i dont really care if people are biased towards another version, unless my version has bugs that needs fixing. thats just my take on it, im indifferent to those types of opinions.
    

CvS2 Shingo Release

 April 05, 2022, 06:37:58 pm View in topic context
 Posted by jay_ts  in CvS2 Shingo Release (Started by jay_ts April 05, 2022, 06:37:58 pm
 Board: Your Releases, 1.0+

CvS2 Shingo Release (04/05/22)


For my next CvS2 character, I bring to you Shingo. I know I already made a reimagined Shingo but I wanted to adapt him to a CvS2 environment with the new-ish sprites. He keeps Kyo's hitboxes and movement/frame data, but differs in many ways in both moveset and gameplay.

download: https://www.mediafire.com/file/hg1gfx8n52hc58s/cvsshingo.zip/file

    

CvS2 Dude Updated

 April 01, 2022, 10:59:53 am View in topic context
 Posted by jay_ts  in CvS2 Dude Updated (Started by jay_ts April 01, 2022, 10:59:53 am
 Board: Your Releases, 1.0+

                                           Dude Release (4/1/22)


Dude, a weird stickman with a big unibrow now exists in a traditional CvS2 style with a not so original moveset.
The sprites were made and animated by myself, and despite the hiccups it has im still very proud of the product.
He is my April Fools release because of how weird he is as a character (or lack there of) but I still tried making him fun to play.

Download: https://www.mediafire.com/file/28qzhri8u91u17v/cvsdude.zip/file

    

Re: 【 JtheSaltyy's Portrait Thread 】: Requests Open

 March 31, 2022, 01:19:38 pm View in topic context
 Posted by jay_ts  in 【 JtheSaltyy's Portrait Thread 】: Requests Closed (Started by jay_ts March 01, 2021, 10:19:03 pm
 Board: Edits & Addons 1.0+

Bomberman by Glaciacloud
Moe by N.A.P
Yuusuke by Kamekaze
    

Re: 【 JtheSaltyy's Portrait Thread 】: Requests Open

 March 31, 2022, 03:21:19 am View in topic context
 Posted by jay_ts  in 【 JtheSaltyy's Portrait Thread 】: Requests Closed (Started by jay_ts March 01, 2021, 10:19:03 pm
 Board: Edits & Addons 1.0+

18 by Team Z2
Naruto by bagilu
Phoenix Wright by Blade and Riklaionel

Neco-Arc by Doburoku
Neco-Arc CHAOS by Doburoku

Kirby by Poyochan
Sonic TFTA by DS12
Bowser by K.Y.-Shanxi

Marvin by DDR
Knuckles by Mugen_Hunter
Rayman by Eliphusz
    

Re: 【 JtheSaltyy's WIP Thread 】: CvS2 Jotaro

 March 30, 2022, 08:49:16 pm View in topic context
 Posted by jay_ts  in Saltyy's WIPs: CvS2 Strider (Started by jay_ts September 13, 2020, 08:58:01 pm
 Board: Projects

https://streamable.com/u8mlaf
https://streamable.com/cdlvtv

workin on a little cvs2 adaptation of jotaro, its more or less here just to give my personal interpretation on how to implement a jojo/stand char into cvs2 and balance it.
so far normals are looking good but hes still incredibly incomplete and in the very early stages of creation.
    

Re: Character of the Month: February 2022 Voting

 March 29, 2022, 12:53:44 am View in topic context
 Posted by jay_ts  in Character of the Month: February 2022 Voting (Started by Basara Lapis March 29, 2022, 12:20:47 am
 Board: Contributions of the Month

easy pick for me
if cyber ryu don't win i'm acting up
    

Re: 【 JtheSaltyy's Portrait Thread 】: Requests Open

 March 28, 2022, 10:37:58 am View in topic context
 Posted by jay_ts  in 【 JtheSaltyy's Portrait Thread 】: Requests Closed (Started by jay_ts March 01, 2021, 10:19:03 pm
 Board: Edits & Addons 1.0+

Boyfriend by EmannuelMugen1331
Terry by Mouser, edited by SailorMars1030
Kasumi by IronMugen, edited by SailorMars1030

Haruka Amami by HaloVeli
Osaka by jade_midori
Ragna by OHMSBY (based on Gintoki Sakata)
    

Re: 【 JtheSaltyy's Portrait Thread 】: Requests Open

 March 28, 2022, 05:50:13 am View in topic context
 Posted by jay_ts  in 【 JtheSaltyy's Portrait Thread 】: Requests Closed (Started by jay_ts March 01, 2021, 10:19:03 pm
 Board: Edits & Addons 1.0+

Pinnochio by GTAGuy

Wonder Woman by Loganir
Blossomko (Kyoko) by The_None
Ivy by Diek Stiekem

Guts by Magno César
Kratos by Magno César
Fou-Lu by Infinite

Hina by Ricepigeon

Ado by Ganva
Ness by 70
Kiryu by Bregrsart

I want it based off this face. I know it trends very closely to "memey" icons but w/e
I've done joke sp's in the past, if that's how people want it I don't mind making them, I made a Jotaro small portrait based off of an edit of Jotaro's face named "Jotard" which is entirely meant to be a joke icon


that reminds me, i should also add this: if you want the small portrait to be based on a particular artwork rather than me just doing it myself then make sure to include the art in your request and i will use it to make the small port, since I usually either make the small portrait from scratch or use other art as a reference, whether it is because I think it would look cool or because im not confident in drawing that character.