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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1840014 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#121  June 15, 2017, 06:35:33 am
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OTG
Off The Ground
new move to finish combos
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#122  June 15, 2017, 10:43:35 am
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I may be biased but I really like that OTG.
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#123  June 16, 2017, 08:05:55 pm
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#124  June 16, 2017, 11:48:13 pm
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K.O.  1
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#125  June 17, 2017, 12:13:33 am
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#126  June 17, 2017, 05:50:35 am
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A guard KO? A good one, but I  suggest to make it more BlazBlue  like or like KOF XIII, anyway, good job!
light attack K.O.  like in street fighter III
she will receive some more falls and hurt moves

UpperKick Fixed
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#127  June 17, 2017, 08:49:41 pm
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TIME OVER!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#128  June 18, 2017, 10:18:06 am
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OTG
Off The Ground
new move to finish combos


I like this move! :)
Actually a lot of girls use it in neo geo games :)
Mai in RB, Marian in DD, Kisarah in AODK...

perhaps giving some bounce effect (on miss and on hit)

other moves are OK to me!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#129  June 18, 2017, 08:06:35 pm
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Thanks Ned
i will put some "whip" effect on legs and nipples

paletes template
i will do 10 "official" paletes
but i can add more if someone wants to make it (credits in the docs of char)
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#130  June 23, 2017, 01:20:55 am
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PAL 3
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#131  June 24, 2017, 12:49:25 pm
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Nice job!
I'm not very good with + 16 palettes making, but I might give it a try later if the project really continues as an actual character.
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#132  August 04, 2017, 01:00:56 am
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Launcher 
something like Oro
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#133  August 04, 2017, 10:58:16 am
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Good job!!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#134  August 04, 2017, 08:47:33 pm
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#135  August 04, 2017, 11:32:43 pm
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Nice ones!
The hop back is pretty good!
But the vertical/normal jump is too simple IMO she should move more her body during it.
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#136  August 05, 2017, 01:44:39 am
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Nice ones!
The hop back is pretty good!
But the vertical/normal jump is too simple IMO she should move more her body during it.

Thanks bro... i will test it in game, cos this appears only from a few frames, but i thinking in a barrel roll jump animation


Flying Knee
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#137  August 05, 2017, 02:53:38 am
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The model is pretty good but you need to improve the way you animate it, usually you show animations with a rigid torso that looks unnatural to say the least.
You can base your animations on other characters to avoid this issues until you are comfortable aninating by yourself.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#138  August 05, 2017, 11:55:25 pm
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The model is pretty good but you need to improve the way you animate it, usually you show animations with a rigid torso that looks unnatural to say the least.
You can base your animations on other characters to avoid this issues until you are comfortable aninating by yourself.
i will keep it in mind next animations.



Crouching Medium and High Kicks.

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#139  August 06, 2017, 12:17:53 pm
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I will be true. both these crouch kick are really strange (strange position and animation)

I would really recommand to use references for these animation.
Just give a look at how girls kicks (KOF, SFA, SF3, CVS...)

good luck
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#140  August 06, 2017, 08:47:48 pm
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I will be true. both these crouch kick are really strange (strange position and animation)

I would really recommand to use references for these animation.
Just give a look at how girls kicks (KOF, SFA, SF3, CVS...)

good luck
i will check some 3rd strike references for new moves...
at now, editing her super and ultras
SUPER ELBOW OVERHEAD

ULTRA ELBOW OVERHEAD

SUPER KNEE KICK
Last Edit: August 06, 2017, 11:41:23 pm by Anderson Masters