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(POTS) activate juggle after a throw (Read 59 times)

Started by Nedflandeurse, May 06, 2021, 09:19:28 PM
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(POTS) activate juggle after a throw
#1  May 06, 2021, 09:19:28 PM
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Using POTS/infinite(...) system, JMorphman Benimaru as a base
I'm coding a EX version of special throw.

And I would like to allow P1 to juggle opponent after they bounce off the ground.

How can I activate juggling ? Since Pots charcters don't une "juggle points"
P2 have hitboxes during the bounce, but cannot be hit.

Thanks

P2 last state (bounce)
Code:
    [Statedef 1469]
    type=A
    physics=N
    movetype=H
    ctrl=0
    velset=0,0
    sprpriority=0
     
    ;ajout
    [State 1469, turn]
    type=turn
    trigger1= !time
     
    [State 1469, Anim]
    type=changeanim2
    trigger1= !time
    value=1469
    [State 1469, Camera]
    type=screenbound
    trigger1= 1
    value=1
    movecamera=1,0
     
    [State 1469, Vel]
    type=veladd
    trigger1= 1
    y=.52;.58
    [State 1469, Vel]
    type=velset
    trigger1= !time
    x= 2.3;5.32
    y= -10;-6.91
     
    [State 1469, Recover]
    type=selfstate
    trigger1= command="recovery"
    trigger1= alive && canrecover
    trigger1= vel y>-1 && pos y>=-20
    value=5200
     
    [State 1469, End]
    type=selfstate
    trigger1= vel y>0
    trigger1= pos y>-vel y
    value=5100

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...

DS

Re: (POTS) activate juggle after a throw
#2  May 06, 2021, 09:42:33 PM
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Maybe you need "D" in the hitflag for the attack to connect. Something like "hitflag = MAFD".
Re: (POTS) activate juggle after a throw
#3  May 06, 2021, 10:11:05 PM
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Also check the htiboxes on animation 1469.  If you are using someone else's code as base, make sure everything is where you want it.  The original author may not wanted the opponent to be juggled in that state.