The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Mr. Giang on June 06, 2019, 11:02:10 am

Title: Dark Phoenix (1.0 Fix)
Post by: Mr. Giang on June 06, 2019, 11:02:10 am
BGM: Reach for the Moon, Immortal Smoke



Spoiler, click to toggle visibilty
Title: Re: Dark Phoenix
Post by: Lucasmic on June 06, 2019, 11:21:56 am
Just tried to test her out in fighter factory and got this error with both versions

Error message: Can't load Phoenix.sff
Error loading chars/ff3_0/ff3_0.def
Error loading p1
Title: Re: Dark Phoenix
Post by: Mr. Giang on June 06, 2019, 03:25:18 pm
I know this was said on MFFA Discord but I feel the need of bringing this back again.
Welp, your screenpack screws things up.
Title: Re: Dark Phoenix
Post by: CozySquirtle on June 06, 2019, 06:26:15 pm
I know this was said on MFFA Discord but I feel the need of bringing this back again.
Welp, your screenpack screws things up.

I'm actually having the same problem.

Copy/Paste from MFFA:

There seems to be a problem with your Phoenix. I get an error that says it can't load the .sff... Is she only for MUGEN 1.1?

Also, the folder name and the .def are backwards (folder name is 'Phoenix_G' and .def is 'G_Phoenix') as well.
Title: Re: Dark Phoenix
Post by: Nep Heart on June 06, 2019, 06:51:28 pm
I get an error too. Even with reordering everything listed in Phoenix' DEF in accordance to KFM's Def, it does lead me to a more substantial error notice. There seems to be something wrong with the SFF file.

Edit: Very weird. I opened her up in FF and resaved her SFF to assure it's saved as 1.0, then load MUGEN on FF and she loads up just fine. What's even weirder is that I load her up in regular MUGEN after saving in FF and she now works fine.
Title: Re: Dark Phoenix
Post by: drewski90 on June 06, 2019, 10:04:23 pm
question: if dark phoenix wins 2 rounds how can i do a specific quote code for the dark phoenix form since it has 2 victory quotes?
Title: Re: Dark Phoenix
Post by: Nep Heart on June 06, 2019, 10:57:04 pm
Also, found a few errors while playing around with Dark Phoenix.

- TK Trap and Phoenix Rage lack transparency in certain portions of those moves.
- I recall that Phoenix can juggle off her throw if done close enough at the corner in MvC3, but she can't do it here. Granted, TK Trap OTGing mitigates that issue.
- On the subject of throws, I feel the throw is kinda useless even for its intended purpose since it's very easy to throw tech out of it. I'd recommend throw teching only being allowed on the first several frames on grab success.
- Damage scaling could probably be a little more lenient, I've noticed that all her damage starts to reach to 1 fairly quickly. Maybe a minimum damage scale could be implemented similar to what RicePigeon does?
Title: Re: Dark Phoenix
Post by: 【MFG】gui0007 on June 07, 2019, 01:52:55 am
This is one of your best works so far. :)

Spoiler, click to toggle visibilty
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Mr. Giang on June 07, 2019, 04:27:17 am
This is one of your best works so far. :)

Spoiler, click to toggle visibilty

Thanks. Much appreciated.

question: if dark phoenix wins 2 rounds how can i do a specific quote code for the dark phoenix form since it has 2 victory quotes?

Oh, that can't be done in normal ways though. That being said, I, being an uncreative derp, can't really think a good set of win quotes for her. It would be nice if someone could do that :p. I would be appreciated if you could come up with something nice for her (both with normal Phoenix and Dark Phoenix).

Also, found a few errors while playing around with Dark Phoenix.

- TK Trap and Phoenix Rage lack transparency in certain portions of those moves.
- I recall that Phoenix can juggle off her throw if done close enough at the corner in MvC3, but she can't do it here. Granted, TK Trap OTGing mitigates that issue.
- On the subject of throws, I feel the throw is kinda useless even for its intended purpose since it's very easy to throw tech out of it. I'd recommend throw teching only being allowed on the first several frames on grab success.
- Damage scaling could probably be a little more lenient, I've noticed that all her damage starts to reach to 1 fairly quickly. Maybe a minimum damage scale could be implemented similar to what RicePigeon does?

All of your suggestions have been applied to the update (except the 2nd one as I haven't been able to do that successfully in source game). Thanks Nep!

Changelogs:
- Now fully compatible with MUGEN 1.0.
- Now have minimum damage scaling (minimal damage scaling at 10%).
- Fixed a glitch which allowed opponents to tech out of throw too easily.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Nep Heart on June 07, 2019, 04:56:08 am
https://streamable.com/qlrra
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Inactive user on June 09, 2019, 04:31:19 am
finally the phoenix for mugen is here..... it took a lot of time to see the light of sun.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Nep Heart on June 09, 2019, 06:09:32 am
Oh, came across another small issue while playing around with Phoenix. More precisely, I get debug flood for states 1500 to 1550 having their values truncated.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Macaulyn97 on June 09, 2019, 06:11:55 am
I also found out that, sometimes, when she is knocked back, she gets stuck being knocked back in the wall until something hits her out of it.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Mr. Giang on June 09, 2019, 08:00:58 am
finally the phoenix for mugen is here..... it took a lot of time to see the light of sun.

Thanks! Glad that you like her!

Oh, came across another small issue while playing around with Phoenix. More precisely, I get debug flood for states 1500 to 1550 having their values truncated.

I was quite surprised to see this only affected MUGEN 1.0 as the debug floods don't happen in 1.1. Since I figured out the root of the problem, it actually affects a lot of other moves as well. I will try to sort this out asap.

I also found out that, sometimes, when she is knocked back, she gets stuck being knocked back in the wall until something hits her out of it.

That's odd. I have never encounter such problem before. Could you elaborate more about this?
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Macaulyn97 on June 09, 2019, 05:50:31 pm
That's odd. I have never encounter such problem before. Could you elaborate more about this?
It happens when she is against a character that can send them flying into a wall. Usually, the character is sent flying across the screen, slams against the wall and falls to the ground, but with Phoenix, sometimes she is sent flying across the screen, slams against the wall and stays there on the wall until something hits her and causes her to fall. I'll try to reproduce it, I thought it was an issue with the character fighting against her, but it happened with another one as well.

EDIT: Got it, its at the very end of the video. I initially thought it was an issue with Shadow Lady, but then I fought Muteki's Sol and he also got her stuck like that.

Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Mr. Giang on June 10, 2019, 01:04:28 am
That definitely due to those characters trying to access some sprites that Phoenix doesn't have. Could you share me that Shadow Lady?
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Macaulyn97 on June 10, 2019, 01:11:22 am
That definitely due to those characters trying to access some sprites that Phoenix doesn't have. Could you share me that Shadow Lady?
Right here: http://mugenguild.com/forum/topics/shadowlady-mgmurrow-updated-6319-97655.0.html
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Macaulyn97 on June 10, 2019, 01:21:07 pm
By the way, there is something I want to suggest you: I think her Dark Phoenix hyper should be brought down to a lvl 3, maybe add more requirements to that, like winning a round, or something. I know this feels OP, but in MvC3 and UMvC3, she was on a 3v3, which made it easier to stack power. In MUGEN, she is unlikely to keep all that power, since she will most likely use it for healing and, if she doesn't, she probably will just beat the guy anyway.

Also, one thing that is kind of an eyesore, I'm not sure it can be changed is how her health continues to get healed by Healing Field even after she dies. Also, I didn't personally test it, but I'd expect that to have weird interactions with Mortal Kombat characters' Finish Him! state.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Nep Heart on June 10, 2019, 07:58:07 pm
 I don't think there is much that can be done about pre-Fatality states since a reliable method to detect them doesn't exist, not helped by the fact different authors don't even code pre-Fatalities the same, complicating the problem. However, I do agree that Phoenix (and pretty much all of Giang's stuff, although I mostly focus on his comic book stuff since I don't really care for JoJo) could have faster meter gain in 1v1 matches since I know they were designed for tag team in mind.
Title: Re: Dark Phoenix (Quick Fix Update)
Post by: Mr. Giang on June 11, 2019, 04:05:55 am
That's completely understandable. This has also been one of the problems that bug me a lot as balancing a character for Single match is fairly different to Tag match. That being said, I have come up with a solution which will remedy this problem and it will come to the play in the next universal update.
Also, I didn't notice the Healing Field bug. That will be fixed in the next update as well.
Title: Re: Dark Phoenix (6/30/2019 Update)
Post by: Mr. Giang on June 30, 2019, 07:50:19 am
Update:
- Now always starts a match with 1000 power. 
- Fixed several debug floods for MUGEN 1.0.
- Fixed a glitch which makes Phoenix reincarnate during Lose KO.
- Fixed a glitch which makes Phoenix stuck on wall during a certain wallbounce state.
- Fixed a glitch which makes opponents unable to be KO in Simul Mode.
- Healing Field now disappears when KO.
- Healing Field's heal now ignores hitpause.
- HP Decay during Dark Phoenix is reduced by half.
- HP Decay is no longer active when Dark Phoenix is tag out.
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: Mr. Giang on August 10, 2019, 08:55:41 am
Update:
- All normals, specials and hypers are now air-blockable.
- All crouching normals now can OTG.
- Fixed a glitch which sometimes makes Phoenix not able to Rebirth.
- Now uses Jmp's Explod Buffer System.
- Now uses custom hitfall against opponents to prevent unwanted ground teching.
- Reworked juggle system: Opponents no longer can auto tech from attacks.
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: concurseiro on August 10, 2019, 03:12:12 pm
she dosent work in mugen 1.0 now
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: drewski90 on August 10, 2019, 03:17:46 pm
she dosent work in mugen 1.0 now

she's 1.1 only
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: Mr. Giang on August 10, 2019, 05:22:57 pm
she dosent work in mugen 1.0 now

she's 1.1 only

Not quite. I screwed up a bit here and there. I will fix this once I got home.
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: KeyRogue on August 10, 2019, 05:32:21 pm
she dosent work in mugen 1.0 now

she's 1.1 only

Unless its only an sff error, it can be fixed by converting it back to 1.0.

EDIT: Dammit, Giang beat me to it.
Title: Re: Dark Phoenix (8/10/2019 Update)
Post by: Mr. Giang on August 10, 2019, 05:45:37 pm
That's correct. I use custom port for her (which is 1.1 only) so I have to update the .sff file to 1.1 version. Just converting her .sff to 1.0 ver and she would be fine (But I  probably gonna fix this anyway).
Title: Re: Dark Phoenix (1.0 Fix)
Post by: Mr. Giang on August 11, 2019, 01:11:59 am
Update:
- Now can be used in 1.0.
Title: Re: Dark Phoenix (1.0 Fix)
Post by: concurseiro on August 11, 2019, 12:52:48 pm
Update:
- Now can be used in 1.0.



Thanks so much to realese in the both mugen versions!!!
You made the best Phoenix in mugen.

Hope someday IronFist and Nova will have amazing effects like that, and of course, mugen 1.0 and 1.1