No thanoscopter? :(
...Yep.
Definatly trying this out! (that is, if this works on 1.0)
No thanoscopter? :(
There is a fairly embarrassing glitch. It is so embarrassing that I won't reveal what it is and you should just redownload new version instantly while deleting the old Thanos out of your computer as soon as you see this. Thank Reaper for figuring it out.I didn't check this thread in a while, but is this the one that gets him stuck using a normal?
I didn't check this thread in a while, but is this the one that gets him stuck using a normal?
this is a pretty cool Thanos. Though I didn't see a move list in his files.
I am sure Mr. Giang went with 1100 life for Thanos because that was his approximate health ratio if you convert values from MvC:I into MUGEN, although I do wish he did have an air dash like he did from said game.
Hey Mr.Giang, I don't know if you re-edited or used portions of my old A.I coding (the constant Air teleport leads me to think so) or if its yours from scratch but:
1. Lower the "Random" value in the "CMD.file" in your 400 states (Crouching ones) Especially the Down+fierce attack.
2. Increase the values of the other supers, and decrease the reality stone super (Twin crushing Rocks)
3. Be aware of how many "Randoms" you use in general, especially with projectiles. Make them trigger purposely. Something I was working on back in October.
4. Open the "CNS.File" and increase his defense slightly. The Mad Titan should not be that squishy. Not unless you are working on a full game with everyone having the same values, etc..
Just trying to give you a little advice.
Forgot about this since I have been dealing with other projects as well as IRL stuff lately.
No, I didn't borrow anything else from you except a few MBs of FXs. This Thanos uses a slightly modified version of The_None's AI as I refuse to code AIs until I find a workaround with 1-tick delay glitch when using PlayerID's AI method (as it is either the AI is compatible with the Tag Mode I use or just normal AIs). Also, outside MvCI's source accurate that Nep just pointed, I tended to keep some elements of balancing between my works (which have around 950 - 1000 HP averagely). Having a character with tracking teleports, 2 projectiles which could work as pressure tools or oki, a dive kick, 3 command grabs, 2 armored specials and a huge amount of cross-up, mix-up tactics running around with 1500 HP is definitely not the smartest balancing decision in my book. I even question myself that if I gave Thanos too many tools as he is really ridiculous to play against at this moment in PvP environment. Expect him getting hammer'd soon.