The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: OHMSBY on April 01, 2019, 03:56:44 pm

Title: Robo Weiss v1.06
Post by: OHMSBY on April 01, 2019, 03:56:44 pm
Hello Everyone.

So yeah, this is my April Fools contribution.
Basically, I had a really dumb idea for how I could prevent infinites and I made a character out of it.

(http://i.imgur.com/APeqNmz.png)

Spoiler: More Screenshots (click to see content)

Get Robo Weiss Here:
https://drive.google.com/file/d/1bAfPHvRkmEffRQj9UApMguC0wOoDooqY/view?usp=sharing (https://drive.google.com/file/d/1bAfPHvRkmEffRQj9UApMguC0wOoDooqY/view?usp=sharing)

Have fun.

Also, here's the original April Fools post in case you're curious:
Spoiler, click to toggle visibilty
Title: Re: Weiss Schnee
Post by: k6666orochi on April 01, 2019, 05:26:19 pm
next nominated for character of the year  :lol: xD
Title: Re: Weiss Schnee
Post by: JarianDaProducer on April 01, 2019, 05:27:50 pm
NICE!! ...So where can I get both of those characters, because they look GORGEOUS! :)
Title: Re: Weiss Schnee
Post by: ,mem on April 01, 2019, 08:16:51 pm
Now I kinda want a non-april fools joke version of Robo-Weiss.
Edit: added "non"
Title: Re: Robo Weiss
Post by: OHMSBY on April 02, 2019, 07:16:08 am
It is now April 2nd in the central daylight timezone. First post has been updated to show the actual character.

Now I kinda want a april fools joke version of Robo-Weiss.

Coming April 1st, 2020: Robo Robo Weiss
Title: Re: Robo Weiss
Post by: ,mem on April 02, 2019, 02:12:27 pm
I forgot to put a non in front of April Fools. oof.
Title: Re: Robo Weiss
Post by: ZolidSone on April 03, 2019, 12:19:28 am
Now that April Fools is over, I have to say that this is one of the most funniest characters I seen all day. Great work on her, look forward to next year.
Title: Re: Robo Weiss v1.05
Post by: OHMSBY on September 28, 2019, 10:38:32 pm
Yes, even the April Fools joke character is getting the Ultra Burst update. Go ahead and download Robo Weiss again.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Robo Weiss in a powered up state that gives the following benefits:
 +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Ultra Bursting will also set the hit counts for each of her self destructible moves back to zero
- Implemented throw escape system, the opponent can now escape Robo Weiss's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New cut in portrait for astral heat
- New astral heat BG
- Revised Burst System
- After a successful Burst, none of Robo Weiss's attacks will connect until the opponent has recovered
- Fixed an error where Robo Weiss could rapid cancel her burst
- Robo Weiss now makes use of custom fall states, bypassing fall.defence_up
- Implemented Incremental cornerpush and hitsun decay
- Robo Weiss will now start flashing red if the hit count for one of her moves is close to self destruction
- Increased the amount of height gained before diving during 5C/jC
- Reduced Ich Glaube Nicht's active frames and slightly increased cool down time on whiff
- Robo Weiss now has a new air throw that absorbs the opponent's health
- Slightly reduced max health
- Changed air dodge animation
- Fixed an error where Durchgedreht can hit the opponent out of recovery before they have the chance to guard
- Added swish effects to Durchgedreht
- The Distortion Finish effect will now kick in if Robo Weiss KOs the opponent while Stabilisieren is active
- Added special intro against Kokonoe

Title: Re: Robo Weiss v1.05
Post by: p0008874 on October 21, 2019, 08:42:42 am
Here's the bug.
When Robo Weiss AI is on.
She will try to load statedef 3050(It get me Assert failure in array line 110)
(https://cdn.discordapp.com/attachments/257596002209497088/635732796920299530/unknown.png)
Title: Re: Robo Weiss v1.051
Post by: OHMSBY on October 22, 2019, 02:10:29 am
Fixed. Go ahead and redownload her.

Quote
- Fixed Debug Flood caused by the AI
- Realigned ultra burst icon
- Fixed an error where the opponent will sometimes be misaligned for one frame during the normal throw
Title: Re: Robo Weiss v1.052
Post by: OHMSBY on October 22, 2019, 02:30:32 pm
Ah, I see the problem now. The actual anim 3051 is just an effect, and a the duplicate anim 3051 was a left over that shouldn't have been there in the first place.

Now it has been fixed. go ahead and redownload her.

Quote
- Removed Duplicate Anim 3051
Title: Re: Robo Weiss v1.052
Post by: PackManMUGEN on October 22, 2019, 08:01:08 pm
Are you eventually going to update the rest of the cast (Ragna, Mika, etc) with the Ultra Burst systems or are you doing that at a later time?
Title: Re: Robo Weiss v1.052
Post by: OHMSBY on October 23, 2019, 01:34:42 am
I intend for all of my characters to have the Ultra Burst system. So yes, they will all be updated eventually. You can expect at least two of them to receive the update before I have Tager released.
Title: Re: Robo Weiss v1.052
Post by: TurnPile on October 23, 2019, 03:04:34 am
But what about a normal Weiss?
Title: Re: Robo Weiss v1.052
Post by: Mr. Giang on October 23, 2019, 03:05:47 am
But what about a normal Weiss?

He didn't make Weiss.
Title: Re: Robo Weiss v1.052
Post by: CinderFallFan on October 23, 2019, 03:06:22 am
But what about a normal Weiss?

k6666orochi made a normal Weiss so...yeah
Title: Re: Robo Weiss v1.052
Post by: TurnPile on October 23, 2019, 03:08:18 am
But what about a normal Weiss?

k6666orochi made a normal Weiss so...yeah

But what about a normal Weiss?

He didn't make Weiss.

I was meaning when he could make his OWN Weiss? And Blake, too?
Title: Re: Robo Weiss v1.052
Post by: Mr. Giang on October 23, 2019, 03:13:22 am
He won't though.
And I don't think this is a place for requesting characters.
Title: Re: Robo Weiss v1.052
Post by: TurnPile on October 23, 2019, 03:16:05 am
I ain't.
Title: Re: Robo Weiss v1.052
Post by: ZolidSone on October 23, 2019, 07:48:15 am
Since you updated Robo Weiss, I got some feedback for her since I didn't think you had plans for an update as I thought it's a one time only thing:
-The hitsparks of Crouching A, and jumping A and B are misaligned.
-B Ich Glaube Nicht and Gletscherstrom doesn't have a hitspark when it hits.
-Performing Durchgedreht and A/B Ich Glaube Nicht right when time is up for Stabilisieren is possible to avoid self damage.
-Performing Durchgedreht right during Error can to avoid self damage, but error happens anyway during the force break (I don't know if this is intentional and I don't think it's a bug, but I find this hilarious as you still done a loop and punishes you anyway. It was weird that it didn't do that with the end of Durchgedreht or A/B Ich Glaube Nicht. That's why I mentioned it).
-The new air throw has no recovery (Robo Weiss can grab the opponent not too close near the side of the stage in a certain position which won't push her back and keep jumping up and grabbing them, resulting to an infinite).
-Hals Brechen doesn't play the air dash effect consistently on either side (Sometimes it appears a lot of times, only once or not at all).
-Hals Brechen gains power when it hits the opponent.
-Ultra Burst text is still misaligned (So after looking after the SFF, I realized it's still not aligned with the other Burst texts as it turns out the sprite got slightly cropped. So the new position is supposed to be (-4,42) instead. That explains why (-3, 43) was fine on the earlier characters as the image px was different. Might want to fix that with the other characters if you haven't yet. Sorry about that).
-Very minor issue, but Y axis on the ! sprite is 58 instead of 59 (There's nothing wrong having it on a slightly lower position as it doesn't affect anything gameplay wise, but your other characters had it on that y axis. Just thought I mention it for consistency purposes).

I ain't.
Why you asked then? Then there would be no point to for k6666orochi to make one in the first place if OHMSBY planned to do so. Don't disrespect his work.
Title: Re: Robo Weiss v1.052
Post by: p0008874 on October 23, 2019, 10:00:23 am
Just found out is not Duplicate Anim fault.
Is animelemtime(0) fault (So i changed animelemtime(1))
That thing will trigger Assert failure in array line 110
←Before After→
(https://pbs.twimg.com/media/EHfcIf9U4AAFUDK.png)(https://pbs.twimg.com/media/EHfc8kHU8AEdQTC.png)
Sorry for get you trouble.
Title: Re: Robo Weiss v1.052
Post by: TurnPile on October 23, 2019, 10:09:08 pm

I ain't.
Why you asked then? Then there would be no point to for k6666orochi to make one in the first place if OHMSBY planned to do so. Don't disrespect his work.

Well, I guess maybe I'm a little spoiled. His Weiss does look good, but I feel like that the next update would be rushed, much like his Bowser "2.0".
Title: Re: Robo Weiss v1.052
Post by: ZolidSone on October 23, 2019, 10:16:23 pm
Well, I guess maybe I'm a little spoiled. His Weiss does look good, but I feel like that the next update would be rushed, much like his Bowser "2.0".
I'll admit I did kinda called his 2.0 update on Bowser "sloppy" (Not sure if that's the right word for it). I think his characters are good, I just wish he didn't rush that one by adding the new Burst update and that's it.
Title: Re: Robo Weiss v1.055
Post by: OHMSBY on October 24, 2019, 02:10:04 am
Quote
-Performing Durchgedreht and A/B Ich Glaube Nicht right when time is up for Stabilisieren is possible to avoid self damage.

This was actually intentional for Ich Glaube Nicht and is actually brought up in the read me. It was not intentional for Durchgedreht though.

Quote
-The new air throw has no recovery (Robo Weiss can grab the opponent not too close near the side of the stage in a certain position which won't push her back and keep jumping up and grabbing them, resulting to an infinite).

I made some adjustments to the air throw anyway, but keep in mind that the custom fall states messes with training's auto recover function. This can be fixed by pasting the following code at the bottom of training's config file:
Spoiler, click to toggle visibilty

Quote
Sorry for get you trouble.

It's okay. You are helping me make this character the best that it can be, there is no need to apologize for that.



Robo Weiss has been updated again, go ahead and redownload her.

Quote
- Realigned hitsparks for 2A, jA, and jB
- Fixed an error where Gletscherstrom doesn't have hitsparks (Both counter and force break versions)
- Fixed an error where Durchegredreht was immune to self destructs
- Adjusted Air throw's hitboxes and increased cooldown time
- Fixed an error where Hals Brechen regains meter and fixed airdash effects not showing up consistently
- Realigned Ultra burst and Throw escape icons
- fixed animelemtime(0) in state 3050 which lead to an assert failure
Title: Re: Robo Weiss v1.055
Post by: ZolidSone on October 24, 2019, 08:54:28 am
Just tested again, I think I made a mistake on one of the bugs:
-Crouching B and running A has misaligned hitsparks (Sorry, not crouching A. The hitspark on crouching B appears in the middle instead of the bottom where Myrtenaster hits the opponent).
-I experimented some ways why the Hals Brechen's airdash effects appearances are inconsistent as they still are:
1. Simply jumping up without moving or a backwards jump, then Hals Brechen will cause the airdash effects to appear many times.
2. Doing a forward jump (Air dash optional) or simply standing, then Hals Brechen will make an airdash effect to appear only once.
3. Performing a run, then jump forward (Air dash optional), then Hals Brechen, the airdash effects don't show up at all.
For the 3rd one, you have to perform the run to make it not appear. As long as you don't run, then the Hals Brechen's effect will always appear once for the 2nd one whether you forward, back air dash or not at all.
-After getting an Error, then performing an A Ich Glaube Nicht to nullify the 1st explosion, the 2nd explosion gets nullified as well and punishes her on the 3rd one (This is more of a balance issue as it can deal 40% damage to the opponent as the opponent will be hit by the counter and two explosions. Easy way to do this is by doing 3 crouching As).

Hopefully, this is the last one.

I made some adjustments to the air throw anyway, but keep in mind that the custom fall states messes with training's auto recover function.
The air throw is more balanced now thanks to the cooldown, so it can no longer be abused. Didn't know the custom fall states will mess that up, but good to know.

This was actually intentional for Ich Glaube Nicht and is actually brought up in the read me. It was not intentional for Durchgedreht though.
Guess I completely missed that. I was figuring out other ways to avoid it and that was how I encountered it with Durchgedreht.
Title: Re: Robo Weiss v1.055
Post by: TurnPile on October 24, 2019, 10:39:55 pm
I'm making for some reason a edit where she has no "error" thing, so I want to know what state triggers it/
Title: Re: Robo Weiss v1.056
Post by: OHMSBY on October 25, 2019, 01:45:41 am
One more update. Go ahead and redownload her.

Quote
- Realigned hitsparks for 2B and 66A
- Fixed an error where the airdash effects not showing up consistently for the air version of Hals Brechen
- The self destruct caused by Error no longer loops after succesfuly countering it with Ich Glaube Nicht

Thanks again Solidzone.



I'm making for some reason a edit where she has no "error" thing, so I want to know what state triggers it/

Its not triggered by a state, its triggered by several variables, one for each of her attacks. Look closely through -2-3.cns.
Title: Re: Robo Weiss v1.06
Post by: OHMSBY on April 27, 2020, 04:39:41 am
Robo Weiss has been updated. Go ahead and redownload her.

Quote
- Fixed an error in the incremental cornerpush code
- Fixed some misaligned effects
- Added some additional effects
- jC's startup now slows down Robo Weiss' horizontal velocity as opposed to halting it
- Changed the fire effects for the Astral Heat winpose
- Minor adjustments to damage scaling
- If Robo Weiss is at max health, then her health will not be depleted during her Astral Heat, allowing for her victory to be registered as perfect
- Fixed an error where Robo Weiss could slide during her Dead Angle Attack
- After Countering with A Ich Glaube Nicht, Robo Weiss will no longer be invulnerable for the entirety of the animation
- Ultra Burst's aura will no longer show up during custom states