
Board: M.U.G.E.N Discussion
I think the Climax is not as accurate to source animation flow.actually, I meant you can leave the whole source like animation idea behind. coz it's related wit a particular stage that should not be. Even black screen with some kof2k2 climax effect would be better. However, if you don't want. that's completely ok.
Wait ! you completed it ?
GREAT! Thanks for sharing! I have to try it ASAP.
-Close Strong kick hits 3 times. Is it acurate ? Needed?Not accurate. Only 2hit according to original source.
-Far stong kick animation is very similar to medium kick (he needs some transistion frame after full outstretched/extended leg pose. (like Ken's far Strong Kick)And it's ok. Seth does it in original game. passed. however extended leg frames could be added for the betterment but are not that necessary.
-Any chance to give him a run animation. (Can base it in some POTS Urien?)Added run anim to that file I just shared
-jump stomp kick (Chun Li style) seems to trigger jut with down command and no button... Strange, it it like the source ?
@Aumio VXC
I didn't know you had additional sprites stored away
Could you get me them with the current CVS default palette please?
Then I can add some moves in a future update
Seth has had some additional editing, link is in the first post!
<Diek Stiekem's Update 2>
- Size and CVS palette applied by Aumio VXC
- Added new move, Yosokyaku
- Added additional throw
- Added 2 new intro's
- Added new win pose
- Fixed Turns intro
- Fixed sound on full power charge
- Fixed sound on throw miss
- Corrected animation on standing HK
- Command input for Tandem Stream is now more consistent and lenient
- Added win pose vs Juri Han
- Added win pose vs Weak opponents (Dan, Sean & Shingo)
- Added character multiple character specific win quotes for victory screen