
Board: Edits & Addons 1.0+
Got to testing this one. I noticed the parallax needs to be tighter. The characters slide.
an updated version with your fix ?I will upload it soon.
Well done.
managed to download it on April 1st before it got taken down https://www.mediafire.com/file/h3zwzyp15zr67wf/WHTB_2022_0327.zip/file
https://mega.nz/file/ZoRBABSR#E7ntYLJgfOcNMZltMCMe4TewXde09gI-Y2Jc4mde6DkI tried to download the whole thing. and after downloading 503MB, it got cancelled. Plz tell me some specific ai that I can download for you
Yes, please, only interested in Kotaro's AI
we just tryna downloadI DMed him to make the link publicly non-restricted. waiting for his response. I have the previous version of him tho. I can upload it. but Adel is updated. So it's useless now.
Dude this is a small mugen world. lol I still have some on my old laptop, when you started posting your video. I was like, wow this guy is on fire. Then you established yourself, over at N.A.M. I said, don't I know this person. lol Then scrolling over your older pages here. I noticed your pallets, I said yes you completed an awesome pal set for me. Hit me up at new age, one the ones you're looking for. I might have them; it's been a minute doe. lol
Link don't work yet.
Yeah this is a bad Adelheid, also the coding is edited from Varo_Hades's Rugal.
+ Nice color separation.Reporting it to author
+ Really nice small portrait.
+ Pretty good big portrait too.
- No ReadMe.
- His Life is average when it should be below average.
- No Round Lose animation.
- Far Standing Light Kick hitspark is misaligned.
- I may be wrong but Far Standing Light looks like a low.
- Standing Medium Punch hitspark is misaligned.
- Standing Medium Punch does miserable damage.
- Far Standing Medium Kick hitspark is misaligned.
- The momentum on Standing Heavy Punch is really weird.
- Far Heavy Kick recovery looks odd.
- Crouching Medium Punch is wayyyy too plus.
- Crouching Medium Kick is super plus too.
- Crouching Heavy Punch is pretty damn plus for that move too.
- Crouching Heavy Kick is too safe for a sweep.
- Jumping Heavy Punch hitspark is misaligned.
- Adel's rolls travel further than usual, but his rolls doesn't seem to travel that much distance.
- Power Charge particles look misaligned.
- Throw custom state looks weird.
- Custom Combo vfx looks misaligned.
- Any reason the canceled variant for QCF+P only works from cl.HP? Maybe it's a 2k3 thing, but in XI he does it every time its canceled from.
- Lack of hitpause on QCF+p makes it look really bad.
- God Slam is QCB+P motion and BLOCKABLE? x.x
- No Rose cancel taunts? D: I feel this one of Rugalito's most interesting features, since he's able to do feints much like C. Viper. Getting rid of this move instead of exploring it is a big oooof.
- Nice to get Beads Destruction in, sad to see it not juggle not even in EX version.
- Didn't say anything up until now but hitbox and hurtbox needs a lot of work, I suggest you to check some official hitboxes from whatever game you're trying to design around.
I didn't play with sound at all so maybe there's sound issues too.
It seems like the character needed a bit of more time in the oven to fix some of the issues he has. But also, a lot of the changes are weird because they take away what made Adelheid unique over Rugal, and made it more Rugalito.