Posted by AuMiO VXC in The AuMiO VXC Stage thread (Started by AuMiO VXC February 03, 2022, 01:18:43 PM
Board: Edits & Addons 1.0+
Board: Edits & Addons 1.0+
Got to testing this one. I noticed the parallax needs to be tighter. The characters slide.
managed to download it on April 1st before it got taken down https://www.mediafire.com/file/h3zwzyp15zr67wf/WHTB_2022_0327.zip/file
https://mega.nz/file/ZoRBABSR#E7ntYLJgfOcNMZltMCMe4TewXde09gI-Y2Jc4mde6DkI tried to download the whole thing. and after downloading 503MB, it got cancelled. Plz tell me some specific ai that I can download for you
Yes, please, only interested in Kotaro's AI
we just tryna downloadI DMed him to make the link publicly non-restricted. waiting for his response. I have the previous version of him tho. I can upload it. but Adel is updated. So it's useless now.
Dude this is a small mugen world. lol I still have some on my old laptop, when you started posting your video. I was like, wow this guy is on fire. Then you established yourself, over at N.A.M. I said, don't I know this person. lol Then scrolling over your older pages here. I noticed your pallets, I said yes you completed an awesome pal set for me. Hit me up at new age, one the ones you're looking for. I might have them; it's been a minute doe. lol
Link don't work yet.
Yeah this is a bad Adelheid, also the coding is edited from Varo_Hades's Rugal.
+ Nice color separation.Reporting it to author
+ Really nice small portrait.
+ Pretty good big portrait too.
- No ReadMe.
- His Life is average when it should be below average.
- No Round Lose animation.
- Far Standing Light Kick hitspark is misaligned.
- I may be wrong but Far Standing Light looks like a low.
- Standing Medium Punch hitspark is misaligned.
- Standing Medium Punch does miserable damage.
- Far Standing Medium Kick hitspark is misaligned.
- The momentum on Standing Heavy Punch is really weird.
- Far Heavy Kick recovery looks odd.
- Crouching Medium Punch is wayyyy too plus.
- Crouching Medium Kick is super plus too.
- Crouching Heavy Punch is pretty damn plus for that move too.
- Crouching Heavy Kick is too safe for a sweep.
- Jumping Heavy Punch hitspark is misaligned.
- Adel's rolls travel further than usual, but his rolls doesn't seem to travel that much distance.
- Power Charge particles look misaligned.
- Throw custom state looks weird.
- Custom Combo vfx looks misaligned.
- Any reason the canceled variant for QCF+P only works from cl.HP? Maybe it's a 2k3 thing, but in XI he does it every time its canceled from.
- Lack of hitpause on QCF+p makes it look really bad.
- God Slam is QCB+P motion and BLOCKABLE? x.x
- No Rose cancel taunts? D: I feel this one of Rugalito's most interesting features, since he's able to do feints much like C. Viper. Getting rid of this move instead of exploring it is a big oooof.
- Nice to get Beads Destruction in, sad to see it not juggle not even in EX version.
- Didn't say anything up until now but hitbox and hurtbox needs a lot of work, I suggest you to check some official hitboxes from whatever game you're trying to design around.
I didn't play with sound at all so maybe there's sound issues too.
It seems like the character needed a bit of more time in the oven to fix some of the issues he has. But also, a lot of the changes are weird because they take away what made Adelheid unique over Rugal, and made it more Rugalito.