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OHMSBY

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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)

 April 15, 2023, 04:00:46 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

This also made me realize that her walk forward sprites were slightly off center.

In any case, I got her reuploaded with her width values bumped up and her walking sprites brought to the center more.

Having width values of 10 to 11 seems to work well most of the time, but it may be worth it for me to reevaluate the widths on some of the others when I have the time to do so.
    

Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)

 April 12, 2023, 03:41:51 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I found a bug with Kokonoe on Ikemen Go v99.0

Fixed. Go ahead and redownload her.

Personally I would’ve just went with “Shadow-Type Labrys” since P4AU does classify the Shadow characters as Shadow-Type characters aside from the actual Shadow Labrys, but even then that’s still a mouthful.

Yeah, that rolls off the tongue better than "EX Shadow Labrys". If I end up working on that, then that will be the internal name in the def file.

Slighty Shadow Labrys is a funny alternative. Sounds like a gag name that you see in Saltybet, where Shadow Labrys is a literal walking black silhouette.

I actually had Rikard's "Slightly Pissed Off Ryu" in mind when I came up with that.

    

Re: [OHMSBY Thread]: Samus and Kirby quick updates (4/9/23)

 April 09, 2023, 07:33:36 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Both Samus and Kirby have gotten quick updates:

Quote
Samus:
-Added special intro against Ridley
-Added new effects to Samus' normals
-Slight adjustments to hitboxes
Kirby:
-Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.
-Some adjustments and additions to the list of Copy Ability Triggers.



Hey Ohmsby! I made a custom Kirby sprite for Powered Ciel's Guillotine

This one is very clever, I love it.

Quick little update to my Jashin-chan voice patch, this mostly updates the palette again with a few changes

Link has been updated on the site as well.

Labrys has an EX variant, but the Shadow version of her is already a standalone character. So I'm not sure how you'll do it.

"Slightly Shadow Labrys". I'll just go with "EX Shadow Labrys" for the time being.


    

Re: [OHMSBY Thread]: Yukiko quick update (4/5/23)

 April 06, 2023, 06:23:39 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Nice.

I just updated Yukiko with your custom sprite. Thank you very much.

Quote
Yukiko
-Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.



Your PFP...do you have plans to make a Pizzaface boss in the future?

Possibly.
    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 April 04, 2023, 06:16:13 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I'm releasing ANOTHER voice patch (may be the last one for a while I guess or not) and this time it's for your Susanoo that gives him Jashin-chan's voice from the series "Dropkick on My Devil".

Added the link to the site.

Found a few more very minor errors since I found another character with the wall bounce issue:

All fixed.

About DFCI, Are you planning to update Kuroko's sprites (again)?

I probably will at one point, but it's not exactly a priority.
    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 March 28, 2023, 05:40:22 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Turns out that the changes made to a google site don't take effect until you click "publish".

Updated for real this time, along with your new patch.
    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 March 27, 2023, 05:31:25 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 March 21, 2023, 05:13:07 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

All fixed. That goes for Kokonoe too.
    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 March 21, 2023, 04:04:43 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Should all be fixed now.
    

Re: [OHMSBY Thread]: Yu and Shadow Yu quick update (3/19/23)

 March 20, 2023, 03:44:16 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Just a quick little update for Yu and Shadow Yu that adds Mid117's very well made custom sprite for Powered Ciel's Guillotine:

Quote
Yu and Shadow Yu:
-Added special anim for Powered Ciel's Guillotine, courtesy of Mid117.



Hey OHMBSY, I made a Sprite Patch that gives Yu Narukami Glasses,
also comes with new color palettes and a custom Sprite for Powered Ciel Finisher (used shiki as a base)

I noticed that the cut-in portrait had it's colors get messed up after indexing. I was able to make a cleaner version that you can use instead:

It's already indexed, so you should be able to just add it to the sff.

Other than that, this is really cool stuff, especially the custom sprite for Guillotine. Do you have any plans to make custom guillotine sprites for any other characters?

    

Re: [OHMSBY Thread]: Powered Ciel Released (2/26/23)

 March 13, 2023, 04:55:26 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I encountered an error regarding that the Dead Angle Attack could be rapid cancelled. Luckily, only Gordeau and Carmine can do it. I was about to ask if this was intentional, but it's most likely not since it's just those that 2 can do it and probably in order to prevent double tapping so you don't accidentally waste another bar of meter right when it hits the opponent.

Fixed.

    

Re: [OHMSBY Thread]: Powered Ciel Released (2/26/23)

 March 05, 2023, 09:18:18 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I was playing DBFCI in training mode and noticed that they also cause air.fall and the same probably applies to Blazblue and UNIB too. Here are the ones that don't:

All fixed.

So I was wondering, do you plan to do another system update to your characters again? With the amount of characters you have, I don't think it's worth doing another one as there's so many you have to go through again. Since Central Fiction is probably going to be the last main Blazblue game as Toshimichi Mori left Arc System Works back in September last year, I can't think of other improvements you could possibly do. I believe EXA is perfect the way it is.

If I do, then it would be for a full game where only a portion of my characters are present and where I wouldn't have to worry about compatibility across the other engines. However, I would like to add AI scaling to all my characters eventually so changing the difficulty in the options menu actually does something.
    

Re: [OHMSBY Thread]: Powered Ciel Released (2/26/23)

 February 27, 2023, 03:25:30 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 February 25, 2023, 04:22:02 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's powered Ciel:
    

Re: [OHMSBY Thread]: 12 Characters Updated (2/19/22)

 February 20, 2023, 06:01:59 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Its time for some updates. only a couple of them are somewhat substantial, the rest are just for compatibility with Powered Ciel's Astral heat:

Quote
The Following Characters have been updated with compatability for Powered Ciel's Astral Heat:
Aoko, Kohaku, Dead Apostle Noel, Vlov, Bowser, Piranha Plant, King K Rool, King Dedede, Meta Knight, Byleth, Pyra, and Marx

Character Specific Updates:
Kohaku:

-Look What I Grew B is now chargeable.
-The grounded version Magical Amber Missile will now have a different follow up while holding back.
-Reduced the rate at which Look What I Grew A can be consecutively used

Dead Apostle Noel:
-Charged version of Skewered Pigeon can now be followed up with a feint version of the follow up attack
-Added Special Intro Against Powered Ciel
-fixed an error where EX Dazzling Echo could regain meter if the opponent were hit by DANoel

EDIT: Turns out that  there were a few of my characters that had some weird behavior with Powered Ciel's Astral which have now been fixed. so go ahead and redownload Es, Susano'o, Charlotte, Ky, Akame, and Sol.



Hey Ohmsby Maybe i'm no sure You acceptable My Voice Patch To You site But Here My First Voice Patch Is Joseph Joestar Voice to Ragna

For the time being, I'm not adding any more sections to the site. Perhaps later.

Hello. Sorry To bring up these questions, but i'm curious. What is your Opinion About BBTAG and Why did you inspired making the BBTAG Play style? Because I was thinking, Man this guy really like BBTAG, huh. (Which BBTAG is my Fav, even though it has some WAY more Problems)

I have been working on a personal edit of character long ago as an experiment with coding. When BBTAG came out, it happened to have a pretty similar control scheme to said personal edit, and the rest is history.

There are plenty of things that I can say about BBTAG that will probably make me sound like I hate the game, but there is definitely a lot of fun to be had with it. However, I'd actually say that Blazblue: Central Fiction is the better fighting game overall.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 February 13, 2023, 06:21:12 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+



All fixed.

is that the reason why Powered Ciel is taking longer then your other releases or is it something else?

The thing is I have made 66 characters up to this point, which is a lot. So I have decided that it's time to start slowing things down as far as character releases go, and make more time for other things.

And by the way does every character that you made have a special animation for her instant kill or will only a select few have one and what will the finisher look like for characters that aren't compatible with it?

Only my Type Lumina Characters and my Blender Projects will be getting the special animation. I don't quite have the spriting skills to make that happen with the others.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 29, 2023, 09:57:33 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 19, 2023, 02:07:03 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I got it figured it out.

I simply set it up to where the helper that spawns the aura won't activate if the character is currently in the custom state. So yeah, it should be all fixed now.

I know it's hard to see the debug error with my custom edited lifebars,

For future reference, you can hide the lifebars by pressing ctrl+L.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 18, 2023, 06:50:36 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Waldstein:
-Werfen Erschlagen causes the opponent to get an in state 9883: changed to invalid action 3055 debug error when it grabs the opponent right when their aura for their astral heat indicator starts glowing.

Who was the opponent when you tested this out? because it seems like they might be missing this line of code in -2-3.def:

Code:
;Custom State Detect

[State -3, Custom State Detection]
type = Explod
triggerall = !NumExplod(5999)
trigger1 = numhelper(3959) || numhelper(9883)
anim = 9999
ID = 5999
removetime = 1
ignorehitpause = 1

Without this, the aura will try to copy an animation that the character doesn't have whenever they enter a custom state.

In the meantime, Everything else is fixed.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 13, 2023, 01:08:09 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

All fixed.