YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
OHMSBY is Offline
Contact OHMSBY:

OHMSBY

Contributor

Messages by OHMSBY

    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 November 10, 2022, 04:01:24 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Hey, since you've made a KOF character before with Iori Yagami's Million Arthur sprites, what about using sprites from KOF 12/13 for future characters?...if you feel like you could give them justice (and considering the state of KOF Mugen currently, I don't see that they might care)

I'm not going to rule it out... But man, Iori with his MAAB sprites would look really out of place next to the KOF XIII cast.



I have what probably might be a rather odd question, but what values specifically would I have to modify to change the position of the Burst Icons? They sometimes overlap with lifebars.

Go into BurstHUD.cns and replace every instance of 12 and 45 (X and Y values respectively) with the numbers of your choosing. BurstHUD.cns is exactly the same throughout all of my characters, so once you are done with editing one of them you can just copy and paste that one into all of the other character folders.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 November 03, 2022, 05:13:46 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Fixed.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 31, 2022, 03:29:04 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

After doing some testing on my end, The move has been working as it should on Kirby.

Are you sure that Akame isn't trying to hit Kirby while he's using a reversal (Final Cutter and Ultra Sword for example) or while Kirby is auto guarding (Stone)?
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 29, 2022, 04:22:37 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 21, 2022, 05:13:55 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I have no idea how that happened, but it is fixed now.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 21, 2022, 04:19:43 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 19, 2022, 07:14:25 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 18, 2022, 06:29:03 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

I was kinda holding off on mentioning it before the next character was revealed, but now I can say that I've been catching onto a little pattern you've been doing, that being making and releasing 1 character every 3 months that uses a 3D model (for now it's just been Smash characters, but still). I know I'm not really the first one to have noticed this after a while, but I just found it kinda neat. I am curious if this pattern was intentional or something that just kind of happened at some point.

The pattern is 2 characters that are not Blender projects, and then a character that is a Blender project, and the cycle repeats. Though if really get down to it, it's pretty much exactly the same as you described. The Blender projects generally take more time to work on than the rest so I figured 2 non-blender project characters is good amount of a buffer in between. It may change in the future, but I'm sticking to it now.

I just noticed that Kirito's Dual Wielding mode won't remove after getting hit by Training's attacks.

That's because the removal is only triggered by attacks that actually deal damage. This is to prevent just any instance of Kirito going into a hurt state from triggering the removal, such as Bursts and Throw Breaks.

Spoiler, click to toggle visibilty
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 October 17, 2022, 07:45:29 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Akame has been released.



Spoiler: More Screenshots (click to see content)

Get Akame here:
https://drive.google.com/file/d/1SkrCjqLKR64WftaI0Lktiuha_SE0OZcs/view?usp=sharing

Also the following characters have received the EXA Updated:
Kokonoe, Isaac, Shantae, and Lambda-11

With that, each and every one of my characters are now up to date with the new system mechanics.

Google Drive link for all exa updated characters (Which is now everyone):
https://drive.google.com/drive/folders/1p2lbejwkzXsMxxaRDtsQ-YISPxHXsEAi?usp=sharing

Spoiler: Up Next... (click to see content)

Have fun.

    

Re: MUGEN Video thread

 October 15, 2022, 08:57:58 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Akame:
    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 October 10, 2022, 06:48:06 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 October 06, 2022, 04:15:07 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Got to check those I mentioned and they're all fixed with the exception of one:
Yumi:
-The Overheat status still does not trigger when Ultimate Secret Ninja Art: Ice Queen was blocked (It only does when it misses).

Fixed.
    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 October 05, 2022, 06:38:16 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Sorry it took so long for me to get back to this thread. I've actually been sick for the past week but I'm back up to 90% now, which is enough for me to be working on my projects again. Anyway...

Alchemist of Atlas's Yang JP voice is outdated since she got the EXA update

It's updated now.


All fixed.

-Shana (Her 2B is air unblockable, but it hits in a downward direction)

This shall remain the way it is. While Shana's 2B does send the opponent downward, it still has the same hitbox verticality and serves the same general purpose as other upward launching 2Bs.
    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 September 13, 2022, 05:24:05 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 September 13, 2022, 01:43:35 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Found an error for Kirito.
The opponent won't launch in air after you rapid cancel (quickly) the last hit of Starburst Stream.

Fixed.

I also can’t seem to jump cancel his air attacks for some reason.

Only his jA is air jump cancelable. This was done to make Dual Wielding a little more valuable since it grants the ability to reverse beat all of his normals.

When it comes to Akame I wonder how you'll handle her voiceclips. The ones in Antor_M's from my memory were really muffled and not good sounding. Can't recall any game where she had voiceclips. You could use soundalikes from either the JP or EN voice actress of her (depending on which one you'll default too) but I dunno where those will be either.

As of right now, I'm using the voice clips from Antor_M's version. Some of the shorter voice clips like the grunts are actually pretty clear, but all of the others sound like they have been recorded with a potato. I'm most likely going to extract the audio directly from episodes of the show and try using lalal.ai or something similar to separate the voices from all of the other sounds.
    

Re: [OHMSBY Thread]: Kirito Released + 8 EXA Updates (09/11/22)

 September 12, 2022, 04:42:58 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 September 10, 2022, 06:41:02 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Here's Kirito:
    

Re: [OHMSBY Thread]: All EXA Characters quick update (08/23/22)

 September 04, 2022, 08:41:31 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

All fixed.

Quote
I also realized 66B will rapid cancel to the opposite direction if you did it right when you go through them

This is also due to the fact that Mugen seems to still read the direction that is being held before the side switch while the hit-pause is still active, so despite the trigger for the side switch ignoring the hitpause, Mugen is still reading the command as Holding Forward during the hitpause. I managed to make it a little less likely to occur, but that is pretty much the extent of what can be done about it as of right now.
    

Re: MUGEN Video thread

 September 03, 2022, 06:50:20 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 September 03, 2022, 04:36:41 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion