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Messages by OldGamer

    

Re: A Lost Interest of a Screen Pack Release : New Ikemen go Theme made by OldGamer

 September 27, 2023, 07:46:08 pm View in topic context
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

At me it said:
"Google Drive canĀ“t be sure at your selected file is safe
NewIKEMEN_GO_Theme.rar (48M) is too big at Google drive not check it, wanna download it anyway?"
Google Alway say that too any file you be fine and its okay to downloads. I mean you should know this by now anyone can tell you that google is stupid sometime lol

    

Re: A Lost Interest of a Screen Pack Release : New Ikemen go Theme made by OldGamer

 September 27, 2023, 03:56:22 pm View in topic context
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

    

New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 September 27, 2023, 05:40:30 am View in topic context
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

New Update for the New Ikemen go Theme. what kind of update is included ? 85% the system.def is been clean up with explains what each setting do for the screen pack. to give you an idea what setting do. Original Ikemen go has long lists of "Ikemen feature" that don't tell you anything what they do. this is good way to have a clean and clear understanding what these setting do as you see it at the location from the data folder> new ikemen go folder. also there more changes in the new ikemen go theme. with new added feature to give you full understanding how Fade in an Fade out animation work with sounds that doomjoshuaboy the Mod that he created. all thanks to him. https://drive.google.com/file/d/1TUO4i-wBtbFRIcv1EX5TUGqO63ArAg-e/view?usp=sharing just want to make this clear that system.def is located at the data folder > new_ikemen_go folder. this good for people that want to learn the engine better and know what they do than confuse them with "Ikemen feature text".
more update will be added to the tool and I had been working hard to make the Ikemen go to be more friendly for everyone to use this and for those that never made anything before


    

Re: New release of Ikemen go 99.0 RC2-Updated

 September 26, 2023, 01:04:56 pm View in topic context
 Posted by OldGamer  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 pm
 Board: IKEMEN Releases

New update for Ikemen go for RC3 with NEW UPDATE SO please check the top topic for more info
    

Re: Add004/Ikemen Tag System

 September 25, 2023, 10:47:42 pm View in topic context
 Posted by OldGamer  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

    

Re: BoomaWall JUS Mugen Stage Release for Mugen and Ikemen go

 September 24, 2023, 07:19:48 am View in topic context
 Posted by OldGamer  in BoomaWall JUS Mugen Stage Release for Mugen and Ikemen go (Started by OldGamer September 14, 2023, 05:44:08 pm
 Board: Your Releases, 1.0+

    

Re: BoomaWall JUS Mugen Stage Release for Mugen and Ikemen go

 September 23, 2023, 03:40:37 pm View in topic context
 Posted by OldGamer  in BoomaWall JUS Mugen Stage Release for Mugen and Ikemen go (Started by OldGamer September 14, 2023, 05:44:08 pm
 Board: Your Releases, 1.0+

    

Re: Jump Stars Eien Screenpack WIP

 September 23, 2023, 03:36:35 pm View in topic context
 Posted by OldGamer  in Jump Stars Eien Screenpack WIP  (Started by Vogel September 02, 2023, 12:53:42 am
 Board: Projects

there no reason to rush a great master pieces. when you do have the time do with style. loved how u made the screen pack. soon we all going to enjoy it once come out or when ever you have the time too :)
    

Re: EVE Battle 2 The Mark of The Neos (My First Screenpack Ever) Download

 September 23, 2023, 02:02:48 pm View in topic context
 Posted by OldGamer  in EVE Battle 2 The Mark of The Neos (My First Screenpack Ever) Download (Started by TheLegendaryKittenDJ September 22, 2023, 09:27:50 pm
 Board: Edits & Addons 1.0+

I notice you took both element from DJ-Van Old EVE screen pack and Mugen Jet Upercut's Neo geo Battle Coliseum and mash it like a mix mash potatoes lol. but I think this topic should of been moved to the edit and add-on section and not in the main release section. but all in all not bad for your first time :D keep on learning how to understand how screen pack really truly work and maybe one day you don't have to use other screen pack to make your own in future.


okay. i'm not putting the main selection and i'm putting the edit and add-on selection anyways.
Dont worry the Moderator or Admin will do that for you and they have the power to move the topic :D
but if you plan on making anymore edits screen pack like this one. this is where you go that located here https://mugenguild.com/forum/edits-addons-1-0.367

    

Re: EVE Battle 2 The Mark of The Neos (My First Screenpack Ever) Download

 September 23, 2023, 03:54:07 am View in topic context
 Posted by OldGamer  in EVE Battle 2 The Mark of The Neos (My First Screenpack Ever) Download (Started by TheLegendaryKittenDJ September 22, 2023, 09:27:50 pm
 Board: Edits & Addons 1.0+

I notice you took both element from DJ-Van Old EVE screen pack and Mugen Jet Upercut's Neo geo Battle Coliseum and mash it like a mix mash potatoes lol. but I think this topic should of been moved to the edit and add-on section and not in the main release section. but all in all not bad for your first time :D keep on learning how to understand how screen pack really truly work and maybe one day you don't have to use other screen pack to make your own in future.
    

Re: Add004/Ikemen Tag System

 September 22, 2023, 11:49:47 pm View in topic context
 Posted by OldGamer  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

    

Re: Add004/Ikemen Tag System

 September 22, 2023, 11:45:14 pm View in topic context
 Posted by OldGamer  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

I can make a vid,but I need you guys to try the tag out to see if it causes issues with stagebounds again
did you even read my friend Death_47 message on the firt page topic ? becuase we did enjoy it and we did test it out and i never had no issue with the stagebound

    

Re: Add004/Ikemen Tag System

 September 22, 2023, 06:40:21 pm View in topic context
 Posted by OldGamer  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

Please, can you make a quick video tutorial on how to install it? Many of us don't speak English and even with Google Translate we don't understand some words. A video would be much better. Thank you.
me or burning soul ? want us to do the video guide ?

    

Re: [CODE TEXT TEMPLATE] Title Animation Cursor Text Code By OldGamer and Destroyal

 September 22, 2023, 06:35:53 pm View in topic context


For those to want to see how the code work here you go
this what its does
    

Re: My first screenpack has been released!!

 September 22, 2023, 11:16:36 am View in topic context
 Posted by OldGamer  in My first screenpack has been released!! (Started by Basara Lapis September 16, 2023, 01:16:56 am
 Board: Your Releases, 1.0+

Basara-kun loved your work and always been great fan of your creation. THANK YOU SO MUSH FOR EVERTHING you had done for this community and making this screen pack.
    

[CODE TEXT TEMPLATE] Title Animation Cursor Text Code By OldGamer and Destroyal

 September 21, 2023, 09:12:34 pm View in topic context

OldGamer and Destroyal Had created a Code that allow you to make your own Animated cursor on the Ikemen go Title Screen. this text code template will help you make your Title screen having a original animated cursor. all you have to do is Copy all the text code that Old Gamer made for everyone and paste it in the System.def on the [Title info] after that you need to make a sprite animation cursor for your title screen and make a Begin Action Animation code and give a Action Number. and apply it in the System.def, just like your adding a Animation for it, and just tweak the offset and change the Anim Number
let everyone know this is for those who has a lot experiences in Ikemen go coding.
Code:
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 25,224
menu.item.font = 1,0,1, 127,127,127
menu.item.active.font = 1,0,1, 255,126,64
menu.item.spacing = 0, 28

connecting.offset = 160, 165                       
connecting.font = 1,0,0                             
connecting.scale = 1.0, 1.0                           
connecting.host.text = "Waiting for player 2... (%s)"
connecting.join.text = "Now connecting to %s... (%s)"
;connecting.overlay.window = 0, 0, 320, 240           
connecting.overlay.col = 0, 0, 0                     
connecting.overlay.alpha = 0, 128                   
textinput.offset = 25, 165                           
textinput.font = 1,0,1, 191,191,191                 
textinput.scale = 1.0, 1.0                         
textinput.name.text = "Enter Host display name, e.g. John.\nExisting entries can be removed with DELETE button." ;Ikemen feature
textinput.address.text = "Enter Host IP address, e.g. 127.0.0.1\nCopied text can be pasted with INSERT button."  ;Ikemen feature
;textinput.overlay.window = 0, 0, 320, 240             ;Ikemen feature
textinput.overlay.col = 0, 0, 0                       ;Ikemen feature
textinput.overlay.alpha = 0, 128                      ;Ikemen feature

; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 120, 12
menu.window.visibleitems = 8
menu.boxcursor.visible = 0     ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -58,-10,57,2
; These are the sounds for cursor movement
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;Ikemen feature: Flexible submenu grouping.
;Full documentation of this feature is available on Ikemen GO features wiki

; Submenu: Arcade
menu.itemname.menuarcade = "ARCADE"                          ;Ikemen feature
menu.itemname.menuarcade.arcade = "SINGLE MODE"
menu.itemname.menuarcade.teamarcade = "TEAM ARCADE"
menu.itemname.menuarcade.teamcoop = "TEAM COOP"
menu.itemname.menuarcade.back = "BACK"
                      ;Ikemen feature
;MAIN ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.anim = 2
menu.bg.active.menuarcade.offset = 295,-224
menu.bg.active.menuarcade.facing = 1
menu.bg.active.menuarcade.scale = 1.0, 1.0

;SUB SINGLE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.arcade.anim = 2
menu.bg.active.menuarcade.arcade.offset = 295,-224
menu.bg.active.menuarcade.arcade.facing = 1
menu.bg.active.menuarcade.arcade.scale = 1.0, 1.0

;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.teamarcade.anim = 2
menu.bg.active.menuarcade.teamarcade.offset = 295,-196
menu.bg.active.menuarcade.teamarcade.facing = 1
menu.bg.active.menuarcade.teamarcade.scale = 1.0, 1.0

;SUB TEAM ARCADE MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.teamcoop.anim = 2
menu.bg.active.menuarcade.teamcoop.offset = 295,-168
menu.bg.active.menuarcade.teamcoop.facing = 1
menu.bg.active.menuarcade.teamcoop.scale = 1.0, 1.0

;SUB EXIT MODE ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuarcade.back.anim = 2
menu.bg.active.menuarcade.back.offset = 295,-140
menu.bg.active.menuarcade.back.facing = 1
menu.bg.active.menuarcade.back.scale = 1.0, 1.0

; Submenu: Versus
menu.itemname.menuversus = "VS MODE"
menu.itemname.menuversus.versus = "PLAYER VS PLAYER"
menu.itemname.menuversus.teamversus = "TEAM VERSUS"
menu.itemname.menuversus.versuscoop = "VERSUS COOP"         
menu.itemname.menuversus.freebattle = "QUICK MATCH"         
menu.itemname.menuversus.back = "BACK"     
                 
;MAIN VERSUS ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.anim = 2
menu.bg.active.menuversus.offset = 295,-196
menu.bg.active.menuversus.facing = 1
menu.bg.active.menuversus.scale = 1.0, 1.0

;SUB VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.versus.anim = 2
menu.bg.active.menuversus.versus.offset = 295,-224
menu.bg.active.menuversus.versus.facing = 1
menu.bg.active.menuversus.versus.scale = 1.0, 1.0

;SUB TEAM VERSUS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.teamversus.anim = 2
menu.bg.active.menuversus.teamversus.offset = 295,-196
menu.bg.active.menuversus.teamversus.facing = 1
menu.bg.active.menuversus.teamversus.scale = 1.0, 1.0

;SUB TEAM VERSUS COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.versuscoop.anim = 2
menu.bg.active.menuversus.versuscoop.offset = 295,-168
menu.bg.active.menuversus.versuscoop.facing = 1
menu.bg.active.menuversus.versuscoop.scale = 1.0, 1.0

;SUB QUICK MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.freebattle.anim = 2
menu.bg.active.menuversus.freebattle.offset = 295,-140
menu.bg.active.menuversus.freebattle.facing = 1
menu.bg.active.menuversus.freebattle.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuversus.back.anim = 2
menu.bg.active.menuversus.back.offset = 295,-112
menu.bg.active.menuversus.back.facing = 1
menu.bg.active.menuversus.back.scale = 1.0, 1.0


; Submenu: Story Mode
menu.itemname.storymode = "STORY MODE"                       ;Ikemen feature
; story arcs menu items are automatically added before storymode.back
menu.itemname.storymode.back = "BACK"                        ;Ikemen feature

; Submenu: Network
menu.itemname.menunetwork = "NETWORK"                        ;Ikemen feature
menu.itemname.menunetwork.serverhost = "HOST GAME"           ;Ikemen feature
menu.itemname.menunetwork.serverjoin = "JOIN GAME"           ;Ikemen feature
menu.itemname.menunetwork.back = "BACK" 

;MAIN NETWORK ;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.anim = 2
menu.bg.active.menunetwork.offset = 295,-168
menu.bg.active.menunetwork.facing = 1
menu.bg.active.menunetwork.scale = 1.0, 1.0

;SUB HOST GAME MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverhost.anim = 2
menu.bg.active.menunetwork.serverhost.offset = 295,-224
menu.bg.active.menunetwork.serverhost.facing = 1
menu.bg.active.menunetwork.serverhost.scale = 1.0, 1.0

;SUB JOIN GAME MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.anim = 2
menu.bg.active.menunetwork.serverjoin.offset = 295,-196
menu.bg.active.menunetwork.serverjoin.facing = 1
menu.bg.active.menunetwork.serverjoin.scale = 1.0, 1.0                   

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.back.anim = 2
menu.bg.active.menunetwork.back.offset = 295,-168
menu.bg.active.menunetwork.back.facing = 1
menu.bg.active.menunetwork.back.scale = 1.0, 1.0 

; known IP addresses show up before serverjoin.back item
menu.itemname.menunetwork.serverjoin.joinadd = "NEW ADDRESS" ;Ikemen feature
menu.itemname.menunetwork.serverjoin.back = "BACK"           ;Ikemen feature

;SUB NEW ADDRESS MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.joinadd.anim = 2
menu.bg.active.menunetwork.serverjoin.joinadd.offset = 295,-224
menu.bg.active.menunetwork.serverjoin.joinadd.facing = 1
menu.bg.active.menunetwork.serverjoin.joinadd.scale = 1.0, 1.0

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menunetwork.serverjoin.back.anim = 2
menu.bg.active.menunetwork.serverjoin.back.offset = 295,-168
menu.bg.active.menunetwork.serverjoin.back.facing = 1
menu.bg.active.menunetwork.serverjoin.back.scale = 1.0, 1.0 

; This group is hidden and should not be moved to other menus.
; It's opened automatically, after synchronization with online player.
menu.itemname.server.netplayversus = "PLAYER VS PLAYER"             ;Ikemen feature
menu.itemname.server.netplayteamcoop = "ARCADE COOP"        ;Ikemen feature
menu.itemname.server.netplaysurvivalcoop = "SURVIVAL COOP"  ;Ikemen feature
menu.itemname.server.back = "EXIT"                           ;Ikemen feature

;SUB PLAYER VS PLAYER;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplayversus.anim = 2
menu.bg.active.server.netplayversus.offset = 295,-224
menu.bg.active.server.netplayversus.facing = 1
menu.bg.active.server.netplayversus.scale = 1.0, 1.0

;SUB ARCADE COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplayteamcoop.anim = 2
menu.bg.active.server.netplayteamcoop.offset = 295,-196
menu.bg.active.server.netplayteamcoop.facing = 1
menu.bg.active.server.netplayteamcoop.scale = 1.0, 1.0   

;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.netplaysurvivalcoop.anim = 2
menu.bg.active.server.netplaysurvivalcoop.offset = 295,-168
menu.bg.active.server.netplaysurvivalcoop.facing = 1
menu.bg.active.server.netplaysurvivalcoop.scale = 1.0, 1.0                   

;SUB BACK MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.server.back.anim = 2
menu.bg.active.server.back.offset = 295,-140
menu.bg.active.server.back.facing = 1
menu.bg.active.server.back.scale = 1.0, 1.0

; Submenu: Practice;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.menupractice = "PRACTICE"                      ;Ikemen feature
menu.itemname.menupractice.training = "TRAINING"             ;Ikemen feature
;menu.itemname.menupractice.trials = "TRIALS"                 ;Ikemen feature (not implemented yet)
menu.itemname.menupractice.back = "BACK"                     ;Ikemen feature
menu.bg.active.menupractice.anim = 2
menu.bg.active.menupractice.offset = 295,-140
menu.bg.active.menupractice.facing = 1
menu.bg.active.menupractice.scale = 1.0, 1.0

; Submenu: Mission
menu.itemname.menumission = "MISSION"                        ;Ikemen feature
menu.itemname.menumission.survival = "SURVIVAL"
menu.itemname.menumission.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.menumission.timeattack = "TIME ATTACK"         ;Ikemen feature
menu.itemname.menumission.bonusgames = "BONUS GAMES"         ;Ikemen feature
menu.itemname.menumission.back = "BACK" 
                   
;MAIN MISSION MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.anim = 2
menu.bg.active.menumission.offset = 295,-112
menu.bg.active.menumission.facing = 1
menu.bg.active.menumission.scale = 1.0, 1.0

;SUB SURVIVAL MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.survival.anim = 2
menu.bg.active.menumission.survival.offset = 295,-224
menu.bg.active.menumission.survival.facing = 1
menu.bg.active.menumission.survival.scale = 1.0, 1.0

;SUB SURVIVAL COOP MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.survivalcoop.anim = 2
menu.bg.active.menumission.survivalcoop.offset = 295,-196
menu.bg.active.menumission.survivalcoop.facing = 1
menu.bg.active.menumission.survivalcoop.scale = 1.0, 1.0

;SUB TIME ATTACT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.timeattack.anim = 2
menu.bg.active.menumission.timeattack.offset = 295,-168
menu.bg.active.menumission.timeattack.facing = 1
menu.bg.active.menumission.timeattack.scale = 1.0, 1.0

;SUB BOUNS GAMES MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.bonusgames.anim = 2
menu.bg.active.menumission.bonusgames.offset = 295,-140
menu.bg.active.menumission.bonusgames.facing = 1
menu.bg.active.menumission.bonusgames.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menumission.back.anim = 2
menu.bg.active.menumission.back.offset = 295,-112
menu.bg.active.menumission.back.facing = 1
menu.bg.active.menumission.back.scale = 1.0, 1.0

; Submenu: Mission => Bonus Games
; bonus characters menu items are automatically added before bonusgames.back
menu.itemname.menumission.bonusgames.back = "BACK"           ;Ikemen feature

; Submenu: Watch Mode
menu.itemname.menuwatch = "WATCH MODE"                       ;Ikemen feature
menu.itemname.menuwatch.watch = "CPU MATCH"
menu.itemname.menuwatch.randomtest = "RANDOMTEST"            ;Ikemen feature
menu.itemname.menuwatch.replay = "REPLAY"                    ;Ikemen feature
menu.itemname.menuwatch.back = "BACK"
                       
;MAIN WATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.anim = 2
menu.bg.active.menuwatch.offset = 295,-84
menu.bg.active.menuwatch.facing = 1
menu.bg.active.menuwatch.scale = 1.0, 1.0

;SUB CPU MATCH MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.watch.anim = 2
menu.bg.active.menuwatch.watch.offset = 295,-224
menu.bg.active.menuwatch.watch.facing = 1
menu.bg.active.menuwatch.watch.scale = 1.0, 1.0

;SUB RANDOMTEST MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.randomtest.anim = 2
menu.bg.active.menuwatch.randomtest.offset = 295,-196
menu.bg.active.menuwatch.randomtest.facing = 1
menu.bg.active.menuwatch.randomtest.scale = 1.0, 1.0

;SUB REPLAY MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.replay.anim = 2
menu.bg.active.menuwatch.replay.offset = 295,-168
menu.bg.active.menuwatch.replay.facing = 1
menu.bg.active.menuwatch.replay.scale = 1.0, 1.0

;SUB EXIT MODE;---------------------------------------- ANIMATION CODE CURSOR
menu.bg.active.menuwatch.back.anim = 2
menu.bg.active.menuwatch.back.offset = 295,-140
menu.bg.active.menuwatch.back.facing = 1
menu.bg.active.menuwatch.back.scale = 1.0, 1.0

; Options;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.options = "OPTIONS"
menu.bg.active.options.anim = 2
menu.bg.active.options.offset = 295,-56
menu.bg.active.options.facing = 1
menu.bg.active.options.scale = 1.0, 1.0

; Exit Game;---------------------------------------- ANIMATION CODE CURSOR
menu.itemname.exit = "EXIT"
menu.bg.active.exit.anim = 2
menu.bg.active.exit.offset = 295,-28
menu.bg.active.exit.facing = 1
menu.bg.active.exit.scale = 1.0, 1.0

;this animation code is connected with all the setting above
[Begin Action 2] ;-------------------------------------animation cursor code for the setting above
2,0, 0,0, 4
2,1, 0,0, 4
2,2, 0,0, 4
2,3, 0,0, 4
2,4, 0,0, 4
2,3, 0,0, 4
2,2, 0,0, 4
2,1, 0,0, 4

    

Re: Add004/Ikemen Tag System

 September 21, 2023, 01:21:13 am View in topic context
 Posted by OldGamer  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

https://streamable.com/i4krkj
fixed added a readme on how to set up assist and dual hyper
Noting this tag is for 0.99
Hi Burning souls I'm here to  share my friend's thought about your addon for the ikemen go. and he want to share his thought about it he goes by the name of Death_47
this is what he had to say about your add-on

Death_47 said:
I loved the addon it adds a missing feature that was needed for IKEMEN GO though i would wish that we could choose the attacks that we will perform when using it also can you make it Timed base like if press the key for long it will activate it i noticed you made it like UMvC 3 if you could enhance that and  make it more fast and easier to activate during combat that would be nice , if you can add specific Keys for it that would be the best i think just like UMvC 3 so all in all thats all for me i hope you update this soon

specific keys to assist like new keys if that is possible
sound of character when assisting or switching
enhance the performance
force opponent to Switch(Tag out) that is a must for me cz some characters can be bugged like bosses make the whole fight freeze cz they tag out
    

Re: Playstation 2 - Startup

 September 20, 2023, 11:06:30 pm View in topic context
 Posted by OldGamer  in Playstation 2 - Startup (Started by Carmell April 02, 2023, 02:12:05 am
 Board: Your Releases, 1.0+

Some thinks:
Nice Stage, imo.
I think i know whose Wakaba Hinata you used but NOT 100% sure.
And 3. know at messages.

Anyway,thanks.

he did a great job I like to see what he gonna do next for being his first time stage and all :)

    

Re: Playstation 2 - Startup

 September 20, 2023, 03:09:13 pm View in topic context
 Posted by OldGamer  in Playstation 2 - Startup (Started by Carmell April 02, 2023, 02:12:05 am
 Board: Your Releases, 1.0+

Im very impress with this and you did a great Job Carmell :)
    

Re: Fantasy Fighter (Untitled)

 September 20, 2023, 05:05:03 am View in topic context
 Posted by OldGamer  in Fantasy Fighter (Untitled) (Started by ELECTR0 September 11, 2023, 11:16:52 pm
 Board: Projects

Announcing my 3rd and final Mugen game Fantasy Fighter (Working Title). Just like my Punisher game I will be taking 2D beat'em characters and turning them in fighting game characters, but this time with a fantasy twist. Here is a video showing off the concept I have so far.

[youtube]cRTmlHBS-uw[/youtube]
look alot like mix of king of dragons, Magic sword and the D&D nice work there electro