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Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Read 621009 times)

Started by Knuckles8864, February 14, 2017, 03:34:40 am
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After Yamazaki, what's next?

Update Iori Yagami?
6 (7.6%)
Update Dhalsim?
2 (2.5%)
Raiden or Maki Update?
9 (11.4%)
Captain Commando?
38 (48.1%)
5th Option?!
24 (30.4%)

Total Members Voted: 77

Voting closed: August 31, 2019, 03:34:00 pm

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#801  August 26, 2020, 02:20:51 pm
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1. Yeah, I'll update those. Was mainly focusing on the Normal versions, but I'll get them done.

You might wanna consider leaving out the extra SFF for filesize reasons since it's just different portraits, putting them as extras in the main SFF, unless there's sprite differences I missed.

As for CapCom, I haven't made any real progress yet. And as for Yamazaki....



Is this long enough for the full animation to go?

I think the Yama anim is fine as it is in terms of length.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#802  August 26, 2020, 10:46:20 pm
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You might wanna consider leaving out the extra SFF for filesize reasons since it's just different portraits, putting them as extras in the main SFF, unless there's sprite differences I missed.

Orochi's SFF is there for MUGEN limitations for like getting grabbed and special states since the regular SFF will make it so it always switch back to regular Iori before switching back to Orochi Iori again. I'll try to get rid of normal Iori's sprites there so it's not such a total filesize issue.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#803  August 31, 2020, 06:09:50 pm
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I'm having this odd issue with Iori's EX/XIV mode when trying to use Jmorphman's Kyo against him:

"Error message: State machine stuck in loop (stopped after 2500 loops): 197 for Kyo Kusanagi
Check your states for infinite ChangeState loops."

The normal & Orochi modes work fine, so i'm not really sure what's going on.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#804  August 31, 2020, 08:39:06 pm
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I'm having this odd issue with Iori's EX/XIV mode when trying to use Jmorphman's Kyo against him:

"Error message: State machine stuck in loop (stopped after 2500 loops): 197 for Kyo Kusanagi
Check your states for infinite ChangeState loops."

The normal & Orochi modes work fine, so i'm not really sure what's going on.


That's on Iori's end. I'll take a look at it.

Edit: There's a couple of lines in Jmorphman's Kyo I forgot to mention to change.
Change this:
trigger1 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40)

To This:
trigger1 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40) = 1
Last Edit: August 31, 2020, 08:51:17 pm by Knuckles8864
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#805  August 31, 2020, 09:02:03 pm
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I looked in Jmorph's Kyo, but the line showed up as:

trigger5 = Enemy, Name = "Iori Yagami" && Enemy, AuthorName = "Knuckles8864" && Enemy, var(40) != 1
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#806  August 31, 2020, 09:33:40 pm
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Did you re-download Kyo? It might be not up to date or something.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#807  September 02, 2020, 04:16:00 pm
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Sorry for double-post, but I'd like an opinion.
Which hits for Yamazaki's Freak-Out Fist is better?


For reference, 9:08, and at 21:34 in the video.

Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#808  September 02, 2020, 04:20:02 pm
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I choose 2002 since the 2003 version look quite tame in terms of hits.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#809  September 02, 2020, 04:29:26 pm
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Sorry for double-post, but I'd like an opinion.
Which hits for Yamazaki's Freak-Out Fist is better?
[youtube]https://www.youtube.com/watch?v=ykc1uepS9h8[/youtube]

For reference, 9:08, and at 21:34 in the video.

2002 Looks more aggressive and fits better Yamazaki IMO.
You can go for 2002 version I think.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#810  September 02, 2020, 04:58:36 pm
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2002.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#811  September 02, 2020, 06:29:59 pm
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Did you re-download Kyo? It might be not up to date or something.

I believe it's the most recent version, but i'll try re-downloading and see if the states change.
Which hits for Yamazaki's Freak-Out Fist is better?

I'd personally say 2003 would be better.
The 2002 one does look more like an aggressive "level 3" type move with the extra hits,
But i think having it do less hits like 2003 would be better for balancing & damage scaling purposes.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#812  September 03, 2020, 10:04:10 pm
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Maybe it's just me, but Yamazaki's crouch kicks are odd.
He briefly spins around in a split frame after he swings his crouch kicks.
This is fate.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#813  September 25, 2020, 12:25:40 am
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Both? :idea2:

2002 version - Definitely looks more aggressive...

2003 version - Looks less aggressive but his laugh is PSYCHOTIC!

Therefore, I recommend you use the aggression from 2002 and use his psychotic laugh from 2003. I was thinking 2003 but Yamazaki is a crazy motherfucker.
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Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#814  September 25, 2020, 04:31:02 am
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I like the amount of hits that the 2002 version has, but I also genuinely like how more spaced out the hits are with 2003's variant. Also yes, the laugh is much better in 2003.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#815  October 27, 2020, 04:59:12 pm
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Did you re-download Kyo? It might be not up to date or something.

Alright, i finally got around to redownloading Kyo, & i did the var(40) = 1 thing like you suggested,
& now the intro works perfectly.
Thank you very much for the help. =)

By the way, how's Yamazaki & the Iori beta coming along?
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#816  October 30, 2020, 11:22:30 am
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Working on Yamazaki. Having some trouble with Freak-Out Fist at the moment.

The issue... well, how do I put this... is the biting of the neck. You see, some characters' liedowns are facing on their backs, and some are facing on their bellies (EX. Yamazaki and Demitri for example.), and... I have a quick solution of that, but the end result makes Yamazaki throw them the other way.

For example, I don't like how it looks like Yamazaki's aiming for a.... certain area here.


Now, normally, Demitri would be facing the other way, but because of the code I currently have, he's forced to face this way.

I might need to make a list on who's lying down on their belly for this to work.

Edit: Also, I found a way to make it so you can combo from EX Serpent Slash into Drill. More on that later.
Last Edit: October 30, 2020, 11:27:43 am by Knuckles8864
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#817  October 30, 2020, 12:03:39 pm
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Working on Yamazaki. Having some trouble with Freak-Out Fist at the moment.

The issue... well, how do I put this... is the biting of the neck. You see, some characters' liedowns are facing on their backs, and some are facing on their bellies (EX. Yamazaki and Demitri for example.), and... I have a quick solution of that, but the end result makes Yamazaki throw them the other way.

For example, I don't like how it looks like Yamazaki's aiming for a.... certain area here.


Now, normally, Demitri would be facing the other way, but because of the code I currently have, he's forced to face this way.

I might need to make a list on who's lying down on their belly for this to work.

Edit: Also, I found a way to make it so you can combo from EX Serpent Slash into Drill. More on that later.

Yes, I would recommand using a list.
Even if it's never 100% working because of names variation.

I used something like that for a custom win pose in my early mugen days back in the early 2000.

Perhaps other member can recommand some other solution.
If it was a full game it would make it really easier.

BTW good progress!
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#818  April 07, 2021, 10:10:29 pm
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Hello all. I hope you're all doing well.

Sorry for not updating for a while. I kind of needed a break from MUGEN, but I hopefully a Yamazaki update can help out here.

What's new here, you ask? Well....

-Freak-Out Fist is... well, out, and in beta. For now, it's a grab super, it might be updated to be one where he stabs his opponent with his knife first, then do as normal. Also, still debating on how to approach the hits before the final throw. Also, the sprites still need some work.
-Drill's been updated for more grunts, effects, usage of sprites. Also, Lvl. 2 Slam move looks more accurate and less awkward than it did before. Secret input from KoF 98 UM is done. To do it, you need to press all three punch buttons while having 1 bar. (So, it's 1 for Lvl.1 Drill, then another 1 for the input, and then 2 for Lvl. 2 Drill and then 1 more for the input.)\
-Speaking of Drill, you can combo into Drill from EX Serpent Slash.
-Some bug fixes, like finally getting Fight of Tempering's one knockdown bug fixed.

Some things to do:
-Need the other version of EX Serpent Slash, where Yamazaki slashes bottom, middle, then up.
-Decide which version of Guillotine is better, CvS2 where's it's one hit (thanks to KarmaChameleon for that) or KoF where it's two hits before the slam down.
-Possible rework on Pit Viper (I'm not sure if I want to add the poison effect from KoF XIV)
-Fix a glitch on Freak-Out Fist, where some opponents face away from Yamazaki (I want the bite to feel like a real pain in the neck (heh heh)), and they fly the other way from him.

Hope you guys enjoy and have a glorious day.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#819  April 08, 2021, 12:15:37 am
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Good stuff, Knuckles.
Though i think Freak Out Fist throws the opponent in the wrong direction.
At least, that's what it did for me.
I fixed it by changing the VelSet from -6 to just 6.
Re: Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update)
#820  April 08, 2021, 12:52:08 am
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I did point that out at the glitch, as I'm trying to make many characters face the opposite way (head facing Yamazaki's feet). Example Yamazaki himself and Demitri. I'll try to make a list of who lays down facing the opposite while others face laying belly side and I'll fix it from there.

But thank you for the solution to it. I'll put it in.