Wheeew, this is definitely a great thing to see, glad to hear you're still working on Yamazaki. I love the extra flavor and flair added to a lot of his existing moves: How Level 1 Pit Viper crumples the opponent, which opens up for some pure nastiness, the '98 Guillotine, the new Fuck You Kick at the end of Phase 1 MAX Drill, I'm loving every bit of this.The only bits of feedback I have so far is that the finishing Drill at the end of MAX Drill's secret move does the same amount of hits as Level 1 Drill, and you can't connect Bombshell Bada-Bing after EX Serpent Slash or Level 1 Pit Viper, even though you can do so with both Drill variants.
Knuckles8864 said, April 08, 2021, 12:52:08 AMI did point that out at the glitch, as I'm trying to make many characters face the opposite way (head facing Yamazaki's feet). Example Yamazaki himself and Demitri. I'll try to make a list of who lays down facing the opposite while others face laying belly side and I'll fix it from there.But thank you for the solution to it. I'll put it in.Alright, sounds good.By the way, I was wondering:do you have any plans to add Yamazaki's OTG stomp attack from RB2?(It was also one of his EX mode's specials in 98UM, as well)
PRØJECT.13 said, April 08, 2021, 04:00:24 AMWheeew, this is definitely a great thing to see, glad to hear you're still working on Yamazaki. I love the extra flavor and flair added to a lot of his existing moves: How Level 1 Pit Viper crumples the opponent, which opens up for some pure nastiness, the '98 Guillotine, the new Fuck You Kick at the end of Phase 1 MAX Drill, I'm loving every bit of this.The only bits of feedback I have so far is that the finishing Drill at the end of MAX Drill's secret move does the same amount of hits as Level 1 Drill, and you can't connect Bombshell Bada-Bing after EX Serpent Slash or Level 1 Pit Viper, even though you can do so with both Drill variants.Yeah, quite a bit added here and there, and trying out new things and seeing which sticks.First is intentional, as seen here at 12:36. First Level of that at 11:17 for reference.Second, I'll add in. I remembered someone mentioned they wanted to see Drill connect after Bombshell Bada-Bing, so I'm glad to hear that's a keeper.DauntlessMonk7 said, April 08, 2021, 04:02:42 AMBy the way, I was wondering:do you have any plans to add Yamazaki's OTG stomp attack from RB2?(It was also one of his EX mode's specials in 98UM, as well)Hmm... maybe. I'll think about it.
1. EX Serpent Slash is kinda dry when the Swipe sounds are overlapped by the grab sound on the 2nd slash.2. The Hitspark and Sound that usually appears during the Bombshell Badda-Bing isn't present during MAX Pit Viper.3. The (MAX) Guillotine end kick could be more impactful, suggestions would include a more pronounced hitpause and/or the FF/KOF Smash sound that's used by the likes of PotS Geese.4. One thing that would spice up Freak-Out Fist would be having the sparks appear at random sections of P2's body. An extra voice for the last part with the bite n' throw would also help.5. I may suggest toning down the P2 power gains for Supers like the Level 4 Drills.If I can get some sort of AI done for him, I'll send it over. No promises, but I'll try.Glad to see you're still kickin' after the troubles you mentioned, though. Hopefully you come out with more good stuff.
Great to see you back Knucks.Hopefully you are doing better and everything is good.Will test the latest beta and will provide feedback if I have any.
Got a few more things to mention feedback-wise. Nothing game-breaking, just suggestions and stuff:- When using the Level 1 '98 Guillotine variant, the kick will count as two hits instead of one.- Sadomazo uses the punch impact sound instead of a slashing one, even though it uses the same effect as Drill.- I think the first two headbutts in EX Bombshell Bada-Bing should lose the explosion effect. It'll make the last hit look more impactful and also thematically works with Phase 3 of Level 1 Drill.- There should be a blood effect when Yamazaki lands Pit Viper. - Level 1 Pit Viper is admittedly too good when compared to the MAX counterpart. I know you said you were gonna rework it, but I think the Level 1 should stay where it is while MAX Pit Viper is the one with the poison debuff from XIV.