My attempt at throwing my hat into the Full Game ring. I'll be using PotS-style characters, adapted to the Supreme System, FX and Mechanics.Mechanic Notes:LP+LK:This will be reserved for Defensive/Counter Mechanics. Currently it's used for the Alpha Counter, which has been simplified to have only 1 possible attack with a simple command.MP+MK:This isn't used for anything as of now. I plan to use it for Tag Mechanics if I add them.HP+HK:This is reserved for Supreme Moves. These cost health to use just like a Final Fight Mega Crash/Extra Joy.For traditional attacks, they have full invincibility until their attack frames end. These are essentially panic moves as they're meant to save the player from sticky situations. For some fighters they can be used in Combos like Chun-Li's Sen'en Shu and Ken's Ryusenkyaku, the latter being an OTG. Some fighters may have unique Supremes, like Ryu's being cancellable.Taunts:Each character will of course have at least 1. Though some will have Special Taunts which give Power upon use like a Special Move would. Feint Moves and such are usually counted (e.g. Ryu's Hadou no Kamae).Cancels:These work like in the SF2 and Alpha games. You can only cancel from Normals into Specials or Supers. I feel this works fine as it is, but I may change it if the feedback's not for it. I might do the KOF thing where the Super Cancels are limited to 1 or 2 Specials.Supers:Every Fighter will have at least 1 Super for each level. 1 for Level 1, 1 for Level 2, 1 for Level 3. A few characters (like Akuma) will bypass this rule.Level 1 will usually be for the Fighter's trademark super (e.g. Ryu's Shinkuu Hadouken and Guile's Somersault Strike).Level 2 will normally be used for, if a Fighter has one, Non-Traditional or Special Mode supers (e.g. Adon's Jaguar Varied Assault or Yun's Genei Jin).Fighter Line-Up:Added = Is included and is perfectly playable.WIP = Is being added as we speak, or doesn't have a complete moveset (e.g. Lacks Supers or a Supreme)Confirmed = Is to be added in the future.Planned = May be added in the future.Ryu (Added)Ken (Added)Akuma (Added)Chun-Li (WIP)Guile (Added)Nash (WIP)M.Bison (Confirmed)Sagat (WIP)Zangief (Confirmed)Blanka (Confirmed)Dhalsim (Confirmed)Cammy (Confirmed)Sakura (Confirmed)Dan (Confirmed)Rose (Confirmed)Cody (Confirmed)Guy (Confirmed)Alex (Confirmed)Fei Long (Planned)T.Hawk (Planned)Dee Jay (Planned)Poison (Planned)Haggar (Planned)Sean (Planned).....?Voices:Modern (SF4 and onwards) voices, mixed from several games. The language will vary between characters (e.g. Guile is English and Ryu is Japanese. Ken is currently Japanese but I plan to switch to English).Movelist Note(s):I felt like Ken's SF4 Ultra Shinryuken would be the epicer Level 3, but it was too similar to Ryu's Shin Shoryuken in terms of function (Anti-air with cinematic variant). Having it would make him less different, so I opted for making Shippu Jinrai Kyaku the Level 3.I do plan for EX versions of characters in the future with movelist changes granting different tools and options, so might fit this Ultra Shinryuken in there.To Do (exclusing obvious stuff like adding characters):- Balancing.- Consistent artwork for Fighters- Finalized FX.- Get a polished screenpack.What will or may require IKEMEN:- Image-based movelists.- Bonus Stages.- Story Mode(s).Download:Contains the game folder, so I can update things freely when I want to and so players can download what they need or want to. It will be an on-going WIP without a genuine schedule.https://mega.nz/folder/CiIn0SJR#8BZkpTZk0BDxiWQ46_OjqgCredits:PotS, Jmorphman, Vyn, Divinewolf, Kohaku, Rurouni, Shiyo Kakuge/Tatsu....More in the Credits.txt in the files.