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Hatter's Stuff. (Read 650234 times)

Started by hatter, August 29, 2015, 02:51:02 am
Re: Zaitsu's Art Vault.
#341  April 25, 2016, 12:37:26 am
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Might be perspective play, but her left eye (perspective left) looks like it's squinting.
Re: Zaitsu's Art Vault.
#342  April 25, 2016, 12:42:26 am
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Re: Zaitsu's Art Vault.
#343  April 25, 2016, 01:29:34 am
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Her right hand (viewer's left) has six fingers.
Re: Zaitsu's Art Vault.
#344  April 25, 2016, 02:42:37 am
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Re: Zaitsu's Art Vault.
#345  April 25, 2016, 02:47:26 am
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What's going on with the knees
Re: Zaitsu's Art Vault.
#346  April 25, 2016, 02:51:36 am
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Re: Zaitsu's Art Vault.
#347  April 25, 2016, 03:05:21 am
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If I was at home, it'd point it out and explain better, but it's... different..even looking at the source sprite. I think the shading contributes to it. The knee looks kinda far down on (her) left leg. The right one is hard to distinguish.

Use your own leg and hopefully you'll get what I'm saying. I'll gladly explain better in a few hours once I'm home.
Re: Zaitsu's Art Vault.
#348  April 25, 2016, 03:19:23 am
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First DBFC sprite, and it's a complete disaster, ahahaha.

I see what you mean by the shading, I also realized that one part of the shading looks higher than another. I'll look at another source sprite and fix accordingly.

EDIT: I tried it again, comparing it to Kirino. How do they look now?
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Last Edit: April 25, 2016, 03:38:08 am by Zaitsu Hatter
Re: Zaitsu's Art Vault.
#349  April 25, 2016, 01:00:12 pm
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Worse, they don't even look like knees. The left knee (viewer's right) was right before, you just had to move it higher like Demitri said; and the right knee (viewer's left)... what is that?
The ear is too far from the head and the face's shading is wrong.
Re: Zaitsu's Art Vault.
#350  April 25, 2016, 01:12:06 pm
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How is the face shading wrong, when literally all the faces are shaded like that? Or at least Asuna's face.

I'll give the knees another look when I get home.
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Re: Zaitsu's Art Vault.
#351  April 25, 2016, 01:23:49 pm
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The light comes from the right but the face gets light from the left.
Re: Zaitsu's Art Vault.
#352  April 25, 2016, 05:46:35 pm
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Alex (Sin again eh?) covered it pretty much. The calves are kinda off too if i didnt mention that last time. Like, they arent badly drawn at all, however given the angle and whatnot, its wrong (again use own legs for ref or google 'bent knee' to see photos that will show it). Once you fix the knee thing, i think fixing that will be easy.

lui

Re: Zaitsu's Art Vault.
#353  April 25, 2016, 11:09:01 pm
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while its a good first attempt as a whole it just looks very awkward.

the arms are really detailed while the abs and the rest of her anatomy just looks flat, the face shape is weird too, it feels "sharp and small" if ya get my drift, the nose shouldn't be like that either.

it looks decent and its your first DBFC styled sprite so it's not that bad, but as a whole it still looks awkward in general, especially in the anatomy section.
Re: Zaitsu's Art Vault.
#354  April 26, 2016, 03:17:41 am
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I guess I can fix most of it by actually adding some semblance of detail to her physique (Mami did tell me he wanted her to be a bit muscular); for that to happen, I have to fix up the legs first before anything. Can't say I agree with you on her face though.

Finished the artwork models for Yamato, Bilstein, and Lilith, will work on em once I sort out the first request.

while I'm here, @NamelessOnlinePlayer: I was fishing around for some Arkham Knight concept art because I forgot how he actually looked like, but I'm afraid that I'm going to have to ask you to change the character to one with a less impossible design, because I'm completely incapable of bringing a design like his into CPS3 style, there's just too much detail going on. Really sorry to have to inconvenience you with this.

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Re: Zaitsu's Art Vault.
#355  April 26, 2016, 03:50:58 am
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while I'm here, @NamelessOnlinePlayer: I was fishing around for some Arkham Knight concept art because I forgot how he actually looked like, but I'm afraid that I'm going to have to ask you to change the character to one with a less impossible design, because I'm completely incapable of bringing a design like his into CPS3 style, there's just too much detail going on. Really sorry to have to inconvenience you with this.


It's OK. This is gonna be awkward to say, but I'll change my request from Arkham Knight to Hilbert from Pokémon Black & White (It's weird, I know, but I couldn't come up with a better idea).
Here's an image of him:
Spoiler, click to toggle visibilty
I hope what I'm choosing now is something feasible.
Re: Zaitsu's Art Vault.
#356  April 26, 2016, 05:09:17 am
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Excuse the late reply, and yes, Hilbert's design is more feasible than the Arkham Knight, thank you for understanding. I'll add him right now. added.
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Re: Zaitsu's Art Vault.
#357  April 26, 2016, 11:18:46 am
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Re: Zaitsu's Art Vault.
#358  May 03, 2016, 12:51:54 am
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ZZZZZZZZ

Spoiler, click to toggle visibilty
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Last Edit: May 03, 2016, 02:12:24 am by Zaitsu Hatter
Re: Zaitsu's Art Vault.
#359  May 03, 2016, 01:28:18 pm
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Good luck with Nadeshiko
really liking the progress so far
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Re: Zaitsu's Art Vault.
#360  May 03, 2016, 03:05:14 pm
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Last Edit: May 03, 2016, 04:45:08 pm by Zaitsu Hatter