Spoiler: current work in progress...(click to see content)
DIO (https://i.imgur.com/jkwBmIW.png)
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: jay_ts on October 10, 2020, 02:00:50 am
yes, I decided to make a character thread. This is because if somebody wanted to look for a certain character of mine on here, they wouldn't have to go through like 10 pages to find them, and they'll all be conveniently located on this thread, and since it will be updated with every release and character update, people won't have trouble locating all my characters. Posts about specific patches to my characters will be separate posts, however, but the top main post will be updated whenever there is a new release. That is all I wanted to say. Expect all my characters from now on to be released on this thread.
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: jay_ts on October 10, 2020, 11:01:38 am
= UPDATES =
Spoiler: Yuri(click to see content)
-Chou Upper hitting more than twice fixed -s.HK hits with a low anim instead of high -Fixed all the debug with a majority of her supers -the screen flashes white instead of black during the Chou Ryoku Ranbu, however the BG is still black -Haoh Raioken hits properly when cornered -Close LP and Close MP hitbox extended -Chou Ryoku Ranbu velocity and hitbox extended -Fixed the Chou Enbu Hien Houou kyaku not hitting properly on certain characters -Fixed Hyakuretsu Binta's juggling on custom combos. -Various other minor bug fixes
Spoiler: Hol Horse(click to see content)
-Removed his broken one-frame dodge tactic in his AI -Fixed his super jump velocities being too high -Toned down his mobility overall
Spoiler: ALL CHARACTER UPDATE(click to see content)
-New super pause FX; there is now a distinct difference between level one, two, and three super pauses, because of the new background color transitions. -Afterimages on supers now lack transparency. This helps distinguish these afterimages from other moves that might potentially share similar colors. Also it compliments the new super pause effects I gave it.
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: jay_ts on October 10, 2020, 11:02:36 pm
= UPDATES =
Spoiler: Wario(click to see content)
-Damage scaling reduced on normals -Lowered attackmul on Custom Combos -Gave Wario a proper continue animation -Fixed the Wario Waft from being full to quickly
Spoiler: Yuri(click to see content)
-Fixed an infinite (a.HK - Aerial Raiouken)
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: SOLIDUS SNAKE on October 12, 2020, 06:32:11 am
I have my creator eye on you. Keep at it man, your fighters are needed. Good content indeed.
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: Mysticus92 on October 12, 2020, 02:52:47 pm
I don't do feedback so much. But here it goes. 1. One of her victory pose she says "Yoyussu nanchatte" (Her special intro against Dan) insted of "Yoyucchi". 2. Her backwards walk animation are actually walking forward sprites playes in backwards. Also her running stop animation uses back step sprites. 3. Her grab attack punch command is a bit akward. She should've use grunt voices instead her intro voice like "Ikuzo!".
That's it for now. Other than that, good job on Yuri. But she still needs some improvements like what I said.
Title: Re: [ JtheSaltyy Thread ] : Yuri Sakazaki (10/8/20)
Post by: jay_ts on October 15, 2020, 03:27:54 am
= UPDATES =
-Ryo Sakazaki has been released. Refer to the top post for the video and download link.
Title: Re: [ JtheSaltyy Thread ] : Ryo (CvS2 Reimagining) released 10/14/20
Post by: SOLIDUS SNAKE on October 15, 2020, 04:07:46 am
Yes Yes, you save me a bunch of cash. Still I'm going to hook my dear fren up. In other news, going to test this beast out and, my 2 cents. If need be, I'm glade another new creator on the scene.
Title: Re: [ JtheSaltyy Thread ] : Ryo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on October 15, 2020, 07:00:51 pm
= UPDATES =
Spoiler: Ryo(click to see content)
-Normal Ryo idle alignment fixed -Ko'oken and EX Ko'oken position fixed -Ko'oken active frames fixed -Speed of Aerial Ko'oken is lowered -Fixed discrepancies in the Moveset.txt file -Double Ryuko Kohou is now changed to combo from more buttons -Ko'oken hands FX timing fixed -Karate II's Ryuko Ranbu damage fixed
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: Momotaro on October 15, 2020, 07:19:18 pm
I like your updates with these characters !
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on October 15, 2020, 07:30:05 pm
= UPDATES =
Spoiler: Ryo & Geese(click to see content)
-Raging Storm command layout is changed so doing the pretzel motion is made easier and more consistent.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: SOLIDUS SNAKE on October 15, 2020, 11:55:25 pm
Can you do a pal post, when you have more time. Especially for all your fighters, with color separation.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on October 16, 2020, 12:07:16 am
Go ahead. If you want to make an edit of my chars using CS that's fine. It could help improve the character as a whole.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: SOLIDUS SNAKE on October 16, 2020, 03:18:56 am
No bro, I was asking could you make more pals for your fighters. I’m sure there is plenty, of good folks here at guild. That would love, to make your creations many of pals. You just have to ask, or make a pal thread.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on October 27, 2020, 02:54:47 am
I’m going to be taking a little break from MUGEN for a little while. Right now life is getting very busy for me and I feel like I’ve released a good amount of characters into the MUGEN world, 10 to be exact. I hope my absence is understandable. Thank you all so far for the support for my characters, and I’ll be back soon.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: Mysticus92 on October 27, 2020, 10:25:33 am
Take care of yourself. I liked your creations.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: SOLIDUS SNAKE on October 29, 2020, 01:03:12 am
Hey man, take care and hope everything is what it need to be.
Title: Re: 【 JtheSaltyy Thread 】 : Ryo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on November 05, 2020, 08:33:53 pm
Quick update, I have made a M.U.G.E.N website. I'll make updates to it every now and then, but I just wanted to let you all know that if you still want an alternate path to downloading my characters, then you can use my website.
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 10/14/20
Post by: jay_ts on November 12, 2020, 02:38:31 am
= UPDATES =
-Ukyo Tachibana has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: dampir on November 12, 2020, 04:21:32 am
coooool T___T , gotta do my magic some of these days...
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: jay_ts on November 12, 2020, 04:56:08 am
well I mean I do have a full character plan for Shaq, but I only need the sprites ;)
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: RagingRowen on November 14, 2020, 01:13:16 pm
1. Should Swallow Swipe be Knee-able (Can be buffered on the ground but used the moment you start jumping)? 2. You could've used D,DF,F,D,DF,F,2P for Swallow Flash. It also can be used with 1 Meter and can't be used during Rage Explosion. 3. Supers still use power at Full Rage. 4. Issen gives health when used at Full Rage. 5. Rage Explosion makes the other supers worthless since you could just use Issen for godlike damage compared to them. I know Issen stops the mode and the others Supers don't but damn. 6. Rage Explosion can be used over and over when it's in use. https://streamable.com/itv4ea
Hopefully these are attended to because he could potentially be a goodie.
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: kyoman on November 14, 2020, 01:50:06 pm
Very nice, thanks a lot.
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: Vegaz_Parrelli on November 14, 2020, 01:53:40 pm
I was really about to get this guy. One of my fav chars from SamSho. But until the above fixes are addressed I can't mess wit him. Still cool so far tho.
Title: Re: 【 JtheSaltyy Thread 】 : Ukyo (CvS2 Reimagining) released 11/11/20
Post by: jay_ts on November 15, 2020, 01:20:57 am
= Updates =
Spoiler: Ukyo(click to see content)
- Swallow Swipe is much easier to TK - Swallow Flash is now 2xQCF 2P - Frame Data altered on his standing punches - Supers do not use meter at full rage - Issen giving health issue fixed - Issen Damage during Rage Explosion lowered to 60% damage instead of 75% - Repeated use of Rage Explosion fixed
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 17, 2020, 01:00:21 am
= UPDATES =
KOF Rugal has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 17, 2020, 04:15:17 am
= UPDATES =
Spoiler: KOF Rugal(click to see content)
- Genocide Cutter acts as an anti-air instead of just a close up DP move like in '98 -Dark Smash FX bug fixed
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: RagingRowen on November 17, 2020, 05:44:06 pm
Seems better than I thought it would be, but there are a few suggestions, issues and nitpicks I have or got: 1. Genocide Raid's actually called Beads Destructor. It's also not mentioned in the Movelist. 2. Genocide Destruction's actually called Destruction Omega. 3. I might suggest making Dark Barrier (The barrier part not the projectile) causing knockdown or at least allowing Super Cancels because it's horribly unsafe on hit as is. 4. Beads Destructor's Slash FX is kinda misplaced, especially on the first Slash. 5. EX Kaiser Wave doesn't come out. I always end up with EX Reppuken instead. 6. MAX Genocide Heaven whiffs mid-combo as seen here: 7. Shame there's no MAX2/HSDM/Climax Supers. I know it's difficult to get around with the limited system but still. 8. Again the D, DF, F, B, DB, D, DF, F command is bizarre in between the more traditional Super commands. Here's what I'd suggest for the command layout excluding Gigantic Pressure: Genocide Heaven: D,DF,F,D,DF,F,K Dead End Screamer: D,DB,B,D,DB,B,K Destuction Omega: D,DF,F,D,DF,F,P
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 17, 2020, 06:35:11 pm
= UPDATES =
Spoiler: KOF Rugal(click to see content)
-Dark Barrier causes knockdown on hit -Bead's Destructor FX position fixed -Commands with half circles are given more time to perform -MAX Genocide Cutter is easier to juggle -Screamer command changed to 2xQCB+K, Genocide Destruction is 2QCFxP -Movelist Discrepancies fixed -Dizzy Helper bug fixed -Dark Smash spam bug fixed
I didn't decide to change the move names besides Bead's Destructor, since I actually didn't know what that move was called, but I knew the super move names. Those are Omega Rugal moves, and I decided to change the name to sort of fit regular Rugal.
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: Amidweiz on November 17, 2020, 08:29:35 pm
Genocide heaven gains back power
Can't cancel standing F,LK from close standing HP or HK
Can't cancel specials from close standing HP or HK
IMO, It seems quite odd that standard mode has the dash and advanced mode has the run
along with his charge gaining exponentially rather than constant rate like kof
also the charge not having the full charge spark when at full
I'd take a look at KOF 98 rugal by ikaruga or him in KOF 98 to see what I mean. I do like that he has his CvS moves
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 21, 2020, 03:53:04 am
=UPDATES =
Spoiler: KOF Rugal(click to see content)
- Standing HP and HK both cancel into F+LK - All normals cancel into specials - Power Charge goes at a constant rate instead of exponential - EnvShake removed on normals - New and improved AI patch
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: Himeragi Yukina on November 21, 2020, 09:25:23 am
Only major complaint I have about Rugal is that superjumping is stiff. Might want to use another variable to read whether or not the player's attempting one, and adjust the jump state accordingly.
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 21, 2020, 10:10:54 am
It’s not a super jump per se. it’s called a Hyper Hop. When running, by pressing up, you do a jump that has a lot of horizontal distance, but not too much vertical distance. If there was a “super jump” listed in his move set I can assure you it is removed from the list by now, as Rugal has no super jump, and only a Hyper Hop. I planned to include a super jump, but I scrapped the idea entirely, so Rugal only kept the hyper hop.
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: Himeragi Yukina on November 21, 2020, 12:58:45 pm
That explains why it felt like he was missing movement options, I guess.
I'm used to having that kind of movement option in KoF-style mechanics, but if it's scrapped I'll trust your judgment on keeping it out for one reason or another.
Title: Re: 【 JtheSaltyy Thread 】 : Rugal (KOF Reimagining) released 11/16/20
Post by: jay_ts on November 22, 2020, 11:13:14 pm
= UPDATES =
Spoiler: KOF Rugal(click to see content)
- Just Defend is able to be used by both Standard and Advanced Mode - Super Jump added for Standard Mode (Not a Hyper Hop), and will be a system move for the future KOF characters I will make.
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: jay_ts on November 24, 2020, 04:02:38 am
= UPDATES =
Young Geese has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: dark-shade on November 25, 2020, 03:24:12 am
Wow, need to check this out. :) Thanks for the release :)
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: jay_ts on November 27, 2020, 01:17:06 am
= UPDATES =
Spoiler: Ukyo(click to see content)
- SamSho 2/Tenka Chibi Taunt added (command will be listed in the moveset.txt file)
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: dark-shade on November 27, 2020, 01:22:53 am
Pretty solid Geese, thank you for sharing. Havent found any Bugs yet.
(KOF Reimagining) reminds me on my old [KOFAllabout] Stuff. Its pretty cool to see more people creating chars with more stuff in it.
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: jay_ts on November 30, 2020, 05:46:58 am
=UPDATES =
Spoiler: CvS2 Reimagining Characters(click to see content)
AI is updated for a majority of the cast in terms of the Custom Combo. Ukyo, Ryo, Yuri, Dan, Sakura, Boxer, and Dictator utilize their custom combos in a more expansive way. Dictator's AI is given the "paint the fence" custom combo, and all characters with one button custom combos do more than just one attack. For characters that don't use Custom Combos often now use it just as often as the rest of the roster. There have also been other minor bug fixes, but the major change is that custom combos are deemed more important and critical to the AI's arsenal.
Spoiler: KOF Reimagining Characters(click to see content)
- Afterimage for level 1 colors changed to a lighter blue the AI for both Rugal and Geese are a little smarter, but overall their changes aren't too massive. Rugal's Standard Mode AI is smarter overall with it's meter usage and combo efficiency. Geese doesn't try to go for his offensive tools as much in neutral.
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: jay_ts on December 02, 2020, 06:06:36 am
= UPDATES =
Spoiler: Ukyo(click to see content)
- POTS Slash Sparks added (i forgot about them lol) - Blood appears 100% of the time on sword attacks
Title: Re: 【 JtheSaltyy Thread 】: Young Geese (KOF Reimagining) released 11/23/20
Post by: jay_ts on December 07, 2020, 03:57:37 am
= UPDATES =
The World Warriors screenpack has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
Post by: jay_ts on December 17, 2020, 06:36:59 am
= UPDATES =
Kasumi Todoh has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
Post by: Nep Heart on December 17, 2020, 07:12:29 am
This is probably you best character yet, Kasumi reminds me of Soy Sauce's stuff in some regards of lenient and flexible combo routes/blockstrings. For a moment, I thought I found an infinite, but it's just a loop instead... it does contribute to the aforementioned combo routes at least. Only issue atm is that Kasumi will frequently whiff her DP+y and the last part of her x button rekka at the corner.
Edit: Just Defend recovers a massive amount of health at times, especially against multi-hits.
Edit 2: I can sometimes cancel hitstates into QCF+ x/y
Title: Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
Post by: KarmaCharmeleon on December 17, 2020, 12:25:24 pm
* Back dash barely liftes her up. She can still do air Kasate Ate tho, so I woudn't worry about this that much. * Hitboxes overall have a bit of an identity crisis. Some of them seem to be based off 2k2 UM, some of them seem to be based off 98 UM. * Some of them are improvised: (https://i.imgur.com/CIEQkxB.png) tbf on 98UM she hits off the tip of her toes but never this much. * Also, crouching light kick is as unsafe on block as the sweep. * Hiji Ate should hit twice, both overheads when used normally, both cancelable when comboed into. * Not being able to perform j.D while jumping forward is detrimental for her gameplay, as she loses the ability to use his magnum crossup and best air normal. Change this because its butchering the normal in offense (the prime gameplan of Kasumi). * Kasane Ate is covering too much distance (https://i.imgur.com/g9HCj3w.gif) * Kasane Ate should whiff against up close opponents. * Kasane Ate should juggle on counterhit. * I suggest changing Hakuzan Toh back to qcb+b/d as it right now interferes with Hiji Ate->Kasane Ate. * Low catch should only catch low hits, while high catch mid and high hits. As of right now low catch also catches mid hits. * No Tatsumaki Souda? It's the proximity unblockable and its very important! * Chou Kasane Ate should not knock down on the first hits, only on the last. Up close it shouldn't knock down because of that. * Chou Kasane Ate hitbox is way too big vertical-wise. * I think Shingan Kuzu Otoshi should be vulnerable to jumping in but you are using meter so I'm okay with the change. * What's up with the grab on the lvl 3? Was Todoh too busy boding people on CvS2 to perform the otg hdsm?
Title: Re: 【 JtheSaltyy Thread 】: Kasumi Todoh (KOF Reimagning) released 12/16/20
Post by: jay_ts on December 20, 2020, 09:24:45 pm
= UPDATES =
- Kyanta 2 Rogue has been released. Refer to the top post for the video and download link. Huge credits to Dawn de Era for not only letting me use his Rogue sprites to make my own version of Rogue, but also creating those sprites via a long process of ripping and reshading from screenshots.
also, an update patch for a majority of my characters will be released soon.
Title: Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
Post by: jay_ts on December 21, 2020, 02:41:06 pm
= UPDATES =
Spoiler: KOF Kasumi(click to see content)
- Updated a few busted hitboxes - Frame data updated for her normals - Hiji Ate hits twice on F+A variant - j.D is the magnum cross-up animation, backwards j.D is her j.CD animation - Kasane Ate distance nerfed - Kasane Ate whiffs up close, High Kasane Ate and Air Kasane Ate do not. - Hakuzan Toh changed to qcb+a/b and High Kasane Ate changed to dp+a/b - Counter hit bugs fixed - Tatsumaki Souda added (i was very hesitant on adding it, but I'll see how it affects her gameplay.) - Chou Kasane knockdown properties fixed - Chou Kasane Ate hitbox height lowered, MAX version still retains it's height
Spoiler: Ukyo(click to see content)
- Frame data slightly updated - Turning animation fixed
Spoiler: All Characters(click to see content)
- PalFX not working in 1.0 fixed - Other miniscule big fixes
Title: Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
Post by: jay_ts on December 25, 2020, 08:27:15 pm
Merry Christmas everyone. I know a majority of the creators are releasing new stuff on this day as a gift to the community. While I was also planning to do so, something went awry in my schedule. Around 5 days ago I experienced a massive fever, I couldn’t smell or taste anything, and my body was aching terribly. There is a possibility I might have Covid, so I got tested. The results haven’t came back yet, but they will soon. All I’m saying is that unfortunately, I won’t be able to really provide anything to those who like my content on this giving day, and I apologize if the two people downloading this content did expect me to make a Christmas upload. I just want to say, be safe. Covid is not a joke. While all Covid does for me is a fever and some body aches, there are people in my immediate family with health conditions that put them at risk. I had to be quarantined, and my character creation was severely halted, as my low energy and fever kept me from creating my characters at the pace I usually do, since I got tired and took naps very frequently, a lot more than I usually do. I will still be making characters, but not at my usual pace until I’m properly healed. Thank you all for understanding, and have a Merry Christmas ;)
Title: Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
Post by: drewski90 on December 25, 2020, 08:59:06 pm
I see well, hope you feel better
Title: Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
Post by: FeLo_Llop on December 25, 2020, 09:21:09 pm
You have absolutely nothing to apologize for. Health is first, so take the time you need.
Title: Re: 【 JtheSaltyy Thread 】: K2 Rogue (CvS2 Reimagning) released 12/20/20
Post by: Momotaro on December 25, 2020, 10:03:16 pm
Merry Christmas everyone. I know a majority of the creators are releasing new stuff on this day as a gift to the community. While I was also planning to do so, something went awry in my schedule. Around 5 days ago I experienced a massive fever, I couldn’t smell or taste anything, and my body was aching terribly. There is a possibility I might have Covid, so I got tested. The results haven’t came back yet, but they will soon. All I’m saying is that unfortunately, I won’t be able to really provide anything to those who like my content on this giving day, and I apologize if the two people downloading this content did expect me to make a Christmas upload. I just want to say, be safe. Covid is not a joke. While all Covid does for me is a fever and some body aches, there are people in my immediate family with health conditions that put them at risk. I had to be quarantined, and my character creation was severely halted, as my low energy and fever kept me from creating my characters at the pace I usually do, since I got tired and took naps very frequently, a lot more than I usually do. I will still be making characters, but not at my usual pace until I’m properly healed. Thank you all for understanding, and have a Merry Christmas ;)
Take care of your self! No problem if you cannot continue right now. Pity it happens at a time like Christmas. This is mandatory for you to take rest and take care of you first!
Title: Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
Post by: ShiroTori on December 25, 2020, 11:50:43 pm
I hope you'll feel better soon (and that the test comes back negative). Even under normal circumstances, being sick over Christmas is awful.
Title: Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
Post by: harry7mason on December 26, 2020, 08:13:45 am
Thanks for all your incredible work. I hope you feel better soon. And Merry Christmas!
Title: Re: 【 JtheSaltyy Thread 】: Unfortunate Christmas “Updates”
Post by: Nep Heart on December 26, 2020, 11:35:05 am
That sucks big time, damn. I appreciated those releases of yours, especially Kasumi, but yeah, getting back to health is the right priority to go atm. Hope you make it through.
Title: Re: 【 JtheSaltyy Thread 】: More “Updates”
Post by: jay_ts on December 27, 2020, 12:03:02 am
Well, the Covid test came back. I tested positive. I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.
Title: Re: 【 JtheSaltyy Thread 】: More “Updates”
Post by: ShiroTori on December 27, 2020, 05:17:59 am
Shit, I'm sorry to hear. I hope you can recover as swiftly as possible and that there's no lasting problems at least.
Title: Re: 【 JtheSaltyy Thread 】: More “Updates”
Post by: 087-B on December 27, 2020, 05:23:37 am
Well, the Covid test came back. I tested positive. I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.
Jesus. Fuck. Fuck this year.
Dude, I hope you recover ASAP. Nobody deserves to suffer from this. It's good you're taking care of yourself but be careful not to over-exert yourself.
I'll be keeping you in my thoughts and prayers man. I hope you recover quickly and safely. <3 <3
Title: Re: 【 JtheSaltyy Thread 】: More “Updates”
Post by: Mysticus92 on December 27, 2020, 10:04:31 am
Well, the Covid test came back. I tested positive. I’m still going to try to make characters and at least finish CEO before 2021, since I’m quarantined and I have basically nothing else to do. I’ll do my best to make it past these two weeks and this really shitty end to the shitty year that is 2020, but I’ll keep fighting until I’m fully recovered again. I’ve been taking all the precautions and ways to help my health, like drinking a ton of fluids, a lot of vitamin D, and staying away from family members with a mask. All I will say is that you all have not seen the last of me. Take care.
Ouch dude. This year is the worst ever. I hope you'll get better soon enough. I really liked your creations!
Title: Re: 【 JtheSaltyy Thread 】: Website Update (1/15/21)
Post by: jay_ts on January 16, 2021, 05:48:32 am
= UPDATES =
Spoiler: Website(click to see content)
- Website updated to have all my old characters archived back when I was a creator on MA (it's a long weird story)
I'm still recovering from Covid, but I am getting better, at least better enough to begin character creation again. I updated my website as a decent start to my eventual return, starting with Young Joseph. I'll still be active on my WIP thread and I will come back to regular character creation some time soon. Thank you to all who have supported me these past weeks, and this stagnated movement from me will come to an end.
Title: Re: 【 JtheSaltyy Thread 】: Young Joseph (CvS2 Reimagining) released 1/23/21
Post by: jay_ts on January 23, 2021, 05:04:01 pm
= UPDATES =
-Young Joseph has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】: Young Joseph (CvS2 Reimagining) released 1/23/21
Post by: ShiroTori on January 26, 2021, 06:06:20 am
A shame this release kinda went under the radar here, because this Joseph is awesome! You're off to a great start with the comeback.
Title: Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
Post by: jay_ts on January 31, 2021, 09:48:22 am
= UPDATES =
CEO of KOF MUGEN has been released. Refer to the top post for the video and download link.
Just a warning that this character has a ton of flashing lights and loud noises. If you are epileptic, this might harm you. He is meant to be a joke character, so expect to see a lot of janky stuff with him.
Title: Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
Post by: AlexSin on January 31, 2021, 11:22:40 am
COTY worthy. :mlol:
Title: Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
Post by: Momotaro on January 31, 2021, 12:32:53 pm
Good stuff, J! Let's try the new version!
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: jay_ts on February 26, 2021, 06:41:08 am
= UPDATES =
Shingo is now released. Refer to the top post for the video and download link.
This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc. The big new thing they all received is grooves. You can either have them enabled or default them to a single groove.
If you want to see exactly what I changed, I will leave a link to a changelog text file down below since it'll be too big to post here. http://www.mediafire.com/file/3f56u8lhqfni5q4/changelog.txt/file
This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. Stay epic everyone.
Title: Re: 【 JtheSaltyy Thread 】: CEO of KOF MUGEN (1/31/21)
Post by: 087-B on February 26, 2021, 06:54:42 am
First I am thrilled you're feeling better. <3 <3 <3
Second... goddamn your characters are fun and this is coming from a guy who just does not care about CVS/CVS-esque styles. Keep it up. <3
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: Dawn de Era on February 26, 2021, 03:33:19 pm
I have to try out Shingo more, but he looks fantastic. Nice to see a proper use for Troy's hard labor. I'm also loving the updates to Rogue. Definitely feels a lot closer to home in terms of how she looks in-game.
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: 【MFG】gui0007 on February 26, 2021, 09:14:19 pm
A whole groove system? Now that's great Jthe!
Will try Shingo later, thanks a bunch for all the amazing stuff man. :)
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: Momotaro on February 26, 2021, 10:02:14 pm
Shingo is now released. Refer to the top post for the video and download link.
This is a major update for all my characters. Most of them recieved many bug fixes, hitbox fixes, velocity fixes, etc. The big new thing they all received is grooves. You can either have them enabled or default them to a single groove.
If you want to see exactly what I changed, I will leave a link to a changelog text file down below since it'll be too big to post here. http://www.mediafire.com/file/3f56u8lhqfni5q4/changelog.txt/file
This has been a wild ride these past few months for me, I'm feeling SO much better than I did even a couple weeks ago. I just want to thank you all for supporting me thus far, I'll be keeping up the content for you all and for myself as well. Even if these creations don't get noticed as much as others or fly under the radar, I am still proud of what I do. As always, feedback is encouraged and appreciated. Stay epic everyone.
Epic!! And glad to know you're better now!!
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: jay_ts on February 27, 2021, 06:56:11 am
= UPDATES =
Spoiler: All Characters(click to see content)
-Kyanta 2 P-Guard noise added for Parry -AI parries more for parry grooves -Frame Data fixes
Spoiler: Shingo(click to see content)
-special intro for Dark Sakura -velocity fixes
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: Misael101296 on February 27, 2021, 10:34:58 pm
Amazing Update
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: Mordecool™ on February 27, 2021, 11:14:27 pm
Nice work J, loving the improvements so far, thanks!
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: jay_ts on March 08, 2021, 10:33:46 pm
= UPDATES =
Spoiler: Ukyo(click to see content)
- Hitbox changes on st.LP, st.MP and cr.MP - Victory portrait (9000, 2) is cropped so it doesn't extend beyond victory quote boxes in certain screenpacks - Grooves icon moves to normal spot after Rage Explosion ends - s.MP frame data changed to -1 - Lunging Stab frame data changed to 0 (LK), -2 (MK), -4 (HK) on hit, and -4 (LK), -9 (MK), -13 (HK) on block - Command for Rage Explosion is changed to LP+MK instead of 3P
Spoiler: Sagat(click to see content)
- Old Sagat's damage buffed - Velocity fixes
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: CozySquirtle on March 10, 2021, 05:02:44 pm
Not sure if anyone has noticed or its just me, but your Shaq links to a Basketball Reference page rather than to a link to the character itself and Dio sends me to a Youtube video.
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: xcheatdeath on March 10, 2021, 05:10:04 pm
it's on purpose as they're W.I.P's i believe
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: CozySquirtle on March 10, 2021, 05:30:22 pm
My apologizes, the icon didn't highlight red at first, but now I see that they are highlighted. Ignore my stupidity, lol.
Title: Re: 【 JtheSaltyy Thread 】: Shingo Yabuki (2/25/21)
Post by: jay_ts on March 11, 2021, 10:33:31 pm
= UPDATES =
Spoiler: Dan(click to see content)
(https://i.imgur.com/cWBt4ap.gif) - Dan now has a new command grab, the Danchin. This move was inspired from an unused move Dan had in SF4, which was a move similar to his one. It was a command grab where he flipped his opponent over and stomped on them. I thought of Dan with a command grab and I really liked the idea, so I decided to give him this move. I don't know the source command for it, but in this version I decided to make it HCB+K. - Hitbox fixes
Title: Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
Post by: jay_ts on March 19, 2021, 01:59:38 am
= UPDATES =
-Khan has been released. Refer to the top post for the video and download link.
Title: Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
Post by: 087-B on March 19, 2021, 02:22:14 am
Jesus you work fast
Character of the year already I love it <3
Title: Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
Post by: Amidweiz on April 23, 2021, 03:43:12 am
Khan Specific:
Khan's blue hit boxes tend to stay out after way after he's swung the blade leading to weirdness like this (https://streamable.com/ok64d0)
While I do understand the choice for not having weapon/infinite priority on the blade. (which arpa showed a decade ago with SSV (https://www.youtube.com/watch?v=aSJS-PlVh_k)) Though it tends to turn the characters into sudo dhalism that way with said weapons metaphysically hurting the person on whiff punish or trade, usually blue up to their fist is acceptable for weapon fighters.
The readme still refers to young joseph with one of the custom combos
Your style in general:
Mainly comparing this to regular CvS2 but C groove you can run in it when it should be a hop as well as not having a roll. The supers don't scale up with button strength. Nor does there seem to be level 2 supers, I could only find them in EX groove
With A groove since there isn't a powerbar, I can't really tell how long you have until the custom combo is over unless your are counting it. While it is similar to how pots does custom combos, since this one costs 3 bars I think there should be more than just a palette telling you how much time you have left to optimize the super cancel.
P groove doesn't exist
S groove has a hop when it should be a run. It should have a dodge not a roll along with a power charge, that's found within E groove for some reason
N groove doesn't exist
K groove doesn't have a chi system when you receive power and attack when getting hit. There is no Just defense with this mode either. For whatever reason you can reset to neutral for a bar pressing mp+mk
I'm assuming J groove is supposed to have tantrum combos some point
E groove just feels like a combo of S and N groove
Here's the CvS2 Functions chart I referred to
(https://i.imgur.com/GxrK2Xy.gif)[/list]
Title: Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
Post by: jay_ts on April 23, 2021, 03:55:54 am
the grooves stand for other stuff, they're not supposed to 100% replicate CvS2, the naming is confusing a bit so I get why you thought that, but the khan stuff yeah i'll look into it, as well as not having an indicator of A-groove's timing, the same issue applies for E-groove's MAX Mode so I'll get that fixed as well.
Title: Re: 【 JtheSaltyy Thread 】: Khan (3/18/21)
Post by: extravagant on May 04, 2021, 12:05:53 am
Khan Specific: Khan's blue hit boxes tend to stay out after way after he's swung the blade leading to weirdness like this (https://streamable.com/ok64d0)[/li] [li]While I do understand the choice for not having weapon/infinite priority on the blade. (which arpa showed a decade ago with SSV (https://www.youtube.com/watch?v=aSJS-PlVh_k)) Though it tends to turn the characters into sudo dhalism that way with said weapons metaphysically hurting the person on whiff punish or trade, usually blue up to their fist is acceptable for weapon fighters.
That's not weird. In CvS2 all weapon characters have extended blue CLSN2 (hurtboxes) after they swing. And it's usually just for one AnimElem frame that does that, this is for trading hits or punishing. And it's normal. According to video game logic, it makes no sense that you can DP a blade, yet you can still do it against Claw (Vega's) crouching fierce anyway.
= UPDATES = Vanilla Ice has been released. Refer to the top post for the video and dl link.
Ah, Vanilla Ice looks cool. ...Though is he still supposed to be able to do Parries in A-Groove? The read-me didn't have Parries in the A-Groove section, from what i've read. EDIT: Also, he can use Power Charge during Custom Combo in EX-Groove.
Title: Re: 【 JtheSaltyy Thread 】: Vanilla Ice (6/14/21)
Post by: King Of Crossover on June 15, 2021, 03:52:28 pm
Go Ninja Ninja Go
Title: Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
Post by: jay_ts on June 27, 2021, 08:49:23 am
= UPDATES =
Chang has been released, refer to the top post for the vid and download link
Spoiler: All Characters(click to see content)
- Young Joseph's hitboxes overhauled - Air attack properties changed to not cause an air fall - Old Sagat and Hoingo are separate def files - Minor bug fixes, hitbox changes and frame data changes - Hol Horse's bullet sounds changed, does not hit low if directed low
Title: Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
Post by: RagingRowen on June 27, 2021, 10:14:58 am
Feedback: 1. The damage on his normals needs a buff, mainly for his Heavys. 2. No Negative Edge (~) at the start of special moves makes pulling them off more specific. 3. You can't cancel out of Tekkyuu Dai Kaiten with another move during Custom Combo. 4. Tekkyuu Dai Bokusatsu is listed as using P instead of K. 5. The Tekkyuu Dai Hien-Zan command is wrong in the Move List, it's actually F,DF,D,DB,B,D,DB,B,p. I prefer the Move List command honestly but I think a better choice would be QCF,QCB,k as it won't clash with Metsu-Assatsu's. 6. Following on above, I think a more clean command for Metsu-Assatsu would be HCB,HCB,2p as opposed to HCB,HCB,F,p. It also only consumes 1 Power Stock. 7. I feel as if Tekkyuu Dai Hien-Zan could be replaced with a move he already has. Suggestions would be: - A MAX/LVL2 Tekkyuu Dai Bousou with Choi at the end of it like in the original CvS2. - Tekkyuu Dai Funsai Geki from KOF 2003. - Tekkyuu Dai Ousatsu from KOF XIV. - Another super involving Choi, it sucks that's he only used in one super as of now.
So yeah, my only serious nitpick are the super commands, which I have touched on in your older releases. The other mentioned oddities might need looked at though. Still a decent rendition of CvS2's Chang that includes Choi.
Title: Re: 【 JtheSaltyy Thread 】: Chang, All Characters Updated (6/26/21)
Post by: jay_ts on June 28, 2021, 12:40:20 am
= UPDATES =
Spoiler: Chang(click to see content)
- movelist.txt discrepancies fixed - custom combo cancelling and special cancelling improved - tekkyuu dai metsu-assatsu command changed to QCB, HCF, 2P - damage buffs on normals and specials
Title: Re: 【 JtheSaltyy Thread 】: Hisomi (7/16/21)
Post by: jay_ts on July 17, 2021, 09:18:22 am
= UPDATES =
Hisomi has been released. Refer to the top video for the video and dl link.
Title: Re: 【 JtheSaltyy Thread 】: Hisomi (7/16/21)
Post by: jay_ts on July 27, 2021, 07:51:40 am
website updated to have just about everything i had or will make for a long while. visually also got completely changed to have everything be on one page for convenience.