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(https://i.ibb.co/5BXDfNs/homura1.png)
(https://i.ibb.co/rZSwpQq/homura2.png)
(https://i.ibb.co/XSt9zFq/homura3.png)
(https://i.ibb.co/RDM1KbR/homura4.png)
(https://i.ibb.co/2yLCybP/homura5.png)
https://www.dailymotion.com/video/x6yddli
The disillusioned magical girl of time is here to battle for her best friend at all costs, Homura Akemi is finally complete and ready for your MUGEN. Turns out this character was relatively easier to do compared to the complexity that was Akyuu and my first attempt that was Sayaka. As before, she operates under the same base gameplay mechanics as my previous characters, however, she focuses heavily on zoning and keepaway unlike the other two.
Get here here: https://1drv.ms/u/s!AvDqTmHZ37DihnFereY4N0FvYRfx
On a side note, Sayaka Miki and Hieda no Akyuu have been updated.
- Fixed bug that randomly fails to trigger custom state on guard crush.
- Fixed some inconsistencies in graphical and sound effects, particularly for custom states.
- Fixed counter hit bug that made damage bonuses and custom states persist beyond the actual counter hit.
- Fixed super armor bug in Oratorio.
- Corrected a custom state bug for x version of Scherzo.
- Tweaked damage scaling
- Fixed a bug in her Miare Bomb's armor.
- Retooled x and z versions for Request of the Year so that the z version is air unblockable regardless of level instead of both being unblockable at level 4.
- Minor fixes to hitboxes and velocities so that aerial combos connect more consistently.
http://mugenguild.com/forum/topics/hieda-no-akyuu-nep-heart-185235.0.html
http://mugenguild.com/forum/topics/sayaka-miki-nep-heart-185048.0.html
Get them at their respective release threads.