Woah!!
Dude... you just made ever fan of Yun and Yang dream come true. I know it's just a beta but this was unexpected. Thank you for your time and effort. We deeply appreciate it, Karma.
You're welcome
I expected you to use his SF3 voice, would've been more consistent with your Yun since his is SF3-based.
I could up the volume again if you wish.
I was going for 3S voice at first but sadly the voice samples are VERY limited. CvS2 had extra voice samples for Yun.
Sure, would be nice to match other character's volume.
-Most of Yang's moves need to have lower damage on Seiei-Enbu. For example, you can do a 100% combo by spamming HP palm in the corner with 3 bars. Even with just one Palm it does some absurd damage. This goes for pretty much all of Yang's special moves in Seiei-Enbu. Some of his normals are fine, but his hard normals could be lowered. Maybe the damage dampener could be more strict when Seiei-Enbu is activated or Yang's base damage values are lowered.
We adressed this on private but yeah, it was an issue with the dampener buffering moves at the start instead of nerfing them lmao. I recoded the dampener and now he does intended damage.
-The victory portrait (9000, 2) is still Yun. This may be just here because there is no compatible Yang victory portrait yet, and Yun may be the placeholder.
I didn't have any a portrait to replace before but the amazing Trol redid the missing parts of the SFA3MAX artwork <3
-Forward+HP fails to hit in the corner.
Fixed.
-I'm not sure if this was intentional or not, but if you hit Max Raishin Mahhaken from far away, the second hit misses and the move does not combo when Yang eventually dashed forward for the final flurry of hits.
Whoops, fixed.
That is about all I've found when testing. I know this is a beta, and hopefully this feedback that I've given can help out with going past the beta stage.
Again, this is a very solid character, another great work.
Thanks Saltyy <3
Nice.
Spoiler, click to toggle visibilty
Now we have the 2 Gundam boys.
Duo
Trowa
Thanks Rurouni <3
[youtube]https://www.youtube.com/watch?v=kk2cuLhbppc[/youtube]
Here are some Yang combos.
Thanks again, Saltyy
Always a pleasure to see your stuff! I’m gonna try it as soon as I can
Heyy, thanks
And KC, maybe checking Buckus version of Yang could help you out with the missing sprites?
I checked, the reason the spriters haven't covered those sprites in specific is precisely because Buckus doesnt use them.
He did though, pretty sure that was his base aswell.
I checked Buckus' .sff but it was not his base. Sprites were taken from Froz's color separated spritepack, the axis were fixed using my Yun, and the code was all me.
- MAX Raishin Mahhaken needs some tweaking. Canceling it out of a good number of his attacks causes the second hit to miss completely, which means the main portion of the super, while still triggering, can be blocked as a result.
Fixed.
- Tenshin Senkyutai feels very inconsistent, especially the MAX variant. I've had moments where the second portion of the attack misses in matches against the same opponent where it's hit before, with no major difference in execution.
After testing it a lil bit more I noticed the same. The last couple of kicks randomly whiff sometimes. I'll look into it.
- Not sure if this was intentional or not, but Chou Raishin Mahhaken is zero frames, which makes it nigh unblockable.
Yeah, I'm overcompensating for regular Raishin Mahhaken being kinda garbage, but in USFIV it has a fair amount of frames of startup, so I'll change it.
- Tourouzan isn't cancelable into Chou Raishin Mahhaken, like it is in SFIV.
- Kinda nitpicky here, but I wish Tourouzan was super-cancelable in general, more super-cancelable special moves would make Yang's offensive options much better, imo.
That's intentional, as Tourouzan is not supercancelable on 3S. I'd like to keep Yang's trades short.
Thanks for the feedback, Proj.13
I think that his Seiei-Enbu makes the Custom Combo obsolete, I can do the same amount or even more damage than CC using 1 bar Seiei-Enbu with less effort.
Hopefully that's fixed with the new dampener. Don't worry, that was took into account while designing install supers for POTS System. 1 Bar install should never outclass Custom Combo. Seiei Enbu/Genei Jin starts to outclass Custom Combo once you have 2 bars, which fits my vision of a lvl 2 version of CC.
I'll share my notes while redesigning Genei Jin:
Spoiler, click to toggle visibilty
POTS Install super moves.
*How does it work?
You can pop it off whenever you have 1 or more bars. It drains the meter and it lasts until it reaches 0. You can still use EX moves and supers, but as they drain meter too, they reduce time you can stay on install state. If you are interrupted during this state, your meter gets cut in half (A Groove). The effects vary from character to character, but one important thing is that it's super cancelable. In Yun's case, he gets safer normals all across the board, and juggles like crazy. Rose and Yang get shadows and Makoto damage buffs. This could extend to SNK characters, I'm thinking on 2003 Hero team having different install supers each one of them (excel, shadows, and max just like SF iirc).
* How long does it last? Doesn't this makes Custom Combo useless?
3 bars worth of install lasts 300 ticks (5 seconds), so 1 bar worth of install lasts 100 ticks (1,67 seconds) versus 180 ticks (3 seconds) of Custom Combo.
*Why bothering?
I could just buff the fuck out of Yun's damage but I feel it would dumb down the character a lot.
*Does having two installs on the same system makes up bad character design?
Having two install type of moves is not unheard off. KoF XIII has Hyper Drive Mode and install supers on both Shen and Hwa Jai, and I think highly of that game when ignoring the balance issues.
*What about the visuals?
Right now I have it as it shows a super bg different depending on how much meter you have (3 bars orange, 2 bars magenta, lvl 1 you can imagine), but I was thinking on adding a new super bg color for install moves. Maybe gold, green, or cyan.
Allright, I'll upload a second beta once I test something with Yun. Thanks to everyone for the support and the feedback and I hope you're enjoying Yang