-""Has no 0-th (nearest) enemy"" error is gone -ReMapPal error is gone -There should be no debug errors anymore -Slightly updated AI -Replaced some FX -Cheap modes are no longer enabled by default -181 palettes
052012 —
-Fixed another ReMapPal error -Fixed the glitch in 1.0's AI -Fixed SFF Group 9000
Link (https://www.mediafire.com/file/sfw4kqy6qbi81zi/%255B_052012_%255D_Inazumachi%25E2%2580%2594Hyperion.7z/file)
Title: Re: [ 123111 ] Inazumachi — Hyperion
Post by: Orochi Gill on January 01, 2012, 06:11:57 am
Oh christ I'm late aren't I
I didn't realize there was that little time between when you gave it to me and release
Title: Re: [ 123111 ] Inazumachi — Hyperion
Post by: 2OS on January 01, 2012, 06:15:24 am
Yea I shoulda said something :V
Title: Re: [ 051512 ] Inazumachi
Post by: 2OS on May 16, 2012, 04:08:17 am
see first post
Title: Re: [ 052012 ] Inazumachi
Post by: 2OS on May 21, 2012, 03:45:55 am
again
Title: Re: [ 052012 ] Inazumachi
Post by: JeanBureau on May 21, 2012, 11:47:12 pm
Oh yeah you're the guy who made that Inazumachi I remember now. some 608's stuff. Looks like you enjoy very "visual" effects like me. :D
Spoiler, click to toggle visibilty
Also it may be unrelated but this is the very first time I see a video directly posted here. Is it a new function of the board ?
Title: Re: [ 052012 ] Inazumachi
Post by: TRUEMicah on May 22, 2012, 01:44:25 am
Yep.
Code:
[youtube][/youtube]
Title: Re: [ 052012 ] Inazumachi
Post by: 2OS on May 22, 2012, 02:24:36 am
i enjoy everything.
-all code is mine -all animations are mine -all clsn work is mine -all effects are mine ( some are inspired by 608 ) -sprite file is ahurons ( mizuchi ) but i re-assembled it entirely -some sprite edits -sound edits -sound rips
i did all this. it took 35 ( or so ) months. it was a ""learn by doing"" thing.
at the beginning of it i was terrible at mostly all of this.
it wasn't an effects only project and it isn't a god orochi/mizuchi edit like mostly everyone here probably thinks.