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A.I. controlled characters moving before the fighting actually starts. (Read 6091 times)

Started by DNZRX768, January 02, 2022, 08:05:55 PM
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A.I. controlled characters moving before the fighting actually starts.
#1  January 02, 2022, 08:05:55 PM
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Re: A.I. controlled characters moving before the fighting actually starts.
#2  January 02, 2022, 08:37:22 PM
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That's a MvC thing. MvC chars can walk before the fight starts.
DOWN GOES FRAZIER! DOWN GOES FRAZIER!
Re: A.I. controlled characters moving before the fighting actually starts.
#3  January 05, 2022, 02:45:59 PM
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Okay, so how do I stop it? Is there a piece of code I should be looking at?
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Re: A.I. controlled characters moving before the fighting actually starts.
#4  January 05, 2022, 03:36:16 PM
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Fature it is--- Maybe just features?
Look?
Re: A.I. controlled characters moving before the fighting actually starts.
#5  January 05, 2022, 03:52:59 PM
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Open "prefur.cns" with a text editor, search for this block of code:

Code:
[State -2, Pre-walking state]
type = ChangeState
trigger1 = prevstateno = [190, 192] ;Enable after Intro
trigger2 = RoundNo > 1              ;Enable If Round Number is > 1
trigger2 = RoundState < 2           ;RoundState < 2 and
trigger2 = stateno = 0              ;Current state is 0
value = 51100
ctrl = 0

You can delete this entire block or change the second line to:
Code:
type = null
Re: A.I. controlled characters moving before the fighting actually starts.
#6  January 05, 2022, 04:15:20 PM
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Or put itlike this:

Code:
[State -2, Pre-walking state]
;type = ChangeState
;trigger1 = prevstateno = [190, 192] Enable after Intro
;trigger2 = RoundNo > 1              Enable If Round Number is > 1
;trigger2 = RoundState < 2           RoundState < 2 and
;trigger2 = stateno = 0              Current state is 0
;value = 51100
;ctrl = 0


Look?