The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Mature4evr on May 29, 2018, 05:21:49 am
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Before plunging into the spoils of discovery, there's accolades to be had, such as VIB for his handy parallax tutorial, Master Yoda for rescuing said edification from the realm of the forgotten, XGargoyle for being the best "go-to" a contributor could ask for, and Jesuszilla for compelling me to divulge my findings. And while we're on the subject of acknowledgment, I'd like to thank everyone (Vegaz_Parrelli, Ziltama, etc) who had, at one time or another, offered suggestive critique concerning the improvement of my stages. With that, we press onward.
Sparing all who'd rather not maintain reliance on the crumbling foundations of guesswork, I've released an instructional document that bullet points the occasionally irksome process for faithfully reproducing delta and velocity values in converted Mugen backgrounds. This method really is the brainchild of the logical simplicity VIB presented in his formula coupled with a light bulb interpretation of XGargoyle's response to this thread (http://mugenguild.com/forum/topics/does-method-exist-obtain-accurate-deltas-use-stage-conversion-182661.0.html). In a word, the credit is as much in their court as it is my own.
Updated
Industen 1-1 from ActRaiser 2
(http://www.eternal-anomaly.com/images/m4e_industen_1-1_B.png)
Modero 1-1 from ActRaiser 2
(http://www.eternal-anomaly.com/images/m4e_modero_1-1_B.png)
Industrial Area from Final Fight
(http://www.eternal-anomaly.com/images/m4e_industrial_area_B.png)
The Bay Area from Final Fight
(http://www.eternal-anomaly.com/images/m4e_bay_area_B.png)
Skyscraper from Rushing Beat
(http://www.eternal-anomaly.com/images/m4e_rbeat_skyscraper_B.png)
Southern Mt. from Rushing Beat
(http://www.eternal-anomaly.com/images/m4e_rbeat_s-mountain_B.png)
Southern Port from Rushing Beat
(http://www.eternal-anomaly.com/images/m4e_rbeat_s-port_B.png)
Joecal's Lab from Rushing Beat
(http://www.eternal-anomaly.com/images/m4e_rbeat_joecal_lab_B.png)
From depth and parameter amendment (via the workaround) to low super jump compatibility; you name it, I've applied it to the group pictured above. Not to gloat, but I must say that I cut the music for Industen and Modero to what is considerably inhuman perfection (something I hadn't realized prior to play-testing the pair in Mugen). All bragging asunder, feedback, as always, will be received with open arms and an unbiased mind. :wink2:
Eternal Anomaly (http://www.eternal-anomaly.com)
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This looks like a good collection of stages. I'm sure it's quailty. But I'll be back after I've gave them all a test run.
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nice release... thanks
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@Vegaz_Parrelli:
By all means, dissect away. Take as long as you like. :yugoi:
@adriano gt:
No, thank you for your gratification. ^_^
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Playing the Industrial Area now. Well done. The lava delta is especially good.
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All classics. I love the ActRaiser 2 stages.
Thanxs.
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He did a great job. Even most of the Bgms loop perfectly.
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Peer acceptance (especially when it validates time and toil) means a lot to me, gentlemen, so I thank you both. :smiley2:
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This looks like a good
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@malevka1:
While I appreciate the act in and of itself, I'm fraught with bewilderment by your decision to revive this thread solely for vague praise. :thinking:
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While your stages may be beautiful with parallax scrolling and effects I cannot download them because your webpage is poorly designed you can't simply click on the little icon and download the stage,the little bgm
Thing works fine, but that's of little value without the stage
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I never imagined having to explain this (as I've yet to receive such a complaint from anyone), but here we are. The stage section of my site utilizes image maps with coordinates to establish two clickable areas (one being the word "download" and the other the abbreviation "bgm"). They allow you to obtain the main files and the background music, respectively.