WIP animation that's almost finished! Credits to Chamat for the original frames.
(http://imgur.com/gleLWYF.gif)
I like her. I can not wait to see the sheet finished. :)
Do you have any difficulty in creating these CPS3 sprites? How long it takes you to make them?
I've edited Werewood's Juri to be more Mugen-ized. When the time comes I wouldn't mind working with you on her.
Tbh that would be a great idea! It would give him a chance to redraw her frame by frame!
In this event it would be interesting to see some new chars in SFIII format, maybe to mix up the gameplay abit too alongside the fellow combatants from III-Third Strike. From what I remember there was Sagat to be made and Oni too so let's see :D
Really appreciate your post, however I'm not sure if I understand what you mean by "Mugen-ized"... do you mean coding wise, or with her frames?Code wise. My mugen build is basically like my Ryu and Sagat. A mugenized mash of a character with unique moves. Not overly cheap but can take on 2 or 3 characters by themselves. (I have a hard time taking on 4 because one always gets behind me)
I hope GM pops up and gives her the proper SF3 treatment you want for her. Those sprites are legit.
Then us Jman/POTS nerds are gonna CVS her :v
Code wise. My mugen build is basically like my Ryu and Sagat. A mugenized mash of a character with unique moves. Not overly cheap but can take on 2 or 3 characters by themselves. (I have a hard time taking on 4 because one always gets behind me)
If you're looking for source accurate, I am not the guy. I make my hitboxes tight to the body. Seems people dont like it, but it makes for more thrilling rounds imo.
imo gm's characters aren't really the go-to if you want the best 3rd strike accuracy, by now his characters have kinks and issues that doesn't really hold up all that well today, if anything RAJAA should be the one to code Juri since he strives for pin-point accuracy coding-wise
God i adore these sprites, and can't wait to start making animations for her! Might i ask one thing though
I was sketching up frames for a stand turning animation, and noticed that the belt wouldn't really fit with how its placed in the initial idle frame. I merely ask, mind if i tweak it? I was thinking of having it fall behind her standing leg instead of loosely hanging off the raised one. Just a suggestion feel free to shoot me down :p
Regardless, i do sincerely like these sprites, and heres a possible pallete ya might like. Massively excited this is a thing nowSpoiler, click to toggle visibilty
I hope GM pops up and gives her the proper SF3 treatment you want for her. Those sprites are legit.
Then us Jman/POTS nerds are gonna CVS her :v
imo gm's characters aren't really the go-to if you want the best 3rd strike accuracy, by now his characters have kinks and issues that doesn't really hold up all that well today, if anything RAJAA should be the one to code Juri since he strives for pin-point accuracy coding-wise
Wow, Juri looks awesome, Great job! Unfortunately i don't have enough knowledge to help you with anything yet. Well i couldn't resist and made some palletes. Hope you like it! ;D
I put in spoiler to not pollute the post.Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
SA I - Fuhjarenjin
SA II - Kaisen Dankairaku
SA III - Feng Shui Engine
She looks gorgeous. You're really doing her Justice. Your animation is professional grade. The special effects look great. Would it be okay to include her in my project when you finish her? I'm also interested in a hybrid moveset but adapted to a VS engine.
Woah Beximus surprised seeing you here. I would enjoy Juri being there though I doubt it will be finished by then (no offense to DelusionTrim if it seems like i'm insinuating him being slow at this). Just in case Chuchoryu updated his Juri a bit if this one isn't finished in time.
Edit: I changed Ink to DelusionTrim sorry dude.
She looks gorgeous. You're really doing her Justice. Your animation is professional grade. The special effects look great. Would it be okay to include her in my project when you finish her? I'm also interested in a hybrid moveset but adapted to a VS engine.
She looks gorgeous. You're really doing her Justice. Your animation is professional grade. The special effects look great. Would it be okay to include her in my project when you finish her? I'm also interested in a hybrid moveset but adapted to a VS engine.
I'm a bit late but, woah this was unexpected @_@
I'm feeling flattered you coming here to say this, yes I'd be more than ok for you to include her in your project! It's still a long road ahead to complete it but she will indeed be completed some day.
Man, that sprites looks godlike.. Sorry for asking that, but are these effects close-sourced?