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TheSnackist

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Messages by TheSnackist

    

Re: MSPaint DC Heroes and Villains sprite sheets

 November 03, 2021, 02:36:11 am View in topic context
 Posted by TheSnackist  in MSPaint DC Heroes and Villains sprite sheets (Started by Bea May 03, 2014, 01:23:46 am
 Board: Resource Releases

HOLY GALLOPING GOPHERS BATMAN!!

these are SO GOOD why has nooone used these to make even a one off character???
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 11, 2015, 04:11:08 am View in topic context
 Posted by TheSnackist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests


What stage is that being used for the stage select demo on the bottom?
    

Re: balmsoldĀ“s works/commissions

 February 09, 2015, 02:38:19 am View in topic context
 Posted by TheSnackist  in balmsoldĀ“s works/commissions (Started by xxxx March 11, 2011, 09:12:07 pm
 Board: Graphics

Now somebody just CS the run animation to match the rest of the color separated sprites and it'll be perfect!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 26, 2015, 05:33:26 am View in topic context
 Posted by TheSnackist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

What stage is this? Something SNK I'm sure...

    

Re: Does this thing exist?/who is the author?/etc. thread.

 January 03, 2015, 02:40:40 pm View in topic context
 Posted by TheSnackist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests



Whose Shadow Dio is this? Warusaki3's? Or does a different one have this static effect for the KO?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 08, 2014, 10:59:27 pm View in topic context
 Posted by TheSnackist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

What stage is this?
    

Re: M.U.G.E.N Screenshots V3

 July 17, 2014, 05:03:54 am View in topic context
 Posted by TheSnackist  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Those look nice, I like that!
    

Re: two4teezee's WIPs - brokenMugen lifebars re-design +bM1.1???

 July 10, 2014, 04:06:22 am View in topic context
 Posted by TheSnackist  in two4teezee's WIPs - brokenMugen lifebars re-design +bM1.1??? (Started by two4teezee June 03, 2014, 06:12:58 am
 Board: Projects

That spacing on the two digit hits, the 10, 11, 12.. It seems a little off, too wide. Not sure how that can be rectified, if at all. In any case, looks awesome!! The splatter motif in this version in place of the static is just really cool!
    

Re: The CS Discussion Thread

 July 06, 2014, 11:05:19 pm View in topic context
 Posted by TheSnackist  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

Somebody had better do something with those awesome CS Saber sprites! Yang looks slick too - especially with those separated fingers!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 18, 2014, 05:19:38 pm View in topic context
 Posted by TheSnackist  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Nevermind.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Tristan)

 June 13, 2014, 05:06:49 pm View in topic context
 Posted by TheSnackist  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

Sean Altly original. He's meant to be kinda a World Warriors-esc fighter vs his more superhero / science experiment themed SHADES stuff.
    

Re: The official Kamekaze wip thread: Don't stop me now.(Tristan)

 June 13, 2014, 03:49:05 pm View in topic context
 Posted by TheSnackist  in The official Kamekaze wip thread: New year new works! (Battler) (Started by Kamekaze June 15, 2012, 01:06:54 am
 Board: Projects

    

Re: JOJO Style Lifebars concept

 June 11, 2014, 09:08:02 pm View in topic context
 Posted by TheSnackist  in JOJO Style Lifebars concept (Started by GTOAkira June 08, 2014, 07:45:01 pm
 Board: Idea Engineering

Seriously, somebody needs to be coding these sweet lifebars!
    

Re: Ryu

 June 10, 2014, 06:32:25 pm View in topic context
 Posted by TheSnackist  in Evil Ryu Updated (31/10/2020) (Started by vyn May 28, 2014, 05:00:58 am
 Board: Projects

I have to agree with Hoshi. I think the way it is done currently looks really nice, varied but still cohesive. A bunch of different images might break that cohesiveness.
    

Re: MUGEN Video thread

 June 10, 2014, 05:10:48 pm View in topic context
 Posted by TheSnackist  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Freeza Z2

 June 04, 2014, 09:14:27 pm View in topic context
 Posted by TheSnackist  in Freeza Z2 [Project] (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Official Z2 Char Dev

"swish, swish" is the anomatopeia for broom sweeping
    

Re: Mortal Kombat X (Last update on 02.06.14)

 June 03, 2014, 04:16:38 pm View in topic context
 Posted by TheSnackist  in Mortal Kombat X / XL (Started by "Bad News" Hoffmann June 01, 2014, 08:19:49 pm
 Board: Fighting Games

That's a possibility, but I think it'll be more universal than that. 

In the trailer, while Scorpion had the sword at his hip, he never made use of it, but extensively abused joint-snapping counters, the X-Ray attack and the neck-snapping OTG harpoon at the end.  At the same time, Sub Zero avoided the bone breaking and focused on stage interactions, swinging from the trees, pulling weapons from the environment.  I'm tipping that's indicative of a Counter/Bonebreaker version, and a Stage Interactor/Weapon User version, or something along those lines.

At first I was like "....nah" but based in the stage interaction systems they built for Injustice, a higher level if stage interaction is likely. Might as well leverage the new tech and gameplay they developed for their latest entry in the franchise. Just makes good sense.

    

Re: Hyper Dragon Ball Z

 June 03, 2014, 04:06:00 pm View in topic context
 Posted by TheSnackist  in Hyper Dragon Ball Z: April 2014 initial release thread + discussion (Started by Iced April 05, 2014, 05:48:51 pm
 Board: Hyper DBZ

That's cool! Where did you turn that up?
    

Re: SD BLUESTREAK RELEASED!

 June 02, 2014, 07:12:47 pm View in topic context
 Posted by TheSnackist  in SD BLUESTREAK RELEASED, UPDATED 03-07-14! (Started by Balthazar June 02, 2014, 02:16:16 am
 Board: Your Releases, older Mugen

This may seem like kind of an extreme nitpick but the FX used for the Beserker moves classes with the nice low-res aesthetic you guys have going. Not only are the slash effects transparent, but they are also much higher resolution than the rest of the FX used with this character. Any chance you guys might switch them out for something a little more in keeping with the low-res hitsparks and lightning effects?
    

Re: Divine W.I.P.'s

 May 24, 2014, 04:10:05 pm View in topic context
 Posted by TheSnackist  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Any chance you've have a config option for not-scaling her new sprites? I would love to see them in their full unsquished glory even if she ends up a little out of scale vs Ryu and others.