im double posting cuz the last post was huge but i think i answered to everyone.i finally made his super portraits into the new evil ryu art, also i changed lvl2 supers theme from purple to red. some screens.as for the ultra im considering to use the fully colored image and some multicolor effects, all i have so far is the portrait with lvl 3 sparks but i think it looks coolthoughts?cya
vyn said, June 10, 2014, 06:52:37 amnice, can i have the file?http://mugenguild.com/forum/msg.1972074There you go, guy.
Of course you can use anything you find in the MFG SF project. If tou want you can use the current kaze no ken as a filler till its fixed. If Felo can't fix it I have judas on backlog to commission fixing the focus.
Oh my god...What a great Char...thx for this. can't wait anymore, hope you'll release it soon.Anyway will wait with great interest.Thx Vyn
Would you be willing to try a different E.Ryu render for each level? I mean like having different portraits for the level 2 and 3 supers
I have to agree with Hoshi. I think the way it is done currently looks really nice, varied but still cohesive. A bunch of different images might break that cohesiveness.
Hoshi said, June 10, 2014, 05:07:09 pmAlternate artwork for each level? That always looked super tacky to me. :/Just an idea
hairline733 said, June 10, 2014, 08:41:46 amFuckin sweet I love the idea tnx mateHoshi said, June 10, 2014, 08:52:00 amvyn said, June 10, 2014, 06:52:37 amnice, can i have the file?http://mugenguild.com/forum/msg.1972074There you go, guy.awsm, will check it outRegina. said, June 10, 2014, 09:01:44 amThose super portraits look clean and crisp. tnx Just No Point said, June 10, 2014, 09:56:27 amOf course you can use anything you find in the MFG SF project. If tou want you can use the current kaze no ken as a filler till its fixed. If Felo can't fix it I have judas on backlog to commission fixing the focus.tnx, any plans for evil ryu edits?? like his fc or the ultras??ZORRO671 said, June 10, 2014, 12:50:05 pmOh my god...What a great Char...thx for this. can't wait anymore, hope you'll release it soon.Anyway will wait with great interest.Thx Vynits gonna take a while but ill get thereCaptain Ressentiment said, June 10, 2014, 02:00:54 pmWould you be willing to try a different E.Ryu render for each level? I mean like having different portraits for the level 2 and 3 supersive tried it before but it doesnt look as good, if they made sense with each other then i would consider it but thats hard to find and a lot more work.Hoshi said, June 10, 2014, 05:07:09 pmAlternate artwork for each level? That always looked super tacky to me. :/would depend on the work but some attempts ive seen dont really work.TheSnackist said, June 10, 2014, 06:32:25 pmI have to agree with Hoshi. I think the way it is done currently looks really nice, varied but still cohesive. A bunch of different images might break that cohesiveness.indeed
vyn, so, you have not artworks for different ports?There is my ideas:-Your port is awesome, so let him be LVL 3 port.-For LvL 2 port, i thimk, you can use this one:-After slighty hack (just delete ripped parts of backward, repaint hair and invert) this can be LVL 1 port.=================================================With ultra's port I still can help. But you can use original portrait from SSF4:AE.
Vyn´s hyper backgrounds always used the same port, is the colors that makes them different. I really like them this way.
I agree. Not really a fan of using different ports for each level, specially if the style of each artwork is different.
Trololo said, June 11, 2014, 02:31:49 amvyn, so, you have not artworks for different ports?There is my ideas:-Your port is awesome, so let him be LVL 3 port.-For LvL 2 port, i thimk, you can use this one:-After slighty hack (just delete ripped parts of backward, repaint hair and invert) this can be LVL 1 port.=================================================With ultra's port I still can help. But you can use original portrait from SSF4:AE.i have tons of pictures, certainly everything a google search can give, those included.this is exactly what i mean. If i were to use these examples there are a number of problems.-the first picture would require way too much work to be usable because of all the layers of effects on it-my portraits appear from the side so they need to give the impression of moving and looking sideways, like in the VS games. -art style doesnt match, one is ssfiv and the other is cvs so they dont look good together, there is no sequence.-once the second picture is only one color its no longer clear that is evil ryu, will look like regular ryu.-first picture will look really bad when its only one color, this one is based on my experienceSo bottom line: just because an artwork looks really awesome doesnt mean its usable.As i said before i would be willing to use different portraits if they had a sequence like same expression in all three but the mouth closed on the first and fully opened in the last but its hard enough to find one picture with none of the above problems, let alone a whole sequence of 4.still i apreciate the effort mate.
vyn said, June 12, 2014, 12:46:04 amTrololo said, June 11, 2014, 02:31:49 amvyn, so, you have not artworks for different ports?There is my ideas:-Your port is awesome, so let him be LVL 3 port.-For LvL 2 port, i thimk, you can use this one:-After slighty hack (just delete ripped parts of backward, repaint hair and invert) this can be LVL 1 port.=================================================With ultra's port I still can help. But you can use original portrait from SSF4:AE.i have tons of pictures, certainly everything a google search can give, those included.this is exactly what i mean. If i were to use these examples there are a number of problems.-the first picture would require way too much work to be usable because of all the layers of effects on it-my portraits appear from the side so they need to give the impression of moving and looking sideways, like in the VS games. -art style doesnt match, one is ssfiv and the other is cvs so they dont look good together, there is no sequence.-once the second picture is only one color its no longer clear that is evil ryu, will look like regular ryu.-first picture will look really bad when its only one color, this one is based on my experienceSo bottom line: just because an artwork looks really awesome doesnt mean its usable.As i said before i would be willing to use different portraits if they had a sequence like same expression in all three but the mouth closed on the first and fully opened in the last but its hard enough to find one picture with none of the above problems, let alone a whole sequence of 4.still i apreciate the effort mate.Understood.
The Prince of Junes said, June 11, 2014, 12:59:29 pmAnother question, is this being coded for winmugen or 1.0?1.0Ive been working on organizing a lot of stuff cus the guy was a mess. Sorted the files, started working on new system effects, removed old AI codes, removed roll dodges, roll guard and zero counter.Edited his voice to a better volume, sadly its kinda pitchy now but thats unavoidable i guessAdded intro, winpose, winquotes and tauntRemoved Misogi (will probably use it as an intro only)etcAs for his abilities ive been thinking long and hard about what to use so here is a draft of whats in my head so far (excuse lack of accurate names):Specials:HadoukenShoryuukenTatsuAxe KickAir Hadouken (not sure if straight or downwards yet)Air TatsuEx:All the above, havent figured properties of all yet but Axe kick will be an overhead and ground hadouken will be denjin chargableSupers:LVL1 Shinku hadouken (thinking of regular or going for the Beam i showed as lvl3 earlier) both air and groundLVL1 Shinku TatsuLVL2 Shin Shoryuuken (not sure if i should go for something electric or something like sfiv from regular ryu, i plan on doin some research on those ink effects, maybe hteres a way to make them cuz electric has been done a lot already).LVL3 Raging DemonLVL3 Beam Hadouken (might end up a being lvl1 like in mvc3 or just the ultra version so i dont end up with 3 hadouken super/ultras)Ultras:Ultra Hadouken (really struggling with either something like Oni´s ultra or just the big beam)Ultra shoryuuken from SSFIV (im probably gonna use a shin shoryuuken startup instead of the triple shoryuu)Here is a screen of his taunt just because:
QuoteAir Hadouken (...downwards yet)That.QuoteLVL1 Shinku hadouken (thinking of regular...) both air and groundThis is good.QuoteLVL2 Shin Shoryuuken (...those ink effects,...).That, or just go with that Black/Red energy/flame thing you have already. Either one would probably look cool.
Been a while since i posted but ive been making slow progress with the not-so-flashy parts of the template.Last night i started working on the Defense increase when the health is low trying my best to emulate ssfiv with crappy defensemul and life add but im having a problem on the last hit, i cant figure out the way for the life add to work properly and not prevent death. Damn that defensemul. Ill try and work on damage dampener these days emulating ssfiv too where its move based instead of hit based.Also finished standing basic attacks with cvsish push properties but damage and power values from ssfiv. Juggle will probably be my next pain in the ass as ive never coded one properly.Oh, i changed most of the system effects as well and reworked the pallette so that those black-red effects can be edited into different colors later on. Black and purple look particularly cool.Cya.