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[BBCF2.0] Hibiki Kohaku (Final Version 10/28/24) (Read 59006 times)

Started by Hexioum, June 27, 2019, 12:30:39 am
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Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#21  August 06, 2021, 01:48:45 pm
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now Hibiki is much better, now I would like to see more chars in your future.
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#22  August 06, 2021, 04:00:02 pm
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I don't think there's anything wrong with it, but I noticed Piercing Feather's Knives don't do damage.
WIP Schedule:
Most likely my next full-game
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/06/21)
#23  August 07, 2021, 07:02:01 am
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I don't think there's anything wrong with it, but I noticed Piercing Feather's Knives don't do damage.

This is pretty bad, hotfix coming up.
Thanks for letting me know, forgot to check this when I changed the knives to a separate helper.

Edit: It's up, also fixed a nasty bug that was found while playing with friends.
Last Edit: August 07, 2021, 07:05:57 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)
#24  August 27, 2021, 07:22:03 am
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Ok, almost everything on the checklist is done. This update has major changes.
Spoiler, click to toggle visibilty
Re: [BBCF2.0] Hibiki Kohaku (Latest version 08/27/21)
#25  March 23, 2022, 09:34:55 am
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HIBIKI CHANGELOG 03/23/2022
Spoiler, click to toggle visibilty

*Mission #04 Expert (from the source game) is possible now.

The final version is near, the new palettes were made by me using Aseprite.
I'm working on my next project "Celica A. Mercury BBCF 2.0".

Edit: Said I was working on Terumi but Celica is more near to be completed.
Last Edit: April 12, 2022, 07:32:47 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 01/15/23)
#26  January 16, 2023, 02:55:06 am
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NEW UPDATE - Next version will be the final release.
- 5A: Fixed a problem that made Hibiki face away from the enemy in specific scenarios.
- 2B: Travels further if previous state was not walk (Less friction).
- 2BB: Can now be cancelled into 5D and 6D.
- 4B: Untech increased from 17f to 30f.
- 4BB: No longer plays the same voice clip as 4B. Untech increased by 11f.
- 5B: Has less friction.
- 6B: Has a special property when hitting mid-air opponents (New combo routes possible).
- 6BB: Untech increased by 9f.
- 2C: Has less friction.
- 5C: Has less friction.
- 3C: Can now be cancelled into 5D and 6D. Enemy has more vertical knockback.
- 6C: Victim trajectory on first hit has changed, now it's possible to combo with 236AB.
2nd hit can no longer hit crouching opponents. Different hitbox when the enemy is standing but it's too short.
- 5D: Clone has less friction (Has more reach). Requires less distance to attack. Added "air.fall" to the HitDef.
- 6D: Less friction (More reach). Added "air.fall" to the HitDef.
- j5D: Clone now pushes the opponent (Enabled the collision box).
- 214C: Changed victim velocity so it's easier to combo with RC > 5D/6D.
- 214C: Victim does not slide when RC'd anymore.
- 214C: No longer absorbs a target from far away in simul mode.
- j236A: Buffer for the follow-up starts earlier. Less vertical speed.
- 236AD: More consistent, removes enemy invul if countered a DP.
- 632146C: Added something to prevent enemy getting stuck for a long time if Hibiki gets hit during this super.
- 632146C: Enemy no longer slides upwards when KO'd on specific situations.
- Forward Throw: Victim bounces higher, making easier follow into j5D/j6D.
- Changed animation for the enemy during wall splat state (If animation not present).
- Fixed a bug that made Hibiki get stuck on his Idle animation after winning with 236AD.
- Fixed OD activation on mid-air combo not causing a pause.
- OD activation on ground now pauses earlier, and for a longer time.
- Fixed OD Raid not ocurring sometimes during blockstun.
- Fixed Burst state showing an incorrect explod in some cases (Green Hibiki).
- Burst no longer ignores the opponent's hitpause (Can be baited).
- Burst is no longer unblockable.
- Exceed Accel: Now has full invul during startup.
- Exceed Accel can also be used with Drive+RC (MUGEN buttons A+C).
- Fixed some damage scaling problems that resulted in less damage than intended.
- Improved the AI a bit.

TODO:
- Active Flow system.
- Keep improving the AI.
Last Edit: January 16, 2023, 03:28:24 am by Hexioum
Re: [BBCF2.0] Hibiki Kohaku (Latest version 01/15/23)
#27  January 24, 2023, 02:31:53 pm
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Hotfix: Fixed a problem with HibikiCmn.cns.
I added Victory Quotes against Kagura, but I forgot the square brackets. It is now fixed and uploaded, same link.

This is not the final update.
Re: [BBCF2.0] Hibiki Kohaku (Final Version 10/28/24)
#28  October 29, 2024, 02:59:57 am
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The character is finished. I will update him again only to fix bugs or add support for other BlazBlue interactions.

11/28/24 Final Version
- Active Flow implemented.
- Many sprites realigned.
- Reduced Max Life.
- Reduced Attack Multiplier.
- Removed unused PlaySnd sctrls.
- Minor fix for chars that do not have anim 5061.
- Increased character width (collision box).
- Reduced character height by 2 (collision box).
- Accurate character velocities.
- Backdash distance increased.
- Backdash invulnerability reduced by 2f, now also invulnerable to projectiles.
- Ukemi sound effect added. Fixed a bug that would cause Hibiki to play his damage sound while recovering.
- Recovery voice lines added for different types of ukemi.
- Slash particle formula has been simplified to improve performance.
- Burst: Flashes green before doing the burst animation (As in the source game). Adjusted knockback.
- Rapid: Reduces player horizontal speed if the player was on the ground.
- Back Throw: Velocity Adjustments. Removed an explod that should not have been there.
- 5B: Reduced blockstun. Now resets the 5BB>2BB>5BB gatling variable if previous state was idle.
- 2B: Hitboxes adjusted to match the source game. Startup reduced. Recovery increased.
- 2BB: Hitbox adjustments. Blockstun reduced.
- 5C: Reduced blockstun.
- 2C: Reduced blockstun. Reduced knockback on block. Reduced move priority.
- 3C: Untech time reduced for grounded enemies. Increased recovery.
- 6D: Can now be Rapid Cancelled.
- 2D: Can now be RC'd. Frame data adjustments. Hitbox adjustments.
- 3D: Adjusted frame data to match the source game. Reduced recovery.
- j.5B: Added minimum damage parameter.
- j.5BB: Can now be canceled into if 5B was blocked.
- j.5C: Added minimum damage parameter. Reduced move priority.
- j214A: Changed sound on block. Increased player guardpause. Adjusted velocities.
- 214A: Adjusted hitboxes. (Source accurate and increased vertical range)
- 214B: Adjusted hitboxes. (Source accurate and taller hurtbox at the end)
- 214C: Hitbox Adjustments. (Source accurate. Taller hitbox, wider feet hurtbox)
- 623C: Hitbox Adjustments. Can now be hit earlier.
- 632146C: Changed sound on block. Slightly increased projectile speed. Adjusted guard effect position. Guard effect no longer appears twice.
- 632146C(OD): Simplified particles to improve performance.
- 632146D: Greatly reduced recovery if blocked.
- Exceed Accel: Realigned sprites. Adjusted hitboxes. Added Active Flow variant. Fixed a problem with a custom state that would set an unwanted animation on specific characters.

The download link is the same.
Re: [BBCF2.0] Hibiki Kohaku (Final Version 10/28/24)
#29  October 29, 2024, 11:08:19 pm
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Thank you for this final update, I'm going to try it!