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Shadic12

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Messages by Shadic12

    

Re: NoZ's Legacy Custom Portrait Thread

 November 10, 2015, 05:54:55 am View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I am not talking about the portraits I am talking about the characters size or localcoord if you will. If I leave the localcoord alone the portraits auto adjust itself and every thing is in place,but when I go to a stage the characters look to zoomed in. For instance it is too hard to see what type of system, style, and special to pick on 9's meltyblood characters, and you don't see the integrated meter on the bottom . When I do resize my characters the portraits suddenly becomes small or misshaped, due to the fact that I changed the localcoord, but when I select the stage again this time  the characters aren't zoomed in and I can choose what style I want to play using 9's character's.
    

Re: Resizing 9's meltyblood characters specialbg in mugen 1.1 help

 November 10, 2015, 03:59:25 am View in topic context
 Posted by Shadic12  in Resizing 9's meltyblood characters specialbg in mugen 1.1 help (Started by Shadic12 September 23, 2015, 04:45:08 am
 Board: M.U.G.E.N Configuration Help

 It works when I am in the blood heat state, but not with the special bg. So the only problem is the first image:

    

Re: NoZ's Legacy Custom Portrait Thread

 November 10, 2015, 03:57:05 am View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I think I will stick with my 1.1 mugen warzone since legacy is a hassle. Oh and by the way is there a way to put 150 character slots in warzone? If so how do you go about doing it?
    

Re: NoZ's Legacy Custom Portrait Thread

 November 09, 2015, 08:09:44 pm View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Thanks MugenNoobin I will PM him.
    

Re: Resizing hyperbg in mugen 1.1 help

 November 09, 2015, 04:49:16 pm View in topic context
 Posted by Shadic12  in Resizing 9's meltyblood characters specialbg in mugen 1.1 help (Started by Shadic12 September 23, 2015, 04:45:08 am
 Board: M.U.G.E.N Configuration Help

Anyone?
    

Re: All Characters Updated (11/08/2015) and ...

 November 08, 2015, 09:51:22 pm View in topic context
 Posted by Shadic12  in All Characters Updated (11/08/2015) and ... (Started by Sennou-Room November 08, 2015, 11:40:52 am
 Board: Your Releases, 1.0+

Thank you for this glorious update and I am looking forward to your WIP especially Ciel. It would be cool if you planned on doing other meltyblood characters in the future, Such as, Archetype: Earth, Since there are no good ones to work with.
    

Shadic12's Request

 November 05, 2015, 01:20:13 am View in topic context
 Posted by Shadic12  in Shadic12's Request  (Started by Shadic12 November 05, 2015, 01:20:13 am
 Board: Requests

Does anyone in this forum have
Classic (3D) by Margatroid
The 1.1 version not the 1.0.
I deleted mine by mistake and tried google for it and the links for it are dead. I even contacted Margatroid, about it and even says he doesn't have it.
I know others has requested this stage too, but there has to be at least someone who has this stage since its hard to find.
    

Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

 October 25, 2015, 08:51:17 pm View in topic context
 Posted by Shadic12  in [GR style] Ten characters updated (11/25/21, Thanksgiving update) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Oh okay cool i would love to play your updated Sanae. Also didn't know you plan to do Reisen, but scrapped it for Marisa Its truly unfortunate, but would there still be a possibility of doing tewi after updating the older characters? 
    

Re: Flandre Scarlet released, Sakuya & Komachi updated (10/24/15)

 October 25, 2015, 05:16:34 pm View in topic context
 Posted by Shadic12  in [GR style] Ten characters updated (11/25/21, Thanksgiving update) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Thanks for the characters Ricepigeon. The touhou characters you make are truly amazing. I have just one question. In the future are you planning to or would be interested in making one of the rabbits such as reisen udongein, or tewi inaba those are many of my favorites from the touhou series. I tried the ones already made, but it didn't fit my style. It would cool to have them with your gameplay.
    

Re: mugen error

 September 28, 2015, 05:15:42 am View in topic context
 Posted by Shadic12  in mugen error (Started by Shadic12 September 28, 2015, 12:51:06 am
 Board: M.U.G.E.N Configuration Help

i figured it out it was the melty blood lifebar that gave me trouble since i converted my sp to 1.1. and the odd thing is i am now using mvc3 lifebars and its for 1.0 but it works for 1.1, so now i am trying to figure out why can't my previous one do the same. any suggestions?
    

mugen error

 September 28, 2015, 12:51:06 am View in topic context
 Posted by Shadic12  in mugen error (Started by Shadic12 September 28, 2015, 12:51:06 am
 Board: M.U.G.E.N Configuration Help

can someone help me fix this problem.

Error detected.

Can't find file RYU_END.defCan't load D_Daigo.sff
Error loading chars/D_Daigo\D_Daigo_unotag.def
Error loading p2

Clipboard tail:
  Loading sff ciel.sff...OK
  Loading anim ciel.air...OK
  Loading snd ciel.snd...OK
  Loading pals...(1,1)OK
  SFF v1.01 palette hack engaged.
  38334 expressions (15247 on trigger lines)
Character ciel.def loaded OK
New char Ciel loaded into cache: (1/4 cached) Load time: 2250.000ms
Loading character chars/D_Daigo\D_Daigo_unotag.def...
  Loading info...OK
  Loading cmd command set D_Daigo_unotag\D_Daigo.cmd...OK
  Loading cns D_Daigo.cns...OK
  Loading cns Helper.cns...OK
  Loading cns BPA&BBB.cns...OK
  Loading cns D_Daigo_unotag\-2.cns...OK
  Loading cns Config.txt...OK
  Loading cns D_Daigo_unotag\tag_system.cns...OK
  Loading cmd state entry D_Daigo_unotag\D_Daigo.cmd...OK
  Loading common states Common.cns...OK
  Loading sff D_Daigo.sff...Character D_Daigo_unotag.def failed to load

awhile ago it was working before now its keeps showing an error
    

Re: Winmugen Edits and Conversions 2.0 (Starting update... / Requests OPEN!! )

 September 27, 2015, 01:04:50 am View in topic context

hey guys i was wondering if you are still accepting  requests. if so i wanted to know if you could help me convert my winmugen stages to 1.1. the stages are from melty blood and touhou series . i tried to use the guide of how to do it, but the stages always looked off. i am a noob when it comes to  this, so it would be very much appreciated if someone to help me out.
    

Resizing 9's meltyblood characters specialbg in mugen 1.1 help

 September 23, 2015, 04:45:08 am View in topic context
 Posted by Shadic12  in Resizing 9's meltyblood characters specialbg in mugen 1.1 help (Started by Shadic12 September 23, 2015, 04:45:08 am
 Board: M.U.G.E.N Configuration Help

I was wonder if anyone could help me fix this problem. here is the image. I wanted to know if it is possible to fit akhia background specials to 1.1. i already  went to fighter factory 3 to see where the animation of it was located, but it was no where to be found. i then checked the sprite tab and it was in the 10000 group. is there a way to change it or do i have to remove the group?





and when they go into blood heat
    

Converting Mugen 1.0 Characters to 1.1

 July 28, 2015, 12:53:55 am View in topic context
 Posted by Shadic12  in Converting Mugen 1.0 Characters to 1.1 (Started by Shadic12 July 28, 2015, 12:53:55 am
 Board: M.U.G.E.N Configuration Help

I was wondering if someone could help me convert my 1.0 characters to 1.1. When I do try to send them over they look to zoomed in especially 9's melty blood characters, and big bang beat characters. Since their LocalCoord = 320;400 and the background specials look out of place. I am not good with coding characters so I am asking for help. Trying to convert them to the Valeri Flux Screenpack by reverse yu.
    

Re: NoZ's WarZoNe Custom Portrait Thread

 July 19, 2015, 06:38:28 pm View in topic context
 Posted by Shadic12  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Edits & Addons 1.0+

Hey I wanted to know if anyone could do a request for me to make a portrait pack for all melty blood, Touhou, and Big Bang Beat Characters. I know you guys already done them but every time I go to the page it is not there or the link is broken. It would really be appreciated.  I am still using the 1.0 version.
    

Re: Type-K (Uno Tag System ver. 4.0) - NEW VIDEO

 July 18, 2015, 06:14:52 am View in topic context
 Posted by Shadic12  in Uno Tag Team Patcher (Started by Uno May 04, 2013, 09:01:47 am
 Board: Projects

Hey UnoShe if it is not too much to ask I was wondering if you could find some way to make 9's Melty Blood Characters work with your tag system. It would be very much appreciated since I can't find any other decent ones that has my type of play style.
    

lifebar portrait position

 September 19, 2014, 03:09:10 am View in topic context
 Posted by Shadic12  in lifebar portrait position (Started by Shadic12 September 19, 2014, 03:09:10 am
 Board: M.U.G.E.N Configuration Help

When I change my character localoord size to fit a screenpack my lifebar portrait seems to always be out of place. Is there a way  to fix this? My character localoord is 320x400 but I change it to 426.66,320.25 so I am able to see all of the stage and not zoomed in. for example my melty blood characters blood heat bar is not in sight and when i try to choose a style for them i can't see it because everything looks so close up.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 17, 2014, 06:10:45 am View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

To circumvent the portrait issue, keep the localcoord of the character the same. The exception is the portrait: make the portrait itself bigger in PhotoShop. It'll then appear normal when on screen since Mugen will scale it to the characters coordinates. ;D

But if I keep the localoord of the character the same 320x400 all of characters will still seem zoomed in, the portrait on the other hand will be in its right place. It is basically vice versa. unless you are talking about the character select portrait instead of the lifebar one to make it bigger.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 17, 2014, 05:51:33 am View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Thanks Saikoro Most of my mugen characters are meltyblood chararters and all of their localoord is 320x400 and I was trying to change their size so I could have a full view of their gameplay. for example i can't see their blood heat meter or what style to choose because everything seems too zoomed in, but when I change the size of my character to fit the sp I can see clearly everything, but the drawback is the portraits are out of place.
    

Re: NoZ's Legacy Custom Portrait Thread |First Post THOROUGHLY Updated!!|

 September 17, 2014, 05:33:17 am View in topic context
 Posted by Shadic12  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Does anyone know how to put lifebar portraits back in they right place. Everytime I change the localcoord of a char the portrait is out of place. How to go about fixing this issue? It also affects my character select portrait too.