The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: M206 on June 26, 2017, 05:49:35 PM

Title: Supreme Sagat BETA 2.1 FIX 15 December NEW PAG.14 T.THRUSTS+ COUNTER SUPER
Post by: M206 on June 26, 2017, 05:49:35 PM
Hello everyone, I open a new 3d to keep the things clearer.

fixed a little command bug, download the 2.1 fix.

There are a loooooot of improvements from the june release, timings, sprites, ect..
I've added 3 different stances based on the distance, + the crouching sf3style one , and fixed the focus attack problem.
I've added a loooot of new moves, and improved the old ones. The main style is again tekken-ish.



Designed to be played on Mugen 1.0 or Mugen 1.1

What you have:

- A.I. by me (based on Jadeeye's one- thanks for the help)
- 230 palettes (i think i've added every original color possible, and every palette for dw sagat i found on the net, + much more custom colors);
- since it's based on DW style, you'll find max mode and not custom combo.
- variuos styles included, but it's more similar to a tekken-style combo system.
- since i'm not a code master, you'll find this project coding far from perfect, please be patient.. :) :)

A special thanks to @Trololo, he helped me a looooot of times in these months, without him this sagat wouldn't be as it is. MANY, MANY THANKS! :) :)

what's left to do.

add upper medium stance.
add upper crouching stance.
fix lev.3 super tiger avalache (there are still some bugs, hard to find the free time /will to).
Upgrade A.I. and include the new moves combo (this is more ore less the same of the june release).
Adding more different sounds from other games.

Commands:

Too long to write here, check the readme :P

to make long story short, to perform most of the new moves, you have to act like with a tekken char (mainly bruce irvin), with forward/backward commands included.

link:

http://www.mediafire.com/file/z7rscf7jjx39veo/_M206_SAGAT_beta_2.1.rar (http://www.mediafire.com/file/z7rscf7jjx39veo/_M206_SAGAT_beta_2.1.rar)

Credits:

- Electbyte (Creators of Mugen)
- VirtuallTeck (creators of Fighter Factory)
- Divinewolf = For great char which I used as base for my one.
- every sagat author out there, i took something from every sagat i found: dw, Odb718, sepp, chuchoryu, zamtong, o ilusionista, Infinite/dragoon316, fido, memo, felicity, trololo, varo hades, byakko, zion(m.t.m) etc. etc.
- aldo, leon, meldo, s jetstream for their palettes.
- trololo, Odb718, chuchoryu, emphawk, Alexsin, memo for their help, support, and suggestion on forum and on youtube.
- All those who accompanied the project in the forums MFG even with only a single post or reply, all without exception.
- Surely i'm forgetting someone, let me know if i forgot to credit some of you, i'll upgrade this post.

enjoy, and all feedbacks are more than appreciated. ;) ;)
Title: Re: Sagat by M206
Post by: -Ash- on June 26, 2017, 06:06:58 PM
Testing him right now, congrats on the release.
Title: Re: Sagat by M206
Post by: Memo on June 26, 2017, 06:21:59 PM
I'm gonna DL this nw so can test when I get home of work, congrats dude!
Title: Re: Sagat by M206
Post by: Trololo on June 26, 2017, 06:42:11 PM
My congratulations with release.
And already some feedback, even though there is a lots of things still needs to be polished...
-LVL3 Tiger Cross skips through KFG when done nearby.
(http://i.imgur.com/Nq74UE6.png)
------------------
And one more. Both sprites of Shock are corrupted.
(http://i.imgur.com/uZmsXyK.png)
Title: Re: Sagat by M206
Post by: ,mem on June 26, 2017, 09:22:41 PM
lv.3 Tiger cross doesn't connect correctly when far away from a wall.
All versions of Tiger Assault use different hitsparks during the initial combo part. You'll understand b if you saw it yourself.
(https://vgy.me/sxFK2I.png)
DB medium kick has is useless to follow up after because the opponent basically becomes invincible after it.
Also when Sagat is hit by it he recovers yet his air recover animation doesn't trigger.
That's what i've found so far.
Edit: The Tiger Cross thing was stage based sorry.
Also Fatal Tiger has the hitspark issue like Tiger Assault.
Title: Re: Sagat by M206
Post by: M206 on June 26, 2017, 09:41:22 PM
Testing him right now, congrats on the release.

thanks! ;)

I'm gonna DL this nw so can test when I get home of work, congrats dude!

thanks! ;)

My congratulations with release.
And already some feedback, even though there is a lots of things still needs to be polished...
-LVL3 Tiger Cross skips through KFG when done nearby.
(http://i.imgur.com/Nq74UE6.png)
------------------
And one more. Both sprites of Shock are corrupted.
(http://i.imgur.com/uZmsXyK.png)

thanks!! yes, you're right, there could be a lot of things to polish..
about lev3 T. cross, i've tested it with the tighets chars in my roster, but i don't have kung fu man, so it's possible.. -_-' i'll try to fix it.

about the shock sprites, i didn't noticed it.. i'll fix that too. ;)

lv.3 Tiger cross doesn't connect correctly when far away from a wall.
All versions of Tiger Assault use different hitsparks during the initial combo part. You'll understand b if you saw it yourself.
(https://vgy.me/sxFK2I.png)
DB medium kick has is useless to follow up after because the opponent basically becomes invincible after it.
Also when Sagat is hit by it he recovers yet his air recover animation doesn't trigger.
That's what i've found so far.

could you make a video about the wrong connection when far away from a wall??
about the different hitsparks, yes, i know, i dind't knew how to change them,, so i've used the default mugen ones.

about the db mk (knee launcher), since i dind't wanted Sagat to peerform air combos, i choose to only let him perform an air throw after the launcher. ;)

thanks for your feedbacks. ;)
Title: Re: Sagat by M206
Post by: drewski90 on June 26, 2017, 11:02:14 PM
whenever he has palette selector on, it doesn't have a sound to be added whenever you select a palette before pressing start

some supers don't have the sound effects whenever he starts performing some supers particularly the level 2 and level 3 supers
Title: Re: Sagat by M206
Post by: HexagoN on June 27, 2017, 02:04:06 AM
Congrats on the release man! I'll definitely going to try out!  :thumbsup:
Title: Re: Sagat by M206
Post by: warecus on June 27, 2017, 06:31:56 AM
this guy is too dope
Title: Re: Sagat by M206
Post by: PeXXeR on June 27, 2017, 07:20:48 AM
a really great take on Sagat, the combo on MP the last hit wiffs on it and its OP tbh, and a LOT of debug flood.
Title: Re: Sagat by M206
Post by: M206 on June 27, 2017, 11:07:46 AM
My congratulations with release.
And already some feedback, even though there is a lots of things still needs to be polished...
-LVL3 Tiger Cross skips through KFG when done nearby.
(http://i.imgur.com/Nq74UE6.png)
------------------
And one more. Both sprites of Shock are corrupted.
(http://i.imgur.com/uZmsXyK.png)

ok, i've tried the lv.3 t.cross with KFM, but i didn't noticed the problem..which version of mugen are you using?

then i've "fixed" the shock sprites.. but since my palette color slot were alredy full, i've used some fx effects colors, so the shock effect will be different dependig on the palettes, but i think it's acceptable. ;)

in the meanwhile, i've added shock effect on tiger waves and on tiger storm final part.. what do you think?? i'm not sure about keep that on tiger waves..



fixed midnight bliss too:



but i've found that, depending from which demitri you use, the M.B. animation can get some issues..

what is the default demitri to use to prepare the correct M.B.??
Title: Re: Sagat by M206
Post by: M206 on June 27, 2017, 11:09:34 AM
Congrats on the release man! I'll definitely going to try out!  :thumbsup:

many thanks, i'll wait for your feedbacks! ;)

whenever he has palette selector on, it doesn't have a sound to be added whenever you select a palette before pressing start

some supers don't have the sound effects whenever he starts performing some supers particularly the level 2 and level 3 supers

yes, thanks, maybe there are still some sound effects issues, i'll fix them asap. ;)

this guy is too dope

i take this as a compliment, thanks ;)

a really great take on Sagat, the combo on MP the last hit wiffs on it and its OP tbh, and a LOT of debug flood.

thanks for your FB, at which combo MP are you referring to?? ;)

Title: Re: Sagat by M206
Post by: PeXXeR on June 27, 2017, 11:41:32 AM
when you mash middle punch. just it nothing else.
Title: Re: Sagat by M206
Post by: 2Dee4ever on June 27, 2017, 11:43:10 AM
Do you have an sff pre-custom sprites? Or did you only CS your custom stuff? I honestly just wanted this CS without all the custom sprites, but it seems like you removed all the old stuff.

As far as feedback, I'd say some animations are more consistent than others, while some just look plain jank(not smooth/choppy). When you said "ultimate" I had the wrong idea, a lot of this stuff is head canon, but that's cool as well, probably took you forever. Congrats on release.

Omg lol at that lvl3 I just watched the video haha overkill.
Title: Re: Sagat by M206
Post by: M206 on June 27, 2017, 12:15:11 PM
when you mash middle punch. just it nothing else.

uhm, you mean MP thousand tiger, right?? maybe it could happen that the last hit doesn't connect when you catch the opponent in air..

Do you have an sff pre-custom sprites? Or did you only CS your custom stuff? I honestly just wanted this CS without all the custom sprites, but it seems like you removed all the old stuff.

As far as feedback, I'd say some animations are more consistent than others, while some just look plain jank(not smooth/choppy). When you said "ultimate" I had the wrong idea, a lot of this stuff is head canon, but that's cool as well, probably took you forever. Congrats on release.

Omg lol at that lvl3 I just watched the video haha overkill.

no sorry, i don't have CS pre-custom sprites.. as you said, only with my custom stuff. thanks for your feedback, i don't know what you mean with " a lot of this stuff is head canon", since i've modified/added almost all moves, normals/specials/supers + all the custom ones, and i've completely changed the fighting style of sagat.. yes, it took me more than a year, thanks!! :) yes, that Lv3 super is the craziest.. :D :D


Title: Re: Sagat by M206
Post by: CRASHEM8000 on June 28, 2017, 02:16:23 AM
So, I need a legitimate explanation on this 'cause it's killing me: why are there 230 palettes? It's a big bald guy that wears shorts. I'm sure even 6 palettes are too many for him. XD
Title: Re: Sagat by M206
Post by: M206 on June 28, 2017, 08:01:43 AM
So, I need a legitimate explanation on this 'cause it's killing me: why are there 230 palettes? It's a big bald guy that wears shorts. I'm sure even 6 palettes are too many for him. XD

:D :D :D just for the fun of make them. ;) ;)
Title: Re: Sagat by M206
Post by: drewski90 on June 29, 2017, 04:45:59 AM
I also like how sagat has joe higashi's moves which make sense considering that both sagat and joe higashi specialize in muay thai
Title: Re: Sagat by M206
Post by: M206 on June 29, 2017, 09:17:34 AM
thanks man, yes, it was one of my goals, to add more realistic muay thai moves. ;)

in the meanwhile i've fixed:

- shocking sprites
- air t. shot 30° bug (thanks to @jadeeye)
- fixed tiger cross superpause sounds (thanks to @jadeeye)
- fixed some supers poweradd (forget to implement max mode on them -_-')
- improved shocking effects on tiger waves and tiger storm/lv.3 assault (added lightings thanks to P.O.T.S./Mr.Ansatsuken Ryu)

things left to do:

- fix more sounds effects (in particular on tiger waves)

thanks. ;)

download link updated in 1st post. ;)

 
Title: Re: Sagat by M206 fix 29.06
Post by: Sir Ghostler on June 29, 2017, 03:09:13 PM
Some feedback:
-The hitboxes for many of his attacks need major adjustments. There's infinite priority everywhere.
Spoiler, click to toggle visibilty

- His run is way to slow and way too sluggish. I get that it's Sagat, but it feels like I'm using Hugo or something.

- His Dash Punch attack looks really awkward, I'd suggest changing to to something else. To add, his slow run speed makes his Dash Attacks really inconvenient to use.
Spoiler, click to toggle visibilty

- The Focus Attack and Dash Kick attack play a hitsound noise even if they don't hit.

- The high jump goes way too far up, imo, and doesn't have any sound effects.

- His super where he throws the opponent to the wall before kicking them to finish it, if done too close to the wall the last kick will end up whiffing. I'd suggest coding the whole move up as a custom state.
(http://i.imgur.com/qDLIF6O.png)

- I think you should prune some of his palettes. He has a bunch of duplicates with minimal change.
Spoiler, click to toggle visibilty

- You should add a counter to the palette selector so that the user can tell which color is highlighted.
Title: Re: Sagat by M206 fix 29.06
Post by: Jadeeye on June 29, 2017, 06:02:02 PM
Thanks for your hard work, your Sagat is really great.

Title: Re: Sagat by M206 fix 29.06
Post by: M206 on June 30, 2017, 09:03:03 PM
thanks for your feedbacks/help and thanks for your presentation video!! ;) ;)

in the meanwhile i'm fixing some other sounds and adding some shocking/electricity effects+sounds in tiger waves and tiger storm/lv.3 assault supers. ;) ;)

Title: Re: Sagat by M206 fix 29.06
Post by: M206 on June 30, 2017, 09:13:34 PM
Some feedback:
-The hitboxes for many of his attacks need major adjustments. There's infinite priority everywhere.
Spoiler, click to toggle visibilty

- His run is way to slow and way too sluggish. I get that it's Sagat, but it feels like I'm using Hugo or something.

- His Dash Punch attack looks really awkward, I'd suggest changing to to something else. To add, his slow run speed makes his Dash Attacks really inconvenient to use.
Spoiler, click to toggle visibilty

- The Focus Attack and Dash Kick attack play a hitsound noise even if they don't hit.

- The high jump goes way too far up, imo, and doesn't have any sound effects.

- His super where he throws the opponent to the wall before kicking them to finish it, if done too close to the wall the last kick will end up whiffing. I'd suggest coding the whole move up as a custom state.
(http://i.imgur.com/qDLIF6O.png)

- I think you should prune some of his palettes. He has a bunch of duplicates with minimal change.
Spoiler, click to toggle visibilty

- You should add a counter to the palette selector so that the user can tell which color is highlighted.

thanks for your feedbacks!! i need to improve my knowledge on mugen coding. ;) as a premise i wrote that the coding is far from perfect, and i'm here to learn from mugen experts like you to be able to obtain a better sagat. :)

- about the hitboxes, maybe you're right, i'll see what to do. ;)

- ok, i think i could speed up a little bit his run. ;)

- i don't agree with you, i think strong dash punch it's ok. maybe with some faster run it will be better. ;)

- yes, i've to fix them. ;)

- uhm, i'll check the sounds of Hj..

- yes, i knew this bug, but it's really hard for me to make a custom state.. i hope to find time/will to fix this in the future. ;)

- ehehehehe yes, maybe i've lost some pals during the process, in 230+ maybe there's some clone too.. :/

- i'd love to add a counter, could you help me with some tutorial or similar??

thanks!! ;) ;)
Title: Re: Sagat by M206 fix 29.06
Post by: Odb718 on August 01, 2017, 01:12:06 AM
After all this time I finally got some time to play with this Sagat!
Spoiler: Nit-Picky Stuff (click to see content)
I really like how simple he is to pick up and use. Like the more advanced stuff just happened. Or as soon as I did it, I knew to try it in an extended combo.

State 251 in the corner lifts P2 off the ground, and they can land and recover while Sagat is still open. You might want to switch that up.

He feels pretty new while still remaining to be Sagat.
Title: Re: Sagat by M206 fix 29.06
Post by: M206 on August 01, 2017, 10:45:20 AM
thanks for your feedbacks my friend!!

i'm glad you like the result, it was one of my goal to keep him quite simple to use and change its gameplay style. ;)

anyway, to be honest, i've lost motivation in continue improving my sagat, since i saw that i've got only 3 votes (the forth is mine) in the character of the month contest.
I've noticed that a lot of other character got a lot more votes than my sagat, even if they're only some small fixes/upgrades.

but, since my name is not famous around here (i'm not DW for example), it seems to me that my year of work in spriting, coding, animating, got really low low low interest in this community.. so i think i'll quit from mugen for a while or something.. nothing personal with anyone of course, just a bit of sadness. ;)
Title: Re: Sagat by M206 fix 29.06
Post by: sabockee on August 01, 2017, 12:26:04 PM
Honestly, I think you overemphasize the meaning of the COTM 'title'. I'm pretty sure that a lot of people here apprectiate the amount of work you put into your Sagat. Amount of votes you've got in this contest is not significant at all. You had rather strong competition and you cannot compare yourself to the more popular creators. Most of so called 'popular authors' are on the scene for years and I'm sure they didn't get their popularity in instant with their first release.
Title: Re: Sagat by M206 fix 29.06
Post by: Trololo on August 01, 2017, 12:43:42 PM
Sabockee is right, pal. Not everyone here is getting CoTM right of the bat.
Hell, even I was nominated just once, and even that was not my first work, unlike yours. So, you're kinda even more lucky, than me.
So, there is no reason for you to quit. Even more, I suggest you to not stop, 'cause believe me, it's hard as rock to get back to work after long vacation from it.
Title: Re: Sagat by M206 fix 29.06
Post by: PeXXeR on August 01, 2017, 12:52:19 PM
Yeah, Sabockee and Trololo have a point friend,  dont take that to heart like that, COTM is irrelevant, it does mean your stuff is less quality if you did not win. I actually really like where this Sagat is heading.

You cant blame people voting for Toon Pooh as well, those sprites took LOTS of work.

Trololo, you have not been nominated cause you silently update all your stuff and no one even knows you did so xD
Title: Re: Sagat by M206 fix 29.06
Post by: Odb718 on August 01, 2017, 01:27:37 PM
I didn't get nominated until my 10th? character. I blame it on the hitboxes :P

Just switch up editing a character. You like more than just Sagat right? Edit one of your favorites to be how YOU want it to be. Other people will end up liking it. Regardless if they do or don't, you'll have an awesome character that you like.
Title: Re: Sagat by M206 fix 29.06
Post by: M206 on August 02, 2017, 05:09:48 PM
thanks everyone for the support. ;)

i've got the point, maybe afterall you're all right.. anyway i'll go on holidays for the next two weeks, so i can relax and think to which character i could take on next. ;)

i've already an idea.. let's see what happen.

thanks again everyone. ;) ;)
Title: Re: Sagat by M206 fix 29.06
Post by: HexagoN on August 02, 2017, 05:43:04 PM
They're right man! You giving to much attention to COTM, just because you didn't receive to many votes, it doesn't mean people don't have interest in your work. I was looking forward for your Sagat and for your next work.
Don't do it for others my friend, do it for you.
Title: Re: Sagat by M206 fix 29.06
Post by: Vegaz_Parrelli on August 03, 2017, 06:37:54 AM
I've been maining Sagat since the early 90's. I've gotta say this is how Sagat should play. Like a Muai-Tai beast.
Title: Re: Sagat by M206 fix 29.06
Post by: M206 on August 03, 2017, 08:33:47 AM
thanks guys, i really appreciate your feedbacks. ;) ;)

my next work could be Zangief, i've taked on the CS varo hades one, and i'd like to add every possible throw previously appeared in other zangief/red cyclone.

let's see what happen when i'll come back from holidays. ;)
Title: Re: Sagat by M206 fix 29.06
Post by: Vegaz_Parrelli on August 03, 2017, 05:14:28 PM
thanks guys, i really appreciate your feedbacks. ;) ;)

my next work could be Zangief, i've taked on the CS varo hades one, and i'd like to add every possible throw previously appeared in other zangief/red cyclone.

let's see what happen when i'll come back from holidays. ;)

ZANGIEF!!!?? AAAAAAAAAAWWWWW YEEEEEEEAAAAH! A zangief with a detailed grappling system perhaps?  :yippi:
Title: Re: Sagat by M206 fix 29.06
Post by: sethzel on August 04, 2017, 08:17:25 AM
A soldier never lower his head ,take your gun , and continue the war is not over yet
Title: Re: Sagat by M206 fix 29.06
Post by: M206 on August 21, 2017, 11:52:29 AM
thanks guys, i really appreciate your feedbacks. ;) ;)

my next work could be Zangief, i've taked on the CS varo hades one, and i'd like to add every possible throw previously appeared in other zangief/red cyclone.

let's see what happen when i'll come back from holidays. ;)

ZANGIEF!!!?? AAAAAAAAAAWWWWW YEEEEEEEAAAAH! A zangief with a detailed grappling system perhaps?  :yippi:

yes, or at least something like that.. ;) ;) i've already added a vertical suplex with some sprite edits.. maybe i'll open a new 3d about that..

A soldier never lower his head ,take your gun , and continue the war is not over yet

received!! ;)
Title: Re: Sagat by M206 fix 29.06
Post by: Trololo on August 21, 2017, 12:03:35 PM
Man, you just laged out! XD
Title: Re: Sagat by M206 fix 29.06
Post by: M206 on September 08, 2017, 09:24:52 AM
new stance (Jmorph joe inspiration):

(https://lh3.googleusercontent.com/t5cyae0zHS5pKxA0wQxGQDukxfH4dmL8D57BuAbKNZDcqZXx8dIPqFqBZjyzEgWZT8SKuMtmlg3bS7rZHyCq7sEbiz8Mvi3GyHMYF5XhQCUxv7Pe9qO9AhPc_TYJmLeWmv710oILIKmDgXFV3WP70u0CoDJcVYbobJtSoHBVkccel7z4yh-nB_XtWzwxE3T-hmCn8gyZiZ0gGIoiF_R8NJKQwqGDB5TyRnmN_K7DLxa0sIMzDsawQVmpda2cKHp4Wy-1mdgYK4deKIGauZo3fJbDIRLFqWA0JExBiZgXlGQbO4bCOM7rDWkz5MRnn95F5nJ26uWI5wD9qUnc4QNAh3HzJ5VDm9hCWckkRLQBKjPIfNsZ7KPfzAStuywPZ9oFeVeBH-gxPocQGhQwq0L8Sck8kIXl7YChr2oc0WDkEG3fKPI1sEFrloGlCYoLMIZpX_L3mziN0GR7hVhfHy--gC_j_AbDjz41l8LvMI_ScEul3Z11Di2NRE3iNPoxWveO5bJjEC0yKeH_ZTSGM2n4qn5WrehQrJz34lbsdFgmfEIUM0L_fqfNddEq2Lqnqt1DXY6BMpQcAUC_hdjWUdZZWRTS9NxnlYjoA0Zhi_zVF9ToXzY4RAGc=w106-h135-no)

i don't know what to do, if use this or keep the old one.. :/ :/

what do you think?
Title: Re: Sagat by M206 fix 29.06
Post by: Trololo on September 08, 2017, 09:30:29 AM
You definitely need to make right-for-viewer hand more straight. And animation feels kinda jumpy.
But you know... could you make it alternative stance like Jmorphman's Ryo have? Like, if someone like this stance, then he will open the char in FF and change animations numbers. Anyway, KEEP this animation. Don't delete the first one, but KEEP this one. It is indeed could be truly useful- a good reminder about his SF1 stance, even though legs are different. Especially because it have no scar. At least, for now...
(http://www.fightersgeneration.com/characters3/sf1-sagat.gif)
Title: Re: Sagat by M206 NEW STANCE ???
Post by: M206 on September 08, 2017, 10:16:24 AM
thanks for your feedback. ;)

something like this?? :/ :/

(https://lh3.googleusercontent.com/PyzQ-2BgsWsb82sy3GN01GEvLYdvYiHLpJ6dKoxJFQFPl24bf4C205N03-Hka-mplE5fxTrw9fmkCv4MFen_6S5r_s6vNO6bKi8CfztcvO20MmdgQuC-hx24fY1LN1dWKyXK8keWWoeslGJBmAuX9JiViBYbwqBYrv9Kj8FGjGZyhYG7Mp9SFmSfLI1oxgTvn31_H5iV1VnqRcwAevxyd5xDyVlpjnr5I9JXVSoDAmESP6gNgukwYpks0MlSsoPGWpKSi-BKEJKiWAlkAZaFuVsHfPtw6w-7VPJFgfXpK7YFMnMar4E39Sf9xhZESqzDtl2gd2KfyqH_PPd4RRY-fhnu13YuKDC8UeEnGYTfxwZBtkdO92HqhF3Sz4m2IKlUij47qAIOU9FqfvV5MIxm2rxwbOTVvj3Xooc_b4ygWy3ODgEafWfZmNxrFBu9Oa7TFCVSa9FcucrTcucPmqcEFZnU1moW48T7pkQ1xqdv5mEFlUJEYowHYF5uptDKJfw28YfT7XyyARVJ8GccQirK05DBNAnVwg2Wam66WUPlwSvEoROoC9zJu9QJ70dVW4ukGK2gv-vOe0l0Oa-x1EXmX_DKev3WNE-Micj5yqmU9oFVN1YrIq7u=w97-h130-no)

the scar will be added. ;) ;)
Title: Re: Sagat by M206 NEW STANCE ???
Post by: Trololo on September 08, 2017, 10:36:14 AM
NOW it's simply GORGEOUS! Keep it up!
Title: Re: Sagat by M206 NEW STANCE ???
Post by: M206 on September 08, 2017, 12:10:47 PM
thanks!!

scar added and changed the face:

(https://lh3.googleusercontent.com/rtyJ0yaEV7y69sLBlQ0QzuAR0LtzxG9bWsMh8hMBaOEX4yyO3CdW79L9AM4P5O6Vh3JhtEzTHSXOK8cEZK1yNFuEZbc9YqAU34QSad_d5IyuMamgCAZGQJ0MurbxXBRtJuzoiZTIf-yPei0vahTZgQVdn-bRQZ5A_gkOtfeT2rMq9nO_aM5-KS5D3yGIiDmT79anNd6oUZaBaamyKwHg-z8tbD4LtgjX0Vyw1ltDPs2R4Ly09qi_8q2XyEtRw6mOoTzj_dr5gSsryM2PifyyZtJkTJj8wKj-MkYOMnt5HbxJucR5U7b7ZkZtjaP7EXWhwfJG_XrUKeWP4e9QSpvcNQHIXxWArIlVL8r_qRtmH-FlQLXaHjKnXiFZM2Nioev06W1bXEYevnT6DRMpD2z3U4r5zgtc7OSwnfPWClddX1VbK9QwF1kW5EI5vS92nklgI51IAa8-2L-DGTcM2aNySr1lH8nLJ-ZOxzhKcXp_2DX85Wlv8bsekCsDhsz4bbhwQj5wEf3qBMY4jAaFvDNNHMoIE-DVU0fFOiyTv7j2nE5lrkOXEubQEkBgcYFQ2QK27w24qjTCjBhTanTHuWsS6bz2-WiSRtpa87aZC1DkaaeiZlwMfPbt=w98-h130-no) (https://lh3.googleusercontent.com/jN51nb5cCli2kShrS45XaMH60vHgvsjLxxvd52dclIW-TSx-BpRMhc7-L9vhjslC-IZy1mk4xuHAcXxyaYnAEkaXecOHENMXZpmkkpxDjUq_B9SWutgO5wdPiAsbk9vzDcgia3Qh0LzCiazIpWLE4lCPamvU6GF2ia8Ur1oUg89uCuv11_Rlk-mXi_ALwU_wuwXEyfbDYG_75p6HYaUgz0ms_pLhwL6GlZxRtssB4wJNMfYMKbByGvtXgQ4dcsulsoNJhG5ENzTq5nq7m0QbXglTLPVm1JuTxhn9OiviPZn5-hJtV2Kal_knYpdaQdR1qZIAADkCgkCi8xpkRrB2-UhPnjHuIPqIu6deC_vM4pTigl6TRjKiAdlgiMlMYjx8OVAeT1Zxv9bHiBBLiKQVDvy3HRWRIt_ckiG3EEV46YZ5OQoUu31b0WiYdPNqj2jC_oWKlglYls1j0CRb8IKzd-D8PSd6ush6-u2FivE_8i6tp36ijDSIT4lG1coU1H_3axAqqWYFE6tHVank-q9pIMAYc7llaYr44oTOnd_3XD9cY6np9l9Wk_bL6OUu5t_b-2p1xohvj7ENeBgqrhegB18wBAfPkJXTCmwEqjNNKErb9kjeuGwT=w91-h137-no)
Title: Re: Sagat by M206 NEW STANCE ???
Post by: eliott on September 08, 2017, 05:06:38 PM
ok thx but where is your new link for download it?
Title: Re: Sagat by M206 NEW STANCE ???
Post by: M206 on September 12, 2017, 08:08:42 AM
ok thx but where is your new link for download it?

i still didn't updated the link.

i'm not sure to change the stance..

here you are a comparison video:



which one do you prefer?? :/ :/
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: Trololo on September 12, 2017, 08:11:01 AM
Man, I personally said that already: they are BOTH good, keep them BOTH. At least, that's my opinion. Keep it up!
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: M206 on September 12, 2017, 09:03:44 AM
thanks my friend, but it's not so simple. Since that new stance is quite different with the standard sagat animations, i've to add in nearly all anim (jump land, stand to crouch, a lot of punches/kicks, etc etc) a transition frame to keep them acceptably smooth..

so it's impossible to maintain everything in one char. i think i'll have to keep both of them separately.. :/ :/

or if you have a suggestion i'm here to hear you!! :) :)
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: warecus on September 12, 2017, 12:38:54 PM
the new stance is really dope please use it
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: BurningSoul on September 12, 2017, 12:42:16 PM
why not make alternate air and sff? so people can use both?
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: Trololo on September 12, 2017, 01:00:55 PM
Or like Jmorphman did with the third stance for his Ryo: saved everything in ONE SFF and AIR, but because of transitions problems he made animation "transition + stance with loop".
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: electrocaid on September 12, 2017, 05:55:48 PM
Why not merge both in one?

Like old hwajai :)
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: M206 on September 13, 2017, 09:12:55 AM
the new stance is really dope please use it

thanks!! i agree, i think i'll use the new one.. ;)

why not make alternate air and sff? so people can use both?

yes thanks, good idea, i think i'll go for this solution. :)

Or like Jmorphman did with the third stance for his Ryo: saved everything in ONE SFF and AIR, but because of transitions problems he made animation "transition + stance with loop".

uhm, i think it's the best solution to keep 2 aternate air and sff.. :/

Why not merge both in one?

Like old hwajai :)

i'd love to do something like that, but unfortunately it's too hard for me to code.. :( :(

Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: electrocaid on September 13, 2017, 09:49:54 AM
or: 2 different chars/versions... -> 2 def
Title: Re: Sagat by M206 NEW STANCE VIDEO PAG.3
Post by: M206 on September 13, 2017, 05:36:04 PM
or: 2 different chars/versions... -> 2 def

yes, this also could be an option.

but i think i'll go for alt. .air and .sff files. ;)

here you are a new knee combo, inspired by WH Shura..



what do you think?? :)

(https://lh3.googleusercontent.com/5Fpq_he_QhjavIv-AyfC5s4FKSc49wnqv70gv6HNO4uaaRfQbAJGLMUiS_4SgJA8ajCQ6cPi7yym91uI-mOvRp23jsAWlRnQkJLzymTLI8kgfuvnkyfCcUaeuMA5eSmppp58FXZPUlO4nNxHmzXEjNR9syg-bOzLH0nVJDe5mvtisAi09lFg_13WKD7VUIrZKOUBaCX9FLO4qmC9tbIPi7t5APr3HqwEbQoIduy9PWax6L5-7vdNXO7b8qjopR9T4kibf57nblQx8VLb96R-9-VlSjCnvL0dbNCIEuitqCn7b_R0qQnpNcvQ3zgVd16V_BZF6jn5dDEFhj8pbMbWbKpddI8h0lNmaIqxEtqpr7oTSHAfSo2oszynP-fd1zilX1ETHZ6o8XsCF3D8-UbaVDTcfY5whGuigyhfZNoE7bIdXT0Lt764sdVk2K72WwoP1iqwiG42Y6gXdfhlNSaPUFmkcH4wyGrG_eN8ITMk_wRW_w-rbU-THcNJNxOcuB7Awy89ziA1lDIDpw8CD8l9fC1uK7MPmnTxJ6avE-ot9xYQMkkaCsi44otzlhkwtM8gjuFJgT0AJpQ_abMxKTxDlqSRzpKemD_XWpkpO2vHsQ=w141-h144-no)
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: electrocaid on September 13, 2017, 05:59:14 PM
nice!

i think that this muaythai char should absolutely have the new stance  :yeses:
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: jenngra505 on September 13, 2017, 07:57:59 PM
or: 2 different chars/versions... -> 2 def
here you are a new knee combo, inspired by WH Shura..

[youtube]https://youtu.be/Ym7fYRyx75o[/youtube]

what do you think?? :)

(https://lh3.googleusercontent.com/5Fpq_he_QhjavIv-AyfC5s4FKSc49wnqv70gv6HNO4uaaRfQbAJGLMUiS_4SgJA8ajCQ6cPi7yym91uI-mOvRp23jsAWlRnQkJLzymTLI8kgfuvnkyfCcUaeuMA5eSmppp58FXZPUlO4nNxHmzXEjNR9syg-bOzLH0nVJDe5mvtisAi09lFg_13WKD7VUIrZKOUBaCX9FLO4qmC9tbIPi7t5APr3HqwEbQoIduy9PWax6L5-7vdNXO7b8qjopR9T4kibf57nblQx8VLb96R-9-VlSjCnvL0dbNCIEuitqCn7b_R0qQnpNcvQ3zgVd16V_BZF6jn5dDEFhj8pbMbWbKpddI8h0lNmaIqxEtqpr7oTSHAfSo2oszynP-fd1zilX1ETHZ6o8XsCF3D8-UbaVDTcfY5whGuigyhfZNoE7bIdXT0Lt764sdVk2K72WwoP1iqwiG42Y6gXdfhlNSaPUFmkcH4wyGrG_eN8ITMk_wRW_w-rbU-THcNJNxOcuB7Awy89ziA1lDIDpw8CD8l9fC1uK7MPmnTxJ6avE-ot9xYQMkkaCsi44otzlhkwtM8gjuFJgT0AJpQ_abMxKTxDlqSRzpKemD_XWpkpO2vHsQ=w141-h144-no)

I think the animation looks kinda stiff and unnatural.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: drewski90 on September 13, 2017, 10:40:44 PM
that sagat stance looks like joe higashi's stance from kof13
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 14, 2017, 11:01:57 AM
or: 2 different chars/versions... -> 2 def
here you are a new knee combo, inspired by WH Shura..

[youtube]https://youtu.be/Ym7fYRyx75o[/youtube]

what do you think?? :)

(https://lh3.googleusercontent.com/5Fpq_he_QhjavIv-AyfC5s4FKSc49wnqv70gv6HNO4uaaRfQbAJGLMUiS_4SgJA8ajCQ6cPi7yym91uI-mOvRp23jsAWlRnQkJLzymTLI8kgfuvnkyfCcUaeuMA5eSmppp58FXZPUlO4nNxHmzXEjNR9syg-bOzLH0nVJDe5mvtisAi09lFg_13WKD7VUIrZKOUBaCX9FLO4qmC9tbIPi7t5APr3HqwEbQoIduy9PWax6L5-7vdNXO7b8qjopR9T4kibf57nblQx8VLb96R-9-VlSjCnvL0dbNCIEuitqCn7b_R0qQnpNcvQ3zgVd16V_BZF6jn5dDEFhj8pbMbWbKpddI8h0lNmaIqxEtqpr7oTSHAfSo2oszynP-fd1zilX1ETHZ6o8XsCF3D8-UbaVDTcfY5whGuigyhfZNoE7bIdXT0Lt764sdVk2K72WwoP1iqwiG42Y6gXdfhlNSaPUFmkcH4wyGrG_eN8ITMk_wRW_w-rbU-THcNJNxOcuB7Awy89ziA1lDIDpw8CD8l9fC1uK7MPmnTxJ6avE-ot9xYQMkkaCsi44otzlhkwtM8gjuFJgT0AJpQ_abMxKTxDlqSRzpKemD_XWpkpO2vHsQ=w141-h144-no)

I think the animation looks kinda stiff and unnatural.

thanks for your feedback, are you referring to timings or to sprites??

that sagat stance looks like joe higashi's stance from kof13

yes, absolutely! ;) ;)

Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: warecus on September 14, 2017, 01:34:00 PM
nice....more knees and elbows...some ong bak
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 16, 2017, 09:18:33 AM
thanks!!

in the meanwhile i've fixed a little bit some timings.

then i've changed the sprites for the normal and high jumps (not the small ones), and i've added a standard move (ex only), the 3 hits tiger knee shura-style.

at 0.24 you can see the new transition sprite i've made, you'll find it in most of anims now. what do you think??

Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: ReduxMercenaryT on September 17, 2017, 01:07:09 AM
I like the old stance better because its true to the character of Sagat, and plus the old stance makes him look more focused and less open to attacks. The new stance is too similar to Joe for my liking I prefer it be more like Bruce's stance from Tekken than Joe's stance.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: SOLIDUS SNAKE on September 17, 2017, 01:20:34 AM
I say it add's flava to your version. Keep the stance as you like, yet giving your fan's the option on which set to fight with.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: warecus on September 17, 2017, 05:07:30 AM
still loving the new stance and new moves, all the additions so far are helping and making him very fun to play with...if you were to go with a old stance it should look like the one from street fighter two (where he is semi hunched over), but I think keeping the old one is just the same as his alpha more or less and boring...I like that you are  making your sagat your own



or just change the stance according to amount of life or power bar
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: jenngra505 on September 17, 2017, 05:34:42 AM
here you are a new knee combo, inspired by WH Shura..

[youtube]https://youtu.be/Ym7fYRyx75o[/youtube]

what do you think?? :)

(https://lh3.googleusercontent.com/5Fpq_he_QhjavIv-AyfC5s4FKSc49wnqv70gv6HNO4uaaRfQbAJGLMUiS_4SgJA8ajCQ6cPi7yym91uI-mOvRp23jsAWlRnQkJLzymTLI8kgfuvnkyfCcUaeuMA5eSmppp58FXZPUlO4nNxHmzXEjNR9syg-bOzLH0nVJDe5mvtisAi09lFg_13WKD7VUIrZKOUBaCX9FLO4qmC9tbIPi7t5APr3HqwEbQoIduy9PWax6L5-7vdNXO7b8qjopR9T4kibf57nblQx8VLb96R-9-VlSjCnvL0dbNCIEuitqCn7b_R0qQnpNcvQ3zgVd16V_BZF6jn5dDEFhj8pbMbWbKpddI8h0lNmaIqxEtqpr7oTSHAfSo2oszynP-fd1zilX1ETHZ6o8XsCF3D8-UbaVDTcfY5whGuigyhfZNoE7bIdXT0Lt764sdVk2K72WwoP1iqwiG42Y6gXdfhlNSaPUFmkcH4wyGrG_eN8ITMk_wRW_w-rbU-THcNJNxOcuB7Awy89ziA1lDIDpw8CD8l9fC1uK7MPmnTxJ6avE-ot9xYQMkkaCsi44otzlhkwtM8gjuFJgT0AJpQ_abMxKTxDlqSRzpKemD_XWpkpO2vHsQ=w141-h144-no)

I think the animation looks kinda stiff and unnatural.

thanks for your feedback, are you referring to timings or to sprites??


I'm referring to the sprites.

Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: ReduxMercenaryT on September 18, 2017, 12:33:23 AM
The new stance has grown on me actually. Kind of like rap music. I hate it at first but the more I listen to it the more it grows on me.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 18, 2017, 09:07:33 AM
I say it add's flava to your version. Keep the stance as you like, yet giving your fan's the option on which set to fight with.

thanks. ;) i'm still unsure about what to do.. ;)

I like the old stance better because its true to the character of Sagat, and plus the old stance makes him look more focused and less open to attacks. The new stance is too similar to Joe for my liking I prefer it be more like Bruce's stance from Tekken than Joe's stance.

yes, the new one is more open to attack, but still it's the defence stance in muay thai.. while the old one is attack stance.. or something like that..

still loving the new stance and new moves, all the additions so far are helping and making him very fun to play with...if you were to go with a old stance it should look like the one from street fighter two (where he is semi hunched over), but I think keeping the old one is just the same as his alpha more or less and boring...I like that you are  making your sagat your own



or just change the stance according to amount of life or power bar

this could be a great idea too, but i think it's hard for me to code.. :(

The new stance has grown on me actually. Kind of like rap music. I hate it at first but the more I listen to it the more it grows on me.
 
:D :D :D

here you are a new knee combo, inspired by WH Shura..

[youtube]https://youtu.be/Ym7fYRyx75o[/youtube]

what do you think?? :)

(https://lh3.googleusercontent.com/5Fpq_he_QhjavIv-AyfC5s4FKSc49wnqv70gv6HNO4uaaRfQbAJGLMUiS_4SgJA8ajCQ6cPi7yym91uI-mOvRp23jsAWlRnQkJLzymTLI8kgfuvnkyfCcUaeuMA5eSmppp58FXZPUlO4nNxHmzXEjNR9syg-bOzLH0nVJDe5mvtisAi09lFg_13WKD7VUIrZKOUBaCX9FLO4qmC9tbIPi7t5APr3HqwEbQoIduy9PWax6L5-7vdNXO7b8qjopR9T4kibf57nblQx8VLb96R-9-VlSjCnvL0dbNCIEuitqCn7b_R0qQnpNcvQ3zgVd16V_BZF6jn5dDEFhj8pbMbWbKpddI8h0lNmaIqxEtqpr7oTSHAfSo2oszynP-fd1zilX1ETHZ6o8XsCF3D8-UbaVDTcfY5whGuigyhfZNoE7bIdXT0Lt764sdVk2K72WwoP1iqwiG42Y6gXdfhlNSaPUFmkcH4wyGrG_eN8ITMk_wRW_w-rbU-THcNJNxOcuB7Awy89ziA1lDIDpw8CD8l9fC1uK7MPmnTxJ6avE-ot9xYQMkkaCsi44otzlhkwtM8gjuFJgT0AJpQ_abMxKTxDlqSRzpKemD_XWpkpO2vHsQ=w141-h144-no)

I think the animation looks kinda stiff and unnatural.

thanks for your feedback, are you referring to timings or to sprites??


I'm referring to the sprites.


ok, let see if i could improve them in some way..

in the meanwhile, to make happy everyone, what do you thikn about a mix of the 2 stances??

(https://lh3.googleusercontent.com/KVRTGYT7G8b8wO5y_-wc9aBEtrXGCDvO1WqchieOtjYvJ8Ymg_TrkgaMbW222N-EmF4PrKwDnNyi6KHDS3FpSafLTj1lDHKU1GjbGeUFq9Sogycv7ZWhwu3e-HLCb5CjgPof1oUdtUXJkcje_vD5CVhYuMtAslFLA7clLaTdGRXSKI3_ABwi9PdgtNIwR_OBIHDEvVmiiOsNR7VzQsjElHkTAa_hbV1EG8qKlhudyJrsN7BH_njSQ5LPDtzBtsKcKp_L2cLz8zunB3u_hF58WaKVIBG-vBrtaD17jMnbNWnsrXJEIyQcdKJdT-HK6MWzS4GmiKj8qOWGWnYyViABryVA-ydFoyOGscEV3KfSSz9MjiSP2EDdd56eX0XNCBZ9yo8NR9G3fOb4xdB3Q5LAbXKjF1KLaic7f6HGCBKIgc-n1j2xmJmvOKPoS6iFQpJXx909nCsLZlqgcex-PJasGYRfz8_4ryTrkznD9EqSra9gu01D8qlO6v4IQqdI6VFDsrkzATVUA90TU5aSKu1Bryd-9jC_tDSuMiJSEtwFE5RXc7HvEk99Al1sR8rfFUOUITl8j6GFJe4GUku8oucboFZfrdEuK0Uc0Zcts4bQ4g=w114-h144-no)

of course a lot of fixes are needed, just curious to see if you like the idea. ;)

a small comparison video:



not sure about the result.. :/ :/
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: electrocaid on September 18, 2017, 12:06:04 PM
I like the result

have you tried with a constant transition (open/closed guard?) = with a fluent alt. of the 2 stances?
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: Trololo on September 18, 2017, 01:18:00 PM
Well, indeed...
By itself it looks pretty stupid. But what about something like Gen's Polistyle? Like "Press 3 Punch buttons in "Closed Guard" style to changed it into "Open Guard" style, and 3 kicks for the opposite"? It would be kinda hard to create, and also then it could request some more brainstorming about "How every style should play", but if an idea would succeed- it would be quite great.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: ReduxMercenaryT on September 19, 2017, 04:52:44 AM
I love the stance mixing M206! The timing needs to be slowed between the transition though. It changes too fast in the video. Maybe 2 or 3 full seconds before Sagat switches to the old stance animation. Nowadays in fighters (Street fighter V for example) characters switch stances in idle a lot so its a nice attention to detail. I appreciate small details like that. It really helps your Sagat stand out more.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 19, 2017, 10:05:07 AM
Well, indeed...
By itself it looks pretty stupid. But what about something like Gen's Polistyle? Like "Press 3 Punch buttons in "Closed Guard" style to changed it into "Open Guard" style, and 3 kicks for the opposite"? It would be kinda hard to create, and also then it could request some more brainstorming about "How every style should play", but if an idea would succeed- it would be quite great.

thanks for your opinion.. even if i don't think it's "stupid" anyway.. :( the idea about something like gen 2style it's too hard for me to code, then as you say i really wouldn't know how to set the moves for each style. so i think i'll not go in this direction at all. ;)

I love the stance mixing M206! The timing needs to be slowed between the transition though. It changes too fast in the video. Maybe 2 or 3 full seconds before Sagat switches to the old stance animation. Nowadays in fighters (Street fighter V for example) characters switch stances in idle a lot so its a nice attention to detail. I appreciate small details like that. It really helps your Sagat stand out more.

thanks. :) i've never played sfV, so i didn't knew this detail.

anyway a little improvement, sprites and timing:

(https://lh3.googleusercontent.com/lIwbROpz3_O0yuWz4x7p0Ez40tMv-Nmk1lE4bRjWnyt7yShvJ4cX2YAHk01CyK01wrnUEehVWbAs9rBJAUPJYomZadvHejujfn0EFFCU1K3mBLT-C5xrfIpy_3v1vKGb0_OJMdGx8cgJl48eZ5hrbVUl6jtPX3Sleg2HLgHX1wtv1OeSmORNDficNevleQ-7o7cJG1eAkxVXK9see-s2EwMMGMFNoibKEGMt_rlB7iQnA0NxmRm0FUfQAzg6iUMS-dDfXJo_P7JsvpXySl6OeQBXvhDg-ZC_uS0kNhPBJil2LJb-ajXn6nu1yInoCAHRFOcjqhYBVmWJVFgeGIbQmZhnIA3GM7swpi6-aJwu1VXZs_muNbC3fYyYaNGmw1LrfmKfbjapywqRRLIG5TthKFGrbZWg73zub8yDCSluGBlYeYHuQuPz9dM92N6o8roiUs4MF5qCGNLlz7JAxBBco2CSh49cLqEPk4TjimonTWcl8LQN5d97CoxrxZuJt9zVs2EA4svGUf2UnQy181QkDBY_Ww0IlPBXWX_pBiQiSHPtAxEtFQQ4HXX9qp9Zzj7UKER8eXNKYye6QKPCbNkQ19-ypmCbEFUybkecBWdoKg=w108-h141-no)

i like this one more than the previous one. ;)
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: warecus on September 19, 2017, 10:29:52 AM
Pretty tight
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 19, 2017, 10:31:53 AM
is this an appreciation or a critic?  :???:
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: warecus on September 19, 2017, 11:54:27 AM
it means super cool
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: ReduxMercenaryT on September 20, 2017, 07:52:13 AM
I cant see the latest improvement image or video M206. I only see the youtube vid from 9/18. Maybe its just my computer.
Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 20, 2017, 10:45:46 AM
it means super cool

ah ok thanks! :) :)

I cant see the latest improvement image or video M206. I only see the youtube vid from 9/18. Maybe its just my computer.

uhm, sometimes it happens to me too, i don't know why, maybe it's a google photo matter.. :/ :/


Title: Re: Sagat by M206 NEW SHURA KNEE COMBO VIDEO PAG.3
Post by: M206 on September 21, 2017, 11:20:57 AM
new guard SCV style, i've added 2 sprites, redrawn the 2 standard one, fixed the timings.

now it resamble the SVC mode.

i love the result:



:)
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Trololo on September 21, 2017, 11:35:39 AM
Maaaan... I'm just clapping! These stances and block are SO GOOD!
...
But I suggest you use his CLOSE GUARD stance first, and THEN to make him open his guard.
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: warecus on September 21, 2017, 11:55:09 AM
Lookin awesome and I agree with trolo
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: ReduxMercenaryT on September 21, 2017, 09:00:03 PM
Beautiful work so far M206.  ;D I imagine Sagat would move like this in a new street fighter.
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Snakebyte on September 22, 2017, 12:00:35 AM
Ahhhhhhhhhhhhhhhhh!!!!

I just tried out this Sagat and holy shit thank you thank you thank you. I have wanted a Sagat that felt like this for so many years. Finally someone made one that really goes crazy with new ideas instead of the same 4 specials and hypers!

The old stance looks great but the new video with the stance switching also looks great. I'm a huge fan of this character and eagerly looking forward to the next update. It even has Tekken style combos. Those are the best.

I'm very happy right now.

(P.S: I can't see the images you post either, just the videos)
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: PeXXeR on September 22, 2017, 01:09:41 AM
I have seen some heavyweight boxsers use a stance like that. Not a great picture but he uses it to make use of his reach and jab.
(https://www.ringtv.com/wp-content/uploads/2014/11/Kubrat-Pulev-boris-streubel-bongartsgetty-770x433.jpg)
I really cant find a good picture of it but it looks like Sagat's one. Good job on the stance
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Snakebyte on September 22, 2017, 01:24:29 AM
After playing a bit more, two comments and a compliment.

First, the XYZ and ABC are switched at the very start of the readme. It's the punches that have a d+ move in the air, it's the punch throws that can be done in air, etc. It's right in the combo section, it's just the bit at the beginning before most of the special moves that's the issue.

Secondly, I can't get the optional u/f+C to come out in the f+X,X,Z,A,u/f+B,(u/f+C),f+Z combo. There may be other optional input issues, I didn't dig too deep into them, but all the other non-optional combos and all the other optional u/f+C inputs work great.

Thirdly, I was having some issues with the P,P,P special coming out while testing combos... but eventually figured out the timing that would trigger the combo without triggering the special, and it's really neat that you have this coded so that kind of precision exists. Great job.

edit: Fourthly, a glitch! If you perform either Air Tiger Cannon right before you hit the ground, you'll lose the power but then you'll hit the ground and the move won't come out!
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: ReduxMercenaryT on September 22, 2017, 05:21:57 AM
I have seen some heavyweight boxsers use a stance like that. Not a great picture but he uses it to make use of his reach and jab.
I really cant find a good picture of it but it looks like Sagat's one. Good job on the stance

Reminds me of Tong Po from Kickboxer:
(https://pbs.twimg.com/media/BTMqHp3CEAAgVnk.jpg)

M206, did you ever have this move in mind when editing Sagat?
(https://68.media.tumblr.com/ef8185a367506939a3bc76c87cc14fc8/tumblr_mmyoxi5i6r1s14ekeo1_400.gif)
I made a rough reference for you with Artpose if you ever want to attempt to sprite a super move with it or something. Just imagine the 3d model with flames on his feet:
http://www.mediafire.com/file/qo6ic017svysg2f/SagatOngbakkick+reference.rar
https://ezgif.com/split/ezgif-3-9483375033.gif
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 22, 2017, 11:21:04 AM
Maaaan... I'm just clapping! These stances and block are SO GOOD!
...
But I suggest you use his CLOSE GUARD stance first, and THEN to make him open his guard.

thanks!! ;) about switching close guard/open guard, for now it's not in my plans, since i've added a lot of transitions frames based on the open one.. let's see in the future. ;)

I have seen some heavyweight boxsers use a stance like that. Not a great picture but he uses it to make use of his reach and jab.
(https://www.ringtv.com/wp-content/uploads/2014/11/Kubrat-Pulev-boris-streubel-bongartsgetty-770x433.jpg)
I really cant find a good picture of it but it looks like Sagat's one. Good job on the stance

yes, it's one of the reason of a guard like that. thanks. ;)

Lookin awesome and I agree with trolo

:) :)

Beautiful work so far M206.  ;D I imagine Sagat would move like this in a new street fighter.

thanks, i'd love that too. :)

Ahhhhhhhhhhhhhhhhh!!!!

I just tried out this Sagat and holy shit thank you thank you thank you. I have wanted a Sagat that felt like this for so many years. Finally someone made one that really goes crazy with new ideas instead of the same 4 specials and hypers!

The old stance looks great but the new video with the stance switching also looks great. I'm a huge fan of this character and eagerly looking forward to the next update. It even has Tekken style combos. Those are the best.

I'm very happy right now.

(P.S: I can't see the images you post either, just the videos)

thanks, i'm happy to hear you like my char. you got the point i wanted to reach. ;)
about the images/gif, i don't know why google photos doesn't work anymore.. any suggestion of which hosting site could i use to show the gifs?? :/ :/

Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 22, 2017, 11:30:12 AM
I have seen some heavyweight boxsers use a stance like that. Not a great picture but he uses it to make use of his reach and jab.
I really cant find a good picture of it but it looks like Sagat's one. Good job on the stance

Reminds me of Tong Po from Kickboxer:
(https://pbs.twimg.com/media/BTMqHp3CEAAgVnk.jpg)


M206, did you ever have this move in mind when editing Sagat?
(https://68.media.tumblr.com/ef8185a367506939a3bc76c87cc14fc8/tumblr_mmyoxi5i6r1s14ekeo1_400.gif)
I made a rough reference for you with Artpose if you ever want to attempt to sprite a super move with it or something. Just imagine the 3d model with flames on his feet:
http://www.mediafire.com/file/qo6ic017svysg2f/SagatOngbakkick+reference.rar
https://ezgif.com/split/ezgif-3-9483375033.gif


yes exactly, i was inspired by this stance mainly! :)

thanks, i appreciate your idea, but i think it's hard like hell to edit a new move like that.. anyway in the future maybe i'll try to have a look! thanks for your support too!! ;) ;)

After playing a bit more, two comments and a compliment.

First, the XYZ and ABC are switched at the very start of the readme. It's the punches that have a d+ move in the air, it's the punch throws that can be done in air, etc. It's right in the combo section, it's just the bit at the beginning before most of the special moves that's the issue.

Secondly, I can't get the optional u/f+C to come out in the f+X,X,Z,A,u/f+B,(u/f+C),f+Z combo. There may be other optional input issues, I didn't dig too deep into them, but all the other non-optional combos and all the other optional u/f+C inputs work great.

Thirdly, I was having some issues with the P,P,P special coming out while testing combos... but eventually figured out the timing that would trigger the combo without triggering the special, and it's really neat that you have this coded so that kind of precision exists. Great job.

edit: Fourthly, a glitch! If you perform either Air Tiger Cannon right before you hit the ground, you'll lose the power but then you'll hit the ground and the move won't come out!

thanks again. :)
1- maybe you're right, i've messed up the xyz/abc.. sorry.. :( :(
2- yes, i know, it was at the begining, when i wasn't sure of which combo allow and which not. i forget to add the option to perform u/f+c, i'll try to remember to fix it. ;)
3- it's exactly as you say, even if maybe the timings of p,p,p could be slowed a little bit more, i don't know.
4- again you're right, i was aware of this bug, didn't found time to try to understand and solve it.. any help/idea are really appreciated. :D :D




Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 22, 2017, 11:43:42 AM
some walking fwd gifs:

old one:

(https://lh3.googleusercontent.com/NCBfH8Esh3W9hb8JzRrrF8_V2_Gtd4TZIt6csG7k6Efywel5xYtwc9Ck-Osbmf8Nt2CFN5M84o1uQ9VNLRgSHfjl-XAW_q07AzVUi69NzFvXz82T8_SdAiwHG0nSFUqIUSsolcMakIEpHs_-3ecyzauDLqOpPmQLROOKsuUZwhV77xtnFZfiMoHgi17y1FAj10tH8WHdcimboclgJlE2Zf1ZwXtoEjz5OiygO-e-mDT4CYnqKz1hZu8fYAJTNuytlYjynHDOSJFohKefTUyBI2eJSSU27UvB1--G_R-ozWy6c-tk3TKsnOyA-MAdkVjUi5Ra9voGSBXf5H0pJx4ovuw9GcVg807_n2nGPwLEGC43ZF1KJ9C3YergWkG7-9VM-CP7m32B1DXKTcRnU-wQnTs4fK3zHVsPoP0TGOweobONSz5cRLxYqJwZSIxGxrtuyYa0OObSZLxRp5_IDx3CXKZX9VbIe5KYnzZIMKrNd1QweyB_SJg72QM-_KVabS8gzYMqBbvGSs7KPNLSrqZhw2nUjrjxn63OipFuuJa2WIsLFo_UlYe20Lg7cbwrOOXEGN-ightWJyJpT2WHfAe_tA2QnL785q6yB6AA4HPX-Gn2Ny-95nqsoRqtpDgdKs0_meU2xnIiJNwOG1PSfD5zfTDVqgaZoGKCaJ4=w96-h126-no)

new one:

(https://lh3.googleusercontent.com/vpi5HJVlgRdPuXrSEgqrzLBPKiikbY7w8C36j3lR8SdSz4CAobLw4REjNJACsWgfEPt6T6Tjjc6M6uDppj8liTXVyZA1gGqtd_k_XNhJrbJzsOdUyTJwSPXQYx47u_TlJ4lbNWn_o7hxrj4tMra3S-Or8_lprHh0cnzh3WYtEVH1O29w9LNC4Io8PR-6lJkeZL0FQzQrxvVpqxQgCtCM06_yod_WZv-GRfpmbQLq56lWahO7Lmos22Il8zP-SAiHWmU-mDy_nPOgfDAvSsOZdsPWiFBF0-JrBwJ9L1JQx1_cCfHrn7dUwnfxvHVHUIY4c3fxszBtxMtAHeDVkA1j4fpwXD8jzTHczeIG-3Z-jn7Boh4K5Ys_aahReNBfqBY0aubz2IYMqrKk0t_SrkhNimBTWcxH8hB3DDmdf1fWhQq8YxvMbBydDnU7H9nRPojdqvFJO_mbmZWzqN0vjXsngyeMr6y4uYEVtNmFGhWcA7t8Z7js_7uiaf8cWBp-plcrcCx-qdKNGIG6WtfPz3kH3T0VLTV6lBwofhrEI1q1V9VKbjXh9yA1KweRBzo6p-heUvXH3hOs57Qnk-Qi_8zCca9w42BkcsTx6H32muVUNTjH6gUO7UOQDYN3ClBcuFJBVjKq0fcqgyVZ0nxGokC9TCRkHzaVTR7fiYs=w115-h141-no)

newest one:

(https://lh3.googleusercontent.com/KKeLJvaaCv-Kr-thZf0oKwWtDs4wk51WZpa8LAvPWLBvNv4DlBf8xPVXMXnssNdqFdVD_ebN84xZ-Nu2bNTGb4ktVSFpChDkpuKiJbeu4GMKul2tOfUOeldf5tfx5HWeMoNZgdVRNhDb5CmMlkTsovSSzlM9x2uv7qiZmX1ndfkHTbmDvFucodvKEZo_lYupt1IoZHCxny4mN-NZsdU3I5dSM3bNJ15F-SaOn0wuuL9C7_3KvSTuFz-_ZPECbY_mvT3VgIvwGoPTCsHAsMaY8l8VRjpra-44OD8j33bYakwyotGQD1SrOgnAUd14-dLbdiiOWYpTdv0TsbA5Vw6VYVgbwWz7fXKftXsLs992mcFTqVpiKrMK0r0ai7EQNA09U2fY0vSPu3oiwNV2pUiy1Yef3Bdr6JKsPIq72qXz37WcVeqJAuQR5Kx05QuYyL9xBxuJC5tvyl8NUdxT76bWZsLAxy9Pkv8RIJSQWofU-2CGTJ_Qk2U7Ja6iTE1xzCz3PGgsFeaAAjCeZl6jgRMF85gW6YYKj84s6m2IjfsAgchVil8NNAjnjtBF1Iq4oKZJmbWaqXSqhFSD5hVcqST7vWCEDes4IZEagvsSOFcr2CNVMBQqNE8IapKzbUjIuz9iALbFptZw-R7CDkhh4K98ozqNm_pAzA8uXcE=w110-h140-no)

last fixed stance:

(https://lh3.googleusercontent.com/6uICQ2zKwtUHLjM2t5OdLfbyc8_Y-mfLuyedqCqt_5_9duNKLKgNWmBVKhTSwygVjx9-oWTx1U8DtMzJ4qCWFgotBHea0VtuNJShbCRgWJHc4Rfh8tAYQnnEe14_RbTNYhDHukf6eGtXuecZ25yn6EUrBLLf3BD0xzMZOQo92ZduHrUGAlJRHZdlughYuOFxadq5h9NmOKPzVnLA0vp3hh3362oVgzfvk2NDOVe6ZoCT616rqrWlbVmFPAWuOy1-a7q5dEP2XkwkQQ_u2lQkyCStvtcZmHwnIpFmv4r5S5iDHkijatqjz40QjR7KFbAPK5C0xL6cMIOGh6fOQzlCqNBq-QbInv8d_opxqcN5Smx34K-xRTFv6LaLOW-Qm4r5xesRrDT66w6o8PgIVHIVPsoOPfrByuEapf_eaE54Hnjc1ZJ3BYNtGhjzXn5e5L_mQx56z4skIyoRoFzSRfF_XyL1VPhoIWueZRMi7zHcIr0ysqLdOTsqqUpCzr089PuLOf7RUlHAmnmJ0xMdgzbYzkSK-IxyGhVvb3clVTs0RhjJ_X8NUqAW2UQv2_-lh-J7QUVL0mIBc4oJhAe2ZPow6u6ZubSnCCVw0mdfpsAQzlTKRya_2dIzkPsj7fUYZw8AgJkAG6dd8oqdYukK_Lr4qGTbLpA20ykRlXU=w108-h141-no)

do you see them?
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Snakebyte on September 22, 2017, 01:26:37 PM
Yes I do!
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: electrocaid on September 22, 2017, 01:59:00 PM
why not a different walking forward & backward?
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 22, 2017, 02:48:05 PM
Yes I do!

great! ;)

why not a different walking forward & backward?

it's already so. ;)

(https://lh3.googleusercontent.com/aoahJcBWUyJ1NqtJ6NOhJuuDCzbkeSrsGfzALh_JJhATa3DosGWdrZZVeqW_VDnStqwiqUOlqJZCBSnw_K_M0bulZLWEcVBkLmEKHOx_POLIle491Et1_BCwNCf3iM5rUZ6uAt6Og-9AF9hBacrfnHfKDMMuaLwRjUmCIbn3fwTksX_EkrSrzgXeNUm0bHmDFfL6ZQ9Y5w9pTJe-GgChJPhz0aIIBd_-kUJBQjwMyCHUPsg1hgLYKNqyw1i6AumudgbtZ6WBrgpvtuAf_K4p9NScmyce7BFPpVZXq825mCI8ZWNstHcOypSP--nqQ-tgvIbJsmI7kDf9BbK7NAmys_kyBZHRIRVdUd_rJhxyeAIlNnQvuq1zOZ-4se1ULLSJCQEM_5XNoax26qQ89a2Hvqx7BKQgFG9RWNPbtaTi3twE3XzucnzzSo01kMh_q7g2psWl3GnjS0MTLD7lF1Boq08V4vse6ZsLpMe7JOdMGKePRaW9hNsQt8XgwMZ-FyIFCGY7bdghuGfj8zsy_XZR_KBMQ-35qkRkXtny1LtTkfLJVW1Vd584ahx-RUqx97yDQFwjNH6kZuPiLIG91zfEsXMIYWyisbN_HU5gHGvatdj-qbztEBG_8iQfza_aSFxs-pU_ue4RyAMcK03q42lCSd9jpwuDpv87Jlw=w93-h126-no)

Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: warecus on September 22, 2017, 03:10:24 PM
Love the walks especially the newest one...kinda wish on the newest one his palms where showing like the tong po image and swirling around. ..maybe you can use alpha/mvc dhalsim arm circling movement for inspiration

Great work none the less


Ps I don't know if it's too much but a special move like a dashing elbow could be cool with a glow or flame added. ..ya know streetfighter techniques are always exaggerated lol


We need him to be the one true king of muay Tai


Ohh yeah on the stance switch it might help to sell it with transition frame in between that last an extra tick longer
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Trololo on September 22, 2017, 03:40:28 PM
Then I have a request either.
M206. If you're really gonna make TongPo-like walking animation, then please, don't delete sprites of this walking either. You did too great animation to let it be wasted at all, even by another great animation. OK?
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 22, 2017, 04:24:28 PM
Then I have a request either.
M206. If you're really gonna make TongPo-like walking animation, then please, don't delete sprites of this walking either. You did too great animation to let it be wasted at all, even by another great animation. OK?

don't worry, i've tons of back ups, the old anims/sprites will not be wasted! ;) ;)

Love the walks especially the newest one...kinda wish on the newest one his palms where showing like the tong po image and swirling around. ..maybe you can use alpha/mvc dhalsim arm circling movement for inspiration

Great work none the less

Ps I don't know if it's too much but a special move like a dashing elbow could be cool with a glow or flame added. ..ya know streetfighter techniques are always exaggerated lol

We need him to be the one true king of muay Tai

Ohh yeah on the stance switch it might help to sell it with transition frame in between that last an extra tick longer

i'd be great to have the palms swirling around, but i think it's too difficult.. dhalsim has 7/8 sprites for the stance, sagat only 4.

i'm open to new moves, if you explain better what you mean with dashing elbow we can discuss it! ;) ;)

i want to think that my version can be already considered the true king of muay thai. ;) ;)


Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: warecus on September 22, 2017, 05:26:39 PM
you can probably still use the stance you got with the walk just use the elbow forearms and hands of dhalsim's stance...but if not I understand


https://www.youtube.com/watch?v=HoblcYEEqwM

this vid shows reptile doing a dashing elbow
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 24, 2017, 12:04:11 PM
uhm.. let's see, right now i'm quite happy with the last new one walk fwd.. ;) ;)

about the dashing elbow, at which min/sec of the reptile video are you referring to?

in the meanwhile, i've polished some sprites of the high kick:

(https://lh3.googleusercontent.com/5V9HJE0eGygIXoorc1uvhZG3pkdywLqTDx7Jwf6fLmNOgnKFoccwdMNu3l3ZsfJjhPvkNe6McbBP9W7a-Ks2sICPsS1TqmV7vs0wfT7g9gLkUzsSW5ZBFRSlDYcj4xAUHhIs-qt1Z7IM0XU91yjzoRhayJB1uyaFtjejZArzofKeJtRTSIyD5kbjwx01_MYBJW3jR3Xt0m7ZExM4dIs0RkdXGFn_Tb2VICoTACzzJeHSnGUvMkCKB6ZPUpDsT2WJxRk5WrXaPY0kODkB_5lEJ6gjFhOoAW-0dhduhO4wgx5w1gUelTO4QDmBW9gBvBWSOBMMgle9Lz6iThCX7tPH8KFMwxqvncoHJa07HWkCUD5JuCyWoI0G60pX2LNhUbzBbj1VKpDp3zbZbDlV-s_kYUGlrLUh8bsDeegDg-4cSfbnTnwzaWvVgWH5OVTOH5MNrbUy5wltSjznnv8C7LP__VBdgO3hNBa6jUMravlFzVW_xxhf_X8hLoZYdw6g_6rH91LIVFwdN-shoCLF8qZJEqtQOy2v9hDn6gDt-QUzo_ZHFKxv_H0XJlsjwB9ihS_tWrENkuL5UpgSlve9DGrL0Jsu9VH64sSg3zU6tYrPsw=w192-h136-no)

:)
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: warecus on September 24, 2017, 12:28:54 PM
0:57
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Odb718 on September 24, 2017, 08:02:46 PM
One idea I had for the  animation switching. Player 2 distance(s).  As P2 gets closer his guard could switch to being tighter. aka the original stance you made. Then as P2 gets further his guard can widen. It'd be extremely easy to code. I think it'd have a unique effect too. My characters switch because of health, along with a bunch of other characters. I'm not sure if I know of one that switches because of distance. It could end up even working against helpers. Which would make him appear even more alive.

Spoiler: My hitboxes talk (click to see content)

Keep up the awesome work M206!
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 25, 2017, 07:50:49 AM
thanks, the p2 distance could be a very good idea, i'm not sure it's so easy to code, if you remeber i've implemented the upper stance too.. i'd need some tips/help to be able to code it.. :( :(

about the hitboxes you're fully right, i'm polishig them too, but it's the part that i like the less to do.. ;) ;)
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Yamori X on September 25, 2017, 08:17:40 AM
He's kicking air and it counts. I feel that this is mugen, so any talk of "compatibility" is ridiculous. The character should be the character, not a square.
Dont get me wrong I do really like the guard stances. Just that he's lifting his leg so you shouldn't be able to hit air. Even from the tip of his knee down this shouldn't connect. CLK pokes shouldn't work as well against him as other characters. They just shouldn't.
This is not about compatibility. This is about consistency. When you change the hitboxes for things like hitstates and guardanims and such, you open up the possibility for combos and hitstrings drop because the hurtboxes move around and things become inconsistent. You'd be compromising gameplay just so things "look nice". There's a reason for these things.
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Odb718 on September 25, 2017, 11:22:15 AM
you open up the possibility for combos and hitstrings drop because the hurtboxes move around and things become inconsistent. 
Without trying to stink up the thread about my personal views on Mugen and how and why it's played,
I fight against Onsokumaru. I fight against Pop-Eye. I fight against Evil Ken. No one expects Onsokumaru to react the way Juggernaut does. No one expects their hitboxes to be the same.
Spoiler, click to toggle visibilty
We create better characters than any company does. Mugen should be better, faster, tighter, and more creative than any game. Dumbing down hitboxes isn't part of that imho.  and to anyone reading this that doesnt have Pop-Eye or Onsokumaru, drop what you're doing and add them to your roster. They're both fantastic.
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 25, 2017, 12:27:22 PM
new step low kick sf4 style test:

(https://lh3.googleusercontent.com/YY0NaKtvBc_3g0juRA2ALeSPXka7qCsItb_uM4h0MZlNAOo4XMdsmRHOdY0D7DzhEc6fO1XiJPObrvFgjQ4KZXogZfBzo610oQRJT54B2rk1AUcLCZl7vLkG2qyC6yHkuiROfRftizGpSCdnvR9rkGxI3ZJ1lsRjKCPtQGmEUfn1dfKqNcIR-u8gViYxd6Yf_reUzI_hMjLo4PBV9_hSgaJlbBxwlU65oNNNxQbbeisdIW5tp_G20lxYMfKWEHfMzVH6Ch43OR6ldup023mLQsGMWfX88ub8OfSq-jAFTec3fewVBPUr8U4yrRvTYg1SfDy_PWjj00BLVA9YVqoWvC_zZMMzp8KKmGFMhK3wzIJ3CXLORH9GrzJjeCj25kgpHjNTgzo4vd-Men_l3y8OOobtIgUzffP34tZyESbHrS7JLPI5UanST0dojKzHEoT4sRbH1GaCh0H1yahi6iJTE_uDziLijeZIx_da4lBuf6F7QlBPOIdYlgA965lFVxI3PawjCIhOFhLhgYie4i57WlUtJ7nwyV7VNlymH4_6A3gaID1U50Zu4G1Mv3QOIVOJjUFlHrik8n1ZUIc59iAEaea5nKbWe7suP-NUnZTZzw=w196-h163-no)

uhmmm... :/ :/ :/
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: Trololo on September 25, 2017, 12:29:27 PM
Well, this one really looks kinda strange. Maybe because of left to viewer leg's shading?
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 25, 2017, 03:56:58 PM
better??

(https://lh3.googleusercontent.com/McUGVFHSnEKWWYV4mBpwP1anZMtVJgBHIfMkUxQVcpTDQpfLPoa0JzuF37k2NpjhxboGsNQWgS379gDrwBe9h7KCg16qX378XFZzPsD0J4iTlMdkOAwp6p4tyHZ36rryzjDxskvhUWKktNCLPEujWqMi_PzgJS144tfwY10otsza1uE8xudbzgbAj8pBwV5w73z60_OS_uiLjYSv8B75MI2ABh1JpsZmcHCB9ATKgr1maFJi1pJVqYFBvzEJWrj0AfYQk4vHtp20xJEublYG9-bhO9Y0i18aBRFwXPpibliBVzjKgikiii7mcOTHzT31V-Et7rPlPerG2n4UfXaZAy2CbUddzknIFY3hnLLCtputaAe4umc75Mm1QdB_Us0x5CpGKbyGbZ7M6Ku2ZjDYgOaL7CM__k_ihDU2HNgBF3cjGyjpfy6KEmxpXN-XiLtXKX4GimZ-JwErc2soBJxIPsXmHnnAfupm9JiHZ88HVBTNT_EUYUV06tK4H0LHRC2jZ9xzpkTZeOWM10POxmMYwu_CDlxF8pLLKEBXY796ZMoO3NTWne2xL5dIQmWPE9ljZKeu-JHzLGmOeS-dON0SWUWbTFTmo5jEv8A2fpopODKi2eIfV1BhA_FKpDrrkdujkHYz_6Zn4w3DNC8XHdvjuSM0KJjL79mjtz4=w151-h163-no)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 25, 2017, 04:00:25 PM
I think you should've made it in opposite way: give more SHADOW frames. Afterall, we're talking about SFA Drawing Style, where even remotely backgroundy part of character can be put into shadow...
But still, nice work. The animation itself is quite dope.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Yamori X on September 25, 2017, 04:43:15 PM
We create better characters than any company does. Mugen should be better, faster, tighter, and more creative than any game. Dumbing down hitboxes isn't part of that imho.
You seemed to have missed the point of anything i said. Of course chars are going to have inconsistencies with other chars, i very clearly meant within the character itself. Its not dumbing down hitboxes because lol capcom did it. Like i said, there is a very thought out reason why they do things like this, so the gameplay feels solid and youre able to do the things you can do on about everyone. Like, look at most marvel or darkstalkers chars. Their gethits are always wild and exaggerated. If the hitbox was changed around so wildly with their anims, you would not be able to consistently land any combos like you should, because their hitbox would be dancing all over the place, and it would not be fun to play because you cant hit anything. Its not more creative or better or faster by any technical standpoint to change things like that.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 25, 2017, 04:51:56 PM
I think both of you are right. MAybe I could polish only a little bit some hitboxes, of course without loosing consistency, i think there could be a mid way between the 2 things. :) :)

thanks for your feedbacks and help. ;) ;)
Title: Re: Sagat by M206 NEW SVC STYLE GUARD VIDEO PAG.4
Post by: M206 on September 26, 2017, 03:20:27 PM
One idea I had for the  animation switching. Player 2 distance(s).  As P2 gets closer his guard could switch to being tighter. aka the original stance you made. Then as P2 gets further his guard can widen. It'd be extremely easy to code. I think it'd have a unique effect too. My characters switch because of health, along with a bunch of other characters. I'm not sure if I know of one that switches because of distance. It could end up even working against helpers. Which would make him appear even more alive.


ok, i've tried this solution (p2 closer->close guard, p2 farther-> open guard), but in this way i lose the "up variant" and the transition frame from open to wide and viceversa.. or at least i'm not able to code them properly, with both x distance and y distance switchs working.. :( :( so bad since it could be a great solution..
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 03:22:37 PM
...could you, please, upload your State 0? Maybe it's possible to do such a trick... But I suggest you prepare Open Guard Watching Up sprites, OK?
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 03:30:19 PM
...could you, please, upload your State 0? Maybe it's possible to do such a trick... But I suggest you prepare Open Guard Watching Up sprites, OK?

i've already both up sprites (open and closed). ;)

here you are my state 0: (simplified compared to the one with up variant working)

;Stand SHURA
[Statedef 0]
type = S
physics = S
moveType = I
velSet = 0,0
sprPriority = 0

[State 0, Remove Explods]
type = RemoveExplod
trigger1 = IsHelper

[State 0, Destroy Helpers]
type = DestroySelf
trigger1 = IsHelper

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70
trigger1 = Anim != 4 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 4


[State 0, stop]
type = posset
trigger1 = 1
y = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

anim 4 is closed guard
anim 2 is open guard

i'd like to have:
0 open
2 closed
3 open up
4 closed up

2 problems: transition frame from open to close and up variant.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 03:41:31 PM
Well... You could try to look at Jmorphman's Ryo, which have the necessary transition right at the start of the animation while creating a LOOP after it. Maybe this will work.
And man, it's simple to do what you want:
Code:
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y >= -24
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y < -24
trigger1 = Anim != 3 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 3

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y < -24
trigger1 = Anim != 4 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 4

Try these codes. I sure they will work.
==========================
HOLD IT! THE DUMBASS I AM MADE A CRUTUAL MISTAKE IN THESE CODES! NOW THEY'RE FIXED!
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 03:58:05 PM
many thanks, but it doesn't work properly.

here you are the full code:

Code:
;Stand SHURA
[Statedef 0]
type = S
physics = S
moveType = I
velSet = 0,0
sprPriority = 0

[State 0, Remove Explods]
type = RemoveExplod
trigger1 = IsHelper

[State 0, Destroy Helpers]
type = DestroySelf
trigger1 = IsHelper

[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0
 
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 4 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2
 
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y < -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 3
 
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y < -24
trigger1 = Anim != 4 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 4

[State 0, stop]
type = posset
trigger1 = 1
y = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

and here you are the result:



very strange.. :/ :/
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 03:59:12 PM
I edited my previous message. The code I wrote contained a mistake. Now there's the correct version.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 03:59:22 PM
great, right now they work flawlessly!!

many many thanks!!!!!!!!!!! :) :) :) :) :)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 04:01:22 PM
I edited my previous message. The code I wrote contained a mistake. Now there's the correct version.

now only the transition frame's missing!! O_O

this show me how poor are my coding skills.. :( spent all the afternoon trying to fix it without a solution, and you in 2 minutes find the right way.. :) :)

right now that i'm checking your codes, i think i've tried them too (not sure 100%btw) but the animations where not ordered properly (0,2,3,4).. could it be the reason of my faults?? :/ :/
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: electrocaid on September 26, 2017, 04:01:36 PM
Just amazing!
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 04:06:35 PM
right now that i'm checking your codes, i think i've tried them too (not sure 100%btw) but the animations where not ordered properly (0,2,3,4).. could it be the reason of my faults?? :/ :/
So check it! Order animations correctly! I personally used the scheme you gave me:
i'd like to have:
0 open
2 closed
3 open up
4 closed up

Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 04:14:19 PM
right now that i'm checking your codes, i think i've tried them too (not sure 100%btw) but the animations where not ordered properly (0,2,3,4).. could it be the reason of my faults?? :/ :/
So check it! Order animations correctly! I personally used the scheme you gave me:
i'd like to have:
0 open
2 closed
3 open up
4 closed up

yes, exactly. before try your code i've ordered them properly and now it's perfect!! only transition frame missing, i'm checking jmm ryo as you said! :) :)

many many thanks. ;) ;)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 04:42:35 PM
ok, found the loop option in second frame of animation, so i solved the transition frame issue from open to close guard and viceversa.

the problem now it's the switch between the normal and "up variant":




as you notice when the opponent come down the transition frame will appear again and it's quite antiesthetic.. :/ :/

any hint to solve this?? :)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 04:54:35 PM
Well... I would like to do further experiments before answering this question... But I think I have an idea. Try THIS:
Code:
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y >= -24
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0
elem = ifelse(anim = 3, 2, 1)
 
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2
elem = ifelse(anim = 4, 2, 1)
This is untested piece of coding, so I can't guarantee whis will work...
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 05:10:28 PM
Well... I would like to do further experiments before answering this question... But I think I have an idea. Try THIS:
Code:
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X > 70 && p2bodydist Y >= -24
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0
elem = ifelse(anim = 3, 2, 1)
 
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2
elem = ifelse(anim = 4, 2, 1)
This is untested piece of coding, so I can't guarantee whis will work...

WONDERFUL!!! NOW IT'S PERFECT!!! MANY MANY THANKS!!! :) :) :) :) :) :)

could this be applied to the walking fwd anim too??
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 05:15:14 PM
Of course!
Just make sure to do the things RIGHT. Add the right numbers, change the right numbers and so on.
And also you won't need there any "elem" parts THERE, cause I sure walking animations don't have transitions.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 05:31:09 PM
Of course!
Just make sure to do the things RIGHT. Add the right numbers, change the right numbers and so on.
And also you won't need there any "elem" parts THERE, cause I sure walking animations don't have transitions.

thanks.. sorry if i abuse of your patience, could you help me with walk fwd and bkwd? :)

Code:
; Walk fwd
[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x > 0 && p2bodydist Y >= -24
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 20

[State 20, ChangeAnim]
type = ChangeAnim
triggerall = vel x > 0 && p2bodydist Y < -24
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 25

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x < 0; && p2bodydist Y >= -24
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 21

;WALKING back
[StateDef 21]
type = S
physics = S
moveType = I
sprPriority = 0

[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, VelSet]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x > 0; && p2bodydist Y >= -24
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 20

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x < 0; && p2bodydist Y < -24
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 21

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x < 0; && p2bodydist Y > -24
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 26

in this way the walk fwd and up fwd are working good, while the walk back works but not the walk back up.. ???
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 05:43:43 PM
My man, you forgot to delete ";" signs after "vel X < 0". This sign deactivates all the stuff that goes after it.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 05:49:15 PM
My man, you forgot to delete ";" signs after "vel X < 0". This sign deactivates all the stuff that goes after it.

yes yes i know aobut the";" :D

it was a test, since even without the ";" and the stuff after it activated, the walk back up won't work.. :(

20 fwd
21 bkwd
25 fwd up
26 bkwd up
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 05:54:22 PM
Well, I also noticed one little difference there...
Your last code there have THIS: "p2bodydist Y > -24", while all the stuff like this have THIS: "p2bodydist Y >= -24". Try to change this.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 05:58:33 PM
Well, I also noticed one little difference there...
Your last code there have THIS: "p2bodydist Y > -24", while all the stuff like this have THIS: "p2bodydist Y >= -24". Try to change this.

done, but nothing changed.. :(
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 26, 2017, 06:05:56 PM
Hmmm... Try to put that last code higher. The positioning of sctrl's also meaningful.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 26, 2017, 06:15:27 PM
Hmmm... Try to put that last code higher. The positioning of sctrl's also meaningful.

solved!

i deleted the walking back part, and i left only:

Code:
; Walk fwd
[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x > 0 && p2bodydist Y >= -24
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 20

[State 20, ChangeAnim]
type = ChangeAnim
triggerall = vel x > 0 && p2bodydist Y <= -24
trigger1 = Anim != 25 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 25

[State 20, ChangeAnim]
type = ChangeAnim
triggerAll = vel x < 0 && p2bodydist Y >= -24
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 21

[State 21, ChangeAnim]
type = ChangeAnim
triggerAll = vel x < 0 && p2bodydist Y <= -24
trigger1 = Anim != 26 && Anim != 5
trigger2 = Anim = 5 && AnimElemTime(1) >= 1
value = 26

but now i've the same problem about the transition frame.. while with the back walk can be ok, with walk fwd when you coma close to the opponent, the transition frame of the close guard shouldn't appear.. how can i use the elem thing?

thanks
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: SOLIDUS SNAKE on September 27, 2017, 07:28:10 AM
So your completing the new stance or is it a done deal. Keep it rocking, just another one of your fan's.lol
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: Trololo on September 27, 2017, 08:01:18 AM
but now i've the same problem about the transition frame.. while with the back walk can be ok, with walk fwd when you coma close to the opponent, the transition frame of the close guard shouldn't appear.. how can i use the elem thing?

Well, we need to harden our stance's codes. At least, I think so...
 
Code:
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2
elem = ifelse((anim = 4 || prevstateno = 20), 2, 1)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 27, 2017, 08:11:30 AM
So your completing the new stance or is it a done deal. Keep it rocking, just another one of your fan's.lol

it's done, i'm only trying to polish as much as possible. ;)

but now i've the same problem about the transition frame.. while with the back walk can be ok, with walk fwd when you coma close to the opponent, the transition frame of the close guard shouldn't appear.. how can i use the elem thing?

Well, we need to harden our stance's codes. At least, I think so...
 
Code:
[State 0, 1]
type = ChangeAnim
triggerall = p2bodydist X < 70 && p2bodydist Y >= -24
trigger1 = Anim != 2 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 2
elem = ifelse((anim = 4 || prevstateno = 20), 2, 1)

GREAT!!! MANY THANKS!! IT WORKS!! Solved this last issue too!! :) :)

now it's perfect i think!! Many many thanks!!

Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 27, 2017, 10:13:53 AM
here you are the final result:



every stance work correctly, open (p2 far), close (p2 near), open up, closed up, walking fwd/bkwd+up variants, transition frame fixed (after wlk fwd too).

you'll see the sf4 step low kick polished with some more frame added/modified.

i love the result, so there's no more need to choose between old and new stance. thanks for the idea obd718 and trololo for the coding help. :) :)
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: electrocaid on September 27, 2017, 10:40:57 AM
A true killing machine!  :thumbsup:
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: warecus on September 27, 2017, 11:32:15 AM
damn this sagat is looking great
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: ReduxMercenaryT on September 27, 2017, 11:50:03 AM
Awesome results M206. Your Sagat is starting to look finished. I wonder if you will be interested in adding 3 more taunts
For example Ryu by Phantom.of.the.Server and Mwryly has 4 different taunts depending on what direction you press+taunt button
In a human vs human match the player can utilize the extra taunts and come up with tricks like this below:
(https://thumbs.gfycat.com/AdmiredMilkyAffenpinscher-size_restricted.gif)
In this gif Bryan Fury lifts his knee to mix up. If you ever watch Mr.Naps play Bryan he uses it alot. I can see Sagat using a taunt to look something like a knee fake to trick and get in the opponents head. I love using mind games when it comes to fighting games.
It would be cool to see if you have any animations or dialogue laying around that you didn't use yet.
Title: Re: Sagat by M206 NEW SF4 STEP LOW KICK PAG.6
Post by: M206 on September 27, 2017, 04:39:14 PM
Awesome results M206. Your Sagat is starting to look finished. I wonder if you will be interested in adding 3 more taunts
For example Ryu by Phantom.of.the.Server and Mwryly has 4 different taunts depending on what direction you press+taunt button
In a human vs human match the player can utilize the extra taunts and come up with tricks like this below:
(https://thumbs.gfycat.com/AdmiredMilkyAffenpinscher-size_restricted.gif)
In this gif Bryan Fury lifts his knee to mix up. If you ever watch Mr.Naps play Bryan he uses it alot. I can see Sagat using a taunt to look something like a knee fake to trick and get in the opponents head. I love using mind games when it comes to fighting games.
It would be cool to see if you have any animations or dialogue laying around that you didn't use yet.

thanks. you're right, it's almost finished i think. just some polishing here and there. :)

about the taunts, great idea, i've never noticed pots ryu has different taunts. i'll include them for sure in my sagat too. thanks for your idea.

about the taunts/trick, i'm not sure that i'd be able to obtain the result you mean.. anyway i'm open to any ideas, let's see what happen. ;) ;)

here you are n.4 different taunts:



love the result, thanks to code tip from trololo i've fixed the transition frame on close guard too. :) :)

thanks again for the idea and the support. ;) ;)
Title: Re: Sagat by M206 NEW TAUNTS PAG.7
Post by: ReduxMercenaryT on September 27, 2017, 08:04:25 PM
So happy you added more taunts. I was talking about adding a taunt that looks something like the Pasart stance that Bruce does 15 seconds in on this video where he stands on one leg to fake out the opponent. Its starts at number 004 on Bruce's movelist:

(http://t06.deviantart.net/ByA70iReUYt8eUkNjWeVRLrqz6g=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre14/d214/th/pre/i/2014/304/d/6/bruce_pasart_mta_s_stance_by_sonicinnoob-d84u3l4.png) (https://i.neoseeker.com/ca/tekken_5_conceptart_b6hnW_thumb.jpg)
Title: Re: Sagat by M206 NEW TAUNTS PAG.7
Post by: warecus on September 28, 2017, 05:42:24 AM
Maybe it would work like ryu's fake fireball except with kicks
Title: Re: Sagat by M206 NEW TAUNTS PAG.7
Post by: M206 on September 28, 2017, 04:47:54 PM
So happy you added more taunts. I was talking about adding a taunt that looks something like the Pasart stance that Bruce does 15 seconds in on this video where he stands on one leg to fake out the opponent. Its starts at number 004 on Bruce's movelist:
[youtube]https://www.youtube.com/watch?v=_ldpipWK4sQ[/youtube]
(http://t06.deviantart.net/ByA70iReUYt8eUkNjWeVRLrqz6g=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre14/d214/th/pre/i/2014/304/d/6/bruce_pasart_mta_s_stance_by_sonicinnoob-d84u3l4.png) (https://i.neoseeker.com/ca/tekken_5_conceptart_b6hnW_thumb.jpg)

thanks!! :)

sprite test:

(https://lh3.googleusercontent.com/eQuRYCu9-gr2VNRImZ9kxX9__GgrKl0JuVbFbBj9DleU9l97BHuw3x22mDPck-zfro5PVvIpsMUhSqRXiB5xdm4T0VZMOBqfzZdSZ3V3JuI18Imhu91cbGUV2L8gqXQkJYk0sTxavwO_XDsLhN4jHR37qLjWogrfaq_PvbpD7Vwa09yq44xEJaxA-5j3xaPfceP2wvyxZ5OO2-U-QHv3kwc7kPsWRdRhhvLmiVrLxdmuQzT7XtarRVNCvWBUXB6JvL-e-Zgp6GhAd2tSbHzPT9Y2gC1LH_HqXWrsKeSAyapbx9Iw5zF9RNRoWHEu904UFmx38OcYr2expc8mO2QBIB99pn5vuJJcW8-heuc3NseyOTh5hVt89XjYxs8-RFZMr-BcW3Y7sNP4NcZgsVDkWKgcZgo3fskT0ccPGqciK9WXqEKMV3M1loYd9Q-rQRGu64gtYqbEjoa0ycUkuOBOyJcC45Ljw-oDPnwqjVTTtK85DKfTDGvLdjZ3PXNZSWbxtYrMrZHTsFKvAOJtCV7tfx0U8OGAL083N0H01NRIXVch2K93-t49i5jwjGaj-n7K1Sz6ZVwSaCHD32x9jFMfHX5NSxTJLvdTC5hLjiuidRZOwA_K0nrsUFDedf1e7aT_HW8bIcvjGgVZDbzO2ucWmhpU2dwEJ8qN4BQ=w121-h140-no)

Maybe it would work like ryu's fake fireball except with kicks


uhmmm.. let's see..

in the meanwhile, watching the TT2 bruce combo video, it came to my mind a possible combo:



it's a back elbow mod from bruce irvin + joe higashi ex knee.. as usually don't mind sound and fire effects, this's just a fast test. ;)
Title: Re: Sagat by M206 NEW TAUNTS PAG.7
Post by: ReduxMercenaryT on September 28, 2017, 09:51:00 PM

thanks!! :)

sprite test:

(https://lh3.googleusercontent.com/eQuRYCu9-gr2VNRImZ9kxX9__GgrKl0JuVbFbBj9DleU9l97BHuw3x22mDPck-zfro5PVvIpsMUhSqRXiB5xdm4T0VZMOBqfzZdSZ3V3JuI18Imhu91cbGUV2L8gqXQkJYk0sTxavwO_XDsLhN4jHR37qLjWogrfaq_PvbpD7Vwa09yq44xEJaxA-5j3xaPfceP2wvyxZ5OO2-U-QHv3kwc7kPsWRdRhhvLmiVrLxdmuQzT7XtarRVNCvWBUXB6JvL-e-Zgp6GhAd2tSbHzPT9Y2gC1LH_HqXWrsKeSAyapbx9Iw5zF9RNRoWHEu904UFmx38OcYr2expc8mO2QBIB99pn5vuJJcW8-heuc3NseyOTh5hVt89XjYxs8-RFZMr-BcW3Y7sNP4NcZgsVDkWKgcZgo3fskT0ccPGqciK9WXqEKMV3M1loYd9Q-rQRGu64gtYqbEjoa0ycUkuOBOyJcC45Ljw-oDPnwqjVTTtK85DKfTDGvLdjZ3PXNZSWbxtYrMrZHTsFKvAOJtCV7tfx0U8OGAL083N0H01NRIXVch2K93-t49i5jwjGaj-n7K1Sz6ZVwSaCHD32x9jFMfHX5NSxTJLvdTC5hLjiuidRZOwA_K0nrsUFDedf1e7aT_HW8bIcvjGgVZDbzO2ucWmhpU2dwEJ8qN4BQ=w121-h140-no)

I like it! You can just lower the right arm a bit more during the animation when he lifts up his knee and then its a done deal. Its almost like shooting with a bow & arrow type of motion. I believe you can spice it up to look nice in your own way.
Loving that Bruce+Joe combo in the video. As a Bruce main I appreciate Sagat sharing some moves from him. Do you think you can attempt to make another Bruce Irvin move called Leg Bazooka? Its number 056 at 1:36 in the Bruce video I posted earlier. I would love to see if you can give Sagat this move without the backflip. I can see it being a ex move that can lead to a wall bounce where the player can juggle the opponent after they hit the wall from the impact. I would use that move all the time in the first tekken tag. Probably the last request I'll make. Sagat's looking done to me already. All is left is a A.I tweak I guess.
Title: Re: Sagat by M206 NEW BRUCE+JOE COMBO PAG.7
Post by: warecus on September 29, 2017, 10:48:15 AM
Damn that looks so cool...I think that's what was missing for me is the knee upper/uppercut from Joe Higashi




Now will he get a tornado upper from Joe and the dashing elbow from andy Bogard as well lol
Title: Re: Sagat by M206 NEW BRUCE+JOE COMBO PAG.7
Post by: warecus on September 29, 2017, 11:19:58 AM
Sorry for double post but...here is a better example of a dashing elbow 0:11
https://m.youtube.com/watch?v=9DwRNDOTz_g

And since you added that knee upper/uppercut from joe...maybe you can combine that with Terry board's power dunk

https://m.youtube.com/watch?v=9DwRNDOTz_g

0:11
Title: Re: Sagat by M206 NEW BRUCE+JOE COMBO PAG.7
Post by: Trololo on September 29, 2017, 11:39:37 AM
You linked the same video with Andy twice...
And you know... I don't think Power Dunk could be associated with Muay Thai much.
Title: Re: Sagat by M206 NEW BRUCE+JOE COMBO PAG.7
Post by: M206 on September 29, 2017, 12:17:40 PM

thanks!! :)

sprite test:

(https://lh3.googleusercontent.com/eQuRYCu9-gr2VNRImZ9kxX9__GgrKl0JuVbFbBj9DleU9l97BHuw3x22mDPck-zfro5PVvIpsMUhSqRXiB5xdm4T0VZMOBqfzZdSZ3V3JuI18Imhu91cbGUV2L8gqXQkJYk0sTxavwO_XDsLhN4jHR37qLjWogrfaq_PvbpD7Vwa09yq44xEJaxA-5j3xaPfceP2wvyxZ5OO2-U-QHv3kwc7kPsWRdRhhvLmiVrLxdmuQzT7XtarRVNCvWBUXB6JvL-e-Zgp6GhAd2tSbHzPT9Y2gC1LH_HqXWrsKeSAyapbx9Iw5zF9RNRoWHEu904UFmx38OcYr2expc8mO2QBIB99pn5vuJJcW8-heuc3NseyOTh5hVt89XjYxs8-RFZMr-BcW3Y7sNP4NcZgsVDkWKgcZgo3fskT0ccPGqciK9WXqEKMV3M1loYd9Q-rQRGu64gtYqbEjoa0ycUkuOBOyJcC45Ljw-oDPnwqjVTTtK85DKfTDGvLdjZ3PXNZSWbxtYrMrZHTsFKvAOJtCV7tfx0U8OGAL083N0H01NRIXVch2K93-t49i5jwjGaj-n7K1Sz6ZVwSaCHD32x9jFMfHX5NSxTJLvdTC5hLjiuidRZOwA_K0nrsUFDedf1e7aT_HW8bIcvjGgVZDbzO2ucWmhpU2dwEJ8qN4BQ=w121-h140-no)

I like it! You can just lower the right arm a bit more during the animation when he lifts up his knee and then its a done deal. Its almost like shooting with a bow & arrow type of motion. I believe you can spice it up to look nice in your own way.
Loving that Bruce+Joe combo in the video. As a Bruce main I appreciate Sagat sharing some moves from him. Do you think you can attempt to make another Bruce Irvin move called Leg Bazooka? Its number 056 at 1:36 in the Bruce video I posted earlier. I would love to see if you can give Sagat this move without the backflip. I can see it being a ex move that can lead to a wall bounce where the player can juggle the opponent after they hit the wall from the impact. I would use that move all the time in the first tekken tag. Probably the last request I'll make. Sagat's looking done to me already. All is left is a A.I tweak I guess.

ok, thanks for the suggestion about the sprites. i think it'll not to hard to do..
glad you like the bruce/joe combo. :)bruce has always been my main too in tekken. ;) ;)
since i've already the teep kick sprites, here you are a small test of a leg bazooka.. :/ maybe some vel/time fixing needed.. ??




Sorry for double post but...here is a better example of a dashing elbow 0:11
https://m.youtube.com/watch?v=9DwRNDOTz_g

And since you added that knee upper/uppercut from joe...maybe you can combine that with Terry board's power dunk

https://m.youtube.com/watch?v=9DwRNDOTz_g

0:11

Damn that looks so cool...I think that's what was missing for me is the knee upper/uppercut from Joe Higashi


Now will he get a tornado upper from Joe and the dashing elbow from andy Bogard as well lol

thanks, i agree with trololo, i think that power dunk is hard to be considered a muay thay blow.. :/

instead, the dashing elbow is something that maybe can be added, since it's very similar with my last bruce elbow addition.. let's see.. :) :)
Title: Re: Sagat by M206 NEW BRUCE LEG BAZOOKA PAG.8
Post by: warecus on September 29, 2017, 01:11:45 PM
well the reason I said was is that you already have the rising knee

so maybe a move similar with the rising knee you already have and have him come down with idk an elbow or something

just spit balling like everyone else

more specifically some tony ja stunts ala elbow drops to combine some of your moves

https://www.youtube.com/watch?v=j7d_UacumGk
Title: Re: Sagat by M206 NEW BRUCE LEG BAZOOKA PAG.8
Post by: ReduxMercenaryT on September 29, 2017, 06:40:53 PM
Oh wow, I think I love you M206. Got me blushing over here. You can add a wall bounce code to the leg bazooka when the opponent is near the wall. I'm done making requests. Warecus I can agree with you on a elbow move. It makes sense to come down with an elbow after the knee. The knee move looks punishable if blocked.
Title: Re: Sagat by M206 NEW BRUCE LEG BAZOOKA PAG.8
Post by: M206 on September 30, 2017, 08:45:06 AM
well the reason I said was is that you already have the rising knee

so maybe a move similar with the rising knee you already have and have him come down with idk an elbow or something

just spit balling like everyone else

more specifically some tony ja stunts ala elbow drops to combine some of your moves

https://www.youtube.com/watch?v=j7d_UacumGk

ok, i'll see what can i do. thanks for your ideas! :)

Oh wow, I think I love you M206. Got me blushing over here. You can add a wall bounce code to the leg bazooka when the opponent is near the wall. I'm done making requests. Warecus I can agree with you on a elbow move. It makes sense to come down with an elbow after the knee. The knee move looks punishable if blocked.

:D :D :D ok thanks.

here you are an improved version, with "step" backwards and wall bounce:



what do you think?

i love the result. :) :)
Title: Re: Sagat by M206 NEW BRUCE LEG BAZOOKA PAG.8
Post by: ReduxMercenaryT on September 30, 2017, 09:20:50 AM
Love it love it love it. Awesome wall bounce. I can see some nice juggle combos being made with that. Amazing work ethic you have. Very inspiring. I wish I had that motivation to finish some characters I was working on. I'm hoping to see a update for your Sagat released soon to give it a test run. Sagat looks like he's doing a cool taunt there before I played the video.
Title: Re: Sagat by M206 NEW BRUCE LEG BAZOOKA PAG.8
Post by: warecus on September 30, 2017, 02:14:20 PM
man o man this sagat is looking beast...who can withstand...Capcom take notes
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG.8
Post by: M206 on October 02, 2017, 05:26:09 PM
many thanks! :) :)

i'd love capcom could see my sagat, and maybe take even only one idea (like in the past with evil ken from REU), i'd be the happiest person on earth. :D :D

anyway, some news here:

(https://lh3.googleusercontent.com/aGi24s9xV4yFFVjE1T9qGbw6YtHnWtEzBg88Bcq9HOF2E7Is9dQoN_EqwRk-E9a1HVdG8g1ziKTFqiKPPBmWq3_4xs7XmqTbLHL-R6olrtPgaoW4nhlJnqwQJ6kB4CjYKfSrKuqTYgGKT9hAxKganvRAGv9BCsiODsaeNeFk1Eq7oHwzBUpyuhKFgq9jMqYBCG1ziRHL1I7w2eY0BHlPsy12xmh7jE6ssXX7rbAPq2IfKgBrAZm450yngYXCiXdVwawS6JS6wDKJeNJzjnF1muPvk3T2So2CfBP-90fKsICmt2bdjoEgONHmFnc83Q9Y3dQy0NWi3PRh5-paAYz8dqzPqFT55oS4VDCXCRdNTICCmB_rkd1iKcGl4gPYwuWH5tKvhXK2dKrSAaTCz-jLNlai5ZkJcaTcCGJw9ilEHAXpWc9-rExEYg224_bllPMEr4KkVadQfBVDT6N8trJ8Ghe1T5Ez9ixr8g3Qi_gVMfx97DCuXZcEgb2S8vhBVBX52LEFahVtaAiu6xNbRXohdGBf2XprRGlEUrdP5-5BtQgyZznrZhuygnWtNJEu3MSEoi0zFZw2Nb0UCK8nzuYkQqbuTy6wbkEJh8t1TJOcJW-Viyplq5cqB59_5IJnPf5t6RXeX7OQ_qVnck_cPZEFO1yJkdYPh0967TA=w164-h153-no)

i've drawn 3 new sprites converting them in cvs Style from SF4 Sagat by chamat.

now the tiger shot is way moooooore fluid. i'll try to convert the crouching ones too. :) :)

using the first sprites, it came to my mind to something like a "trip" kick from bruce irvin.. here you are the low and high trip kick. in the first 3 frames you can't be hit. :)

(https://lh3.googleusercontent.com/Teb8l9Wt4n0daWJZWkZlHOOXH7yvo1MEB7rsdWEGjfDyeSx9qATwa5mnAEkYYOmEezRj9UNiZFb-cpDMuMGH8XrQ1LlOp-f8a5Itul9TkihIomX79PL78j8O_YJ_FK8zgxcrxfHD0c1dhh4R82jF71fuANLvSlaQMjRbX9z4_XHHAWHRJCmZei-0WDWb2fJigrohwqRNbfQMHZCISsYiZElRDBjWh9aKl9xDRQ7473fPeUj2el-KTlhGOYbroU_XlM4lQ7vtRoTCx4OHh54jjZrkORpk7m7HCRK5tQ7XEb6HrmOx9v-YzPxz0PBs5owW_GMZZeJlf_IPou1aEN48I_SZHseaJVfBkufaiMfchpCjuqwEYY_etoM1s0YLRjHX3cl0llTC327LBvr2pAJQfgp72mI1q_mkutzYXr-e3s5JCh-tsz96xeS_J0yvo7ski75D_XVebZlCbGeKnblXBA6ONZ7iwt85AP3_lSZD4kbjuClMlYicREB5A5U_laf_5jxvoNeNCOQhYAEE7VgtCldUIZL2Xw8b48sJjiklsWLvMvkidc1_ai2kiapiJiDaUKaR3Yg3y4-L4dVMOKoyNKzV38MN7DatLckcqIPlaMIEKrVBycQ_oTtbyX7Auy639A1U3qwCgIWEHl7YSr0xT5vmPccxT7Y2obw=w146-h155-no)

(https://lh3.googleusercontent.com/UBXqxiB-a_G11r6893Ztg4IbfkUdHeyVnyYAl7rVJBvXCJrY1RYwYZtmHiU-ZwvnyNhr53WZ0bqP7Z5qvHDSRHOTM7SJNWn7ADLG51cOzHmd57zIYAkVPHG9fYqfwr1M9tksD6WMwqEUUUAQml90Tfy9EeDZHSKJf3mMf2XAZA9w7XBiqR90L1dkat-bPY6Dk_PHlJVFFsPqhFYBJJDGzl9P441CrHEtDnepnBRcj6YLk9fAjj9p6sUuzE8Iza-ftW1C3AUsu6o9i35AK_P4PTViEPx7rtgvQDvgcZ6B92EITqP9DEgcaQCYwjBVgw0OCqRp1yrYlfvhHo0eh1_5qCSmmrjbzDhbKdJMDtOvTkSOghPrjUjGy2EsoZrb-sKOFkbj6W0OZvo7ydA__YnlGRb6IPYJ7PDRgxzfHQQKWwIIEH8HzbshlZFxH1rmP6Ac1IIOxrNBuyndHQfHTvyjdMf4rTCD4o039sgHgPgbtNuV5SVMsbD0pMT0Upu_EAsqZhG-sHz_JdmLtnPs7gtr-DK5yXDKSoGaRGdh1RWRsANOUOxUfGLz4tCNnCC0oWpuQLfgRINYIxLKSOrWpCvolz56GmtljCPKj-miOiNeDzSL9xUGJKmz7xUNInyIz4oPgAz_kkdWYnbwTZ04kUPVdkzVpGOvTEOZM0Y=w211-h159-no)

and finally, i've decided how to use the leg bazooka.. no combo ability (for now)..

here you are a showcase with everything included, new t.shot, new low/high trip kicks, new leg bazooka. :)



enjoy. ;) ;)
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: ReduxMercenaryT on October 02, 2017, 09:13:48 PM
Cool progress. I hope you decide to make the leg bazooka combo-able. I would like just the ability to do a tiger uppercut or tiger knee after the wall bounce. That way it would be player choice.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: SkySplitters on October 02, 2017, 09:21:09 PM
HOLY SMOKES M206!!! Sagat is looking amazing!
If Capcom where to develope Sagat like this, he would be EVEN MORE badass.

Actually, your effort in Sagat makes me believe this is how Sagat would be developed for Tekken x Street Fighter (aka Tekken style).

Keep up the good work. Really makes me think that the rest of the SF cast has such a high improvements rate as this.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: warecus on October 03, 2017, 01:59:59 AM
Great work. ...your previous Sagat is still my favorite mugen char to use. ..can't wait for this one
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: Trololo on October 03, 2017, 04:36:02 AM
Agree with everyone else, pal.
Sagat is really gettin' better and better.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: SOLIDUS SNAKE on October 03, 2017, 08:36:33 AM
I like what your doing, redefining on a awesome concept. Keep it rocking, looking forward to trying out his new stuff.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 04, 2017, 07:42:17 AM
Cool progress. I hope you decide to make the leg bazooka combo-able. I would like just the ability to do a tiger uppercut or tiger knee after the wall bounce. That way it would be player choice.

Thanks. yes, the leg bazooka is combo-able in the way you mean, after the wall bounce you can hit with a t.uppercut/blow/knee. ;) ;)

Great work. ...your previous Sagat is still my favorite mugen char to use. ..can't wait for this one

many thanks, it's a pleasure to hear this. :) :)

Agree with everyone else, pal.
Sagat is really gettin' better and better.

thanks my friend, one of the reason is the help i've had from you. :) :)

HOLY SMOKES M206!!! Sagat is looking amazing!
If Capcom where to develope Sagat like this, he would be EVEN MORE badass.

Actually, your effort in Sagat makes me believe this is how Sagat would be developed for Tekken x Street Fighter (aka Tekken style).

Keep up the good work. Really makes me think that the rest of the SF cast has such a high improvements rate as this.

thanks! it'd be a dream to see capcom take notes of my sagat, or something similar for tekken vs stree fighter!
my idea to improve sagat at this level came from far, at the times of the first evil ken/ryu by reu.. i'd alway wanted to see the same treatment for sagat (new sprites, new moves, new ideas/gameplay, etc), so here i am.

I like what your doing, redefining on a awesome concept. Keep it rocking, looking forward to trying out his new stuff.

thanks!! i think i'm going to release the update quite soon.. :)

in the meanwhile i'm thinking to replace the standard t.shot projectile with the one from sf4 like the one of chamat' sagat.  :???:

Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: SOLIDUS SNAKE on October 04, 2017, 09:29:49 AM
Sounds like a plan, impress us with your new ideas.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 04, 2017, 02:57:42 PM
here I am:



i've replaced the standard t hands fx with the one from sf4 chamat sagat, so i've been able to implement it correctly even in the air t shot 30° (it was missing).

the color is not fixed, as old t.shot it changes depending from the palette.

i prefer this one. next step to upgrade the t. cannons too in the same way. ;) ;)
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: Trololo on October 04, 2017, 03:02:38 PM
Yeeeeeah... That projectile definitely needs a huge fix. Not attacking your taste, but for now, it looks kinda horrible.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 04, 2017, 03:10:34 PM
Yeeeeeah... That projectile definitely needs a huge fix. Not attacking your taste, but for now, it looks kinda horrible.

what do you mean with "huge fix"?? why don't you like it?  :???:

it's about the colours??

or the shape?
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: Trololo on October 04, 2017, 04:28:58 PM
Well, I'm not a fan of SF4 projectiles in MUGEN by the fact...
But yeah, it's about colors. Fireball just looks unhealthy. A one little orange dot in the center of big purple mist with, it seems like, 2 colors in it at all. Could you try to at least reapply colors? I just can't remember Tiger Shot to be in any way PURPLE, maybe when it gets colors it belongs to it will look better...
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 04, 2017, 04:49:05 PM
ah ok. it was a test with a particular flames pattern.

here you are a different color / transparency test:



 :???: :???: :???:
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: electrocaid on October 04, 2017, 04:50:25 PM
much better to my opinion
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: Trololo on October 04, 2017, 05:03:27 PM
Yeah, it definitely looks much better like that.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 04, 2017, 05:09:30 PM
thanks guys, it depends a lot from the palette colors. ;)

anyway i'm quite happy with that transparency mod (if you noticed in the slow/mot final part of the video, i've applied 2 different transparency every 2 sprite).

so can I use the same style and go with supers (tiger cannons)? :D
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: ReduxMercenaryT on October 05, 2017, 07:40:03 AM
I personally like the style of the tiger cannons in your super video back on Jun 29th.  Just a suggestion: One thing that I think you can do to challenge yourself is to have the player able to hold his tiger cannon and charge it up like Ryu's Denjin Hadoken. Once the Tiger Cannon is charged to MAX level and is released it comes out looking like Sagat's tiger cannon projectile on Street Fighter EX3 with more damage than the old tiger cannon super. On SFEX3 the tiger cannon looks very powerful because it has wave particle effects that trail on the ground underneath the projectile as it flies across the screen. I always felt the tiger cannon looked weak without ground effects when I played SF4. I like when super projectiles look scary and sound loud.
You can see how EX3 Sagat's tiger cannon looks in action with the ground effects on this video at 0:37:

 
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 05, 2017, 07:56:03 AM
I personally like the style of the tiger cannons in your super video back on Jun 29th.  Just a suggestion: One thing that I think you can do to challenge yourself is to have the player able to hold his tiger cannon and charge it up like Ryu's Denjin Hadoken. Once the Tiger Cannon is charged to MAX level and is released it comes out looking like Sagat's tiger cannon projectile on Street Fighter EX3 with more damage than the old tiger cannon super. On SFEX3 the tiger cannon looks very powerful because it has wave particle effects that trail on the ground underneath the projectile as it flies across the screen. In my opinion I always felt the tiger cannon without ground effects made it look weak when I played SF4.
You can see how EX3 Sagat's tiger cannon looks in action with the ground effects on this video at 0:37:
[youtube]https://www.youtube.com/watch?v=YHps1fiDcrE[/youtube]

thanks for your feedback. :)

there's already the tiger wave that do exactly what you mean (except for the particle effect). did you miss that super move?? :D



from 0.23 and go on. ;) ;)

3 levels depending on how much you hold the p button. ;) ;)
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: ReduxMercenaryT on October 05, 2017, 08:12:21 AM
thanks for your feedback. :)

there's already the tiger wave that do exactly what you mean (except for the particle effect). did you miss that super move?? :D

from 0.23 and go on. ;) ;)

3 levels depending on how much you hold the p button. ;) ;)

Oh man, I forgot he had that. I need to give him more playtime now.  ;D Looks like you know what I like anyways. I would love to see some ground particle effects on that.
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: M206 on October 05, 2017, 11:22:43 AM
:D :D :D very well. ;)

about the ground particles, i'm not expert about that, i need some info, then we'll see what can be done. ;) ;)

in the meanwhile, some improvements on standard crouching attacks:

(https://lh3.googleusercontent.com/Qg1noxy3-NSa_-qi_bBDTSr9pPnzTUDcHbOdQi-Cbpa3i35R0lxHMHrKnDJfazVQcLlD9941rvOo5cm5RFRK-jvXJ0SCqH2TMZuhysBP9zVhrdCzZfbeqf1Wx8noYm0vIeizS7hw1dFl_u5VEcfJmtlKXAgn91yzHZwl4FImwtRoZXrkcicNfIO9c1biXxmplC39ogq_7dcP51MQmtMWCVolSNyQ3FZ4CRc3Hb81uDD-cM3uAb_qj_7i1GuI5zrKK8CqfR6fj5Hh7OPs1ly74cM3VJM_g18bPTcAr3k0RCPy-LSm5549YGVQ6ot5oiNvKvPdkdQ2x2u0TiZUGquzfZ2DnsMnXNFWHi_yXhHJ_DPucvrk-_4x1IlfM5dy6sVkbnJyl5Cz9Ya_6OISACQDznRmzd1_Y6ZivTGpikeA93KaqDuvqGFuq_1_aj44EBQzuRwr8S0WGewV10UpGQQKonajUe0c0cuAUE_yS2HDuf41btSjNwyQQnwY7wLJVDSQY3B4u3lC1ldAtWhJtxSJDJomG4KyIITSBIgSWJEy7qd76IdZ5dzC1p4p0TVJo6NcNYsO9im_dhtXKon-qI6vjJ1JGl79vqA9gABCxdbBhxezpk--4SPBet_6Tm7gMkmlSPfSb6-6uBcZndIAy5APffYYtWkaF5qyZ6U=w121-h103-no)

(https://lh3.googleusercontent.com/ugBOKXpmUfzAe7z4hW63lmEBmn936KLrh-v_-OOIqs3spILsq7NLllvn2kmeeH6dW_s9uqIF59pZW5CwCFfl-Dd9igy-joza6ACZyOvvIirGg9bL6K4JqhxSO2u1_swE9Zz-Ga-eIOext9o8VYcETD_IPiO1zszeCM-Y5RXqc8KulS2-VQrjd_20NSdyb81M-AeFpSXie-Po4WpCBaKA0B0nvHFi0K08X4WO_J2T_8cq4pTCkVWAFdgpDqChqZNRjP3xfmMb9kDAs6zihWXKtmtynHoGRdXGauxuOX1JlY91uKsVvFQ928p22MVDywRszK07Cj8kvZhZeKhu-IGpa9wB6y1pL9IXPF85PphzhbHtccxtEDTBMuULAaxrw_AjVxI08IRlEUTeCPKIEcUCxDwkhTub-vDinwTYEcaWhL0IFkSAe6KYwMgQyjezX7YrCP46JiJPjZOg66Yba5mcy6uZKE4YrC1ZoC9HBnjtdz3-lNlBhfloOQTJ2myLcBLarwFQbw7D5OceV3kBXxjNxCIuW-FQrNoFZAqqzs_ea4frYDVaf5XEgpsqIUWH0FNL5XbEYpEkyulhcr6Guld9EP74N0PZSxkzd7mbeRTipHiePuOXs3Za35qGWA9TLN9lchbqeUL2kVoLbMhP1_qzd2mSYHrwzhbXxuY=w156-h108-no)

(https://lh3.googleusercontent.com/ABkIkyhp24MvXav0tqqFUPcgcT7-RW88L17aM7CQTSe6x0OrFB1Q9hHCaaKhUucsMANaJ_KfQiw79RcILFN1H3ED-sws9F9m-1RCdMlRCBnKdIDrdbovG4gho_GavhhtZKaQX7hbj2WP171VcgaHsbaR2GbIJod_SenlCfmZxVDst0uKMtXpO06M2-YT7gzfKrQCrup2E72rS6aMU73hXFaG9eIWyXG0XSniO5N4J7CimceISpNnwL3AwYQ3Y68Lds165MFLZlBJLemmzXiw-er7PS_ID2MVNhe_6mf_0R9UY2e0JECSjcVTx0SNFzgk9OoGCm8IXgGtlR1xaW1acUYQswcu9x5iaB4ARkpXwwtMuJiGRjXKYF2a-7i5jwF-Y9DzPjhTcomk3Kckelrv0JFvKabir1KCZL1BUo5VEN7dL4N0JF8N6Yt5uL7vKEytFaJYlJ5e6gWmGb6a8ZNLaqcDuoYPpKpr6cTSK-UgllJI_c4gBRD_3QmpaaD4SmjtSI3c3z1d0c1kfEEZ7xHvMrGZZxo7RRFb7FVLeL9gx_Ucf9jREIvIeXWT85njE5m3BG12u_Cx6S__QKjNxpUd2f637Wh4cPyfWqhCnQ-dmAELm0vVslRpv8otAOcNVGUrbI616FuPGUQigSMSXE7igSRz2VYjZSb_69I=w141-h117-no)


sf4 omega mode med crouching kick
(https://lh3.googleusercontent.com/CX2DxIF8Auwcb-hvVvKRRaIdrP-DKorAqLcSQKggEUAv9zmuduJuz4NOwucidViILBNDjIM07gCUjvfhJkto_gIstpBpU53jWEyBzxGCvtKU5a6ZsA7ZPlPKA8qzt24fpyY_CiPInJJVA2-FCSblMjRHvsiIT18N3gI5jWPfi-AVa48qAXM3zkoC5lBLnfNLXzEw8JFuHa-CaGZBLSMYRmsTYeiYxjlPurUoeYI6G2Opc9Xt0OIy4S7Bf3VhSsL_LQsDz5xbxHBS5T61du2VqLx5H1xkm6xpW1NHJxFQyK6MWHluBJoGWYwzYXihnTkS7j9cYPam0V7SCYnodtCaoHl8wo-VcU_01itTIdi1g-i5VAdlusp7gRNmTAhKFEzTbJcYX2cd52YYpld93188UK13jq54q770jGRZXSDsdTpDOjrW4QKckXuX-Bd9Fhu3o_XMPddIcT0-oC_rEKaCfE_xKpXGvtyJsp0Sc8raki7653VfqmfVFzic22rjmURI63DsbQ42JyZOLScjnlSfd2N00GEfPh2I3k2miyf-cC6PrDEeehDEt760CgBQ466_rg6QT7Y96Qryo9596_-VKB0J3CYGCZgmbqIuhd92h7aPfxUdKB-tuNZg_RKxsalO5o0XZN1bYjrc_sJ4iFwutml7jMy8cpViPOs=w165-h111-no)

i've added/modified/redrawn several sprites, so now even the normal poor crouching attacks will appear a little bit better. :D :D

don't know why the timings of the last gif aren't the same showed on fighter factory.. :???: the flow is completely different.. :/:
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: warecus on October 05, 2017, 01:00:44 PM
I like that new sf4 kick

about projectiles...I always liked what electro did with his ultimate ryu...he gave him all his fireballs...

for example his I think his weak was sf2 standard, medium was super sf2 and etc.

I think that might be cool for sagat if his weak fire balls was his classic "tiger"

ohh yeah he also gave his ryu different voices to go with his fire balls and shoryuken based on the strength of the attack...again classic the weakest and hard/fierce is his current voice for those moves
Title: Re: Sagat by M206 NEW T.SHOT, TRIP KICKS, L.BAZOOKA PAG. 8
Post by: ReduxMercenaryT on October 06, 2017, 08:24:16 AM
:D :D :D very well. ;)

about the ground particles, i'm not expert about that, i need some info, then we'll see what can be done. ;) ;)


No biggie. I'm very happy with what you did with the tiger wave. I noticed Lancel/R@ce's Rouga has ground particles on the last finisher in this video at 2:25 if you want to experiment with that coding on any of Sagat's supers:
https://www.youtube.com/watch?v=rbPFDMondy8
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: M206 on October 06, 2017, 09:27:31 AM
I like that new sf4 kick

about projectiles...I always liked what electro did with his ultimate ryu...he gave him all his fireballs...

for example his I think his weak was sf2 standard, medium was super sf2 and etc.

I think that might be cool for sagat if his weak fire balls was his classic "tiger"

ohh yeah he also gave his ryu different voices to go with his fire balls and shoryuken based on the strength of the attack...again classic the weakest and hard/fierce is his current voice for those moves

thanks for the idea, but i'm not sure about giving him all his kind of t shots.. let me think about that.. ;)
right now i'm really happy with that sf4 t.shot. :)

:D :D :D very well. ;)

about the ground particles, i'm not expert about that, i need some info, then we'll see what can be done. ;) ;)


No biggie. I'm very happy with what you did with the tiger wave. I noticed Lancel/R@ce's Rouga has ground particles on the last finisher in this video at 2:25 if you want to experiment with that coding on any of Sagat's supers:
https://www.youtube.com/watch?v=rbPFDMondy8

thanks for the suggestion, i'll take a look to see if i'd be able to code something like that. :D :D

in the meanwhile, since i wan't 100% happy with mid kicks sprites (left/right), i've redrawn them, and added a variant:

right mid kick (standard):

(https://lh3.googleusercontent.com/Au5W7odcVP7Pd_4hCOtUa8RH5Q6wiK7TbVCSON_vnjORPLD4CvUepdQbkD4rCEqTvKZcpmS0so0lLKLJPAN5XV29vPp-fh4jmEyXFNGF7COYNM1xiwoJBO4_KuPH3Mx3i24Wybl7ITen0Ida13dQlrixBUDrDQWqS_WTO1T7lRnYfPVvtfVfYICXyiI9nMdORBQXMjrGQGFAeoFjMl6T6PeZDQGBYQMnWmsF5giR90rvCMnxhgpdAOSJJHyhYpTKRE_kPf-65h_qqkRCP7a_MGYQTr7p0_XUdxDYSiXeveBXH9wC-Y6I6wDyg3rCba6FK2O1wVPcPB2pmF086w6aEVSpzAuol4opK5DKsgYIafdUMP8oXjYSggyG_iAdwBMZXEhTDO3Yw0WrGoTo4zcaV3F-xeXnWOi7FsLrzREJrME_CBsFMCZYm1Qw0bjQr1EGCu44Y4i5H1nuFU2B__mYvur1sxCQ5tMofFy1z4J8VROgcZyL4eopNlSgT2qF7vXo4L-VaZyvEWHrsMIl8kDQsh3XiOC4_wy1uGWTwXaBfw1P2f-yFCXxoYs8vlE2fP2g-j1OxeLUoobwJtooYTsQxwiykbu3ENeBZofloVtlvm8avZjOndpUUenIHAsQXjqRjhsS_DPs2FccTt3cVKz3OmSAPlMEO4om_UQ=w178-h161-no)

right mid kick 10° (only after certain combo):

(https://lh3.googleusercontent.com/yzycb-tJwv1dVcjrKEjmOtdTrsTbqP7OR_Kg49sCrQVL7Ghz10GnQYrFKAJu_7CSFWQBPsziGlN4NmhsFcYhCaBb-hZI6ver6FiTXORPxoJ4S0OtRbmjiqwnjQEtR06UGgW_zPogyM2UEor8bDvp_4skLACVq0oT5wQixqUuWkaoQkFIUFSR1WdQbcBRb388WV7TmiWYHiGRVgYNV56hlaOJmUDuZkm_oYb80EolLq8C64jK8U1s-Z6ThBeOkr9J0gAf5l3kzsy_KCuGQYjs-wmyHxfEqrbme16Hxiha5qcZJIx_p33gPj5RbmpJBv4WrnFXp6c5z3f8i5NlK7j-xoNeV1nd7HDp_HEGEAf_tTjf1zSqclSbg2Cu72DMsej6ZX9CD7zCbzHPK6hq7EHRJtDhqsH0t63X_LllZLxsAjgQPjxcOM1dGAGkqCDihKWLn9gZX11uKbjBDTRMRwLh4c5efO413A48LR45dJp3x6snPt1bwAS0-gGkISpSAgzA_ShBVzMpx4VVK8mAwUvDH5a_nPM65LAPhHbN8gjZ2ueGXeI6zeBcYeB6vLOxAWGMlkXwH33jfl13Fmz8MqMF2PlC3EyoFv5P1EB5AxMeitp1o7v9GY3-j3vwWQwBEujmvh1m-_0taAhmgBoBStUQLWc6r1EJ5g2qC0M=w183-h165-no)

left mid kick (redrawn):

(https://lh3.googleusercontent.com/0-A2nl8pJjlVKsgJD39bYn2hkEEtrw8IcISApV5ZK9VOoquvIekvtVGtgQnPIlH_ki-DkOJTBaZDMuexOf7Gh46WUQm40JMSqDp8z5rnGULKHiL4PKZO3NQ9P8Jwr14E0FVqaxxfzbiM6Oh8BgU3TFnAsACW1KudA-U5K7JklBgfo4GmclQ3mK5qXN5IZOLl-CPEaZQZctTYJoeLfPiby0ROTvK9OJMJq0tM_Sw9OUYsZbRqO0cr-pqRwB3PyUDJyjDH4MIVP0_UpvZznAJ0P4Rhgcz8X1lrohAq0zEQi_j1CtT33b7val4gyyjf1NBJ1NFGeWsg52yYcdQW_gJ3zPD5e1C36BfpyGFdY5T9z8rmZuumGRkSDXeG5FubvAAoQTKO8-mIOkx7GQF4eGK7S3a0G1B9azoQc733LEBOWIROIK596JohDmzfggJEQhEbztrhjUiUWQZOeC6TUzjjkYjWR1vshh6t2k2Vu-46qMzceOMwAn8_Bv7VpPSl70rX3b4BWgXckgwgejFYZYyK1dfAfPNHFfICla7WAO8ChzWNBas_oeJcwE5lKpYH4YH9jKZqJEEOP74DJQPdb97jAb1wlv13yjm5YU_MTQhS4phfeH8x5bejxgcaC9qfgT_16OSSMwpzH-MGxZMar7kBNzyTVaVeEtfItUw=w164-h150-no)

now i'm very happy with the result. :) :)

again, don't know why the flow in the gifs is not the right one as showed in FF and during gameplay. :/ :/
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: warecus on October 06, 2017, 10:01:15 AM
Love it..though on the last kick I think his upper body would twist some towards the viewer  (us) that is the same direction as his lower body hips...as it stands now it would seem very uncomfortable for Sagat then it would be worthwhile for the damage inflicted since he is not taking full advantage or the natural torque/pivot his body would do performing that kick..maybe just add a frame or two of his hips and torso turning to match the direction...but not turning at the same time...his feet ankles waist torso chest and arms follow after the other...right now it looks like purposely not turning into the kick


But I love what is happening so far

Now sf5 gets an arcade mode hope they sniff around here for Sagat ideas...their Sagat could use some nuances like yours
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: M206 on October 06, 2017, 11:37:52 AM
thanks. :)

yes, i understood what you mean, i've tried to modify the hit sprite, but it's really hard..

here you are a mid kicks showcase:

Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: warecus on October 06, 2017, 03:21:03 PM
looks good

no biggie

was saying the last kick make his torso face us in the last sprite maybe idk

great work on the whole though
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: M206 on October 11, 2017, 10:47:07 AM
ok thanks. ;)

which one do you prefer??

"old"
(https://lh3.googleusercontent.com/QDJi_uiKV-X_hIwDhFBafV89o51pKzEc8_T35AlaM1k0mLkVzpVAWA4OH1Ze7GSYKTVhBqlimwyZaomI3XBdG6jxRh6Gx40-H9vI58aD0hffXNY97rMMTozmyQ8rFQrdqG2cvOX3KbYhbT2I0ILYc1vUUe6MFqsFoPzHouZabMxoLxxpncEz6op6umTnQWiFI0IEjD68mMIGXwXVTzAcDjTwHT7V3C5eadQ_I1sZFC06LbW75uPZ5HQXWyVhKtQ8quihn57qPG17THZnfJ7ZYVkC2Mf0FXF2X7dWDA2DrTJ1Qu5DkM688ky7grsz1scbxVRDtzL8fM1g3vdunhJmO8PfZqXqGFPTsz8koHdKHWqJgfWnZvR1Eq12i1FweaWyi54Qw3w_2HyElewEUFB_7HlHdqYWfKOoPNZ68vHpRSV_K6kEZ8wVUD43toaqS-0WC6bPrnILeRC7ul3hXd4EqLj7WKSABVjXmghiRFG0vycWnW9x-xBiMvAknm3Kqj1FwWdCA5Y2vHdd_ZCJ2_iY-xGhKHTyiqL-hpmfiqXduXpLB4FEMQCf4U5vGrYBOOGS6dicINDEfJNVeNfjwu_Dlhm2fSP75cEkoUR8pC3p59ubaYAr5QRtir5FKD8bgTaAssl62q3Vf3I3nKPEpyUnTvwyUvV5zmbsOJI=w178-h161-no)

"new"
(https://lh3.googleusercontent.com/ucC18Y4cnh5Hw9R_Fyt-FoHg6czz5qNK_riPIRiXfoN6SqPldNDp5Zltucs1gWCxnRkum-nvBrHyPNelnehS1WWOrRO2y3s19ZCMACboPUvJGm9_4-t5_3sPKUG6C24IffC1BfrzysOnCkcAURHBIOFR0Mksdi-vtKHobRYXxm9S9YwnLqKRLuf55BZi4-DITvl9A8K0r-AP9sfjh8CJHCXSZjmYcMoXitKFBH_5dhwggwJLHuhhl8KBrarRvkgV5M-MWBlQWRBwq1i41-SdMPqennEY_I-57mSNYedmckLNab-nZzzPK0ckh43TarcvLiWZV6f_TqLNHqZcWeTa85IML9RN4K_evX1vp3wjOz14gFgY9iu0BXc9SZ3bFF4-eQqePsY-ogR22S5Ytz5yTW6JPpwgbK-yxOsuDJKhEla_HH15oH3q_V3Fnmj9C6oQmiWW5BJrZWqPSF3Q4k3utGZsoEuSXeaELMG6B2Hqo35K2wTK3W6iEWX19LeaCX7MJUeq3Io9sqGG6EqQcjM2xiyOh561ZdFg2bV0MNTasgTR29evF1imX8Jrw7ok5ak6SVOnlSDsLU9ItDvwv4HmcOI_XdJKC6boXFJVnXxzlujSBfzRJ4oFXsEjlfBeQrY9_81woim9CnL-csqc8kF4y6Q-g_UVy7SX2OY=w178-h142-no)

the difference are only during the "coming back to guard stance"..  i'm unsure, but maybe i prefer the new one. :???: :???:
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: electrocaid on October 11, 2017, 11:06:19 AM
old  because it's more "natural"
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: warecus on October 11, 2017, 01:38:47 PM
yeah the old it looks cooler and feels like it has more weight ...I would even dare to say that if I was a bold man I would one more frame to where the leg is at it's lowest (maybe a stretch of the limb) and slow it down more to give it more weight and make it a finisher...but that is just me...

the only way to really explain it is the Capcom shake...it is like the limb (leg/arm) kick or punch stretches and shortens a couple of frames during the transistion


but your animation is good as is now

old for me
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: ReduxMercenaryT on October 11, 2017, 07:53:04 PM
The old kick has more motion. The new kick looks a bit stiff in action. I prefer the old.
Title: Re: Sagat by M206 NEW CROUCHING ATTACKS GIFS PAG.9
Post by: M206 on October 12, 2017, 03:19:43 PM
thanks everyone, so go for the "old" one. ;)

I've only speeded up some frames. anyway i've kept the "new" one for some specific combos. ;)

playing a little bit with adon, i found out that i could adapt his "jaguar varied assault" to my sagat, since it's a elbow based super, so i've prepared the"tiger varied assault", i think it fits very very well with my sagat.



as usually never mind the sounds, it's the most annoying part for me and is left for last to be fixed. :D :D

still not sure how to set that super, if as lev.1, lev.2, or lev.3 afterimage color..

what do you think??
Title: Re: Sagat by M206 NEW TIGER VARIED ASSAULT (ADON) VIDEO PAG.9
Post by: electrocaid on October 12, 2017, 03:36:34 PM
Adon's attack!
Awesome!!!!
Title: Re: Sagat by M206 NEW TIGER VARIED ASSAULT (ADON) VIDEO PAG.9
Post by: Trololo on October 12, 2017, 03:51:24 PM
Hey, it's actually looking good!
But  I want to remind you, that this super is called "VARIED" for a reason. Try to think about some nice and unique ending transitions... But I'd still suggest you to keep close to a system "THE FIRST ONE is weaker on clear damage, BUT great for cutting out a blocked super into good block damage and safe positioning, and THE SECOND ONE is definitely not for blocked super, but hits harder when it's all about clear hitting on enemy".
Good luck.
Title: Re: Sagat by M206 NEW TIGER VARIED ASSAULT (ADON) VIDEO PAG.9
Post by: warecus on October 13, 2017, 02:16:43 AM
Really cool great work
Title: Re: Sagat by M206 NEW TIGER VARIED ASSAULT (ADON) VIDEO PAG.9
Post by: M206 on October 16, 2017, 11:15:15 AM
Hey, it's actually looking good!
But  I want to remind you, that this super is called "VARIED" for a reason. Try to think about some nice and unique ending transitions... But I'd still suggest you to keep close to a system "THE FIRST ONE is weaker on clear damage, BUT great for cutting out a blocked super into good block damage and safe positioning, and THE SECOND ONE is definitely not for blocked super, but hits harder when it's all about clear hitting on enemy".
Good luck.

thanks. i think i'll go for a lev.3 super, since i found out it's not too difficult to create a different ending transitions, so it's worth to a lev.3 super. i think i'll go with 6 different ones, x,y,z,a,b,c. ;) ;)

Adon's attack!
Awesome!!!!

thanks! :)

Really cool great work

thanks! :)

during TVA (tiger varied assault), my ideas right now are:

lp: thousand tiger
mp: air throw
hp: max air t cannon 30°

lk: still thinking
mk: still thinking
hk: tiger assassin (EX tiger knee with 3 hit)

stay tuned;) ;)
Title: Re: Sagat by M206 NEW TIGER VARIED ASSAULT (ADON) VIDEO PAG.9
Post by: M206 on October 17, 2017, 09:55:16 AM
ok, i've managed to create a new T.V.A. endings (thanks to trololo adon's Jaguar avalanche).

now after the T.V.A. you have 5+1options:

1-lp: thousand tiger
2-mp: air throw
3-hp: max air t cannon 30°

4-lk: tiger assassin (EX tiger knee with 3 hit)
5-mk: tiger air rush -> 5+1mk final hit tiger avalanche
6-hk: still thinking

here you are a showcase (as always lot of fixex still needed, especially with sounds :D ):



Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: warecus on October 17, 2017, 10:23:52 AM
looks cool so far
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: Trololo on October 17, 2017, 11:53:46 AM
Yes, it looks really nice... But you kinda lost the sense of super.
You see, that leap Normal J.V.A. ended with WAS, in fact, the THIRD OPTION. While you could press "P" or press "K" to alter it, you could press no button to end it properly. Such trait is most noticeable in SSF4, where two extra options worked in the same way, but NORMAL end dropped enemy into a wall to make him wall-bounce for an extra juggle. 3 options- 3 effects.
You're instead doing most of your new options breaking out of the ALREADY option. And I don't think that's somehow correct...
Besides, while they're looking great, they feel the same. Adon has 3 options, but he has 3 UNIQUE options, that gives him a UNIQUE advantage for UNIQUE situations.
-Normal Leap in SSF4, like I said, did a wall-bounce. Such trait is a good friend for extra damage via juggle on falling enemy.
-Jaguar Assassin is a move you want to FINISH on if J.V.A. WAS successful. While it had the biggest damage out of 3 options, it's really dangerous to pull a rising move on blocking enemy or if any hit did whiff, because such moves are almost always HARSHLY punished, and this one isn't different. If you super was a complete success- press "K" to finish it off with extra damage.
-Thousand Jaguar is, on the other hand, is move about SAFETY. Its damage is lower than in Normal Option, but this move can push your enemy far away from you while leaving you on the ground. It's also can do a decent chip damage on blocking the enemy, what turns THIS option a perfect breaker from UNsuccessful J.V.A.
So, yeah... I can see no unique function in your new V.A. endings. They look good but does no special effect on the enemy.  AND you're paying nothing for them either, they are ALL always successful, ALL safe and ALL have good damage. That's no good, pal. When people will find out, that the strongest and safest of ends is Tiger Cannon, people just won't have any reason to use the different ones, that's for sure.
I'm not telling you to quit your attempts on new ends. I just want you to realize, how tactical can J.V.A. be, so please: think better about them, OK?
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 17, 2017, 02:11:44 PM
Yes, it looks really nice... But you kinda lost the sense of super.
You see, that leap Normal J.V.A. ended with WAS, in fact, the THIRD OPTION. While you could press "P" or press "K" to alter it, you could press no button to end it properly. Such trait is most noticeable in SSF4, where two extra options worked in the same way, but NORMAL end dropped enemy into a wall to make him wall-bounce for an extra juggle. 3 options- 3 effects.
You're instead doing most of your new options breaking out of the ALREADY option. And I don't think that's somehow correct...
Besides, while they're looking great, they feel the same. Adon has 3 options, but he has 3 UNIQUE options, that gives him a UNIQUE advantage for UNIQUE situations.
-Normal Leap in SSF4, like I said, did a wall-bounce. Such trait is a good friend for extra damage via juggle on falling enemy.
-Jaguar Assassin is a move you want to FINISH on if J.V.A. WAS successful. While it had the biggest damage out of 3 options, it's really dangerous to pull a rising move on blocking enemy or if any hit did whiff, because such moves are almost always HARSHLY punished, and this one isn't different. If you super was a complete success- press "K" to finish it off with extra damage.
-Thousand Jaguar is, on the other hand, is move about SAFETY. Its damage is lower than in Normal Option, but this move can push your enemy far away from you while leaving you on the ground. It's also can do a decent chip damage on blocking the enemy, what turns THIS option a perfect breaker from UNsuccessful J.V.A.
So, yeah... I can see no unique function in your new V.A. endings. They look good but does no special effect on the enemy.  AND you're paying nothing for them either, they are ALL always successful, ALL safe and ALL have good damage. That's no good, pal. When people will find out, that the strongest and safest of ends is Tiger Cannon, people just won't have any reason to use the different ones, that's for sure.
I'm not telling you to quit your attempts on new ends. I just want you to realize, how tactical can J.V.A. be, so please: think better about them, OK?

well.. thanks. I was waiting for a reply like this. :)
One of my greatest limit are on gamepaly/balance, and you centered exactly the problem.. most of them feel the same or nearly the same.. so what suggestion could you give me to make them tactical in a better way? :) :)
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: Trololo on October 17, 2017, 04:29:08 PM
Unfortunately, it's gonna be hard to extend a perfect 2-button system onto 6-button. So, yeah... It's easier for me to say what you should stay away from than what you should strive for.
-First of all, YOU DON'T NEED A FIREBALLS. They will AND push the enemy away, AND put Sagat into safe position quite fast AND may deal a load of damage both on block and contact. This is ridiculous- Sagat shall have a Right for Wrong Choice and Punishment for it.
-YOU DON'T NEED A STANDING GRABS. Why? Because they are unblockable by nature. Sure, it is possible to make a blockable throw, but that's gonna be ridiculous... Anyway, grab is gonna make this super simply unstoppable! Enemy blocked the whole super, and then you just grab him and deal too much of unpunishable damage, which will anyway lead SAGAT to be a winner of that clash.
But you could do like H' did with his Adon: when you press "P" when Adon does his LVL3 J.V.A., he will after his smashing into air fifth elbow leap and do a Jaguar Stab. This way you could easily create a new and KINDA good option: mild blockable leap-grab. Also, I suggest you to NOT let enemy bounce away from Sagat. Just slam onto the ground into Sagat's feet. In this way, an option could be AND punishable, AND having a unique option- leaving enemy close for you. I think it's good to control enemy's distance, especially if the character CAN put up a close fight.
-NO NEED FOR UNFAIR MOVES like, for example, Unexpected Trip. This won't give your Sagat any MEANINGFUL advantage, especially against AI, which can block definitely better, than the player can.
Well, all in all, the ONLY thing I TRULY suggest here is to put quantity away and increase a quality. Think about just 2 options, like Adon have. 2, but REALLY good options. I'd personally for Sagat used as block-pusher Gatling Kicks, and as risky-smasher Tiger Blow.
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 18, 2017, 05:07:52 PM
understood..thanks for your explanation..

do you have a link with all the 3 SSF4 adon options showed? :)

anyway, to partially fix some balances, i could add further power consumption to air tiger cannon, for example, or harden the timings of the command, or something like that.. just a thought..

I'll try to think how to go on with this..it's really hard for me to do.. :/ :/

anyway, in the meanwhile i've added some effects/new sprites at the lev.3 T.Avalanche:



do you like it?

maybe i'll could transform it into a standalone lev.3 super, and not like a T.V.A. final.. i'll think about that..
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: lui on October 18, 2017, 05:29:08 PM
Doesn't he have enough supers already? I mean, tbh for me, he doesn't even feel like sagat anymore
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: ReduxMercenaryT on October 18, 2017, 08:58:19 PM
Doesn't he have enough supers already? I mean, tbh for me, he doesn't even feel like sagat anymore

Walruslui I would have raised the same issue if DivineWolf had not made a true to form Sagat. I'm willing to bet that if Sagat shows up in Street Fighter V he will not feel like himself. I believe M602 can take liberties with this character given the fact that Sagat is the "Emperor of Muay Thai." Therefore he is justified in borrowing moves from other muay thai fighters while putting his own spin to it. 
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: lui on October 18, 2017, 09:13:38 PM
..i never said he wasn't justified doing it? he can do whatever he wants. I just gave my opinion
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: warecus on October 19, 2017, 03:12:35 AM
I love all the options until he does a yoga flame lol...but great work so far...I hope he gets more custom stuff not just related to moves...like the stances and walks he has been getting. .maybe some more wins and intros idk
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 20, 2017, 07:55:01 AM
Doesn't he have enough supers already? I mean, tbh for me, he doesn't even feel like sagat anymore

it's just for fun, i'd love to create new supers, inspired from other thai fighters. ;) anyway you can always avoid to use that super if you don't like it. ;)

Doesn't he have enough supers already? I mean, tbh for me, he doesn't even feel like sagat anymore

Walruslui I would have raised the same issue if DivineWolf had not made a true to form Sagat. I'm willing to bet that if Sagat shows up in Street Fighter V he will not feel like himself. I believe M602 can take liberties with this character given the fact that Sagat is the "Emperor of Muay Thai." Therefore he is justified in borrowing moves from other muay thai fighters while putting his own spin to it. 

thanks, it's exact what i think too. ever since the first evil ryu come out that i was hoping that someday someone would have made a sagat like that, so now i'm doing it by myself. ;)


..i never said he wasn't justified doing it? he can do whatever he wants. I just gave my opinion

don't worry no problem, every opinion is welcome. ;) ;)

I love all the options until he does a yoga flame lol...but great work so far...I hope he gets more custom stuff not just related to moves...like the stances and walks he has been getting. .maybe some more wins and intros idk

:D :D :D :D ok ok i'll avoid to add a yoga flame. :D :D :D yeah, i'm thinking to add a new win pose, just like the muay thai man one, but there are a lot of sprites to edit.. :/ :/ :/

anyway in the meanwhile, i've edited the strong crouch kick from adon:

(https://lh3.googleusercontent.com/M7qODRJRToBoIH_MoOWHGo8DI0QhUy9bHLtaq2ezLGABqQPkkFxyHNDBzr0de3yzUImoiToSAhhnxr_t1pyUfb6q_VnkLjG8qQE84Jptg_OSinFzmW1I-iT6vUdROombxlG7-r6em5vAIURZ3N4AEfTnJFaWM9hEBNiFg4P3KIrioAH3BLuJk5TjwzQaB8jFfNM0KpTJSbOu9-26ncga5F04BNL1Y1q3M4RzfjklYY1k2f_t0Dv-GnZrmBxr16X5zDoY-YuQiEd1MST4slPmQGVNco8agEL_VJ6MnJ238yr9WWS6TV07MOGbX_E_zXLe9y1av0y1j0AMVXgTaeSCbJgFYan7hpT5HTHj7p83kbBEuGqBnSeTG01L7_2om7Hl5itGuexxgtvk5M3Y5rBLUdIrZuCh3X_qtnvBinsbc_s-V52DqOIvbVsTegMdYe9ITS5Upq9Wk90Niow_IK-lgU4HbUkENYQJ8n76ZWSSSs7H_bbvCqGZZJ1R7GfhRbmAOOljUuWEIXij7e2je5JECkoz8Ce0KndnSEaNJ8dR8t9DDeT-jyh5j-uvVpo0-Ak60Kd063h0rB47Klju-SZhnxquH4d6d9WswF85bJ1_-Q=w184-h124-no)

here you are the sagat standard one:

(https://lh3.googleusercontent.com/Knit6BUCZqnKnV8wuywMOeXXyVJB58JEo0pybBjbUOEVYTFiA7i_Qt8hXHYhCW3e1T35sVrC-zGewujbi1c_WiLadWVogIKpu_tho7_kM-FAM3a1FQibJSWyCKkDDyMuoBvGwx1wtG5-3Dg8J9CVADosj7SCBjGdM8aawEkH3-AgnGj4jocXpKKh1CrgR5KjqJLC70g6l8TICuSTDHq3eN7A5_f7qk2g-3KaSGnbl2HfOyBXBEEoEmtgo-n_PcdFnjoLGEbvL0yb72dAZi5Ja6pMPge4-8SN3yquCywWyNZRuh3KSPvVmHK1RqwxV5w1zwiKNe0vp708mOUDZ9eOf0X1n701Cf_VzvWozu2Z9Bndm0wMA-YrjA5nRV-1fSEuJbPhMhnOvmdBbEVuGw3kDCkoavcCaC3VhHLorqNdL8v6no9NYIjvt9sBeNftZ8b5dGZ2ROatoUwTlKqzvigXGp1wcrjjA3qMxwlJA_9vGiJ-YpD3NHJ5pR7ap72tEDbFTwbUEfnP21Zfnq2M-_OBVNxqbYoZ40GutZEzlNB3C1nkbEK_Kfs6HKjbP0tvjxLXtt8e188agZzEHctQpqL1FR3dRjg8RAXgdY6l0h6zog=w151-h113-no)

i'm not sure which one to keep as standard crouch kick and which one to be used only after certain combo.. :/ :/

what do you think?
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 20, 2017, 09:55:49 AM
new strong "hop" punch, inspired from several muay thai matchs i've seen:



i really love the result.

:) :)

and here you are the gif:

(https://lh3.googleusercontent.com/Cpfuc9DBoFLfKAUN6-RVWXCmI2YqBr5SsCll-b1hDhmhLCfmrTBJZYKAQ6kn2LglOZwyjsNcuNO8vF5LvCtyeBaIKZ61sV6FGQACuDlva6IXVSw3fp8qfHL0Y8Yj4ivyvTnUuU9IVnpbDuxvItXEyNqNpqdXx5cc8_OMnJ9_DhmqeVkSJDIVc1dNuz3ZBC-KM29IuBYxX7RzntIj8xvK64AUaWtL6oMo8NChaA_1F3XQYZw6XKdBvi4nyAxywVsAfJHhZPxgc_5qLH3VohDPWISHs91nzjxVuf33veo_nK6Uk3dn0lcZJuTgcDXWBcWS7JUn6kBxq4RjJiaMAoGBXjjeS2WR3KZqrgn_M9Vs-8BZqAc_v0fZjLW6UNWhCQHPSLYRpuTo-H-7DGQ3LpkcdqqMylfepz1MFOnC8CrxyySX2tAWMOVDrfjxs6Y_rVVmpPvdwMPAvlbWlqF7ucB2C0defR4CzVxWr050Gh0qHISouhzjCmaOIGzl8cs58pzbQd6REDdbIG5xkBaPucNRTyndSt8XOSMBjaNyABgLMxfln6ZKDhn90ycaWAKk9D4NuNnItLVV7ozZgXWnPoyGOIDRfbjiDBsr2vETGy11jg=w185-h156-no)
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: Trololo on October 20, 2017, 12:19:11 PM
Heh. Now THAT's the move for Sagat. Kradot Chok (Cobra Punch, Superman Punch) is indeed Muay Thai Tech.
Try to give him come mix-ups with it after low kicks.
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 20, 2017, 12:20:55 PM
Heh. Now THAT's the move for Sagat. Kradot Chok (Cobra Punch, Superman Punch) is indeed Muay Thai Tech.
Try to give him come mix-ups with it after low kicks.

YEAH! Exactly my same thoughts about the mix-ups!! :) :) :)
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: warecus on October 20, 2017, 01:54:19 PM
damn that was awesome...from the video...but I can't see the images you posted :(
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 20, 2017, 04:35:51 PM
thanks! :) i don't know why google photo doesn't show you the gif.. ????

here you are some S.punch mix-ups/finishers from other combos (in the end you'll see in action the new adon crouch kick too):



i've used some angledraw too in the hitting frames (very little).

:) :)
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: ReduxMercenaryT on October 20, 2017, 07:34:33 PM
Beautiful execution. I can see Sagat doing the superman punch after a wall bounce from the leg bazooka.
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: warecus on October 21, 2017, 11:48:20 AM
marvelous
Title: Re: Sagat by M206 NEW T.V.A. ENDINGS VIDEO PAG.10
Post by: M206 on October 22, 2017, 11:11:00 AM
Beautiful execution. I can see Sagat doing the superman punch after a wall bounce from the leg bazooka.

thanks, added the wall bounce combo ability, good idea! ;)

marvelous

many thanks. :) :)

i've slighty decreased the gravity value, since i've noticed in the last video it deletes the last sprite of the animation, now it's fixed. ;)
Title: Re: Sagat by M206 NEW SUPERMAN PUNCH VIDEO PAG.10
Post by: M206 on October 23, 2017, 05:07:32 PM
so, here you are my new mid distance stance:



in the video you'll see the superman punch improvement too, alongside with the leg bazooka combo ability, and the adon crouch strong kick (it's the same of the mid air kick).

of course p2 is not the same rev. of p1.

i'm thinking to name my Sagat version "Supreme Sagat". Do you think it could be appropriate?

:) :)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on October 23, 2017, 08:30:29 PM
I like Supreme Sagat. If I were to rename him I'd call him Stupendous Sagat because these updates are stupendous! This character has come a long way since the first release. Love that the Leg Bazooka is combo-able now. Not sure if I like the mid stance because its looks a bit feminine to my eyes. I think the mid stance should look more like the stance near opponent .
Does your Sagat have the original grab? This: (https://www.fightersgeneration.com/characters3/sagat-sc-throw2.gif) It was a favorite of mine back in CVS2 because it looked like Sagat was throwing out the trash. I like the new grab alot. I was just wondering if the old one was in his movelist as a answer to parry or something.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on October 24, 2017, 02:42:16 PM
Wow man this too cool...3 stances based on distance...I love em all.  I don't think his second looks effeminate.  To me it seems the right amount of relaxation (but i could be wrong) and ready...looks like it was based on king.  Maybe you take a move from her too...so it looks like they all got it from Sagat lol.  I guess now all you need is a weakened stance for when he is below 25 percent health...if so I say take his classic street fighter 2 stance...the one where both hands are balled up/fist at each side of his head

https://www.google.co.jp/search?ie=UTF-8&client=ms-android-verizon&source=android-browser&q=street+fighter+2+sagat&gfe_rd=cr&dcr=0&ei=WDXvWYa_J8PEXr3wiZgH
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 24, 2017, 03:03:31 PM
I like Supreme Sagat. If I were to rename him I'd call him Stupendous Sagat because these updates are stupendous! This character has come a long way since the first release. Love that the Leg Bazooka is combo-able now. Not sure if I like the mid stance because its looks a bit feminine to my eyes. I think the mid stance should look more like the stance near opponent .
Does your Sagat have the original grab? This: (https://www.fightersgeneration.com/characters3/sagat-sc-throw2.gif) It was a favorite of mine back in CVS2 because it looked like Sagat was throwing out the trash. I like the new grab alot. I was just wondering if the old one was in his movelist as a answer to parry or something.

thanks. about the mid stance, i've improved it a little bit.. neck and shoulder zone.. i think it's better now. ;)

(https://lh3.googleusercontent.com/I_1r_luGNOvLs1LWMQ_XQgApQh6tZwI6jWU695qhk-EA8pZN5Jxzw02J1Y0vMufp18lxVHNf6uahQQ_eTcvMNEfE_uwUZwVSzlmrtmFi3ZBvlSeXc8BhghkT7COav9xh3AUkfjiA4LcwP-p9G9Nw46cTIybg1H2KxA5TA2Gw7D7B86pxzAhqGiGeQaKmhmrslGRoglrlEsAljT1qtb9Lyg3tcSLW-WMCwPvoPi-r-L12-9XBl2jYsvg_Tt_AsZBOLd_d0eWn0K_jHc4ZGgY6ikFu9xJlEibulV4h14XtLAWOjhbJ1oI8-4JgEmE0Hg4pLic1yj3CHezvAoGsdCxf9QrecijmRaVXww4uPM2l5lzP_XBzcoSb-CQY7GGJl1fdSWQodYfA4bKw6XjDS-wwSKJPeJgyE8crBuNrqZwfhAGSRZ9gNC8akJAQGDDYEjJtQqmoiP2rahzGZkUtqwV2qZTqvLtLfvWhWIQqWFvZAxSkPzvuSHMssSCQRQC1_mLMMmzP3E2RQWx9_kBwmy1ulLWcxCJukciIfQhHUC65XXzgKOmdHtX2y9PQw1gCxvHvEN_DQ1x5BQsLgNqXUAokftth13QdjPlg7dgetp0-GQ=w119-h149-no)

yes, the orgininal tiger toss is already included, sf4 throw is lp+mp, tiger toss (SFA throw) mp+hp. ;)
anyway, looking at the svc one you posted, i wanted to improve it, so i've added some sprites, redrawn some other and modified the existing ones:

(https://lh3.googleusercontent.com/fvLtAC9Mj1ubJIFwkxLQOyh7OFcYny5UhYKAhb2qj6dHWD-GxBkNJpE2KpNfygQaldYvvXwxUSKCfxPA_wXMMNm-zgd6jXS7wuWnm-DyLp-S497Ino5hX-xbAUgGaFNPlNKYIXohXjYA8Ir8Na9gvol7ES35CSOh4vzGjHGbSZqaD-61dyEnnLqy-gW8vgzPAp-TJuT7JhXKYTAvvGDBnKvsp1N4wtXxgFX-5laz5NTv_lgGI7JjG1xwtenU21AaEYmNLfpdM7KguaWHYYK8cKS-DsyNik4QExAoByad-nUik5E90nba3TVFCXIiTjnDxEmJ1uI3ONNu8iAUhdutjjFMatBQF0K9U1HzjLYzjIdKb6c-3jhLHqNerLXG3TR03xnwyEvKnrljmO7OzQ0yTPwRiP_RfK5iEm42MaGBh-cSCj3TifbNuq0zXjLRxFqqCbsQnTk6yLHb3SXMSYCE01H5CDrU77GxcffEcblWrx0PuQPExUx6fq5lsEoCuHxNn4fmtFND9j3X6EJ59CwqdW3sollreL7pc6Y3F3qTsu3HyP2moQpQPpIXUgZ6snicy_7MtLfCqAeJ1aQOU-jyJYHY4zdyUEAOVG_h6LBVMw=w163-h177-no)

i love the result, thanks for the idea. :)

Wow man this too cool...3 stances based on distance...I love em all.  I don't think his second looks effeminate.  To me it seems the right amount of relaxation (but i could be wrong) and ready...looks like it was based on king.  Maybe you take a move from her too...so it looks like they all got it from Sagat lol.  I guess now all you need is a weakened stance for when he is below 25 percent health...if so I say take his classic street fighter 2 stance...the one where both hands are balled up/fist at each side of his head

https://www.google.co.jp/search?ie=UTF-8&client=ms-android-verizon&source=android-browser&q=street+fighter+2+sagat&gfe_rd=cr&dcr=0&ei=WDXvWYa_J8PEXr3wiZgH

thanks, it's exactly what i meant to be, the right amount of relax, something similar to king. ;) about the low health stance, i'm not sure, let's see in the future. :)

thanks for the idea anyway. ;)

Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on October 24, 2017, 03:07:49 PM
I personally don't think you need a third stance at all. But if you want to add it, then you'd better make for him a different stance. I can't say it's femine, but I can definitely say IT'S RELAXED.  While Far and Close stances are still given us vibes of, I dunno... Sagat's knowledge about a battle, his Middle stance doesn't look like fighting stance at all. It just looks unserious. But maybe really, something like his old SFA/CvS/SF2 stance would fit? It doesn't look like strongly closed guard in close stance, but it doesn't look too open like his far stance. I think this would work.
P.S.: I like the idea of "Supreme Sagat" name. But maybe, "The Emperor Sagat" would fit better.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on October 24, 2017, 04:10:09 PM
Like this stance

https://www.google.co.jp/search?q=street+fighter+2+sagat&client=ms-android-verizon&source=android-browser&dcr=0&prmd=ivn&tbm=isch&tbo=u&source=univ&fir=H1lsuYONnPJtnM%253A%252CCHuTM_yiaAkO4M%252C%252Fm%252F0gg9np9%253Bw33g4SJJGWoZvM%253A%252CGJ0WYOqmhBlhQM%252C_%253B1J3tGCUkQG1dzM%253A%252C_TRqIordIDo88M%252C_%253BZlYF4D3K70KwPM%253A%252C3W0GOmxjDXO7RM%252C_%253BzIPwWjiFvy-6cM%253A%252C_TRqIordIDo88M%252C_%253B1pHjPP2P1FkdeM%253A%252CDw0DBFDZMgRv1M%252C_%253BjtiBlz121jnlAM%253A%252CsWwOoSTfhOQe9M%252C_%253BUCO9rTo-7s44fM%253A%252CPJWdo5yP5pTaLM%252C_%253B--zER9ar_TwVPM%253A%252CYCRKf4WK-EtWmM%252C_%253ByvPrfpzSX97jgM%253A%252CkJqVY6pCeQPXuM%252C_%253Bd_nf8hnKQqHyYM%253A%252CPJWdo5yP5pTaLM%252C_&usg=__-2gzAW_dT4eTJdZJ6TKMo7fkICw%3D&sa=X&ved=0ahUKEwjjqNW9tonXAhXHWLwKHcdiDUUQ420IUg&biw=360&bih=615#imgrc=1J3tGCUkQG1dzM:


And yes emperor sagat is nice...plus a cape intro like m bison...but tiger skin lol...I think sabre tooth fur could help
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on October 24, 2017, 04:29:47 PM
Well... The idea with new intro sounds nice... But I don't think he needs a cape in Bison's meaning.
I think he would've looked better with what he really would wear.
(http://www.vgmuseum.com/end/arcade/b/ssf2sag-1.png)
Such "scarf" would really fit him. But, unfortunately, I don't think M206 would be too enthusiastic about the whole new intro, and I can understand him.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on October 24, 2017, 11:03:28 PM
I like the scarf idea or he could show up with the hair he used to have in his past (https://media.eventhubs.com/images/2011/01/11_costumes02t.jpg) and toss his wig off with the grab animation above to then laugh afterwards. Or an intro with Sagat putting on his eyepatch to strike a pose like this after: (https://i.pinimg.com/736x/09/d7/0d/09d70d6b03e07b538f448140ad70e6f2--sagat-street-fighter-street-fighter-.jpg)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 25, 2017, 07:43:35 AM

I personally don't think you need a third stance at all. But if you want to add it, then you'd better make for him a different stance. I can't say it's femine, but I can definitely say IT'S RELAXED.  While Far and Close stances are still given us vibes of, I dunno... Sagat's knowledge about a battle, his Middle stance doesn't look like fighting stance at all. It just looks unserious. But maybe really, something like his old SFA/CvS/SF2 stance would fit? It doesn't look like strongly closed guard in close stance, but it doesn't look too open like his far stance. I think this would work.
P.S.: I like the idea of "Supreme Sagat" name. But maybe, "The Emperor Sagat" would fit better.

thanks for your feedback. :) let's see, i think i'm not going to include the classic SFA/CVS stance, i think i'll go with the one i have made, or try to edit them. About the name "the emperor sagat" sounds great too, but i'd like something more "fast"/immediate, just like the "evil" suffix. ;)

Like this stance

https://www.google.co.jp/search?q=street+fighter+2+sagat&client=ms-android-verizon&source=android-browser&dcr=0&prmd=ivn&tbm=isch&tbo=u&source=univ&fir=H1lsuYONnPJtnM%253A%252CCHuTM_yiaAkO4M%252C%252Fm%252F0gg9np9%253Bw33g4SJJGWoZvM%253A%252CGJ0WYOqmhBlhQM%252C_%253B1J3tGCUkQG1dzM%253A%252C_TRqIordIDo88M%252C_%253BZlYF4D3K70KwPM%253A%252C3W0GOmxjDXO7RM%252C_%253BzIPwWjiFvy-6cM%253A%252C_TRqIordIDo88M%252C_%253B1pHjPP2P1FkdeM%253A%252CDw0DBFDZMgRv1M%252C_%253BjtiBlz121jnlAM%253A%252CsWwOoSTfhOQe9M%252C_%253BUCO9rTo-7s44fM%253A%252CPJWdo5yP5pTaLM%252C_%253B--zER9ar_TwVPM%253A%252CYCRKf4WK-EtWmM%252C_%253ByvPrfpzSX97jgM%253A%252CkJqVY6pCeQPXuM%252C_%253Bd_nf8hnKQqHyYM%253A%252CPJWdo5yP5pTaLM%252C_&usg=__-2gzAW_dT4eTJdZJ6TKMo7fkICw%3D&sa=X&ved=0ahUKEwjjqNW9tonXAhXHWLwKHcdiDUUQ420IUg&biw=360&bih=615#imgrc=1J3tGCUkQG1dzM:


And yes emperor sagat is nice...plus a cape intro like m bison...but tiger skin lol...I think sabre tooth fur could help


I like the scarf idea or he could show up with the hair he used to have in his past (https://media.eventhubs.com/images/2011/01/11_costumes02t.jpg) and toss his wig off with the grab animation above to then laugh afterwards. Or an intro with Sagat putting on his eyepatch to strike a pose like this after: (https://i.pinimg.com/736x/09/d7/0d/09d70d6b03e07b538f448140ad70e6f2--sagat-street-fighter-street-fighter-.jpg)


Well... The idea with new intro sounds nice... But I don't think he needs a cape in Bison's meaning.
I think he would've looked better with what he really would wear.
(http://www.vgmuseum.com/end/arcade/b/ssf2sag-1.png)
Such "scarf" would really fit him. But, unfortunately, I don't think M206 would be too enthusiastic about the whole new intro, and I can understand him.

thanks for the intro ideas, they're all cool, but i think they're really too difficult to create.. :/ maybe i'll work on something like the last winpose (the one with the white eyepatch from sf4).. ;)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 27, 2017, 04:37:23 PM
new mid stance:

i think i prefer this one, it remembers me the one from sf4/SVC.. ;)

(https://lh3.googleusercontent.com/jfaoXohOXp106sDAQ6dZvaz9oz8LCwdA3lv-eJkLKq5AebD3ReldB9I8TQbxE1o3HsWWPLykAS0gP-rigEaRlMk0JSXUM23du0S8-foDOCDOePOOrddwPoxlJ2K3mTnyGixrYktudq9qq9eo-6gNDI36lOI3aWg5oywOej5XVcGLW0qHYRfBVd6zk5mOaqIRzg-vimqQlGPaydjTS-wqAnBi2IlVxpLZhsxzxXsyi1AmtZtmj8YeGBxhNGX3ureCR5qOd8XVlYnipzVp0XGeIbhWCSOHIofcdg9lZGfcgfiHe17xh_Xy0cZ5_e0FUapRa4e6fd9kx_mFqo8VPcRpJsgJyBvlXs59FC9IEPlo1yL4V3q5XKolCzpQE0ME9uImv2fHPXBHijTHgCBgl8vMKpIV5TLMW-CFi69KBBfZK2HRq_WAQcvCthr7STQr4aVQMcVkqGAR-N-hJFyebwqh-RehvJl-GZM62SUTyCjrHYF0wYIAdziypvebBwP8T2-PNmPwIR4I8n4EWtwAduao9P-lD6wmZPdvJnDZ7LLRW1_XqC5v-d6paZLJec_KL4TDNzdu1YP9jSXzZqIls1YWMbVgR2p0wKDZeIAdqGjjyA=w106-h141-no)

what do you think?
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on October 27, 2017, 05:03:21 PM
Indeed... It really looks like his SF4 stance...
Keep it. It shall work and by itself, and as "transition" between two existing stances.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on October 27, 2017, 05:36:01 PM
ahhh I really liked the old one...this one seems to similar to the close range (the arms at least)...maybe you can use that old one as the 25 percent health one and change the face to look tired
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 30, 2017, 11:08:13 AM
uhm, i've slight modified the last one:

v1:
(https://lh3.googleusercontent.com/-AJnxhHcdVdtQxsfWZZhW9PgCpaa4gcag3NIP5B4gKTwln-Rca8NXTa6a91IBY7lIl2wAVOTeJDUcOqxjx_gSfPtRhLFxVyRbn02hBApHxMAyCCqoSRHae9eDHemXiuZephFBb8msoAO-T-d7wruQZnWoKfcQ1Q6xSeCkjcloqIJGerZHdjkgchKT6Qj76REzjOPAGj38IufDHzYdG2QHVkvtnejKDeef6bNQnMmH5S5720ldM91UWVmUdkw2ISsbt2s3lsyVdumUOco4qDMIAJs7UOEHTFggl35rEGeNV2u41V3o5ZHgJeX35RG20h7B9OTK_pzYA3CNvzmhvJCua4eEHcNKCGDyzPCLgXSC2sOXwUqR4zvcVZd6LN6NV4GElJQ_IZtj618tMVPd9b7DNmCtPCegXoa_-Ua1dDOZbgax1UdDl89YnXy2-ZuDB41QIF523qt9cQcEb1SvgAE_n6NSLx0YZW71i4odIhqvyG3cvKmUr7BmkYtf43RpMtvfXMW9fAzKCWFNYdAEFObl8GVsQfVqIk0zSogM2KrStzqG9djawW8G-cYLV30tZYNFvMRvYqQw_43C9f4CGJscpYqMUhpQKLg4yp6grvlPw=w106-h141-no)

v2:
(https://lh3.googleusercontent.com/u_Dy3-LQc_RRseCFlVp4hVZ5M2HpKPNSlZI5af9G_TAsKi-oauYqritCoV8foo9vg7MzBv17nmzYyCf91pJcfb_thmjp6VwAPXfLjw6eUtvupluLiq_f8jMLS_sEdRGGjIGgZD7be-GGBrR2e6JiJNYuVUqD-oVc4VObnCIw59NtOb8QBfOG10PhzYFpcqPZu_8exw8axvzOY5zUPdZCT3cI8t-IZ2FwBq23psO-ZEuUfnYZk_VK8r1u2FvaFuYbHxzqwWigqkRUEwhGoqEoodz1RJ0p2WpSQXbXe0kTZTmI1_FNqG_92a8cKJdpdI6HSTxJQhZ90QS5JsgcmtPIYuk-A2ABAtYw0OlLpf1asefKrCWRMEy_4Gn4qgwRejW6T98HnfnK3nifv6e-12JxkEaoP2a7znb-STIK9t0ZI1zHjIK009Zs3IM3IuoeYPJSHsUsT0-UNLhF4P49F3z8hREqzS1bKw0OQUv0RNRcw0fQauSuTLDCMCtAZtKSsAI_eYtwZ4amBFo37rQLjo2374ZXzceUuKWdaBlcIwiavKFunuLG9bQy1ucvbqrHqG8XEyCL6h7X4sZzav13Q52xf7DuHEQGcsbO41HTRQ3AWQ=w105-h141-no)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on October 30, 2017, 11:16:00 AM
Version 2 looks better. At least, that's my opinion. Keep it up!
P.S.: really, I can't see any other GIFs before these new ones. What Image Hosting Site you use?
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 30, 2017, 11:21:52 AM
thanks! ;) the only differences between the two are the head and the left arm. ;)

i'm using google photo, but sometimes it doesn't work.. :/ :/
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on October 30, 2017, 07:34:34 PM
thanks! ;) the only differences between the two are the head and the left arm. ;)

i'm using google photo, but sometimes it doesn't work.. :/ :/

I cant see any of the updates. I think you should try this image hosting site: https://imgbb.com/
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on October 31, 2017, 12:09:17 AM
Can't see images either
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: RowdyRoddyPipeSmoker on October 31, 2017, 12:14:23 AM
Yeah haven't been able to see any of your images. Use imgur, it's free and robust and never goes down and can be seen by anyone anywhere.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 31, 2017, 07:40:09 AM
sorry..

let's see if now it's better:

v.1
(https://i.imgur.com/s6seDbh.gif)

v.2
(https://i.imgur.com/kNA1Ade.gif)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on October 31, 2017, 08:25:32 AM
Yes I can see it now. V1 looks creative and more traditional to muay thai. I like it, but V2 looks like the better option because it sticks close to Sagat's stance over the years. I wish he could have both. It was a tough decision but both are miles better than the stance that looked girly to me in the video.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on October 31, 2017, 06:38:38 PM
thanks. V1 afterall is quite similar to the close stance.. so i think i'll go with V2. ;)

here you are some news of sagat, projectiles, throw, combo showcase:



;) ;)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on October 31, 2017, 10:20:59 PM
The stances look wonderful together. Awesome job. Looks to me that all is left is sound tweaking, A.I. balancing and intro outro aesthetics.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: AiRiC on November 01, 2017, 06:11:16 AM
I wouldn't be surprised if Capcom uses some of your ideas for sf5 sagat.... very nice work!!!
So now that he is passed any sagat ever made for mugen have you thought of taking away his scar or eye patch to add story
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 02, 2017, 07:58:45 AM
The stances look wonderful together. Awesome job. Looks to me that all is left is sound tweaking, A.I. balancing and intro outro aesthetics.

thanks.:) yes, you'll right, sounds, some A.I. tweaks are needed. dind't understood what you mean with "intro outro aesthetics" ???

I wouldn't be surprised if Capcom uses some of your ideas for sf5 sagat.... very nice work!!!
So now that he is passed any sagat ever made for mugen have you thought of taking away his scar or eye patch to add story

thanks, do you think it's possible that some of the Capcom boss have a look at my sagat?? do you know if in the past is happened something like this?

taking away his scar or eyepatch is an hell of sprite work.. :( :(
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on November 02, 2017, 08:39:39 AM
taking away his scar or eyepatch is an hell of sprite work.. :( :(
Oh, it's not that hard actually. You may believe my word.
But the problem is I personally don't see a reason for YOURS Sagat to not have a scar. You Sagat is NOT from Street Fighter 1 OR SF IIV Anime (https://www.youtube.com/watch?v=9NP4AWMwQ1U), is he?
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on November 02, 2017, 09:27:47 AM
why get rid of his scar? or eyepatch?
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: Trololo on November 02, 2017, 09:31:41 AM
why get rid of his scar? or eyepatch?
Exactly. Like I said, Sagat would need such changes only to simulate one of listed by me versions of him.
YOUR Sagat doesn't need such, M206.
But if YOU'LL WANT TO, then I can say from my experience- deleting his SCAR is not the hardest thing to do.
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on November 02, 2017, 09:37:40 AM
I'm asking the question more broad...is removing these things to make him young and probably not as experianced
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: ReduxMercenaryT on November 02, 2017, 12:03:04 PM
Something like a un-scarred Sagat mode would take way too long to edit. I want to test out these updates soon not in the distant future that is promised to no man. lol
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 02, 2017, 12:28:53 PM
i agree with you guys, thinking about it, there's no reason to remove the scar and eyepatch, since I want my sagat to be considered the most experienced one, so after the events of sf4/sfVtk etc (let's see what Capcom will do with SFV).

a possible thing to do is to edit every sprites to simulate the unscarred chest using scar color separation..but even this is very difficult and would take too much time. ;) ;)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 07, 2017, 11:55:27 AM
here you are the new crouching anim, thanks to the one from CHAMAT.

(https://i.imgur.com/ipp6zVx.gif)

:) :)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: warecus on November 07, 2017, 02:13:10 PM
looking good...what will be  next....
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 08, 2017, 09:42:25 AM
thanks. :)

in the meanwhile i've fixed some sprite errors in the crouching stance, in 2 standing stances right hand, and added one transition frame on crouching light punch and crouching light kick.

:)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: AiRiC on November 11, 2017, 01:02:08 AM
I think it was ghost rider I can't remember but it was some marvel character that capcom copied ideas from the mugen community... There was also that 3ds dragon ball 2d fighting game which was inspired from mugen.

Great work so far just throwing you ideas ... How about stance change command? With different moves in each stance?
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 13, 2017, 10:08:34 AM
interesting.. :) let's see what happen if and when sfv sagat will come out. ;)

about the stance change with different moves (something like gen's), we've already discuss it some pages ago, but i think it'd be too difficult for me to code and above all to decide which move use in which stances.. ;)
Title: Re: Supreme Sagat by M206 NEWS PAG.11
Post by: M206 on November 17, 2017, 03:47:51 PM
here you are 2 new bruce irvin inspired mid/high kicks (only possible after certain combos):

Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: warecus on November 19, 2017, 06:46:23 AM
unless we forget...cool work
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: Trololo on November 19, 2017, 07:44:52 AM
Yeah, those are really looking nice!
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: WatsonGrim69 on November 20, 2017, 11:30:05 PM
Love this Sagat. Blew thru 10 arcade runs. Love the melee combo system.(Should be a new style of gameplay call it M206 :p) So, You've updated him? I've notice the new stance followed by your update on kicks so Can I redownload? Or its still a W.I.P.
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: M206 on November 22, 2017, 04:24:23 PM
unless we forget...cool work

thanks! ;)

Yeah, those are really looking nice!

thanks! ;)

Love this Sagat. Blew thru 10 arcade runs. Love the melee combo system.(Should be a new style of gameplay call it M206 :p) So, You've updated him? I've notice the new stance followed by your update on kicks so Can I redownload? Or its still a W.I.P.

thanks! ;) i saw your youtube video with my Sagat, no, i didn't uploaded the new version yet, so you have to wait some more time. ;) ;)


then i've had a strange idea.. maybe the sprite edit to remove the eyepatch and chest scar could become useful.

I think that, with a sprite set with no eyepatch and no scar, and maybe no lateral pant stripes, then, simply reducing properlythe scale (and maybe remove the stance distance system) and use the right palette color, i could obtain a new bruce irvin - tekken style.
Of course i'd delete all the sagat sf stuff (tiger shots, tiger uppercut, all kind of projectiles, ect), and i think i'd be quite ready with most of tekken combo / move list from bruce irvin.

what do you think?
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: electrocaid on November 22, 2017, 04:40:37 PM
I think that you should release an update from time to time  :P ;)

This way, there'll be backups of all differents versions
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: WatsonGrim69 on November 22, 2017, 09:27:48 PM
unless we forget...cool work

thanks! ;)

Yeah, those are really looking nice!

thanks! ;)

Love this Sagat. Blew thru 10 arcade runs. Love the melee combo system.(Should be a new style of gameplay call it M206 :p) So, You've updated him? I've notice the new stance followed by your update on kicks so Can I redownload? Or its still a W.I.P.

thanks! ;) i saw your youtube video with my Sagat, no, i didn't uploaded the new version yet, so you have to wait some more time. ;) ;)


then i've had a strange idea.. maybe the sprite edit to remove the eyepatch and chest scar could become useful.

I think that, with a sprite set with no eyepatch and no scar, and maybe no lateral pant stripes, then, simply reducing properlythe scale (and maybe remove the stance distance system) and use the right palette color, i could obtain a new bruce irvin - tekken style.
Of course i'd delete all the sagat sf stuff (tiger shots, tiger uppercut, all kind of projectiles, ect), and i think i'd be quite ready with most of tekken combo / move list from bruce irvin.

what do you think?


I Think its a great Idea.  Those extra pals/stance/scales would come in handy. Scar & chest sprites are the boon. In future updates, make sure to make 2 def files. One with Tekken  style while the other traditional. Up to you.
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: YugaCurry on November 26, 2017, 10:22:14 AM
His parry where he suddenly grabs the opponent out of a move feels odd. Is there a way of disabling this?
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: O Ilusionista on November 26, 2017, 12:09:03 PM
Very nice work!
I could talk with you about let me use some of the sprites on MB-02 ;)
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: M206 on November 26, 2017, 12:46:49 PM
unless we forget...cool work

thanks! ;)

Yeah, those are really looking nice!

thanks! ;)

Love this Sagat. Blew thru 10 arcade runs. Love the melee combo system.(Should be a new style of gameplay call it M206 :p) So, You've updated him? I've notice the new stance followed by your update on kicks so Can I redownload? Or its still a W.I.P.

thanks! ;) i saw your youtube video with my Sagat, no, i didn't uploaded the new version yet, so you have to wait some more time. ;) ;)


then i've had a strange idea.. maybe the sprite edit to remove the eyepatch and chest scar could become useful.

I think that, with a sprite set with no eyepatch and no scar, and maybe no lateral pant stripes, then, simply reducing properlythe scale (and maybe remove the stance distance system) and use the right palette color, i could obtain a new bruce irvin - tekken style.
Of course i'd delete all the sagat sf stuff (tiger shots, tiger uppercut, all kind of projectiles, ect), and i think i'd be quite ready with most of tekken combo / move list from bruce irvin.

what do you think?


I Think its a great Idea.  Those extra pals/stance/scales would come in handy. Scar & chest sprites are the boon. In future updates, make sure to make 2 def files. One with Tekken  style while the other traditional. Up to you.

well, if i proceed with this idea, it'll be a completely new char, not only a def files swap. ;) ;) let's see. ;)

His parry where he suddenly grabs the opponent out of a move feels odd. Is there a way of disabling this?

do you mean his 2 counter moves?? i took them from sagat Z by zamtong, if you want to disable them you could do whatever you prefer. ;) ;)

Very nice work!
I could talk with you about let me use some of the sprites on MB-02 ;)

thanks i feel honorated, maybe it's better to wait my (very soon) next beta release, i really changed a lot of things / sprites from the June release. ;) ;)
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: warecus on November 26, 2017, 04:47:46 PM
you know what would be cool is if he had a change sides grab/clinch and knee

grap knee knee to the gut..press the left direction and he moves pl2 to the left side clinch and knee knee, but only make he so can change sides only so many times or he would just grab clinch and never let go lol
Title: Re: Supreme Sagat by M206 NEW mid/high kicks PAG.12
Post by: M206 on November 27, 2017, 04:53:27 PM
you know what would be cool is if he had a change sides grab/clinch and knee

grap knee knee to the gut..press the left direction and he moves pl2 to the left side clinch and knee knee, but only make he so can change sides only so many times or he would just grab clinch and never let go lol

yes, i agree with you, i've already thought about it, but i think it's very difficult to code.. i found that the custom p2 states are a real nightmare for me to code.. :( :(

anyway here you are a new (joe higashi based) mp, performable as a combo only after the teep kick. ;)

(https://i.imgur.com/OpUmd12.gif)
Title: Re: Supreme Sagat by M206 NEW JOE MID PUNCH PAG.13
Post by: warecus on November 28, 2017, 01:39:22 PM
nice
Title: Re: Supreme Sagat by M206 NEW JOE MID PUNCH PAG.13
Post by: concord23 on November 28, 2017, 04:03:44 PM
you should code the alternate guard trick to render sagat able to avoid opponent's throw like THE KING OF FIGHTERS alternate guarding technic
Title: Re: Supreme Sagat by M206 NEW JOE MID PUNCH PAG.13
Post by: M206 on December 06, 2017, 04:01:10 PM
here you are the new left hook punch (sagat Z based, bruce irvin inspired) + new slash low kick (bruce irvin inspired).

(https://i.imgur.com/jN9Hg1F.gif)

(https://i.imgur.com/0MiXd2M.gif)

here you are in action:

Title: Re: Supreme Sagat by M206 NEW JOE MID PUNCH PAG.13
Post by: electrocaid on December 06, 2017, 04:58:40 PM

(https://i.imgur.com/0MiXd2M.gif)


Amazing!
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: M206 on December 07, 2017, 08:58:55 AM
thanks!! ;)
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: Trololo on December 07, 2017, 09:31:03 AM
I dunno about hook, M206. It just looks like not working... I don't know, what exactly wrong...
And kick's turning segment looks strange. He does kick, he spins... Then he stops, and them BAM- and he is in recovering position. I'd personally suggest you a couple of extra frames to fill that hole.
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: warecus on December 07, 2017, 10:19:08 AM
that slash kick would be cool in a intro...just have him kick random things that either break and disappear or fly off the screen...kinda like piccolo's various intros

some ideas:

palm tree

bamboo

heavy bag

some scared guys holding up boards

etc
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: M206 on December 07, 2017, 10:39:50 AM
I dunno about hook, M206. It just looks like not working... I don't know, what exactly wrong...
And kick's turning segment looks strange. He does kick, he spins... Then he stops, and them BAM- and he is in recovering position. I'd personally suggest you a couple of extra frames to fill that hole.

about hook, it's not a classic boxing hook (like the right one), it's a mix between a hook and a jab, i think it quite resembles the one from tekken 6 bruce irvin. ;)

about the frames before the recovering position you're right, but unfortunately i don't have the right sprites to fill that hole, i'd have to search for some ones that could fit the job.

that slash kick would be cool in a intro...just have him kick random things that either break and disappear or fly off the screen...kinda like piccolo's various intros

some ideas:

palm tree

bamboo

heavy bag

some scared guys holding up boards

etc

this is really interesting, i'll think about this for sure, thanks, ;) ;)

Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: M206 on December 11, 2017, 06:23:34 PM
i've decided to divide 2 teep kicks, one light/low, the other strong/high, along with new elbow finisher:



i love the result. ;)
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: electrocaid on December 11, 2017, 06:30:45 PM
this is very nice

a detail: to my opinion, the elbow finisher should be an uppercut (in place of a "downcut")

i think that the whole animation ending would be more fluent (& realistic: imagine yourself doing the move -> it'll be very complicated to turn on yourself & then to hit with your elbow from up to down)
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: PeXXeR on December 11, 2017, 06:45:04 PM
so smooth, great job man.
Title: Re: Supreme Sagat by M206 NEW left hook punch + slash bruce irvin low kick PAG.13
Post by: ReduxMercenaryT on December 12, 2017, 02:41:48 AM
Sagat is officially revealed in SFV. It will be interesting to see if Capcom gave him a moveset as beastly as this Sagat.
Title: Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13
Post by: M206 on December 12, 2017, 07:58:24 AM
this is very nice

a detail: to my opinion, the elbow finisher should be an uppercut (in place of a "downcut")

i think that the whole animation ending would be more fluent (& realistic: imagine yourself doing the move -> it'll be very complicated to turn on yourself & then to hit with your elbow from up to down)

thanks. about the elbow finisher, i've copied some bruce irvin combos. And anyway the uppercut can be an option after that reverse elbow (hit 4). ;) ;)

so smooth, great job man.

thanks. ;)

Sagat is officially revealed in SFV. It will be interesting to see if Capcom gave him a moveset as beastly as this Sagat.

yes, i saw, i think i'll release a beta soon, with still some little bugs to fix, but at least i grant you the (a lot of) updates from june release so far. ;) ;)
Title: Re: Supreme Sagat by M206 NEW teep kicks + elbow finisher PAG.13
Post by: M206 on December 12, 2017, 11:19:45 AM
here you are what i was referring to (with sprite-improved elbow finisher):



after the 4th rev.elbow hit you can choose (with lp,mp or hp) which move you prefer. ;) ;)

i really love the sprite-improved new version.

check also the teep kicks combo at the end of the video, i think they resemble enough the tekken 5/6 bruce irvin ones. ;)
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: electrocaid on December 12, 2017, 11:31:22 AM
I prefer this

but i want to tell that your elbow finisher could also be down from down to up

if you see what i mean...
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: M206 on December 12, 2017, 11:35:00 AM
I prefer this

but i want to tell that your elbow finisher could also be down from down to up

if you see what i mean...

uhm, sorry but i don't understand what you mean..  :???:
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: electrocaid on December 12, 2017, 01:20:57 PM
well:
1. your original elbow finisher is from up to down
2. you showed an alt finishing combo with a (tiger) uppercut
3. i only meant that your original elbow finisher could be more realistic with the same move, but from down to up (= without being an uppercut)
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: M206 on December 12, 2017, 04:45:13 PM
ah ok now i've understood.. btw there's already the uprising elbow edited from gill/urien.. :/

i've added a strong upper punch finisher, as always looking at bruce irvin for references.. :D :D



about uprising urien elbow combo check from 0.36 and go on.. ;)
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: electrocaid on December 12, 2017, 05:32:11 PM
OMG!
That's it!
& the result is just fantastic! :bison:
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: AiRiC on December 13, 2017, 12:15:43 AM

2:42 Your low spin kick is in not sure if that sequence afterwords is in but might well add it.
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: warecus on December 13, 2017, 02:55:32 AM
why does sagat has to get owned all the time
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: Memo on December 13, 2017, 03:01:03 AM
[youtube]https://m.youtube.com/watch?v=yQb4zgDpLV8[/youtube]
2:42 Your low spin kick is in not sure if that sequence afterwords is in but might well add it.

thats all cg animation we wont know what he gets until we see actual gameplay
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: M206 on December 13, 2017, 11:08:20 AM
why does sagat has to get owned all the time

i've always thought the same.. :( :(

anyway, some improving on: joe mid punch, elbow finisher, rising strong punch.
(https://i.imgur.com/slUksVI.gif) (https://i.imgur.com/5dYMKMh.gif)

(https://i.imgur.com/66eyb5S.gif) (https://i.imgur.com/cUm582w.gif)

(https://i.imgur.com/t6GNV2U.gif) (https://i.imgur.com/lK3Vm2Y.gif)


as you notice, i've lowered them all and added some transition frames (thanks rotsprite :D ), now i think they're more realistic.

as always, i don't understand why imgur doesn't take the right ticks of the gifs..  >:( >:( >:(

here you are them in action (plus a nice add after slash low kick) ;):

Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: ReduxMercenaryT on December 14, 2017, 04:30:10 AM
Bravo. I love love love wall bounce moves even when it doesn't make sense.
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: M206 on December 14, 2017, 07:41:08 AM
thanks. :)

but why you say "it doesn't make sense"??  :???:

i've taken inspiration from the new SFV cinematic intro sagat vs ryu..
Title: Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
Post by: M206 on December 14, 2017, 04:55:35 PM
Supreme SAGAT 2.0 released.

check 1st post. ;)
Title: Re: Supreme Sagat by M206 NEW elbow finishers PAG.14
Post by: ReduxMercenaryT on December 15, 2017, 01:29:01 AM
thanks. :)

but why you say "it doesn't make sense"??  :???:

i've taken inspiration from the new SFV cinematic intro sagat vs ryu..

My point is that most wall bounce moves don't make sense in reality, but in games wall bounces are a sight to see for fictional entertainment.
Congratulations on the second release. This is the type of Sagat I wanted in a Capcom Vs SNK 3 reveal back in my teenage years. Really cool.
I can foresee the final release playing better than SFV Sagat in the future.
Title: Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
Post by: M206 on December 15, 2017, 07:31:54 AM
Ah ok.. ;)

Thanks, I m planning to do a presentation video to show some of the news. ;)
Title: Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
Post by: Jmorphman on December 16, 2017, 12:43:36 AM
Heya, would you mind making any future update posts on Sagat in your Zangief project thread? (http://mugenguild.com/forum/topics/supreme-zangief-m206-182116.0.html). Topics in the release section should generally only be posted in when there's a new release out. Keeping everything sorted into projects and releases is important, after all.
Title: Re: Supreme Sagat BETA 2.0. by M206 NEW RELEASE 14 December
Post by: warecus on December 16, 2017, 12:04:01 PM
love your sagat...it's like a blend of tekken and mvc...always a new way to play.

great work