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(Dudley by a good few) Rowen's PotS Edits (Read 1696367 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1021  June 12, 2021, 11:16:56 pm
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1022  June 13, 2021, 03:27:58 pm
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Bison has dropped. Hit the download folder, bros.

Knuckles' Dhalsim is next. I'll drop info when I get to him.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1023  June 13, 2021, 05:15:46 pm
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Bison has dropped. Hit the download folder, bros.

Knuckles' Dhalsim is next. I'll drop info when I get to him.

Nice! Good job!
Testing him as we speak..

Feedback so far:

- Psycho Punisher cannot be directed (close or far, like in SSF4/USF4), is this intentional?
- Final Bison can sometimes still receive inputs on (chip) K.O., still being able to preform moves for a second.

On a sidenote, does Ikemen go have trouble reading B,F,B,F charge commands?
When I do Bison's supers in regular Mugen they come out fine, in Ikemen they don't come out 9 out of 10 times.
(Edit: diagonal inputs seem to be the problem, it is not lenient at all)
"Such Heroic Nonsense!"

Last Edit: June 13, 2021, 06:40:35 pm by Diek Stiekem
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1024  June 13, 2021, 07:35:28 pm
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Yes!


Thanks, dude! I was going to update CvS Dictator but I'm more interested on CPS2 Dictator
Emerie's MUGEN Content

Everyone have Greatness :)

Don't give up... just... take a break :(
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1025  June 13, 2021, 08:38:57 pm
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Thanks again, peeps.


- I liked the Head-Press tracking this version has.
- Isn't this a normal PotS thing? The 'still recieve inputs' thing is a common occurance with KOs for the winning character. Could you expand?

I'll check the Ikemen thing when my interest grows into it. Does it occur on charge characters with the same system like Jmm's Guile?
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1026  June 13, 2021, 10:54:14 pm
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Thanks again, peeps.


- I liked the Head-Press tracking this version has.
- Isn't this a normal PotS thing? The 'still recieve inputs' thing is a common occurance with KOs for the winning character. Could you expand?

I'll check the Ikemen thing when my interest grows into it. Does it occur on charge characters with the same system like Jmm's Guile?


Yeah it's kinda universal with other charge characters their supers as well (I usually just go ahead and change the inputs to 2 qcf lol )

Concerning the K.O. thing, you are right when it comes to the winning character.
I wasn't clear in my previous post, sorry about that. It concerns when Final Bison gets K.O.'ed himself.
It does not happen consistently, so far it has happened two times when DivineWolf's Mai K.O.'ed Final Bison.
I'll see if I can recreate it more consistently, if possible.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1027  June 14, 2021, 01:50:38 am
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Feedback:
-He doesn't do his special intro with Knuckles8864's Iori or Karma's normal and EX Iori as it goes by his current name on the standalone def files and not Charma like the one with all modes.
-The dash dust appears twice when running as it plays for both the dash and the run at the same time.
-The hitspark and guard spark of his standing MK, standing HK and crouching HP is slightly misaligned if they hit the opponent slightly far away.

Overall, that's all for the issues I found. He definitely needed the update.
I will still do detail and aesthetic feedback for the rest.
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1028  June 14, 2021, 09:35:36 am
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Feedback:
-He doesn't do his special intro with Knuckles8864's Iori or Karma's normal and EX Iori as it goes by his current name on the standalone def files and not Charma like the one with all modes.
-The dash dust appears twice when running as it plays for both the dash and the run at the same time.
-The hitspark and guard spark of his standing MK, standing HK and crouching HP is slightly misaligned if they hit the opponent slightly far away.

Overall, that's all for the issues I found. He definitely needed the update.

Fixed this stuff. Redownload.

The latest version of Karma's Iori in his Mediafire folder has the authorname of "CharmaKarmeleon", that's why it's like that. I added Knuckles' though. I've moved to Karma's either way and that's why I left his out at first. I might change my mind if his updated version ever releases and is up to standard.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1029  June 14, 2021, 12:10:37 pm
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The latest version of Karma's Iori in his Mediafire folder has the authorname of "CharmaKarmeleon", that's why it's like that. I added Knuckles' though. I've moved to Karma's either way and that's why I left his out at first. I might change my mind if his updated version ever releases and is up to standard.
Yeah, I'm aware. I was using his EX Iori standalone alongside Knuckles' and all the standalone Iori defs (Except the one that uses all modes) were using his current name. No worries, I can fix that myself by simply adding another trigger.

Funny. Like my new name, he swapped the first letters of the two words around and was changing it back and forth a lot. I did ask Karma a while back why was his names different on the def files and I believe he haven't decided what he wanted to call himself on the M.U.G.E.N community at the time. Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
I will still do detail and aesthetic feedback for the rest.
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1030  June 14, 2021, 06:52:22 pm
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Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
offtopic but since it's a bit jarring seeing Karma referred to as he over and over in this topic, a bit of discord trivia - KarmaCharmeleon is a girl.
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1031  June 15, 2021, 03:32:14 am
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a patch with easier commands for keyboard players would be great
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1032  June 17, 2021, 08:25:08 pm
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a patch with easier commands for keyboard players would be great

What commands are you having issues with? I'll attend to them if need be. I plan on adding Explodsive Buffering down the line though.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1033  June 18, 2021, 12:03:43 am
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I find it a bit more difficult now to do the crouching charge supers, going from down+back to forward/DF x2 , either doesn't register or it's really strict, which makes trying to do the super from a crouch a bit more annoying. It's just strange because doing the normal specials from down crouching to forward seems fine.
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1034  June 18, 2021, 09:56:59 am
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I find it a bit more difficult now to do the crouching charge supers, going from down+back to forward/DF x2 , either doesn't register or it's really strict, which makes trying to do the super from a crouch a bit more annoying. It's just strange because doing the normal specials from down crouching to forward seems fine.

I compared him to Jmm's Guile and it seemed alright. I usually just do DB,F,B,F compared to your method and it works fine, so I dunno.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1035  June 18, 2021, 04:11:03 pm
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Even Guile has some added variations for leniency as well, I think it would only help, especially since in this case you can remain crouching, without being forced to stand on that second forward command

Code:
[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, c
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~c
time = 32


[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, c
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~c
time = 32


[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, a+b
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, b+c
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, a+c
time = 32


[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, a+b
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, b+c
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, a+c
time = 32
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1036  June 18, 2021, 04:34:04 pm
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Those were meant for the Delta commands, which are considerably harder on a Keyboard. I could try the added Crouch inputs though. I don't know a PotS character that's used these for B,F,B,Fs. I'll experiment at some point very soon.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1037  June 18, 2021, 05:01:24 pm
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@RagingRowen: Since this has been bought up, I face similar issues with Shin Akuma on keyboard as well. His Ashura Senku command always brings out Messatsu Goshoryu at level 1 and above. His demon flip controls are tricky to execute and a lot of time bring out the Messatsu Gorasen instead. I was wondering why you used D, DF, F, D, DF, F, k for that super instead of D, DB, B, D, DB, B, k because that command is unused and is standard for Messatsu Gorasen in most games.
Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1038  June 18, 2021, 05:14:10 pm
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@RagingRowen: Since this has been bought up, I face similar issues with Shin Akuma on keyboard as well. His Ashura Senku command always brings out Messatsu Goshoryu at level 1 and above. His demon flip controls are tricky to execute and a lot of time bring out the Messatsu Gorasen instead. I was wondering why you used D, DF, F, D, DF, F, k for that super instead of D, DB, B, D, DB, B, k because that command is unused and is standard for Messatsu Gorasen in most games.

If I ever update Akuma again, I'll look into it. Gorasen/Gosenpuu never used D,DB,B in official games, only D,DF,F.
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1039  June 18, 2021, 06:04:34 pm
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Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
#1040  June 19, 2021, 08:32:53 am
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Update: M.Bison now uses $B,$F,$B,F for charge supers. This should resolve XANDERAC's issue. Redownload.
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