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Do not even ask

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Messages by Do not even ask

    

Re: Glass Box

 July 16, 2009, 05:59:47 pm View in topic context
 Posted by Do not even ask  in Glass Box (Started by TOHO July 16, 2009, 05:38:25 am
 Board: Edits & Add-ons

    

Re: Glass Box

 July 16, 2009, 05:52:52 pm View in topic context
 Posted by Do not even ask  in Glass Box (Started by TOHO July 16, 2009, 05:38:25 am
 Board: Edits & Add-ons

There's an argument happening, and nobody told me. Madness. I've read through the whole thread, from MOTVN's badly typed sentences, Syn's "Shut up and kiss my foot" posts, and David Links "Please, I need attention and a kick to the head" Posts.

and I still don't know what the hell's happening.

I'd say this is an accurate summary of this topic.
    

DNEA's Request Thread (Recover Fu Man by Don Drago)

 July 16, 2009, 05:44:54 pm View in topic context
 Posted by Do not even ask  in DNEA's Request Thread (Recover Fu Man by Don Drago) (Started by Do not even ask July 16, 2009, 05:44:54 pm
 Board: Requests

    

Re: ZOMFG RIKARD IS BACK

 June 18, 2009, 05:26:55 am View in topic context
 Posted by Do not even ask  in ZOMFG RIKARD IS BACK (Started by Anjel June 17, 2009, 11:51:00 pm
 Board: Your Releases, older Mugen

Oh fuck. Now you've done it, Cyan.
    

Re: Help: More Fights Per Game?

 May 29, 2009, 08:06:34 am View in topic context
 Posted by Do not even ask  in Help: More Fights Per Game? (Started by questionthemajority May 27, 2009, 10:39:39 pm
 Board: M.U.G.E.N Configuration Help

The file in particular that you're looking for is select.def

You want to find the "Options" section, which is usually found at the bottom of the file. Should look a little like this:
Code:
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 1,0,0,0,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 1,0,0,0,0,0,0,0,0,0

"arcade.maxmatches" is what you're after. Just change the 1 at the beginning to any number you'd like.
    

Re: Balance patch for ShinRyoga's Super Mario

 April 19, 2009, 08:12:19 am View in topic context
 Posted by Do not even ask  in Balance patch for ShinRyoga's Super Mario (Started by Baby Bonnie Hood April 18, 2009, 04:00:53 pm
 Board: Edits & Add-ons

It's not an infinite since the opponent can just air recover out of it.  Unless of course their air recover was removed... >_>
Ahh... right.

Coin Punch Counter's a little useless for something that eats up 2000 power. It's great for getting aggressors off you, but a throw is a better and cost effective alternative.
    

Re: Balance patch for ShinRyoga's Super Mario

 April 19, 2009, 03:19:24 am View in topic context
 Posted by Do not even ask  in Balance patch for ShinRyoga's Super Mario (Started by Baby Bonnie Hood April 18, 2009, 04:00:53 pm
 Board: Edits & Add-ons

After a few minutes of screwing around, I found a few problems:
  • Neo Mario has an infinite: (Jumping towards opponent) d + Z [air] -> d + Z (repeat ad nauseam). Oddly enough you can almost do the same with the other Mario modes, but after you get 5 hits, you can't juggle anymore.
  • Head Stomp on an opponent in the corner. Not necessarily an infinite, since if it's recipient isn't a moron they can punish you accordingly, but when paired with Ghost Mario it becomes maybe a smidgen unfair. Probably want to fiddle with the recovery on that one.
  • Small portrait always sports a red pixel regardless of the palette. Small aesthetic issue, but an issue nonetheless.
  • When the super meter isn't full, B or Y separately will make Mario power charge instead of B+Y.

I'll update whenever I come across anything else.