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DS12 Updated V1.1 (Read 2268 times)

Started by DS12 Productions, December 25, 2019, 04:42:16 pm
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DS12 Updated V1.1
#1  December 25, 2019, 04:42:16 pm
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  • DS12's MLG storage full of poyos
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So apparently I'm currently on christmas break, and what better way to spend it than to release an update.
And guess who it is: 
DS12
Yeah, so basically I could no longer hold him off. So I took this oppurtunity to update him.
And hoo boy, what a job I've done.
Here's his changelog for V1.1:

V1.1: Big Blue Update
- Added a CONFIG for Palette Selector
- Fixed Hyper Portrait sequence with Kyubey assist 
- Fixed infinite on Heavy Punch (Stand)
- Edited AI a bit
- Added access to combo standing -> crouching or crouching -> standing
- All normals can now be comboed into specials
- Adjusted poweradd on Statedefs on normals
- Replaced SSB4 hitsounds with SSBU sounds
- Modified squashed compatibility
- Adjusted juggle limit for Air Heavy Kick
- Added Getpower = 0 to hitdefs that do not have it (for hypers)
- Adjusted Mid.pos (not head.pos cause Mami headgear)
- Added Blue CLSNS over Red CLSNS for every animation that DS12 sticks his feet/hands out (attacks, basically)
- Vulcan Jab now has limited timing if holding "x"
- Fixed infinite on second attack before performing vulcan jab
- Balanced out Frame Advantages
- Adjusted Pausetime on several hitdefs
- Guard cancel can now be performed if it wasn't accessed already
- Increased Normals damage by 10% (for multi-hits: 5%)
- Airdash now cancels into normals, etc.
- Messed around with pausetimes
- Air strong punch no longer wallbounces opponents ON the ground
- Corrected high and low hits on normals
- Added numenemy, numhelper, and numtarget to free some (not all) of the debug flood
- Aligned and positioned some sprites, also transparency animations
- Computer (For DELET This) now disappears if there are no enemies at all
- Corrected hitdef's attributes
- Added statetype idle codes for recovery frames of normals
- Added another error message for DELET This.
- Invincibility removed during start-up of powercharge
- Fixed bug in special intro against SSBB Kirby where you could control him after he was hit by the warp star
- Added voiceclip for Waluigi when he gets hurt (for the 5th(?) time)
- Escargoon now appears whenever Dedede assist (SUPPORTIVE ONLY) wins

Yeah, that's a LOT. In fact, there were so much that I might've missed most of the issues here and there.
But please understand that this was all I could find.
That being said, download link's below the video. I hope you enjoy and
 Merry Christmas!

VIDEO:

DOWNLOAD: https://drive.google.com/open?id=1XkIqot7_0WwSLMDWVHB2-HMxXz_2LGAS
I like trains :]
Lol JK, I'm only gonna be stalking here, nothing much to do here anyway.