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Jmorphman's WIP thread: Project S.H.I.N.(go) (Read 1962009 times)

Started by Jmorphman, November 01, 2010, 09:13:43 PM
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Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 319

Re: Jmorphman's WIP thread: B.B. Hood BETA
#6301  May 31, 2021, 09:36:53 PM
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I mostly took inspiration from 3rd Strike, aside from EX Lightning Legs and EX Hosenka, which are based entirely on IV.

Aside from that, I think maybe EX Spinning Bird Kick in 3S had only partial startup invincibility (that ended shortly before the first active frame), but my version has her unhittable until the frame after her first active frame, which is how it is in IV.
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6302  June 01, 2021, 06:36:03 AM
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Since you guys are talking about chun-li, I'm curious about whether you were inspired by the twin peaks' woodsmen while coming up with that one particular shadowlady palette.

Also I noticed on stages with reflective surfaces, your demitri doesn't display a reflection--dunno if capcom was that attentive to detail in the source games. It's blowing my mind, honestly lol
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6303  June 01, 2021, 07:01:07 PM
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I noticed nearly what have been noticed before.
I'm not the best person to give a feedback about her.
But sure the gameplay is so smooth. I really like how you converted her into this style and keep at the same time some signature stuff/graphics etc from the original game series!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html
Optimization is not my stuff... I'll code just like I use to do in 2001 <3
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6304  June 01, 2021, 11:13:23 PM
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Since you guys are talking about chun-li, I'm curious about whether you were inspired by the twin peaks' woodsmen while coming up with that one particular shadowlady palette.
I only did two Shadow Lady palettes and those were just adaptations of the original MvC1 palettes to her CvS spriteset.

Also I noticed on stages with reflective surfaces, your demitri doesn't display a reflection--dunno if capcom was that attentive to detail in the source games. It's blowing my mind, honestly lol
I don't think Demitri has appeared in any games with reflective floors; maybe SvC had a stage somewhere, but not Capcom, I don't think. It was something just done for my version, cuz it's fun.
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6305  June 01, 2021, 11:55:14 PM
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That poll above your wip thread made me think the palette has something to do with it. Still, that blurry, flickering palette looks pretty out there in place of having her hands turning to drills.

Spoiler, click to toggle visibilty
The forest pond stage from svc doesn't even have splashing sparks.

Spoiler, click to toggle visibilty
All I know is this stage didn't used to bother me until I played your demitri lol
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6306  June 02, 2021, 01:31:17 AM
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Pocket Fighter isn't canon so I don't have to count it! :ninja:

That poll above your wip thread made me think the palette has something to do with it.
Nope, that's just a long old poll that I have intermittently changed the answers to (long after the poll was closed), in an attempt to be funny that now fills me with with regret and a sense of cringe-worthiness (then again, I feel the same way about a lot of posts in this thread :qq:)
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6307  June 02, 2021, 04:31:11 AM
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Everyone who watched The Return back when it was airing wouldn't shut up about it including me lol
Spoiler, click to toggle visibilty
Nah nothing cringe about having a bit of fun. Besides, no one's likely to obsessively pore through years-old posts on a long-running topic.

GOH

Re: Jmorphman's WIP thread: B.B. Hood BETA
#6308  June 18, 2021, 06:37:07 PM
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"So Mugen is finally dead...", GOH remarked as he saw what appeared to be Jmorphman in the distance, as the creature consumed every last living being in the Mugen realm.
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6309  June 18, 2021, 06:54:22 PM
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Mugen is not dead, GOH

You're doing great, Jmorphman!
Emerie's Edits

Characters
The Strongest Woman
The Dictator

Games & Screenpacks
SFZ3 & SFA3
X-Men : COTA
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6310  June 18, 2021, 10:42:53 PM
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"So Mugen is finally dead...", GOH remarked as he saw what appeared to be Jmorphman in the distance, as the creature consumed every last living being in the Mugen realm.
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6311  June 19, 2021, 09:13:23 AM
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I'm not sure to understand everything happening in the previous messages.
BEcause of my limited english knowlege

But, I would like to say JMorphman's work is incredible.
His creations make me want to play some characters I was not really into like Rolento or Demitri.
Because the gameplay is so pleasing.

I know BB Hood will be a success!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html
Optimization is not my stuff... I'll code just like I use to do in 2001 <3
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6312  June 28, 2021, 03:19:30 AM
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Emerie's Edits

Characters
The Strongest Woman
The Dictator

Games & Screenpacks
SFZ3 & SFA3
X-Men : COTA
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6313  August 25, 2021, 10:14:29 AM
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Hello everyone, Jmorphman resurrected me from the dead to apply some coloring to a work in progress, and it is Baby Bonnie Hood! Phenomenal! With his permission I will post a couple



Gold Obsession



Robotic Face

Great to see the colors for every w.i.p are in very capable hands still.

Cheers!
Chilling
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6314  August 27, 2021, 04:41:37 AM
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Thank you so much for the palettes!

I finally completed the dog and butterfly coding... I feel dead inside. I feel nothing but pain, misery, and torment. There all is aching.

anyways, there's only a few minor things left (AI, implementing the "B" palettes changing) before it can be officially released
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6315  August 27, 2021, 10:54:52 PM
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Re: Jmorphman's WIP thread: B.B. Hood BETA
#6316  August 27, 2021, 11:34:03 PM
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Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html
Optimization is not my stuff... I'll code just like I use to do in 2001 <3
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6317  August 28, 2021, 10:04:28 AM
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One more, cause I couldnt take the idea out of my head.




Taskmaster

So yeah, guess it was the hood...

sabockee killing as always  :sugoi:
Chilling
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6318  August 28, 2021, 10:34:10 PM
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Thanks for all the palettes. :)

Portraits:


Re: Jmorphman's WIP thread: B.B. Hood BETA
#6319  August 28, 2021, 11:36:57 PM
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That background portrait, 10/10

Small portrait tho... the iris tone barely shows up on the actual face, like they arent pronounced enough to make any difference to showcase the separation

I mean like this:



Doesnt look that off from where I edited it imo... besides the right eye but that can be changed on the optimal resolution. Feel the outline dominated so much of the iris color is a wasted opportunity

Cool stuff tho, the small portrait is extremely clean
Chilling
Re: Jmorphman's WIP thread: B.B. Hood BETA
#6320  August 29, 2021, 08:34:58 AM
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It works at the size of the sprites but I just think it's too weird to have eyes that big with solid blue irises