Posted by Magma MK-II
in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
Board: Fighting Games
Board: Fighting Games
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Does this have high jump or zoom
Now, to my point. Arcade mode is a simple and basic addition that allows you to play a single character for multiple matches if you don't care or are unable to go online. No other mode so far in fighting games has shown to be able to offer this, because even Survival modes end up being endless or even boring, so instead of completing something, you just end up mindlessly playing until you either drop it because you're sick of it or because you're defeated, which is definitely not ideal. I strongly support big story modes in fighting games to establish a canon story and something interesting to follow about the games (even though most franchises seem unable use the feature to tell an actually good story), however, since they limit who you play it at which time, they don't come even close to be a replacement to Arcade.
Also, I sincerely doubt something as basic as Arcade mode takes that many resources to make, that excuse is bullshit, and, lastly, anyone who says it shouldn't exist because of online can fuck right off, these are the kind of people who think they're big shit because they won a few matches online and don't like the idea of anyone having fun in a different way than they do, thats not how the world works, games like Soul Calibur 6 are proof that offline content is more than capable of making a game successful, because there IS a market for that and there is literally no reason for said market to be neglected.
I realy enjoy the Arcade Mode in most fighting games, I like to see the Individual Storys of the characters and their endings even if it is just a "What if" or if only parts of the ending become canon in the end.
To be honest many characters are not only liked because of gameplay and moveset but also because of their story, because the story is what gives them "live" and turns then into characters in the first place.
Also as a personal note, unlike in the 90's I don't have any friends anymore who enjoy fighting games, when I was still a child I would just play games like Street Fighter II with friends on the SNES, and to be honest I don't like it to play online against random people, feels not right.
I personally think that Arcade mode should be a staple for ALL fighting games on the home console. How you do it depends on what you are aiming for.
Do you want to combine Arcade and Story? There are games that do just that and others that separate Arcade from Story.
Now, why an arcade mode? Well, people want to have fun with the game without the pressure of having to face someone online in a game that you might not be good at.
Not really combine, but there was popular criticism that arcade mode is pointless because it's just another short version of story mode.
Well, of course there's criticism. 99% of the arcade mode endings are non-canon.
As long as there's a final boss at the end of a game, arcade modes should be avoided as much as possible if a story mode is present.
It'd be cool if they made a 3D Fighting Collection with their 3D fighting games like Rival Schools and Star Gladiator.
Those would probably be harder to emulate, so they're playing it safe with the CPS2/3 stuff.
It might be - Star Gladiator and Rival Schools were on the ZN-1 hardware, Plasma Sword was on ZN-2 hardware and both Power Stone games and Project Justice were on Naomi hardware.
That's three different platforms that haven't been emulated yet on current gen hardware.
You guys know that the 4 DLC teams (presumably, year one of DLC, maybe year two as well) have been datamined since the second beta?
If Rock Howard is in, any in KOF can happen by the power writing and time traveling.