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SHADEs of Manhattan 3: City of Chaos (Read 30864 times)

Started by Sean Altly, March 21, 2020, 02:35:39 AM
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SHADEs of Manhattan 3: City of Chaos
#1  March 21, 2020, 02:35:39 AM
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SHADEs of Manhattan 3: City of Chaos - Version 1.0

So a little more than a year after releasing the first Demo, Kamekaze and I give you the first full release of the last game in the SHADEs of Manhattan trilogy, around 12 years after releasing the first game on Halloween 2008. Maybe it will give you something to enjoy in this time of uncertainty (if you can pull yourself away from Animal Crossing).

This game features:

-22 playable characters, including 5 that are all new to the series
-23 stages, a mix of stages from SHADEs 1 and 2 plus several new ones
-A new 4-button fighting system with new and altered mechanics
-Challenging adaptive AI for all characters, coded by Kamekaze
-An in-game movelist system coded by Kamekaze (press D+Start to activate)
-Arcade, Versus, Team VS, Survival, Training and Watch mode
-An exciting and deep combo system that rewards character knowledge and experience but is easy to pick up
-Definitive, canon endings for all the characters
-Brings the SHADEs of Manhattan story to an exciting close

SCREENSHOTS (MORE IN THE SPOILER):




Spoiler, click to toggle visibilty

FULL CREDITS:

Spoiler, click to toggle visibilty

DOWNLOAD (UPDATED 3/25/20): https://drive.google.com/open?id=1WtfdmCrzd00d9dKvKbMSuykXDfx8hV_9

PATCH (NEW PATCH 4/3/20): https://drive.google.com/open?id=1zP5JBrBQBM1fHqGrNM6GUWaMltgJjgfM

ALTERNATE DOWNLOAD LINK: https://www.mediafire.com/file/3fxaln9imr91z6y/SHADEs3CityofChaos.rar/file

This game is dedicated to Stephanie Lauren Cox, the inspiration for Fray. I miss you, my friend.

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Last Edit: April 03, 2020, 10:23:39 PM by Sean Altly
Re: SHADEs of Manhattan 3: City of Chaos
#2  March 21, 2020, 03:06:11 AM
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Awesome man! I've always loved your work and I'm excited to download the new Shades.

Stay safe
Re: SHADEs of Manhattan 3: City of Chaos
#3  March 21, 2020, 03:27:58 AM
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*sigh*

Whelp, time for me to bring my camera/mic to good use again!
Re: SHADEs of Manhattan 3: City of Chaos
#4  March 21, 2020, 03:48:38 AM
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This project has come such a long way.

Congrats on the release!
Re: SHADEs of Manhattan 3: City of Chaos
#5  March 21, 2020, 03:53:49 AM
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Very good man! Thanx for share!!
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: SHADEs of Manhattan 3: City of Chaos
#6  March 21, 2020, 04:26:38 AM
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Re: SHADEs of Manhattan 3: City of Chaos
#7  March 21, 2020, 04:33:08 AM
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My congratulations on release, Sean!
Re: SHADEs of Manhattan 3: City of Chaos
#8  March 21, 2020, 06:09:09 AM
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Congrats on the release. I know you have been working on this quit some time. It looks well worth the wait! Thank you.
Re: SHADEs of Manhattan 3: City of Chaos
#9  March 21, 2020, 12:57:53 PM
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If you happen to notice any weird behavior  download and run this to fix it

edit: updated as of 11:30AM EST
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Last Edit: March 21, 2020, 04:30:50 PM by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos
#10  March 21, 2020, 02:47:04 PM
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May be lengthy, but some things I noticed or am nitpicky about (With the above Patcher used):
1. Movelists are sometimes incorrect like for Kane Kelly, I can't seem to his Jet Black Retreat and for Elle, her Lilac Angel is actually a Level 1.
2. It's also glitchy at places where scrolling down and back to the top with Kane's Specials starts you at Jet Black Impact instead of Stare and amusing stuff like this occurs if you scroll back and forth too fast:
Spoiler, click to toggle visibilty
I should also point out Adamas is Elleas if you didn't notice already.
3. Guard Breakers could do with a tad more "Omph!" both for if it hits and breaks guards, maybe some extra Envshake at the minimum would.
4. Adamas has a bug where he does his throw animation even when not grabbing the enemy, but I couldn't get it a second time but it's there.
5. Megalith's Destroya plays the Level 1 Super pause sound and most characters don't use the Desperation's exclusive Super Pause sound. The former and latter may apply to other chars so keep your ears alert.
6. One suggestion would be allowing the Player to use Desperations at any time without a health requirement in Training mode.
Re: SHADEs of Manhattan 3: City of Chaos
#11  March 21, 2020, 03:01:56 PM
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May be lengthy, but some things I noticed or am nitpicky about (With the above Patcher used):
1. Movelists are sometimes incorrect like for Kane Kelly, I can't seem to his Jet Black Retreat and for Elle, her Lilac Angel is actually a Level 1.
2. It's also glitchy at places where scrolling down and back to the top with Kane's Specials starts you at Jet Black Impact instead of Stare and amusing stuff like this occurs if you scroll back and forth too fast:
Spoiler, click to toggle visibilty
I should also point out Adamas is Elleas if you didn't notice already.
3. Guard Breakers could do with a tad more "Omph!" both for if it hits and breaks guards, maybe some extra Envshake at the minimum would.
4. Adamas has a bug where he does his throw animation even when not grabbing the enemy, but I couldn't get it a second time but it's there.
5. Megalith's Destroya plays the Level 1 Super pause sound and most characters don't use the Desperation's exclusive Super Pause sound. The former and latter may apply to other chars so keep your ears alert.
6. One suggestion would be allowing the Player to use Desperations at any time without a health requirement in Training mode.

1. the patch I posted above fixes that for everyone
2. thats a known issue, not sure about the other thing
3. eh I'll see what I can do
4. never saw it before, if it happens again let me know what you did.
5. I need you to be extremely specific
6. They can. Dont skip the intro in training mode

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Re: SHADEs of Manhattan 3: City of Chaos
#12  March 21, 2020, 03:08:39 PM
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1. the patch I posted above fixes that for everyone
I said I did though, did you update it while I was writing the reply or something?

5. I need you to be extremely specific
You know how each character is mean't to have a Super Pause Sound for each Super Type (Level 1/Level 2/Desperation)? Well you should check each character and make sure they play the sound that correlates to each type.

6. They can. Dont skip the intro in training mode
Strange. Is it a limitation thing or w/e?

Re: SHADEs of Manhattan 3: City of Chaos
#13  March 21, 2020, 03:14:12 PM
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The name and command fixes should be in that patch. I dropped it before you posted. Delete the patch.ver and try again just to be sure.

And the training hud needs to be on for the detection to work. Its possible I missed one of the chars but you should be able to do it freely in training mode

Also I meant what characters dont have the proper sound?
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Re: SHADEs of Manhattan 3: City of Chaos
#14  March 21, 2020, 04:49:37 PM
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I updated the first post to include the patch. I will update the main download later today. Thanks for the kind words folks!

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#15  March 21, 2020, 06:12:15 PM
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Well first, there are characters who don't have the detection:
Sabotage
Kane
Bloodtide
Elle
Afterimage
Megalith

Secondly, I'd suggest making it so you can use Desperations endlessly with the detection on, incase you're practicing combos or w/e.
Re: SHADEs of Manhattan 3: City of Chaos
#16  March 21, 2020, 06:19:17 PM
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You can already do that. I'll look into those characters
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Re: SHADEs of Manhattan 3: City of Chaos
#17  March 21, 2020, 06:39:23 PM
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You can already do that. I'll look into those characters

Well I mean't I could only do those moves once per round, I had to F4 and wait for the intros, if that needs fixing.
Re: SHADEs of Manhattan 3: City of Chaos
#18  March 21, 2020, 06:46:25 PM
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You definitely should be able to. So I'll look into it.
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Re: SHADEs of Manhattan 3: City of Chaos
#19  March 21, 2020, 08:10:58 PM
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The training bugs are fixed. redownload that patch file in the first post
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#20  March 21, 2020, 08:47:10 PM
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Oh I should've pointed out that the AfterImage text is shown over a shot of Moses in the intro.

Edit: The patch fixed the mentioned chars except for Sabotage, sorry to say.
Re: SHADEs of Manhattan 3: City of Chaos
#21  March 21, 2020, 09:12:50 PM
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you're correct, i forgot to move the file over. But it's there now. My apologies.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#22  March 21, 2020, 10:21:00 PM
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The teenager crying in the window before it rolls down is Afterimage sans beard, but I can see how that would be weird. I didn't want to put the name over the panel of him running away from killing his dad because I'm really fond of it and didn't want the text to block any of it.

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#23  March 21, 2020, 10:39:05 PM
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The teenager crying in the window before it rolls down is Afterimage sans beard, but I can see how that would be weird. I didn't want to put the name over the panel of him running away from killing his dad because I'm really fond of it and didn't want the text to block any of it.

I assume it's like Geese where Moses kills his dad or am I missing something more sinister?
Re: SHADEs of Manhattan 3: City of Chaos
#24  March 21, 2020, 11:46:54 PM
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Hey, sorry to bother, but can you upload the game to another server, please? I can't download big files from Drive

Re: SHADEs of Manhattan 3: City of Chaos
#25  March 22, 2020, 12:34:43 AM
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The teenager crying in the window before it rolls down is Afterimage sans beard, but I can see how that would be weird. I didn't want to put the name over the panel of him running away from killing his dad because I'm really fond of it and didn't want the text to block any of it.

I assume it's like Geese where Moses kills his dad or am I missing something more sinister?

No, Afterimage killed his own dad in self defense and Maddicorp took him in, which is why he seems like a good dude who's loyal to a bad guy/company

Hey, sorry to bother, but can you upload the game to another server, please? I can't download big files from Drive

I can put it on Sendspace later but I'll have to separate the sound folder probably, like I did for the demo, unless you know a better place that doesn't cost anything (not being snarky, genuinely asking).

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#26  March 22, 2020, 12:41:51 AM
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Quote
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Re: SHADEs of Manhattan 3: City of Chaos
#27  March 22, 2020, 12:42:58 AM
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Re: SHADEs of Manhattan 3: City of Chaos
#28  March 22, 2020, 12:57:58 AM
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Yeah, Sendspace works for me, and I can dl the sound separately, no problem, thank you

Re: SHADEs of Manhattan 3: City of Chaos
#29  March 22, 2020, 01:02:23 AM
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Sendspace is only good if you want something to be temporary. If anything, mega.nz is probably best. AFAIK you don't have to pay unless you go over like 50GB, but I think the only downside is it can lag on toasters (I know my last computer had a real rough time with it but it was a low end HP from 2011).
Re: SHADEs of Manhattan 3: City of Chaos
#30  March 22, 2020, 01:07:16 AM
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No, Afterimage killed his own dad in self defense and Maddicorp took him in, which is why he seems like a good dude who's loyal to a bad guy/company

This series has lore for sure. It's kinda KOF-esque.
Re: SHADEs of Manhattan 3: City of Chaos
#31  March 22, 2020, 02:24:50 AM
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I can host it if needed
Re: SHADEs of Manhattan 3: City of Chaos
#32  March 22, 2020, 04:12:50 AM
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Best release so far! Thanks Sean, you are the man since i knew you back on 2008/2009, videos ahead, i guess, hehe

P.S: MY GOODNESS! I didn't knew!



I am very thankful, thanks for using my stage on your Full Game, it means a lot.

As always, big fan.
Last Edit: March 22, 2020, 05:05:20 AM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#33  March 22, 2020, 08:23:32 AM
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Man I have so many of your stages in my personal Mugen, I love them. CPS2 style is my favorite. I really needed a good stage for Apollo, thanks for being cool about me using it!

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#34  March 22, 2020, 03:38:12 PM
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Man I have so many of your stages in my personal Mugen, I love them. CPS2 style is my favorite. I really needed a good stage for Apollo, thanks for being cool about me using it!

My, my! Why didn't you say so? To be honest, this stage of mine is a bit old, but i can make it better for you, or even a new one, if you want me to, stage man reporting, ready for you, right here buddy. BTW, guilty as charged, i've slightly edited YOUR edit stage for Megalith, i wanted to give that rain a slightly more amount of life, sorry if i am not permitted.

Oh, yeah, Wyldestar is such a zoner, it's pretty tough to get her with Sabotage... I LOVE IT!
Last Edit: March 22, 2020, 04:15:47 PM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#35  March 22, 2020, 03:46:40 PM
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I wouldn't say she's a zoner. She just has mix ups for years and set play to go with it. Her fireball is purely meant for setting up the next mix up
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Re: SHADEs of Manhattan 3: City of Chaos
#36  March 22, 2020, 05:49:55 PM
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I just saw this release. It looks great like the previous ones.
I think this is a bad time for my PC Video Game Control to get damaged.
Either way, thank you guys so much for sharing this Masterpiece in quarantine times.  :sbt:
Any donation will be well received  >> https://www.paypal.me/MatreroG
Re: SHADEs of Manhattan 3: City of Chaos
#37  March 22, 2020, 08:50:51 PM
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Day 2 Feedback inbound (With the most updated Patch):
1. Are Desperations' damage levels dependant on the amount of Power the character has?
2. Moses doesn't seem to have a Universal Overhead. Speaking of overheads, what are the split second Flashes supposed to signify? Are just simple Visual cues to tell the Overhead is coming?
3. Ruckus, A: His Super Punch and Kick Buttons are reversed in the Movelist. B: His Fighting Spirit does a tad less damage compared to other Level 2 Supers.
4. Is there a special use to Dark Nation's Pain and Pleasure?
5. Laurel's Ammo counter is behind the Power and Guard bars. His Level 2 Super's damage may also be kinda low like Ruckus'. One more thing is that he uses frames from his Small Handgun after firing his Magnum Force, I can't unsee it.
6. Is "The Evangelist" only in the Intro?
7. In Survival Mode for Round 2 and onwards, the enemy goes into a Guard Break state before the fight starts. Is it a bug or is it supposed to give the player an advantage? If it's the latter it doesn't help much because the enemy is out of the state by the time they're allowed to move (after FIGHT).
8. Moses' Default Palette appears to be button b, when other defaults are a.
Re: SHADEs of Manhattan 3: City of Chaos
#38  March 22, 2020, 09:10:09 PM
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1. Yes
2. I'll look into it.
3. That's an easy fix. And I'll look into the damage.
4. It maxes out his level. It's getting his max form without counters. Its literally his hud.
5.easy fix. As for the gun, it uses different bullets not a different gun.
6. Hes planned dlc
7.ill look into it
8. that's not really an issue tbh
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Last Edit: March 22, 2020, 09:14:55 PM by Kamekaze
Re: SHADEs of Manhattan 3: City of Chaos
#39  March 22, 2020, 09:12:35 PM
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My, my! Why didn't you say so? To be honest, this stage of mine is a bit old, but i can make it better for you, or even a new one, if you want me to, stage man reporting, ready for you, right here buddy. BTW, guilty as charged, i've slightly edited YOUR edit stage for Megalith, i wanted to give that rain a slightly more amount of life, sorry if i am not permitted.

Oh, yeah, Wyldestar is such a zoner, it's pretty tough to get her with Sabotage... I LOVE IT!

That stage is already an edit of an edit so I don't really claim any ownership of it, I think it was made by Yusuke originally. Even if it was mine, no one ever needs permission to use my stuff, all open source, my guy!

Day 2 Feedback inbound (With the most updated Patch):
1. Are Desperations' damage levels dependant on the amount of Power the character has?
2. Moses doesn't seem to have a Universal Overhead. Speaking of overheads, what are the split second Flashes supposed to signify? Are just simple Visual cues to tell the Overhead is coming?
3. Ruckus, A: His Super Punch and Kick Buttons are reversed in the Movelist. B: His Fighting Spirit does a tad less damage compared to other Level 2 Supers.
4. Is there a special use to Dark Nation's Pain and Pleasure?
5. Laurel's Ammo counter is behind the Power and Guard bars. His Level 2 Super's damage may also be kinda low like Ruckus'. One more thing is that he uses frames from his Small Handgun after firing his Magnum Force, I can't unsee it.
6. Is "The Evangelist" only in the Intro?
7. In Survival Mode for Round 2 and onwards, the enemy goes into a Guard Break state before the fight starts. Is it a bug or is it supposed to give the player an advantage? If it's the latter it doesn't help much because the enemy is out of the state by the time they're allowed to move (after FIGHT).
8. Moses' Default Palette appears to be button b, when other defaults are a.


1. Yes sir
2. Whoops, yeah the command is below the Guard Break so it was being overridden. And yeah, that's all the flash is.
3. A - Whoops, good catch. B - I noticed that but I assumed Kamekaze made it that way for balance reasons
4. Yeah it gets him to Level 5 without having to do the counters, which is a big deal because Kamekaze has stated that L5 Dark Nation is probably the best character in the game
5. Yeah I guess it never really bothered me before. For the small gun frames --- you'll have to unsee it! Muahahaha
6. Yeah, he's a plot device for why Snow didn't die. He was supposed to be a bigger part of the plot and cameo in the background of a stage but I never found the right assets. I really wanted either a street stage with him up on a stand with people cheering for him in the background, or a church stage with him holding out a collection thing, but I pretty much used up all the good CPS2-esque stage assets. I considered making him playable at one point, giving him a bunch of dirty street-fighting moves like Yamazaki with a self-healing Super like Elena. Could still make him as "DLC."
7. Yeah that's a known bug since like SHADEs 2 that we both kinda forgot about because I didn't add Team VS in until the last second. Kamekaze said he's on it, but I still appreciate you pointing it out good sir.
8. Hmmm, weird, you're right. My bad, lol

Edit: We both answered at the same time, lol

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#40  March 22, 2020, 09:23:45 PM
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4. Yeah it gets him to Level 5 without having to do the counters, which is a big deal because Kamekaze has stated that L5 Dark Nation is probably the best character in the game

Oh you forgot to make it so the number goes up, but he still gets the buffs.
Also Bloodtide takes damage when she uses her Claret Capture. Her Blood Shot also lacks a hitspark.
Re: SHADEs of Manhattan 3: City of Chaos
#41  March 22, 2020, 09:52:17 PM
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Re: SHADEs of Manhattan 3: City of Chaos
#42  March 23, 2020, 08:58:25 AM
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I love this game! I am happy to play this chapter and be a part of the series.
If you need any more voice acting let me know.
Re: SHADEs of Manhattan 3: City of Chaos
#43  March 23, 2020, 01:11:05 PM
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this work is great!

perfectly well worked and structured.
Re: SHADEs of Manhattan 3: City of Chaos
#44  March 23, 2020, 03:24:16 PM
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This is just absolutely freaking gorgeous. Mad respects to SeanAltly, Kamekaze, and the rest, y'all did an outstanding job, I couldn't ask for a better game.
I make video game music, I play M.U.G.E.N. and I unconditionally love cats... the rest is history.
Re: SHADEs of Manhattan 3: City of Chaos
#45  March 23, 2020, 05:54:12 PM
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Last Edit: March 23, 2020, 09:50:15 PM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#46  March 23, 2020, 09:33:12 PM
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I really like all these edits, I'm gonna update them in the main game if that's cool

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#47  March 23, 2020, 09:43:06 PM
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Re: SHADEs of Manhattan 3: City of Chaos
#48  March 24, 2020, 12:45:52 AM
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^^^^
Thanks man

I love this game! I am happy to play this chapter and be a part of the series.
If you need any more voice acting let me know.

Thanks man, I will always appreciate your contributions to this series. I may need a new line or two for Ruckus and Zenith, the latter especially if I add The Specialist in later, and the former would depend on if I can get some new lines from the actress who voiced Fray (I feel weird bugging her like 9 years later, for all I know she's famous now like Kira Buckland/Rina-chan).

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#49  March 24, 2020, 01:11:20 AM
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Hot damn! This is beautiful. From SHADES 1 to SHADES 3 ... holy hell Sean, you sprited these sick bastard, not only once, but more ... They are beautiful, they play very diverse, and they are super fun. You created a mad crazy amazing universe and story from scratch. MAD RESPECT.

And Kamekaze, your coding knows no bound (yet), and you have improved each time, with Shades and with your own content. Amazing dude!

I've been tinkering around with the game, and I love it. The passion, the creativity, and ofcourse, Wizzy if you hear, DOPE MUSIC.
I know I sound like a crazy fan boy, and maybe I am, but so much respect for this creation, it's very well made.


Love the new moves on Thirteen, he was one of my favourite fighters in terms of design in the past, he is much less stiff now too.
Moses new sprites was some of the things I was looking the most forward to and it did not dissapoint, he plays so much smoother now.
Holy hell, you made Voldo's future relative with Exile. Fray has never been as good and/or badass as she is in Shades 3 (may your fantastic friend rest).

Yeah. :)
Don't bother, he didn't listen when I told him it was ridiculous and I'm a mod. :uhoh:

Well, That's strange
Re: SHADEs of Manhattan 3: City of Chaos
#50  March 25, 2020, 01:17:48 AM
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The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Re: SHADEs of Manhattan 3: City of Chaos
#51  March 25, 2020, 01:46:46 AM
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So, anything on uploading to a different server? I haven't been able to play the game

Re: SHADEs of Manhattan 3: City of Chaos
#52  March 25, 2020, 06:14:34 PM
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I was trying to get the game updated before putting it up anywhere else but my internet was down all day yesterday. I'm at work now and it should be fixed when I get home. I'll update the file and then see about getting it hosted somewhere else. Sorry for the delay :(

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#53  March 25, 2020, 11:40:30 PM
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this game is awesome.....simply well done.

looks like a authentic snk game for NEOGEO like Rage of dragons.
Re: SHADEs of Manhattan 3: City of Chaos
#54  March 26, 2020, 03:08:43 AM
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Okay, I updated the main link in the first post. All the fixed from the patches have been applied, plus a couple of other things:

-Sound FX added to the game's intro for a more cinematic feel, credit to RagingRowen for adding these
-Added "oomph" to the guard break by including a glass shattering effect, credit to rkMugen & Rikku for the FX and sound
-Added the stage updates made by AVPBoy

I didn't get a chance to update the in-game credits with this stuff but it will be added. I will leave the patch up for anyone who downloaded the game before now (10:07pm , March 25th, 2020), but if you download it after that it is not needed.

Now, about getting this thing hosted. I have no idea how to access my MFG site on here anymore, it's been years and IIRC Zeckle mostly handled it. If someone wants to help me with that, PM me. Otherwise Just No Point said he could host it so I'll look into that.

EDIT: Actually Mediafire allowed the filesize, so here you go. I'll add the link to the first post as well. Thanks to GeorgeMP for letting me know that Mediafire would allow a file this size.

https://www.mediafire.com/file/3fxaln9imr91z6y/SHADEs3CityofChaos.rar/file

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Last Edit: March 26, 2020, 03:34:48 AM by Sean Altly
Re: SHADEs of Manhattan 3: City of Chaos
#55  March 26, 2020, 03:54:07 PM
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Okay, I updated the main link in the first post. All the fixed from the patches have been applied, plus a couple of other things:

-Sound FX added to the game's intro for a more cinematic feel, credit to RagingRowen for adding these
-Added "oomph" to the guard break by including a glass shattering effect, credit to rkMugen & Rikku for the FX and sound
-Added the stage updates made by AVPBoy

I didn't get a chance to update the in-game credits with this stuff but it will be added. I will leave the patch up for anyone who downloaded the game before now (10:07pm , March 25th, 2020), but if you download it after that it is not needed.

Now, about getting this thing hosted. I have no idea how to access my MFG site on here anymore, it's been years and IIRC Zeckle mostly handled it. If someone wants to help me with that, PM me. Otherwise Just No Point said he could host it so I'll look into that.

EDIT: Actually Mediafire allowed the filesize, so here you go. I'll add the link to the first post as well. Thanks to GeorgeMP for letting me know that Mediafire would allow a file this size.

https://www.mediafire.com/file/3fxaln9imr91z6y/SHADEs3CityofChaos.rar/file

We are truly thankful, thanks for including my stuff for you, it means a lot :foreveralone:

Edit: Sean, something went weird with the select.def, when you finish the first match, you go straight up to the Ending of the game man, i mean, i already edited it, but, i just wanted to let you know that's how the build ended up in your new download link bro.
Last Edit: March 26, 2020, 06:08:18 PM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#56  March 27, 2020, 03:03:02 AM
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Whoops, I botched that, forgot to change it back after debugging. I'm updating the main download now but for those who don't want to redownload the entire thing, here's the select.def individually:

https://drive.google.com/open?id=1SxRM04m8VpaRpZEtI1qtrcJJs7_TSA2F

And for the savvy if you don't want to download anything, open the select.def and replace the current arcade.maxmatches line with this:

arcade.maxmatches = 4,1,1,1,1,0,0,0,0,0

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#57  March 27, 2020, 07:13:10 AM
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Whoops, I botched that, forgot to change it back after debugging. I'm updating the main download now but for those who don't want to redownload the entire thing, here's the select.def individually:

https://drive.google.com/open?id=1SxRM04m8VpaRpZEtI1qtrcJJs7_TSA2F

And for the savvy if you don't want to download anything, open the select.def and replace the current arcade.maxmatches line with this:

arcade.maxmatches = 4,1,1,1,1,0,0,0,0,0

Thanks my man, i actually did that when i noticed, hehe, but, whatever, all of this is useful, i shall make some videos, the Hype's burning!
Re: SHADEs of Manhattan 3: City of Chaos
#58  March 28, 2020, 03:42:42 AM
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Been messing around, and I've found a couple bugs.

- Laurel's CSI Miami line is missing the "You have the right to remain" sound clip
- Sabotage's LP Earthquake Test can chain into itself up to 5 times in the corner.
- Sabotage's HP Earthquake Test infinites in the corner. This can be started from mid-screen.
- Moses's HK Ground Floor Shake-up can chain into itself up to 4 times.

And some movelist errors
-Wyldestar: Bottom of special attacks page has flashing hitspark, +++, LPLPLP
-Exile: Distorted Deceiver labelled Up+P (only functions with HP), Blade of Ruin labelled DFDF+P (is DFDF+K)
-Zenith: Sickle Kick labelled Forward+HP (is Forward+HK)
-DGL: Has 2 moves labelled FDF+K
-CiB: Collective Soul labelled DFDF+P (is DFDF+K)
-Fray: Sonic Reducer labelled DFDF+HK (is DBDB+P)
-Ruckus: Manhattan Detroyer labelled LP+LK/Z (is LP+LK/C), Asai DDT not on movelist
-Thirteen: Manslaughter has 2 Rs
-Apollo: Space Invader labelled Forward+K (is Forward+HK), Photon Blast has 2 Ts
-Elle: Evasive Roll out of Deadly Nightshade is nonfunctional, Lilac Angel labelled a Lvl2, Lilac Angel labelled DB+HP (is DB+P)
-Afterimage: Yoink labelled D+C in air (is D+Z in air)
-Castle: Hand of God labelled DFDF+P (is DBDB+P), The Castle Storms You labelled DFDF+K (is DFDF+P)
-Obsydian: Molten Fist labelled Forward+P (is Forward+HP),  Lvl 2 labelled Gabriel's Revenge (he says Gabriel's Fury)

Edit note: a few of these were already discussed, mb on any double posts
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

"Everybody has a plan until they get punched in the face." -Mike Tyson
Last Edit: March 29, 2020, 02:14:08 PM by chris20855
Re: SHADEs of Manhattan 3: City of Chaos
#59  April 02, 2020, 03:32:24 AM
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Did you do those infinites on the AI? I say that cause the combos don't work if you quick rise, you can test this by pressing pause (on keyboard), and setting the opponent to button jam any attack button. Try to do those combos and you'll see they dont work when someone mashes to quick rise.

-Asai happens on its own. It's the moonsault. There's no follow up input on it.
-other stuff fixed
-The Gabriel's Revenge was how it was given to me, i think the voice itself is a carryover from Byrne.

Redownload patch on first page
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Re: SHADEs of Manhattan 3: City of Chaos
#60  April 02, 2020, 04:12:40 AM
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I did do the infinites on the AI. I didn't know about the AI dummy menu so that was a good catch! I did set the button jam to be on. The LP Earthquake Test and HK GFSU combos did not work, but I was still able to get an infinite loop with HP Earthquake Test.

https://youtu.be/GmOyWpHzTSU
The Roasted Pheasant voice acting company is open for business. PM me, and I'll be glad to help.

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Re: SHADEs of Manhattan 3: City of Chaos
#61  April 03, 2020, 02:59:30 PM
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fixed, hit that patch link up agian
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#62  April 05, 2020, 01:32:36 AM
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Last Edit: April 05, 2020, 05:57:24 AM by AVPboy
Re: SHADEs of Manhattan 3: City of Chaos
#63  April 23, 2020, 03:12:43 PM
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  • Release it god darn it!
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Kinda late here, but, with the latest patch:
1. The LVL number doesn't change when Dark Nation's Pain and Pleasure occurs.
2. When Adamas' Diamond Rush' last Punch breaks P2's Guard, he does his "Take that you jerk" instead of being able to throw P2. Seen here: https://streamable.com/4uclya
Re: SHADEs of Manhattan 3: City of Chaos
#64  April 23, 2020, 04:29:37 PM
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Both fixed, redownload the patch and apply it.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#65  April 27, 2020, 06:20:45 AM
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So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.
Re: SHADEs of Manhattan 3: City of Chaos
#66  April 27, 2020, 09:02:24 PM
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So, there's this small thing I found with Castle.

First, I should point out that the movelist doesn't mention that you can follow either of his command grabs into a stomp OTG or his Fortify special by pressing a kick or a punch respectively.

I found a small combo that becomes stronger the more Fortify armours he has: Overthrow -> Stomp -> Hand of God

However, for some odd reason, this chain is weaker when has one armour than when has none.

Here's the damage output I've got from each variation:
No Armour: 365
1 Armour: 360
2 Armours: 380
3 Armours: 400
4 Armours: 420

Don't know if I'm looking to deep into something unintentional, or if it's really an error, but I felt like pointing this out.

Well there was plans to have a "note:" area for moves but it never got implemented. So that's why that's not in the movelist. As for the damage, I'll look into it when I can
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Re: SHADEs of Manhattan 3: City of Chaos
#67  April 27, 2020, 09:06:32 PM
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I keep meaning to type up a "Manual" for the game like I did for SHADEs 1 and 2 but I haven't gotten around to it yet. That sort of stuff would be included in it.

Also for people looking for some excellent palettes for the newcomers (and Obsydian):

I think you'll like what I have to offer. Some additional palettes for the newest additions in SHADES 3.  :8):

Afterimage:

Castle:

Elle:

Monolith / Megalith:

Obsydian:


DL Link: https://mega.nz/file/zplXABwa#eGQDdxzneGlVBFik5wewfOVC_nAPx-31u5P1YQOj9_w

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#68  April 28, 2020, 12:34:49 PM
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  • Release it god darn it!
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More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
Re: SHADEs of Manhattan 3: City of Chaos
#69  June 21, 2020, 02:11:15 AM
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Just gonna bring up a bit of a balance issue with Moses. Looping Dealbreaker>EX Glass Ceiling does an incredible amount of damage in a full combo, hitting upwards of ~900 with full meter. The loop itself looks hilarious, but the damage is definitely excessive, even with only 25% or 50% and a subpar starter the damage is immense.

https://www.youtube.com/watch?v=jzBqao1HCKU

Though with that aside, I absolutely love this game! The hard work of Sean, Kamekaze, and everyone else involved is definitely not going unappreciated!
Getting down to business.
Re: SHADEs of Manhattan 3: City of Chaos
#70  June 22, 2020, 03:41:29 PM
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Hmm... It take time make these... at standalones to completion collection... but my complelation is so big that poor mugen loading at about 10 minutes...


Re: SHADEs of Manhattan 3: City of Chaos
#71  June 23, 2020, 12:23:14 AM
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  • Who's that guy? A-L-T-L-Y
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Just gonna bring up a bit of a balance issue with Moses. Looping Dealbreaker>EX Glass Ceiling does an incredible amount of damage in a full combo, hitting upwards of ~900 with full meter. The loop itself looks hilarious, but the damage is definitely excessive, even with only 25% or 50% and a subpar starter the damage is immense.

https://www.youtube.com/watch?v=jzBqao1HCKU

Though with that aside, I absolutely love this game! The hard work of Sean, Kamekaze, and everyone else involved is definitely not going unappreciated!

Thanks for finding this, I'll have to look into since Kamekaze is unavailable for the foreseeable future (as far as I know), this may be something only he can really fix. Thanks for the kind words though, I'm glad you like the game! Thanks for playing it!

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: SHADEs of Manhattan 3: City of Chaos
#72  June 23, 2020, 12:47:05 AM
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FWIW, I linked him that post on Discord.
Re: SHADEs of Manhattan 3: City of Chaos
#73  June 23, 2020, 12:59:55 AM
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Really easy to fix. It'll be in Sean's hand within an hour.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#74  June 23, 2020, 01:01:29 AM
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I may sound kinda desperate but do you have a lead on the feedback I posted before his?
Re: SHADEs of Manhattan 3: City of Chaos
#75  June 23, 2020, 01:19:59 AM
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More funny stuff:
1. Laurel's EX can go through the opponent if up close.
2. Laurel's EX Die Hard doesn't have the same cancelling rules as the normal versions, like when he does it from D.HP.
3. Apollo's Incredible Machine could use hitsparks when the opponent bounces from each Reflector.
4. Certain special intros still have the music play (e.g Laurel or Apollo (I think) vs Moses).
1. Ex what?
2. I'll look into it
3.i don't really see a reason to do that tbh
4. Thats something sean can decide on.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: SHADEs of Manhattan 3: City of Chaos
#76  June 23, 2020, 01:22:07 AM
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  • Release it god darn it!
    • UK
Oopsie, I mean't his EX Die Hard for 1.
Re: SHADEs of Manhattan 3: City of Chaos
#77  June 23, 2020, 03:43:03 AM
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With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.
Re: SHADEs of Manhattan 3: City of Chaos
#78  June 25, 2020, 05:12:59 AM
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Getting down to business.
Re: SHADEs of Manhattan 3: City of Chaos
#79  June 25, 2020, 05:50:33 AM
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A couple more findings from messing around, in this case infinites for Kane Kelley and Thirteen.

https://www.youtube.com/watch?v=yFRmJ8RyFlI
https://www.youtube.com/watch?v=VRygGjXuamQ

It looks like it's juggle issues with Jet Black and Bed Of Roses respectively, but I wouldn't know specifically.

The first one is tricky because if I change any of it it makes him worse and in some cases makes some combos impossible, on the other hand the damage is does is not that great barring super minimum scaling.

The second is fixed. and in sean's hands to release

With the right timing Obsydian can infinite his opponent in the corner with molten fist as it keeps sending them into a crumple state even when combo-ing into itself.

see above
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.