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Re: DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION

 April 15, 2024, 08:42:37 pm View in topic context
#81
 Posted by Obby  in DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION (Started by The Jaquio July 10, 2015, 12:51:06 am
 Board: Projects

Wow it's been a long time since I've seen this. The project looks really polished! I love the new additions like high-res FX for each character.
    

crouch system with powerbar in mugen

 April 15, 2024, 08:07:37 pm View in topic context
#82
avatar  Posted by DosKillerFighterTrue  in crouch system with powerbar in mugen (Started by DosKillerFighterTrue April 15, 2024, 08:07:37 pm
 Board: M.U.G.E.N Development Help

Hello, I came to look for help with my crouching system in mugen using powerbar, I was doing similar to the fighting game to apply in mugen.

when it was about to end. There was a problem that the animation of "Stand to crouch" and "Crouch to Stand" flickered.

My idea is the following.



Code:
[Statedef -2]
type = S
movetype= I
physics = N
ctrl = 0
anim = 0

[State -1, Stand to Crouch]
type = ChangeState
value = 10  ; Change this value to the crouch animation number
triggerall = ctrl
trigger1 = command = "down"
trigger1 = statetype = S
trigger1 = ctrl && power > 0

[State -1, Crouch]
type = ChangeState
value = 20  ; Change this value to the crouch animation number
triggerall = statetype != A
trigger1 = command = "down"
trigger1 = statetype != C


[State -1, Crouch to Stand]
type = ChangeState
value = 0  ; Change this value to the number of the get up animation
triggerall = ctrl
trigger1 = command != "down"
trigger1 = statetype = C
trigger1 = ctrl && power > 0

[State -1, Crouch to Stand]
type = ChangeState
value = 0  ; Change this value to the number of the get up animation
triggerall = ctrl
trigger1 = command = "down"
trigger1 = statetype = C
trigger1 = ctrl && power = 0

;------------------------------------------------- ---------------------------

; Crouching
[Statedef 11]
type = C
physics = C
;anim = 11
sprpriority = 0

[State 0, PowerAdd]
type = PowerAdd
trigger1 = time >= 4
value = -5



[State 11, 1] ;Change from turning animation
type = ChangeAnim
trigger1 = Anim != 11
trigger1 = AnimTime = 0
value = 11

If anyone can help me I will be grateful.

(sorry for my english, i'm using a translator).
    

Re: .sff not saving/ corrupting

 April 15, 2024, 07:45:14 pm View in topic context
#83
 Posted by Mid117  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

thanks it worked
    

Re: Emerie's MUGEN Content

 April 15, 2024, 02:55:08 pm View in topic context
#84
 Posted by Emerie The G.O.A.T  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

Hmmm... Blind Sight / The Devil's Dare for Counter Finisher? :)

Thank you guys for sharing ideas. Sorry for renaming it :D



Electra will have 2 Attires :bjugoi:

Classic Attire ;D

Original Attire :shocked2:
    

Re: Modern Kitana 3.0 (1.1)

 April 15, 2024, 01:27:55 pm View in topic context
#85
 Posted by Bruizerhands  in Modern Kitana 3.0 (1.1) (Started by Bruizerhands January 06, 2023, 05:42:43 pm
 Board: Your Releases, 1.0+

I'm really sorry about the super long delay, but not to worry, Kitana is still being released. Character is finished, just working on the release walkthrough video. Sorry to make u wait for a freakin video. I would rather everyone having the details on how to use her when she is uploaded! This character can be extensive.  I will try my best to keep my promises with releases.  Projected release for Modern Kitana 3.0 is April 16, 2024

Latest updates/patches and bug fixes. So many additional moves, combos, and supers! Here is a PRE-Release AI Teaser!



    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 April 15, 2024, 12:28:29 pm View in topic context
#86
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

    

Re: MUGEN Video thread

 April 15, 2024, 12:15:54 pm View in topic context
#87
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

It has been a bit since I've played let alone have fun with the engine, but always the usual suspects pull me back in with updates or some shiny new feature that I just cant ignore.

Be it char updates, or the 3D stages, its loads of fun again.

    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 15, 2024, 10:01:36 am View in topic context
#88
 Posted by jacky28  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+


All updated to the site.

ummnn,will you plan to do sho (minazuki without persona) as minazuki EX on someday?(not requesting,just wondering)
Probably, yeah.

also may i have the stage link that showcase minazuki release video??
Sure. Here:
https://mugenguild.com/forum/topics/umvc3-bonne-wonderland-180715.0.html

i means the stage that use on minazuki's release video(p4au stage)
    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 15, 2024, 06:01:43 am View in topic context
#89
 Posted by Vinnie  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Don't worry. I still remember the conversation we had regarding these two and I will still go with the option of making Sho a separate character, rather than Minazuki's EX Variant.
    

Re: how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny?

 April 15, 2024, 06:01:42 am View in topic context
#90
avatar  Posted by Duos.act  in how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny? (Started by JolarValenflower April 11, 2024, 04:20:24 pm
 Board: Off-Topic Help

I feel it's worth noting that the Granblue character sprites were converted from official in game models.  I don't intend to discount the very impressive work Jinny has done converting them into usable Mugen sprites, but big budget game assets made by a  team of professionals at Arc System Works are obviously going to be of much higher quality than something drawn by a single amateur hobbyist making their own stuff on their own time.  The comparison is totally unfair.

Yes, there are many talented sprite artists in the community.  But even then, I also don't think it's fair to lambast anyone who isn't producing work on the level of MotorRoach, SeanAltly, Wou, Bugya or the like.  Even an Olympic swimmer has to start with the shallow end, and that's assuming one even wishes to become one in the first place. 
    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 15, 2024, 05:27:12 am View in topic context
#91
 Posted by ZolidSone  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

A few days late due to IRL, but I have updated the Undine sprite patch for Asuna with OHMSBY's Coco THE MEMES compatibility and added the line for dreadedpotato's movelist for Ikemen on her .def file. I also did a small adjustment to her small portrait which I should've done months ago. The link is the same on Vinnie's site where the add-ons are.

Probably, yeah.
In my opinion, I personally don't think it should be an EX variant because Sho is his own character in the source game. Also him not having his persona as an EX feels like a downgrade and makes him nerfed compared to Minazuki.
    

Re: DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION

 April 15, 2024, 04:33:47 am View in topic context
#92
 Posted by The Jaquio  in DARKSTALKERS MUGEN 1.1 FULL GAME SCREENPACK - GAME IS NOT A COMPILATION (Started by The Jaquio July 10, 2015, 12:51:06 am
 Board: Projects

Sup Everyone.  Project is still on going.  I know its been a long time still working on this full Darkstalkers game.  Stay tuned, it will be worth the wait.

    

Re: JustDefend System Module for Ikemen/0.99/Nightly

 April 15, 2024, 04:24:14 am View in topic context
#93
 Posted by Dudelaser1  in JustDefend System Module for Ikemen/0.99/Nightly (Started by BurningSoul April 09, 2024, 09:30:19 pm
 Board: IKEMEN Releases

nice
    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 15, 2024, 03:58:50 am View in topic context
#94
 Posted by Vinnie  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

    

Re: .sff not saving/ corrupting

 April 15, 2024, 01:54:33 am View in topic context
#95
 Posted by Colonel Sanders  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

ffs might be broken, use ff3.
    

Re: MUGEN Video thread

 April 15, 2024, 01:36:32 am View in topic context
#96
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

.sff not saving/ corrupting

 April 15, 2024, 01:21:00 am View in topic context
#97
 Posted by Mid117  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

i'm making a life bar and
when i tried to add big images on the .sff file and saving it
it doesn't save and end up making a corrupt file instead
i tried adding 1 of them first but it's still make that file
i tried add a different smaller image file and it saved
it worked before but not anymore
is there anyway to fix this?

Using fighter factory studio 3.7.5.2024
image size is 1280x720
    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 April 15, 2024, 12:10:23 am View in topic context
#98
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

Why not give it some simple yet slick black and white bars ?

Something like this I hope gets bundled with the nightly build.
I planed on it but I have been lazy about it. I want to focus on tagging the system.def more with easy explanations for beginners when they open the system.def

    

Re: Sailor Mercury Sprites

 April 15, 2024, 12:09:41 am View in topic context
#99
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond

First frame for Sailor Mercury's jumping punch.





    

Re: Street Fighter 6 WIP by Mr. I and Violin Ken

 April 15, 2024, 12:08:58 am View in topic context
#100
 Posted by PeXXeR  in Street Fighter 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

Much respect, I can imagine how tedious it is to go through all the animations unless its automated in someway.

While I have never played SF6, Ryu looks good and moves smooth, its always a treat to see how you guys tackle the dynamic camera movements.

I remember when I saw the 3D EX chars in Mugen and how good they moved I was blown away.

Awesome stuff.