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Momotaro

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Messages by Momotaro

    

Re: [Tornillo Thread]: Haohmaru + Hina + ShovelKnight Released

 July 23, 2023, 12:28:12 am View in topic context
 Posted by Momotaro  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

Very nice.
About Hina, seems like she regularly go obsessive using her "Bougetsuzan" special in a very repetitive way.
Kind of looping it nonstop.

I'm not the best with AI stuff but this one could be fixed.
    

Re: Nishimura-styled CvS portraits w/ Stable Diffusion!

 July 17, 2023, 12:03:10 pm View in topic context
 Posted by Momotaro  in Nishimura-styled CvS portraits w/ Stable Diffusion! (Started by Dawn de Era July 17, 2023, 06:59:23 am
 Board: Graphics

I'm pretty noobish to that. Is that a paid service ? I would be curious to test that.
Nope! If you have a powerful enough GPU, Stable Diffusion is open source and completely free! There are paid online alternatives for lower end PCs, though I know nothing about them.

-What is the exact prompt you typed for the maid character?
I want to understand a bit.
That Marie portrait was helped massively by the character LoRA, so I'm not sure how you would generate it with just the base model. With an anime base model, though, I believe
Code:
maid apron / waist apron, maid headdress, mob cap, frills, puffy sleeves
are the Danbooru tags for the outfit.

Also did you had to add some specific pictures to help them understanding Nishimura style or the character appearance or just prompt ?
I trained a style LoRA on every Nishimura CvS1 and CvS2 portrait. That is what is responsible for the style replication.

Thanks for the reply !
Sounds very interesting but Also very complicated. At least for me.

Do you have a link to the place to DL this free version ?
I want to make some tests with my pc performance

Also, not sure I got the LoRA thing.


And as Burningsoul said.
Would be great to have access to this trained AI.
I'm not even sure it can be exported, shared. But I would like to try.
    

Re: Nishimura-styled CvS portraits w/ Stable Diffusion!

 July 17, 2023, 08:30:50 am View in topic context
 Posted by Momotaro  in Nishimura-styled CvS portraits w/ Stable Diffusion! (Started by Dawn de Era July 17, 2023, 06:59:23 am
 Board: Graphics

This is pretty interesting !
I'm pretty noobish to that. Is that a paid service ? I would be curious to test that.

-What is the exact prompt you typed for the maid character?
I want to understand a bit.

Also did you had to add some specific pictures to help them understanding Nishimura style or the character appearance or just prompt ?

Thnaks.
    

Re: Elias Patrick (CVS/POTS)

 July 14, 2023, 08:24:15 am View in topic context
 Posted by Momotaro  in Elias Patrick (CVS/POTS) (Started by Rabano July 14, 2023, 03:18:11 am
 Board: Your Releases, 1.0+

Good job Rabano.
Glad you finally completed him!
I really enjoyed your vids before. And as I said, I'm feeling like you would make a great Cassandra as well.

Congratz with the release!
I'm testing Elias now! :)
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 12, 2023, 01:23:00 pm View in topic context
 Posted by Momotaro  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects


Yes, this is getting incredibly good!
This series of standing punch is great! I can't wait to see the kicks as well.

It was a great idea to use the dynamism of SF4 anims for your Sakura.

thanks, sure sf4 sakura is pretty well animated than sf5



Gorgeous! sure it looks better.
I'm curious about "MKF3"
What is the difference? (I have not checked frame by frame.)

Also, I never been so fan of SF4's Sakura far HK.
It had more dynamism in SFA Sakura sprites.

Also, I think some of her animations from SF5 are actually good.
Stand HK, crouch HK... "Furiko Upper" taunts etc... most of the other SF5 Sakura animations looks like they have been done by "trainee"

I can't wait to see more of your work.
Good luck!
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 11, 2023, 07:32:43 am View in topic context
 Posted by Momotaro  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

    

Re: Random animations for practice.

 July 09, 2023, 12:45:49 am View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Thanks you all, I really appreciate it ^^

Quote
My only thing to fix would be Abel's head proportions. it's a bit too round like a baby face.
Abel should have a "longer" face.

Something like this? again I tried to use Geese as a example since both have similar head and hair.



YES! way better!
    

Re: Random animations for practice.

 July 08, 2023, 10:12:06 pm View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Practicing some more with his LP, I used Geese as a reference for his clothes.





Good job with thee walk anim fix (arm)

good progress with normal attack anim.
I don't regret giving you good advice when you struggled to give life to your early animations.
Your progress is great!

My only thing to fix would be Abel's head proportions. it's a bit too round like a baby face.
Abel should have a "longer" face.
    

Re: STREET FIGHTER III 4th Assault - Future of Fighting

 July 08, 2023, 08:46:33 am View in topic context
 Posted by Momotaro  in STREET FIGHTER III 4th Assault - Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 am
 Board: Projects

render had more frames than final anims, cause is better to had to delete than to create new ones
also, some parts can be used to frankensprite over and get better bandana, hair, etc
this is a 2.0 version of the shader, so, less edit is needed to finish each sprite




I truely love it!
And still very glad you use SFIV anims since they are more dynamic.
Hope you can include some of her animations from SFV (some are very good)

Wait! after watching again, I noticed something is missing in this rendering method (even f it's perfect)
drop shadow shold be visible in the upper thighs because of skirt partially covering them.
I'm not sure if you understand well, but right now it seems like the skirt don't stop the light from "hitting" the hips/upper thighs area.

To me it's an inportant detail to match sF3 style.
Just be sure not to be too extreme with the area "covered" with drop shadow, otherwise most of her legs definition will disapear un dark...
only upper thigh area. and hips if it is visible in some moves.
    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 July 02, 2023, 10:18:04 am View in topic context
 Posted by Momotaro  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

Yes! I can't wait to see that.

Good job with the update.
I appreciate how you put efforts on making good processes to make the post work easier. I mean the spriter who will tweak these sprites later will have less work to do and can go ahead faster.

Very nice!
    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 July 02, 2023, 08:09:41 am View in topic context
 Posted by Momotaro  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

Impressive.
The result is already very good.
It makes me curious to see how it would look on Sakura.
(please don't startover again, but I'm really willing to see a test of that method on Sakura)
    

Re: Random animations for practice.

 July 01, 2023, 08:32:58 pm View in topic context
 Posted by Momotaro  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics






I never been Abel player, but I really like your progress and the fact you get into it again!
Keep it up buddy!

To me the only missing stiff is some "3D" effect in the arms. so they don't look 2D compared to the whole body.
    

Re: Cham Cham CVS POTS style by Sang Kalaza (EX)

 July 01, 2023, 05:55:51 pm View in topic context
 Posted by Momotaro  in Cham Cham CVS POTS style by Sang Kalaza (EX) (Started by Sang Kalaza July 01, 2023, 08:44:31 am
 Board: Edits & Addons 1.0+

Is it just a sprite filter update?
or worth trying for gameplay teak, fixes etc.
If so, a normal SFF non filtered version would be great too.
    

Re: Velka released Ash Crimson and Saiki

 July 01, 2023, 05:52:31 pm View in topic context
 Posted by Momotaro  in Velka released Ash Crimson and Saiki (Started by aznpikachu215 June 30, 2023, 12:52:31 pm
 Board: Found Releases 1.0+

Saiki folder seems to have a trojan.
I'm not a specialist, but my AV freeked out, so, instant delete.
    

Re: CVS2 Demitri 2.0 WIP

 June 27, 2023, 10:43:25 pm View in topic context
 Posted by Momotaro  in CVS2 Demitri 2.0 WIP (Started by DGO June 20, 2023, 06:48:41 am
 Board: Projects

[youtube]https://www.youtube.com/watch?v=r7lXOhZVJms&ab_channel=DiegoDuran[/youtube]
Progress report

Some animations are still on W.I.P. state, also gameplay and FX

Thanks to Nate, Momotaro and Sabockee for their help and palettes

Hype!
So polished!
    

Re: Divine WIPs

 June 25, 2023, 05:05:17 pm View in topic context
 Posted by Momotaro  in Divine WIPs (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

I'm glad to see your official "comeback" as we exchanged lately about your upcoming projects.
I always liked your choice of characters.

I can't wait for the upgrade of Shermie and other stuffs as well...
    

Re: Hon Fu (CVS/POTS)

 June 14, 2023, 05:00:57 pm View in topic context
 Posted by Momotaro  in Hon Fu (CVS/POTS) (Started by Rabano June 11, 2023, 07:18:25 pm
 Board: Your Releases, 1.0+

Nice ! Good job!
Hope some fix can be done to his run anim.
And other things I noticed in my previous post.
Perhaps also the bind of his leg launch throw can be tweaked. i n first frame the bind of P2 is strange (other are ok to me)

Also. this one is not my usual art subject feedback. but Shouldn't his Lvl1 supers should be concellable into Lvl2/max supers etc?
(Im not sure about the exact rusles, but this part looked "rusty" when I tested him.
    

Re: Hon Fu (CVS/POTS)

 June 12, 2023, 07:50:10 am View in topic context
 Posted by Momotaro  in Hon Fu (CVS/POTS) (Started by Rabano June 11, 2023, 07:18:25 pm
 Board: Your Releases, 1.0+

Great project ! Characters like Hon Fu or Franco are missing and can have good conversion in this style !

Edit : fast feedback. (visually mostly)
Some anims have color loss pants area exemple FWD+HP
could have more diversity in croutch anim. would be easy to give him a different crouch LK etc.
Run animation misses 2 frames (upper body only) giving them some transition would make the animation flow way better.
walk look very slow.

Also, some tweaking of animation are strange like the nunchuk move during his MP, (going down a bit.)
You should try making it going back a bit as well.
(But I like that you manage to give some more snap to his normal attacks since some of them lacks frames to look modern)

Overall, this is a very complete character I think!
You did well! I can't wait to see the updates!
    

Re: Character Thread: Flik/Ivy/Leon/Cammy in CVS

 June 10, 2023, 01:57:42 pm View in topic context
 Posted by Momotaro  in Character Thread: Flik/Ivy/Leon/Cammy in CVS (Started by ryny79 a.k.a ryanrate77 May 22, 2023, 09:11:31 am
 Board: Your Releases, 1.0+

@Momotaro, maybe you can help me with this. There is a slight issue with Cammy's Level 3 Super which is the 'Killer Bee Assault'. the issue was she goes with the infinite back and forth like the super move won't stop. I guess it has something to do with the stage or probably the coded distance in CNS state.

I think it's a simple (usual) problem.
I'm not the best person to help. ^^;

You should definitely ask it on help area of the forum.
and post the code itself.
You will have help in no time ! :)
    

Re: Character Thread: Released CVS Arrange for Flik/Ivy/Leon

 June 09, 2023, 04:08:19 pm View in topic context
 Posted by Momotaro  in Character Thread: Flik/Ivy/Leon/Cammy in CVS (Started by ryny79 a.k.a ryanrate77 May 22, 2023, 09:11:31 am
 Board: Your Releases, 1.0+

Sorry for the late upload. Anyway, my 4th character in the thread is none other than Cammy White. This is my own edited version of Cammy in CVS. I combined her skills in MVC2 and she has the CQC counter super move.

Youtube Video:

[youtube]https://www.youtube.com/watch?v=-TC6gwX7BPU[/youtube]

Screenshots





>>>>>>>>>>
Download Link:
<<<<<<<<<<<<<

https://mega.nz/file/0Cpj2K5b#bmV2blTUN7CX0jfbGbTh0wTUXPQW7hEVQ9JlRquCdm0

Nice! Good tha tshe hane this counter move!
I'm testing her!