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SlenderMan

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Messages by SlenderMan

    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 April 14, 2018, 06:29:38 am View in topic context
avatar  Posted by SlenderMan  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

if you go into your animation file in Fighter factory you should be able to set the transparency to alpha for the clone's animation so it can appear completely black like you want it to be. Same goes for the vanishing animation right after. Also Noob bends backwards during the upward clone kick.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "The Deadpool"

 April 11, 2018, 04:17:39 am View in topic context
avatar  Posted by SlenderMan  in CPS2/VS Style/Edit Stage "AVPboy6754" - "The Deadpool"  (Started by AVPboy April 08, 2018, 08:31:14 pm
 Board: Your Releases, 1.0+

could use a lil more detail but other than that it looks cool :)
    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 April 10, 2018, 11:57:23 am View in topic context
avatar  Posted by SlenderMan  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

the ghostball effect on player 2 looks cool. the teleslam needs work but the bones are there.
    

Re: Richter Belmont

 April 09, 2018, 11:01:27 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I'm thinking it'd make a great counter or something seeing as the reach would be insane for a normal (Even though Dhalsim's normals have been crazy on range). Either way it's good to see Richter being prepped for  I imagine his whip dash acting similar to Captain America's Shield dash.
    

Re: Richter Belmont

 April 08, 2018, 11:09:28 am View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

would that be a special or a normal? If it were a special you could always make the whip extend out more similar to how you can slightly extend the whip in the games. Either that or make the whip pull the opponent off their feet
    

Re: Richter Belmont

 April 07, 2018, 02:22:40 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

looks pretty damn sweet :) the gameplay's gonna be awesome.
    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 March 21, 2018, 05:59:57 pm View in topic context
avatar  Posted by SlenderMan  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

I'd say you could have Smoke come out as a temporary helper if you had the coding knowledge to pull it off. I've seen some characters that have that function. Smoke would come out and fight temporarily at your side and vanish away after a set amount of time.

Noob's Ghost ball should temporarily disable blocking for your opponent.

As far as hyper attacks go Mortal Kombat characters are a bit more difficult to work with since they've never truly had hyper attacks before now. BUT I can give you this....perhaps you could go the Morrigan route. Her ability to create a mirror image of herself would translate pretty well to Noob seeing as he pretty much does the same thing. That said you might have to disable his clone attacks until the Noob copy vanishes.

    

Re: New Dragonball Super Series

 February 11, 2018, 07:24:26 pm View in topic context
avatar  Posted by SlenderMan  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

I'm still impressed with how much power Vegeta's gained especially plowing right through Toppo like he did. shattering Hakai energy is as much of a surprise as Goku going Ultra Instinct the first time. He's stepped up his game.
    

Re: Richter Belmont

 February 01, 2018, 12:21:07 am View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

nice :) can't wait to see it.
    

Re: Richter Belmont

 January 18, 2018, 01:49:18 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I agree... Damn Konami and their Pachinko machines.
    

Re: Richter Belmont

 January 14, 2018, 05:58:17 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I can't wait to see what you cook up for Richter's theme Wizzy. You did an amazing job with Ermac so I can only imagine the greatness you'll put forth.

Also an idea for Richter's intro would be swinging from a bat-loop Super Castlevania IV style as an homage to Simon.
    

Re: Sean

 January 13, 2018, 05:35:33 pm View in topic context
avatar  Posted by SlenderMan  in Sean (Started by vyn January 08, 2018, 05:14:04 am
 Board: Projects

I can see a version of Sean where he throws Hadoukens like a basketball instead of the normal animation.
    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 January 12, 2018, 12:51:38 am View in topic context
avatar  Posted by SlenderMan  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

nothing some editing can't change
    

Re: WN-Goku [0.9b]

 January 03, 2018, 05:03:51 am View in topic context
avatar  Posted by SlenderMan  in WN-Goku [0.9b] (Started by Wolf_Stak December 31, 2017, 06:01:20 am
 Board: Your Releases, 1.0+

is that Ultra Instinct at the end?
    

Re: Richter Belmont

 December 29, 2017, 09:25:05 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I'm wondering how his moveset will translate to Mugen
    

Re: Ryu Beta (New System)

 December 26, 2017, 06:43:54 am View in topic context
avatar  Posted by SlenderMan  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

looks f**king awesome man. Can't wait to see what your future projects behold. I've always looked up to you, Cybaster and P.O.T.S in creation. you guys are awesome. Merry Christmas man. Same goes for all of MFG.
    

Re: Richter Belmont

 December 24, 2017, 02:46:36 pm View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

looks great dude. what all do you have left to finish?
    

Re: Richter Belmont

 December 18, 2017, 07:34:23 am View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

I can't wait to see Richter in Vampire slaying action. I like the custom moves as well.
    

Re: N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE

 December 15, 2017, 10:19:55 am View in topic context
avatar  Posted by SlenderMan  in N00BSaibot718 - Custom Noob Saibot WIP POLL UPDATE (Started by Odb718 July 21, 2016, 12:51:24 pm
 Board: Projects

I believe that if it would hit the victim a second time it would backfire on Noob causing the effect to be inflicted upon himself so as to create a way for players to think about not spamming.
    

Re: Richter Belmont

 December 11, 2017, 02:33:12 am View in topic context
avatar  Posted by SlenderMan  in Richter Belmont (Started by xxxx October 09, 2017, 01:31:34 am
 Board: Sprite Projects

damn I missed the stream..maybe next time I'll see it.

Guy Armando posted this in the CVS Sprite thread but what you could do is have Dracula here teleport in after Richter wins as if he manipulated Richter into fighting whoever he just defeated or something along those lines. Either that or you could have Richter try to hit him with the whip only to have him teleport away kinda like how M.Bison would teleport away when Akuma tries to chop him. This would be an intro. Just some ideas for ya.