Posted by Diek Stiekem
in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
Board: Projects
Board: Projects
snip
Tried your latest ogre update and find these
[youtube]https://youtu.be/tGcpXPKibNI[/youtube]
I hope that huge bug (owl's hunt) and repetitive punch/kick for no reason (I think its an AI issue) should be fixed.
Watch this carefully if you missed some common or random features to add
[youtube]https://youtu.be/u0aFrxWDbB4[/youtube]
Thanks
I will definitely give the new version a shot, I hope that you will reconsider working on the hunting hawk again, I think it's a pretty useful part of his moveset, and it lets him extend his combos. I understand if the sprites sort of limit how successful the result is too however. Either way glad to see you continue updating him~
Good job! Excellent update...
Starting Heihachi early because I'm an impatient soul.
https://streamable.com/tttxxd
LESSARD's sff is lacking a couple of things, most notably roll sprites which is why you don't see it in the preview. Several sprites also lack the added details like more arm wraps and the gi tiger. I may request these or try to add them in myself, but it is what it is for now. I'd also need an appropriate big port that keeps his appearance (Not Topless or Young) that blends well with the ports for Kazuya and Jin.
More info to come, mainly when the time is up.
[youtube]https://youtu.be/K3tIosgQ-Jo[/youtube]
Now we have a proper POTS Style Ogre. You did great Diek.
Alright, here I go:
1. His Level 3 Port's axis should be 320,240.
2. Telekenetic Struggle's hitsounds cut-off due to channel issues.
3. Double Clothesline could use Punch hitsounds instead.
6. Owl's Hunting's Hitspark is too high up.
9. Infinite Kick hitboxes are pretty huge, especially the high kick one. I feel like the Level 1 should be MAX-Cancellable.
11. Aztec Warfare's first hitspark is mispositioned.
Correct Move Names:
Owl's Hunting = Owl's Hunt
Aztec Warfare = Hell Inferno
Waning Moon is the name of the special throw where he goes behind the opponent. The current super could use a name like Unlimited Power.
8. Super Animations should preferably be in the 3000s.
Correct Move Commands:
Ancient Power = F,D,DF,p
Owl's Hunt = F,D,DF,k
4. Most of his specials lack Juggle Limits (e.g. !var(16) && var(15) < 2).
5. Indigo Punch could definitely use some new Fire FX along with a Flame Sound. EX Indigo Punch should also wall-bounce instead of stunning.
7. Blazing Kick looks like it can juggle but you can't follow-up from it.
10. The opponent can fall recover from Waning Moon
I could go on but I think I've already overdone it. I hope this all doesn't sound too tasking for ya'. Good luck and good start, as already stated.
When throws clash, Ogre goes off screen. Tested against Shin Akuma by mwryly and against RagingRowen's version as well.
Yeah, I can only really think of it being a Ranbu or Deadly Rave type super, myself. And you do make some tweaks to his existing moves and stuff, it still counts as far as I'm concerned =P
Finally a decent ogre. Thanks.