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Diek Stiekem

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Messages by Diek Stiekem

    

Re: Rowen's WIPs: Heihachi Mishima

 August 01, 2021, 04:35:16 pm View in topic context
 Posted by Diek Stiekem  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Looking good!
    

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!

 August 01, 2021, 04:31:52 pm View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 pm
 Board: Projects

snip

A bunch of moves you mentioned are definitely planned.
I.E. Ninja Cannon & Seal of the Fire Dragon.

Also, some more w.i.p. screens:









I had to Frankensprite her crouching LK and MK since the sprite sheet ones still looked to much like Mai.
Right now all her ground and crouching normals are done, plus her jumping punch attacks.
1 special move has been done, being Hurricane Punishment (her cartwheel kick)
    

Re: Ancient Ogre POTS style edit Version 1.03

 July 30, 2021, 11:15:11 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

Tried your latest ogre update and find these
[youtube]https://youtu.be/tGcpXPKibNI[/youtube]

I hope that huge bug (owl's hunt) and repetitive punch/kick for no reason (I think its an AI issue) should be fixed.

Watch this carefully if you missed some common or random features to add
[youtube]https://youtu.be/u0aFrxWDbB4[/youtube]

Thanks

Thank you for the feedback.
I'm aware of the repeating punch/kick problem, I'm not familar with AI stuff but I'll try and sort it out.

Does him getting hit during Owl's Hunt startup trigger him flying off screen? I was not aware of this.
    

Re: Ancient Ogre POTS style edit Version 1.03

 July 30, 2021, 04:58:43 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

Small update with some fixes:

<Diek Stiekem's Version 1.03>
 - Removed Fall Recovery from Ancient Might
 - Fixed Turns Intro animation for Team Battles
 - Added 3rd Intro

Redownload from 1st post please :)
    

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!

 July 26, 2021, 05:08:31 pm View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 pm
 Board: Projects

Some more progress screenshots:





Added a 2nd win pose with a Natsu cameo appearance
    

Re: Ancient Ogre POTS style edit Version 1.01

 July 26, 2021, 05:05:10 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

I will definitely give the new version a shot, I hope that you will reconsider working on the hunting hawk again, I think it's a pretty useful part of his moveset, and it lets him extend his combos. I understand if the sprites sort of limit how successful the result is too however. Either way glad to see you continue updating him~

I will!
He will definitely see more updates later in the future.

Good job! Excellent update...

Thank you!

    

Re: Rowen's WIPs: Heihachi Mishima

 July 25, 2021, 10:25:33 pm View in topic context
 Posted by Diek Stiekem  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

The Hell Axle change makes sense, I like it that way.
Keep up the good work RR!
    

Re: Ancient Ogre POTS style edit Version 1.01

 July 25, 2021, 02:25:51 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

Minor update, redownload please!

=====<Version History>=====

<Diek Stiekem's Version 1.02>
 - Amplified certain voice samples
 - Added flame effect sounds and flame hit sounds on all version of Indigo Punch
 - Gave EX Indigo Punch a new animation
    

Re: Rowen's WIPs: Heihachi Mishima

 July 24, 2021, 04:32:04 pm View in topic context
 Posted by Diek Stiekem  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

I love the little lightning effect on his idle stance!
    

Re: Rowen's WIPs: Heihachi Mishima

 July 24, 2021, 04:12:13 pm View in topic context
 Posted by Diek Stiekem  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Nice work Ned!
    

Re: Diek Stiekem's stuff - current w.i.p.: Taki's soul still burns!

 July 24, 2021, 04:04:17 pm View in topic context
 Posted by Diek Stiekem  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 pm
 Board: Projects

First post updated :)
    

Re: Ancient Ogre POTS style edit Version 1.01

 July 21, 2021, 08:18:49 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

Thank you!
I had considered Hunting Hawk while I was working on him but wasn't 100% happy with how it looked.
I might reconsider it at one point.

I like your idea about the EX indigo punch animation though!
That will definitely be added on the to do list
    

Re: Rowen's WIPs: Who's next?

 July 21, 2021, 08:14:27 pm View in topic context
 Posted by Diek Stiekem  in Rowen's WIPs (Started by RagingRowen May 13, 2019, 08:36:14 pm
 Board: Projects

Starting Heihachi early because I'm an impatient soul.

https://streamable.com/tttxxd

LESSARD's sff is lacking a couple of things, most notably roll sprites which is why you don't see it in the preview. Several sprites also lack the added details like more arm wraps and the gi tiger. I may request these or try to add them in myself, but it is what it is for now. I'd also need an appropriate big port that keeps his appearance (Not Topless or Young) that blends well with the ports for Kazuya and Jin.

More info to come, mainly when the time is up.

Looks nice so far!
It's not ideal but you could always repurpose his small dash/hop into a placeholder for his"roll" animation.
Some characters have those as well in CvS2
    

Re: KoF XV

 July 21, 2021, 01:55:04 pm View in topic context
 Posted by Diek Stiekem  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

I'm pleased, Dinosaur was my favorite newcomer in KOF14
    

Re: KarmaCharmeleon's WIP thread: Ash Crimson & Rugal Bernstein

 July 20, 2021, 05:42:45 pm View in topic context
 Posted by Diek Stiekem  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Rugal's progress is looking good Karma
    

Re: Ancient Ogre POTS style edit Version 1.01

 July 19, 2021, 12:12:38 am View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

    

Re: Ancient Ogre POTS style edit Version 1.01

 July 18, 2021, 06:25:32 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

Alright, here I go:

1. His Level 3 Port's axis should be 320,240.
2. Telekenetic Struggle's hitsounds cut-off due to channel issues.
3. Double Clothesline could use Punch hitsounds instead.
6. Owl's Hunting's Hitspark is too high up.
9. Infinite Kick hitboxes are pretty huge, especially the high kick one. I feel like the Level 1 should be MAX-Cancellable.
11. Aztec Warfare's first hitspark is mispositioned.

Correct Move Names:

Owl's Hunting = Owl's Hunt
Aztec Warfare = Hell Inferno
Waning Moon is the name of the special throw where he goes behind the opponent. The current super could use a name like Unlimited Power.

All fixed.
Infinite Kick lvl 1 is cancelable btw on the first 5 hits.

Quote
8. Super Animations should preferably be in the 3000s.

Yeah, I was unaware of that when I started this project, next project will be more streamlined ^^:


Quote
Correct Move Commands:

Ancient Power = F,D,DF,p
Owl's Hunt = F,D,DF,k

You are entirely correct, I went for the different commands because I didn't want potential overlap in button inputs (qcf / dp) for the
keyboard players out there.

Quote
4. Most of his specials lack Juggle Limits (e.g. !var(16) && var(15) < 2).
5. Indigo Punch could definitely use some new Fire FX along with a Flame Sound. EX Indigo Punch should also wall-bounce instead of stunning.
7. Blazing Kick looks like it can juggle but you can't follow-up from it.
10. The opponent can fall recover from Waning Moon

I'll look into these in a future update.

Quote
I could go on but I think I've already overdone it. I hope this all doesn't sound too tasking for ya'. Good luck and good start, as already stated.

No worries! Thanks for your feedback RR.
I'll take things one step at a time ;)



When throws clash, Ogre goes off screen. Tested against Shin Akuma by mwryly and against RagingRowen's version as well.

Thank you for your feedback.
I took me a few tries to replicate this but... hmmm.. interesting..
Sometimes throw break will occur but the player sides will be switched.
I'll try and fix this in a future update as well.





Meanwhile version 1.01 is up, redownload please!

<Version 1.01>
 - Corrected multiple hitspark positions
 - Corrected Level 3 Port's axis
 - Corrected sounds on Double Clothesline throw
 - Corrected sound issue on Telekenetic Struggle throw
 - Nerfed Infinite Kick's hitboxes
 - Move names corrections
 - Added 3 new palettes
    

Re: Kazuya Mishima (PotS/DW) by RagingRowen and ReddBrink - v1.6

 July 17, 2021, 05:42:15 pm View in topic context
 Posted by Diek Stiekem  in Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Started by RagingRowen September 22, 2020, 12:27:39 pm
 Board: Your Releases, 1.0+

Yeah, I can only really think of it being a Ranbu or Deadly Rave type super, myself. And you do make some tweaks to his existing moves and stuff,  it still counts as far as I'm concerned =P

DeadlyRave type of super would be the way to go imo as well.
That way the damage equals the execution needed to preform it.
    

Re: Ancient Ogre POTS style edit Version 1.0

 July 17, 2021, 04:03:33 pm View in topic context
 Posted by Diek Stiekem  in Ancient Ogre POTS style edit Version 1.3.4 (Started by Diek Stiekem July 13, 2021, 02:54:12 pm
 Board: Your Releases, 1.0+

    

Re: Additional Palettes keep reverting to Palette 1

 July 16, 2021, 08:02:54 pm View in topic context
 Posted by Diek Stiekem  in Additional Palettes keep reverting to Palette 1 (Started by Diek Stiekem July 14, 2021, 04:34:05 pm
 Board: M.U.G.E.N Development Help

Thank you!