The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => X-Men: Second Coming => Topic started by: zvitor on December 26, 2009, 10:52:51 PM

Title: Game Discussion
Post by: zvitor on December 26, 2009, 10:52:51 PM
(http://img84.imageshack.us/img84/6580/promo3.png)
Title: Re: Project X
Post by: Cybaster on December 27, 2009, 01:27:38 AM
Cool !

Will this be "just" updates of your characters put into a full game, or will there be more to it, such as tag team mode, special stuff only posible in full game, stage interaction, etc. ?

What is planned exactly ?
Title: Re: Project X
Post by: zvitor on December 27, 2009, 03:03:24 AM
we have lot of plans, but somes will be tested before anounce.
we are testing one tag mode like x-men vs street fighter one.
one full game exclusive stuff is the astral plane batles.
x-men have some chars to that (xavier, emma, jean, xman, cable, psylocke)
video show a teaser because is not full coded.
other is mystique power, i coded one way to her shapeshift in any mugen char (with the anim 220), but it is very limited, in a closed game we can do more possibilites.
Title: Re: Project X
Post by: Flamekyo on December 27, 2009, 03:06:05 AM
This Looks Good  ;D

Any plans for stages  ;P

Just saying  :ninja:
Title: Re: Project X
Post by: Orochi Gill on December 27, 2009, 03:06:14 AM
So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

Holy shit, I never thought I'd bring up THOSE chars on this forum
Title: Re: Project X
Post by: Iced on December 27, 2009, 03:08:13 AM
Good luck Zvitor, anything that you need help, feel free to contact.

Glad to see that you are using up older edited chars, it should cut down the editing time, you guys should probably standartize the super animations, some of them have the rainbow screens ( that i personally hate, too much flashing) while others have the cutouts with their faces.
Title: Re: Project X
Post by: zvitor on December 27, 2009, 09:23:14 AM
So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

nope, not this ones.
we already have one new havok and pyro by z666, other polaris by xpachin and a possible nate wip.

Good luck Zvitor, anything that you need help, feel free to contact.

Glad to see that you are using up older edited chars, it should cut down the editing time, you guys should probably standartize the super animations, some of them have the rainbow screens ( that i personally hate, too much flashing) while others have the cutouts with their faces.
thanks, maybe we use only blue to heroes and red to villains.

This Looks Good  ;D

Any plans for stages  ;P

Just saying  :ninja:
not really, maybe later, we are just asking for somes already made.
Title: Re: Project X
Post by: Orochi Gill on December 28, 2009, 08:52:06 PM
So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

nope, not this ones.
we already have one new havok and pyro by z666, other polaris by xpachin and a possible nate wip.

You know what, that works
Title: Re: Project X
Post by: zvitor on September 06, 2010, 08:01:18 PM
Iceman by ZVitor and Kong

http://www.youtube.com/watch?v=HHUabxVwCPE

(Kong haters posting in 5, 4, 3, 2, 1....)
Title: Re: Project X
Post by: Average Mugen Guild Poster on September 06, 2010, 08:41:38 PM
KONG SUX SO MUCH!!!1!1one
But seriously, I'm not liking those lifebars.
Title: Re: Project X
Post by: ARCoolguy on September 07, 2010, 05:46:31 AM
Will you also make Thor I would love to see Thor made by you guys
Title: Re: Project X
Post by: O Ilusionista on September 07, 2010, 05:55:22 AM
showing the stuff, huh? :)

Good luck, buddy. And, as usual, send the betas to me :)

Will you also make Thor I would love to see Thor made by you guys

Thor isn't from X-men series. But he would be in MVC3 Mugen project.
Title: Re: Project X
Post by: Retro Respecter on September 08, 2010, 03:36:06 AM
Will you also make Thor I would love to see Thor made by you guys
Unless Thor is part of Project X, that is not going to happen. Besides, there is already a good Thor by Scruffy Dragon Productions (http://www.scruffydragons.com).
Title: Re: Project X
Post by: O Ilusionista on September 08, 2010, 04:12:08 AM
Quote
Besides, there is already a good Thor by Scruffy Dragon Productions.

Just fixing: Thor by LOGANIR. And Thor was made, originally, for the MVC3 mugen project.
Title: Re: Project X
Post by: Orochi Gill on September 08, 2010, 04:15:48 AM
KONG SUX SO MUCH!!!1!1one

You'd be surprised what zvitor can do. He made Kong's Spiderman into something neat
Title: Re: Project X
Post by: zvitor on September 08, 2010, 04:27:31 AM
anyway its not a kong update, im using px template + kong [sff, snd, icebeam, 2 hypers]
Title: Re: Project X
Post by: zvitor on September 27, 2010, 10:03:01 PM
colossus:
http://www.youtube.com/watch?v=G_AFC2ByoUc

sabretooth:
http://www.youtube.com/watch?v=NGpXF1aRR2U
Title: Re: Project X
Post by: Orochi Gill on September 27, 2010, 10:11:35 PM
Colossus looks like he'll be fun. It'd be nice to have an alternative to Cloudius (incomplete?) one.
Title: Re: Project X
Post by: walt on September 27, 2010, 10:57:11 PM
awesome. xvitor, congrats on this amazing project.

lovin the sprites on that jubilee :2thumbsup:
Title: Re: Project X
Post by: darkgirl on September 28, 2010, 04:43:14 AM
Fantastic, that's a good project, zvitor.
Title: Re: Project X
Post by: Shockdingo on October 03, 2010, 07:19:32 AM
Woah, fantastic stuff man! I love these updates to classics!  Thoughts:
-For the hyper which ends in a snap of Creed's fingers it looks amazing, though I think it needs to have a bigger effect on the enemies at the end. Just my opinion, but  maybe after the snap the should do the spinning  knock back animation?  Just a thought. :)

- Love the new intro, colors and stance. The stance in particular stands out to me because it actually looks actively fierce.

-Nice song, what was that from?

-Nice that you gave Colossus a chest reduction and new moves. :)

Keep up the good work man.
Title: Re: Project X
Post by: zvitor on October 03, 2010, 12:49:59 PM
thanks
all my songs are from youtube audioswap database.

quicksilver:
http://www.youtube.com/watch?v=2pKbfobcsXc (http://www.youtube.com/watch?v=2pKbfobcsXc)
Title: Re: Project X
Post by: zvitor on November 18, 2010, 11:01:12 AM
Magneto by JETthePhoenix and ZVitor...

Custom stuffs:
(http://img263.imageshack.us/img263/8854/mag01.png)

+Jet Magic:
(http://img139.imageshack.us/img139/4858/mag1w.png)

Title: Re: Project X
Post by: Iced on November 18, 2010, 11:15:10 AM
that second palette looks great.
Title: Re: Project X
Post by: Retro Respecter on November 18, 2010, 03:25:53 PM
that second palette looks great.
Except it has no face.
Title: Re: Project X
Post by: Iced on November 18, 2010, 03:31:49 PM
http://sdb.drshnaps.com/objects/3/178/Sprite/MagnetoXM2.png

exactly, thats why it looks good.
Title: Re: Project X
Post by: Saturno on November 18, 2010, 04:23:42 PM
This is a great project. You are one of my favourite char makers, and I'm sure this'll be a great full game.  :)
Title: Re: Project X
Post by: Shockdingo on November 18, 2010, 07:33:45 PM
This is awesome work man. Great team up.  I'm going to love that second palette; some of my favorite images were of "faceless" Magneto, just looked so intense. :)
Title: Re: Project X
Post by: zvitor on November 26, 2010, 04:30:10 AM
------Fighting system------

- 6 Buttons
- Taunt
- Run
- Back dash
- Only lvl 1 Hyper
- Minimum 3 specials
- Minimum 3 Hypers, aleast 2 attacks ones.
- Super Jump
- Launcher
- Throws:
        *F, HP
        *F, HK
        *(Air throw optional)
- Attack Damage:
        * Weak 15-30
        * Normal 35-50
        * Strong 60-90
        * Specials 80-150
        * Hypers 150-300
- Prioritys:
        * 1 Throw
        * 2 Projectiles
        * 3 Weak
        * 3 Normal
        * 4 Strong
        * 4 Special
        * 5 Hypers

------Reserved Stuffs------
var 25-27          - Astral mode
Anim 17229        - Mystique Attack
Statedef 19171   - Boss Intros

------Gameplay------

We have 3 types, somes chars can have one like main and other to sub-type.

- Shoters
.normal movement speed
.small basic damage
.average combos
.high special damages
.normal priority

- Tanks
.slow moviment speed
.high basic damage
.fews combos
.high special damage
.high priority
possible skills:
.superarmor

-Agile
.fast moviment speed
.average basic damage
.full combos
.average special damage
.normal priority
possible skills:
.roll
.air jump
.wall climb, cling or wall jump

sub-type:
-Flyers
.hover
.air dash
Title: Re: ITS COMING
Post by: zvitor on December 03, 2010, 01:07:34 AM
(http://img17.imageshack.us/img17/7149/aqer.png)
Title: Re: ITS COMING
Post by: Shockdingo on December 03, 2010, 01:11:29 AM
Woah, what is that?  I thought Bastion for a second, but the tongue and the swirly things look more demonic than technological.
Title: Re: ITS COMING
Post by: zvitor on December 03, 2010, 05:21:16 PM
lol
no tongue there.
Title: Re: ITS COMING
Post by: Acey on December 03, 2010, 07:53:35 PM
Nope, no tongue, but it is a hint...

(http://img820.imageshack.us/img820/6580/promo3.png)
Title: Re: ITS COMING
Post by: 8-Bit Mr. A on December 03, 2010, 10:25:09 PM
Oh my God, are all the characters ready?!
Title: Re: ITS COMING
Post by: JET the PHOENIX on December 04, 2010, 03:59:36 PM
you'll see that the 11 ;)

(http://img259.imageshack.us/img259/4962/jett.png)
Title: Re: ITS COMING
Post by: "Bad News" Hoffmann on December 05, 2010, 10:14:58 AM
*whistles* you guys got me excited
Title: Re: ITS COMING
Post by: Saturno on December 05, 2010, 04:40:46 PM
December 11th will be a great day.  :D
Title: Re: ITS COMING
Post by: zvitor on December 07, 2010, 02:13:30 PM
(http://img87.imageshack.us/img87/1583/newdh.png)
Title: Re: ITS COMING
Post by: Shockdingo on December 07, 2010, 04:40:53 PM
I...just....yesh! My heart has burnt out from the awesome, but I still remain alive! Yea! *wails on guitar*

Looking forward to this! You even brought in the little drones from X-men 2: Clone Wars (Genesis)
Title: Re: ITS COMING
Post by: Iced on December 07, 2010, 05:08:35 PM
My interest is piqued, tell me more.
Title: Re: ITS COMING
Post by: 8-Bit Mr. A on December 08, 2010, 10:58:18 AM
This is going to be the greatest release... EVER
Title: Re: ITS COMING
Post by: walt on December 08, 2010, 05:15:07 PM
Hi,

All I wanted to say is that I'm reaaaally looking forward to this, it's a very exciting project with lots of vision and true passion. Keep the spirits up, I'm eagerly waiting for further info (December 11?)

Congratulations to all the team working on this, pretty damn awesome.
Title: Re: ITS COMING
Post by: Cybaster on December 09, 2010, 04:32:01 PM
What walt said.

So, will 12/11/10 (Oh wow !!!) be a pre-release or a teaser release !? :D ;P
Title: Re: ITS COMING
Post by: walt on December 09, 2010, 05:00:48 PM
BTW I haven't read the full roster list, but something like this (minus the massive character editing) is something I already had in mind that could be achieved in Mugen, a kind of XMEN:COTA2 - One could easily add the characters introduced later on in the VS Series (Gambit, Rogue, Sabretooth, Cable, Marrow, Onslaught)
Title: Re: ITS COMING
Post by: davismaximus on December 09, 2010, 05:59:07 PM
This is looking really great zvitor, it shows how much work you guys put into this.

So, will 12/11/10 (Oh wow !!!) be a pre-release or a teaser release !? :D ;P

From Scruffydragon:
zvitor said:
no beta or demo,
is the full thing!
Hell yea!!!
Title: Re: Game Discussion
Post by: kkhohoho on December 10, 2010, 08:37:42 PM
Zivitor, not to be rude or anything, but didn't you say that Second Coming would only have 12 playable characters? If so, why are there (at the time of this posting) more then 12 characters listed? (And for those who might say some are bosses, we already know that Bastion is SC's boss.) So, will there be more then 12 playable characters, or am I missing something?
Title: Re: Game Discussion
Post by: zvitor on December 10, 2010, 08:59:57 PM
more then 12
(http://www.infinitymugenteam.com/Forum_345/Smileys/classic/shhh.gif)
Title: Re: Game Discussion
Post by: zinister on December 11, 2010, 06:40:34 AM
I am excited to play this game.  It would be cool to see the Spiderman you made in the game as a hidden character.  Just like in X-Men: Mutant Academy 2 on the PSX.
Title: Re: Game Discussion
Post by: "Bad News" Hoffmann on December 11, 2010, 04:52:22 PM
Its the date, so where is it?
Title: Re: Game Discussion
Post by: zvitor on December 11, 2010, 05:00:53 PM
last adjustments
Title: Re: Game Discussion
Post by: G Lux on December 12, 2010, 04:10:34 AM
last adjustments

It's a pretty legit reason, otherwise we all would have been pissed.
Title: Re: Game Discussion
Post by: 8-Bit Mr. A on December 12, 2010, 06:45:11 AM
I'm guessing it's gonna be a close call.
Title: Re: Game Discussion
Post by: zvitor on December 12, 2010, 06:49:21 AM
uploading
Title: Re: Game Discussion
Post by: 8-Bit Mr. A on December 12, 2010, 07:25:29 AM
How big is the file?
Title: Re: Game Discussion
Post by: "Bad News" Hoffmann on December 12, 2010, 05:55:58 PM
How big is the file?

sixhundredquillionsmegasuperbytes

...around 370mb. had to buy a new hdd
Title: Re: Game Discussion
Post by: zvitor on December 14, 2010, 01:22:29 PM
NEXT STEPS TO 1.0

- fix bugs
- set better the combo scheme to char types.
- add arcade intro
- add endings to each char
- new rogue costume
- maybe replace some of rogue copy cat hypers
- finish some unfinished sprites, like mystique roll and wolverine walk back

New chars?
probably not, game is (almost) done, we just want to ballance it now.
Title: Re: Game Discussion
Post by: Retro Respecter on December 14, 2010, 05:09:30 PM
Can you and/or Wucash give Bishop a new base? He looks too much like Colossus. I would also request that Storm gets a look that matches the story.
Title: Re: Game Discussion
Post by: Iced on December 14, 2010, 05:38:01 PM
I really doubt they are going to fully resprite a character like that =|
Title: Re: Game Discussion
Post by: Retro Respecter on December 14, 2010, 06:33:13 PM
Then what of Psylocke? I saw, in a Project X signature, that she had a sash around her waist instead of an "X-belt". I hope to see that in version 1.
Title: Re: Game Discussion
Post by: Orochi Gill on December 14, 2010, 06:35:37 PM
They're not fully respiriting Psylocke to add it.

What you're asking is for zvitor to respite someone else's char entirely just because you don't like that it looks a bit like the base.
Title: Re: Game Discussion
Post by: Retro Respecter on December 14, 2010, 06:52:41 PM
I was just making a suggestion (or 2).
Title: Re: Game Discussion
Post by: Orochi Gill on December 14, 2010, 06:54:15 PM
One that would halt progress for one person.
Title: Re: Game Discussion
Post by: zvitor on December 14, 2010, 07:08:01 PM
this psylocke scarf wip was droped by xfields.
...
and im tired of make sprites... will just finish sprites of my currents wips (not so soon)
and stay only at code.
Title: Re: Game Discussion
Post by: Shockdingo on December 15, 2010, 05:22:02 AM
THis whole thing looks rather good.  I tried it briefly (I had some things that have prevented me from more game play sadly) but I loved what I experienced.

-Presentation(intro, whizzy's music, select screen, ingame hud, stages)
-Great updates of classic characters
-Nice usage of training stages

I'll offer better input once I spend more time playing, but nice job you guys! You all must be very proud of finally bringing this project forward. :)
Title: Re: Game Discussion
Post by: Ohzemesmo on December 15, 2010, 03:02:51 PM
Great work, guys! So here my feedback.

- Pretty good character selection, but a miss a playable sentinel on the roster.
- Some of Mystic sprites are wierd. Her boobs grow from stand to walk.
- Quiksilver sprites feels wierd all together. His chest proportion is strange and the shading is different from the rest of the cast.
- Mystic could explore some more her powers
- Really love the new Wolverine. Lots of potential.
- Omega Red need more love! He's awesome but could use some more moves.
- Bishop new design is really cool!
- Beast moves fells jerky.
- Apart from the sprites mixes, Psylocke is F... AwesomE! By far my favorite char.


So far the game is pretty damn good, one of the best full releases on mugen. A few tweaks on the gameplay and bugs.
Title: Re: Game Discussion
Post by: REDBACKDEATH on December 15, 2010, 11:33:35 PM
I dont see mystique at all in the list of characters on the forum section yet in the game so will she be released for just mugen standard because that character had potential?

You may even consider using birdy as a base for a lady deadpool the weapons and boby shape match well.
Title: Re: Game Discussion
Post by: LEclipse on December 16, 2010, 05:31:48 PM
I dont see mystique at all in the list of characters on the forum section yet in the game so will she be released for just mugen standard because that character had potential?

You may even consider using birdy as a base for a lady deadpool the weapons and boby shape match well.

No love for Lady deadpool...
Title: Re: Game Discussion
Post by: zvitor on December 30, 2010, 08:25:16 AM
Here Come a New Challenger:

We decided add fews more chars to 1.0 version.
Capcom Marrow -----  Px Marrow:
(http://img706.imageshack.us/img706/392/60614027.gif)(http://img217.imageshack.us/img217/2517/56582477.gif)
(http://img17.imageshack.us/img17/5016/weap.gif)(http://img254.imageshack.us/img254/8434/tttu.gif)

Title: Re: Game Discussion
Post by: MDD on December 30, 2010, 10:40:03 AM
Marrow? In that case, here's what I have to say: SILVER SAMURAI. NOW.
Title: Re: Game Discussion
Post by: GOH on December 30, 2010, 11:21:16 AM
Mugen needs more Marrow.  :thumbsup:
Title: Re: Game Discussion
Post by: Iced on December 30, 2010, 11:25:26 AM
Interesting choice.
Title: Re: Game Discussion
Post by: zvitor on December 30, 2010, 12:08:29 PM
Interesting choice.

my wish is have all capcom xmen to XSC, maybe samurai, spiral and sentinel to next wips.
anyway few time to mugen in next year, so will be a long road to 1.0
Title: Re: Game Discussion
Post by: Luis Alejandro on December 30, 2010, 12:23:20 PM
please spiral

please
Title: Re: Game Discussion
Post by: zvitor on December 30, 2010, 12:37:46 PM
Sei concept:
(http://b.imagehost.org/0895/spiral.gif)
Title: Re: Game Discussion
Post by: Cazaki on January 02, 2011, 03:18:42 AM
Love the game, but the Namor Vs. Quicksilver match up is the most unbalanced match up in the game. I play with my friends, and they can counterpick him with QS and it's a guaranteed win. His tornado spin air attack does too much hitstun, and can lead to nasty mixups, and if Namor blocks it, he's eating a super command grab. QS generates super too quickly IMO, his ground to air 5 hit combo does a NICE chunk of damage and his rapid punch's recovery times are very minor for a move that is supposed to be easily punished. I can easily sweep it, which is nice, but Namor has an awful wake up game, suggestion: Give Namor a command grab special, it fits him, probably make it trident related, or give him a trident rekka in the vein of Fei Long, because that match up is ridiculous. I haven't even fought with or against most of the cast, Cyclops and Namor are my favorites but I cannot counter my friend's Quicksilver with Namor. If you're trying to pull a rock paper scissors with the cast and say "Hey, use another character against him." Then you're balancing the game wrong. That's my only gripe though.

EDIT: Lack of basic links but only magic chaining makes me sad.
Title: Re: Game Discussion
Post by: (UchSasuke) Yukihime~ on January 03, 2011, 01:53:00 PM
Quicksilver is my favorite character, because of his speed but I can't win AT ALL in this game. I think I suck at it.  ;P
Title: Re: Game Discussion
Post by: Resurrecta on January 22, 2011, 12:41:00 AM
Will you upgrade to mugen 1.0?
Title: Re: Game Discussion
Post by: zvitor on January 22, 2011, 07:05:29 AM
not to next release, maybe later in future.
Title: Re: Game Discussion
Post by: Retro Respecter on January 23, 2011, 01:21:17 AM
You're making another release?!
Title: Re: Game Discussion
Post by: zvitor on January 24, 2011, 03:07:12 AM
not right now,
he have some bug fixeds, 50% of marrow sprites done, acey finished rogue sprites and code....
but a new release is not comming soon....

actually, im working on another thing right now:
http://lavalit.com:8080/index.php/topic,5244.0.html
Title: Re: Game Discussion
Post by: zvitor on October 13, 2011, 04:24:57 PM
XSC 1.0 is not end of project,

we have plans for more chars in next updates
like marrow, spiral, samurai and sentinel
new ones in progress
and update some olds chars, like pyro:
http://www.youtube.com/watch?v=DxSHFBooylA
Title: Re: Game Discussion
Post by: Retro Respecter on October 14, 2011, 03:07:30 AM
Does this man another game made by the Project X Team?
Title: Re: Game Discussion
Post by: zvitor on October 14, 2011, 03:15:51 AM
another project x game are in progress, but im talking here about next update of XSC project.
Title: Re: Game Discussion
Post by: teddylam on October 28, 2011, 11:44:44 AM
For next update, could you let us change the musics for stages please ?... I like to play with the soundtrack of the movies  :)
Title: Re: Game Discussion
Post by: zvitor on June 29, 2012, 06:02:17 PM
XSC 1.0 is not end of project,

XSC 1.0 is end of project.

yea, its done, future updates are not on my plans, project X team will move to 2 others projects, i will not lead this ones, but i should colaborate.

will lock all other threads here, and let open just this and bug thread,
if you still have something to talk about project, post here.

thanks all.