(http://i21.photobucket.com/albums/b293/seanaltly/stance-8.gif)
Here we have the last new character for SHADEs of Manhattan 2, Det. Garret Laurel. I meant to release him the week of Thanksgiving, but I decided to wait on Kamekaze to finish his AI so you guys wouldn't have to DL twice just for the AI. Anyway, here's a brief list of features and details on the character:
-Det. Laurel is a police officer, so he uses police-related weaponry and powerful strikes. He's less combo intensive than other SHADEs characters.
-He has 5 specials, including a gun firing special that involves an ammo system
-Kamekaze created an Ammo HUD to keep up with how much Ammo you have. There are times during supers that use the gun where the Ammo might not count down, but if that happens it's intentional
-Uses the SHADEs 2 gameplay system, for anyone unfamiliar with it, it involves a loose comboing system using chains similar to MvC or Darkstalkers, including a launcher and air combos (but not as crazy and exaggerated as MvC)
-Has 4 supers and a DM, the latter of which can only be used once and only when you're under 250 life
-Includes all the system and code updates of my recent characters
-Along with the Easy Overhead my characters have been given recently, he also features the limited attack functions during his forward/backward hops that has been suggested by BenimaruCollider and approved by others. This is the first public test of this system, so I need opinions on it as to whether it should be kept. This system was added to improve SHADEs characters rushdown capabilities. It will not be like the original SHADEs release where the characters could use them for huge combos or infinites.
-Original voicework by Dan Conlin AKA ConVito from Voice Acting Club
-Has a special intro with Apollo, Moses Maddigan and Bloodtide. However, these three characters have not yet been publically updated to be compatible with them. They will be within the next few days, so don't worry if it seems strange now.
-Try defeating your opponent in the last round with more than 750 of your life left. You'll get a special win pose. In fact, try it against Thirteen and any opponent named "Ryu" in the .def.
-Enjoy!
Screens (more in the Spoiler below):
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen118.png)
Spoiler, click to toggle visibilty
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen119.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen121.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen123.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen126.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen128.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen130.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen133.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen135.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen136-1.png)
Download here: www.mugenguild.com/seanaltly (http://www.mugenguild.com/seanaltly) > Character Bios > Det. Laurel
CREDITS:
Dan Conlin aka ConVito as the voice of Det. Laurel
Zeckle for all of his help
Kamekaze for creating the AI and the code/sprites for his Ammo HUD
OrochiGill and Cybaster for beta-testing, benimarucollider for in-depth code feedback
Adam Rogers, Executive Producer
Everyone at MFG that helped with ideas for him, including flipthemaster and Galford
PotS for creating "The Greatest Hits of Feedback," where I got several code snippets and great tips for creation
Capcom for creating Eagle, who's animations I referenced for many of Laurel's
SNK for creating Seth, who I also referenced
Everyone at Mugen Fighter's Guild in general for always supporting me and my stuff
You for downloading this character!