Game rips from the new French Bread and Type Moon game, MBTL is here! Includes all base roster characters. All sprites are CSed and Indexed. Base and Custom colors made by the Melty Blood community are also included. The thread will be periodically updated when more things becomes available.
Credit(s): Sato1999#0365 from the Melty Blood Discord for the original cast (base game) sprite rips. (clare)#0342, Soul#8573, VirginityTheft#8501, SegGel2009#2009, Crypt Keeper#4686, others from Color Vault and Melty Blood Discord for the palletes/basepals. Melty Blood discord for the Chibis. u4ick#2753 for the Aoko sprites, DA Noel sprites, Mario sprites, Powered Ciel sprites, PAC unpacker tool, and cgtool. Evergarden/Mysticus92 for the Switch game dump. Yvette#2060 for some of Season 2 DLC rips. check his twitter out HERE (https://twitter.com/mitsuhashiicy).
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: beterhans on October 01, 2021, 01:22:39 pm
You really always got great stuff mark!
BTW the game is out already?
--- update --- wow the sprite is CSed already and indexed!
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: Ex☆Cham on October 01, 2021, 01:59:42 pm
Huh, these sprites are like, 15% bigger?
Supposedly Miyako should be smaller than Shana from Dengeki Bunko or Llenn from UNIST, yet she's like half a head bigger
I like it, make sprites look more clean.
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: beterhans on October 01, 2021, 02:11:31 pm
(https://i.imgur.com/U4vq3o1.png) Uncle Joel (Brergrsart)
Fuck you lmao
That made my night.
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: Resentone on October 02, 2021, 07:57:27 am
Update.
Quote
- More palletes "26" in total has been added from the Color Vault/Centre Discord. - New folder Chibi has been added, it Will include Chibis from the lobby. - Chibi Ciel has been added.
I just compile stuff and put it here so people can get them easier, thanks for the compliment though~ (https://media.discordapp.net/attachments/893061216807821312/893566324691857408/Chr000_5.png)
how long more or less will it take to extract for example the sprites of saber??
Already there.
Español:
Spoiler, click to toggle visibilty
Estan en el Link de descarga, junto con todos los demas sprites.
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: CoffeeFlavoredMilk on October 03, 2021, 02:00:20 am
Quick question, but how would you feel is the best way to attach Saber's sword sprites to her main sprites?
Title: Re: Melty Blood: Type Lumina - Sprite Pack
Post by: Resentone on October 03, 2021, 07:56:46 am
Now that I figured a way to extract some of the files, time for an update. expect more to come in the following days.
Quote
- Sound folder has been added, contains every in game sound effects and voicelines. (Excluding BGM) - Every Chibi has been added.
The effects, arc drive cut-ins, and sprites seems to be compressed in a .pat file, and I can't seem to open them with photoshop. if you can give me some help, let me know.
Title: Re: [Sound Effect Update]: Melty Blood: Type Lumina - Game Rips
Post by: aokmaniac13 on October 03, 2021, 08:57:24 pm
There's an RLE encoded DDS file in the PAT file.
Title: Re: [Sound Effect Update]: Melty Blood: Type Lumina - Game Rips
Post by: Little Fox: Tres Truenos on October 04, 2021, 06:53:21 am
That sprite comparison is giving me,"Me and the boy's walk with my little brother to confront his school bully" vibes. But honestly this is very interesting to see how French Bread's sprites have evolved over the years. Also this maybe a noon question but could someone explain to me how sprites like the original Melty are very small, yet they aren't that small when compared to the other sprites when place in the Mugen Engine?
Title: Re: [Effects, Cut-ins Update]: Melty Blood: Type Lumina - Game Rips
Post by: Resentone on October 04, 2021, 02:15:17 pm
An update has arrived.
Quote
- Effect folder has been added, it contains characters effects and cut in portaits when they're using a special move. (After racking my brains for 8 hours, finally figured out how to unpack them) - Art folder has been added, any art related stuff will be added here. So far, only the base illustration has been unpacked.
That sprite comparison is giving me,"Me and the boy's walk with my little brother to confront his school bully" vibes. But honestly this is very interesting to see how French Bread's sprites have evolved over the years. Also this maybe a noon question but could someone explain to me how sprites like the original Melty are very small, yet they aren't that small when compared to the other sprites when place in the Mugen Engine?
You can resize the sprite size in mugen.
Title: Re: [Effects, Cut-ins Update]: Melty Blood: Type Lumina - Game Rips
Post by: _Kronos_ on October 04, 2021, 03:14:52 pm
f***** THANK YOU! Resentone
if you take any donations dm me , just to show some gratitude.
Title: Re: [Illustrations Update]: Melty Blood: Type Lumina - Game Rips
Post by: Resentone on October 06, 2021, 04:06:57 am
An update is here.
Quote
- Added Ending, Guest Art, Talk, and Win folder within the Art folder. - Added Stage folder, contains stage texture. Game data scripts are not included.
Next one will be a pallete related update. If you want something added that's not yet included in the folder let me know.
Title: Re: [Illustrations Update]: Melty Blood: Type Lumina - Game Rips
Post by: Mysticus92 on October 06, 2021, 03:20:10 pm
My first custom palettes. They're based of the maid twins from Re:Zero. Hisui
Spoiler, click to toggle visibilty
(https://i.imgur.com/5kVE4Vb.png)
Kohaku
Spoiler, click to toggle visibilty
[(https://i.imgur.com/2Py9inY.png)
Title: Re: [Illustrations Update]: Melty Blood: Type Lumina - Game Rips
Post by: typea1312 on October 07, 2021, 06:00:12 am
How to interpret the RGB values of images in the sprite folder? I thought it means which pixel in palette should I take color from, but it doesn't seem to be correct.
Also, could you also upload the original DDS files (8bit gray-scale before CS)? I managed to dump the dds from pc version but I couldn't get the order right.
Title: Re: [Palletes Update]: Melty Blood: Type Lumina - Game Rips
Post by: Resentone on October 08, 2021, 01:40:34 pm
Pallete update is here.
Quote
- Base Color, Base CSed Pallete, and Custom Color folder has been added. These folder are located inside the Pallete folder. Previous cluster of palletes has been removed. - Added more palletes (Around 26 in total). - Base color of every characters has been added. - CSed Basepal of every characters has been added, you can use these to make custom colors easier.
How to interpret the RGB values of images in the sprite folder? I thought it means which pixel in palette should I take color from, but it doesn't seem to be correct.
Also, could you also upload the original DDS files (8bit gray-scale before CS)? I managed to dump the dds from pc version but I couldn't get the order right.
Sorry but, While I do rip the files from the game. I'm not the one who ripped and edit these sprites into their current state. Perhaps, You can join the melty blood discord and ask them yourself.
Title: Re: [Palletes Update]: Melty Blood: Type Lumina - Game Rips
Post by: Mysticus92 on October 09, 2021, 02:34:40 pm
Yo, Resentone! I made even more custom palettes! This is my last time that I've done custom palettes just for you. I had so much fun! Akiha
Luigi (https://i.imgur.com/HvdYiWY.png) Violet Evergarden (https://i.imgur.com/rGbIua9.png)
Kohaku
Spoiler, click to toggle visibilty
Mario (https://i.imgur.com/sVToMIk.png)
Kouma
Spoiler, click to toggle visibilty
Violent Ken (https://i.imgur.com/XShlqUi.png)
Title: Re: [UI Update]: Melty Blood: Type Lumina - Game Rips
Post by: Resentone on October 17, 2021, 10:48:20 am
I was planning to update this thread last week but something came up, so this update is long overdue.
Quote
- Added the UI folder, contains lots of UI related files - Added Font, Battle UI Face, Icon, Icon Chibi, Plate, and Plate_T folder. folder names are pretty self explanatory. located inside the UI folder.
It does, it's located in Sound/Battle sfx/announce.
Ah, that's good. Thank you. ^w^
Title: Re: [Aoko & Dead Apostle Noel Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on January 14, 2022, 03:40:47 pm
Aoko and DA Noel is here! Well, the sprites atleast.
Quote
- Aoko Aozaki and Dead Apostle Noel sprite has been added on the Sprite Folder. - Aoko Aozaki and Dead Apostle Noel chibi has been added on the Chibi folder. - Aoko Aozaki and Dead Apostle Noel base color has been added on the Pallete folder.
No audio, animated cg, etc. Reasons being the Unpacker has not been updated, and the DLC for the Switch dropped on the 17th. So we'll have to wait until then.
Title: Re: [Aoko Aozaki & Dead Apostle Noel Update]: Melty Blood: Type Lumina - Game Rip
Post by: Mysticus92 on January 18, 2022, 09:59:54 pm
Actually, the creator of the Unpacker just updated the tool, so you should be fine ripping everything from the PC version.
Title: Re: [Aoko & DA Noel Sounds Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on January 19, 2022, 06:56:03 am
Actually, the creator of the Unpacker just updated the tool, so you should be fine ripping everything from the PC version.
Thank you for the heads up, so here's the update.
Quote
- Sound folder of MBTL PC Version 1.14 has been added.
So, I got some bad news. My switch broke, so I won't be able to rip the texture effects, and some of the dds files. These files are compressed in a pat file on the pc version, and I have no idea on how to do memory editing using HxD. Unless someone send me a dumped Switch MBTL Update Version 1.13, I will not be able to rip them and put it on the Drive.
some of the sprites have blank green space specifically saber's skirt and some of ciel's weapons, are the missing sections able to be ripped?
The sprites colors being all wacky and weird were intentional, since that's how they came out when they're extracted. You need to apply the pallete from the pallete folder to the sprite yourself using Fighter Factory, Photoshop or any app that can edit the indexed sprite. If you don't know how to, There's plenty of tutorials out there that tells you on how to do it.
Title: Re: [Stage 3D Model Update]: Melty Blood: Type Lumina - Game Rip
Post by: beterhans on April 05, 2022, 12:49:49 pm
Title: Re: [Mario & Powered Ciel Update ]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on April 14, 2022, 12:10:02 pm
Update time.
Quote
- Mario Gallo Bestino & Powered Ciel's sprite has been added. - Mario Basepal has been added.
Title: Re: [Talk, Basepal, PCiel LA Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on April 15, 2022, 03:01:51 pm
More stuff has been added.
Quote
- Talk cutscene Illustration of Powered Ciel and Mario has been added. - All Last Arc sprite of Powered Ciel has been added. - Basepal CSed Pallete of Powered Ciel, Mario and His puppet has been added.
Unfortunately, most of the stages are in bin format. So I'm unable to convert them.
Unlike the 2 stages that I uploaded where the normal fbx is just laying there. The rest of the Type Lumina stages are in a bin format. FB uses these as their custom binary fbx and I have no idea how to export them.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 21, 2022, 03:04:47 am
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Lukssete on August 21, 2022, 06:08:54 am
I'm waiting for the sounds of these two.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 21, 2022, 02:19:21 pm
Another one.
Quote
- Added Talk Images for Neco-Arc and Mash Kyrielight.
Couldn't upload them in a single run since I got some unfinished projects (not to mention there's 4 sounds folder of neco arc so the file size is quite hefty), I'll upload them in batches.
Edit: A little announcement: I'll be moving the UNI game rip to another account since I'm running out of space on g drive. The link for it will be down for some time.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Pulseyeo on August 21, 2022, 08:27:14 pm
Any ETA For the updated Shiki story sprites?
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 22, 2022, 02:28:29 am
Hello, there is a problem with the sprite of the small arc in the sprite of Neco arc. There is no pixel map in the body part and it is blank Σ(゚∀゚ノ)ノ
You must edit the sprite palette, in the green color spaces. it turns out that the main palette is from Neko Arc, and the sprites that are without colors actually have a different index and the colors are located in different places. What you should do is edit the green colors and check the color space. The following image was taken from the file and added some random colors. (https://imgur.com/a/0GjrGbU) https://imgur.com/a/0GjrGbU
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 23, 2022, 09:58:20 am
Update
Quote
- Added Nanaya talk sprite (located in Shiki's talk folder), and Arcueid's new talk sprite.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 25, 2022, 08:16:35 am
An Update, and a big one.
Quote
- Updated the Sound folder to the latest patch.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on October 22, 2022, 01:29:15 pm
Thought I update the rips now that My current Project is done.
Quote
- CSed Basepal are now updated to the V2 version. - Added Mash Effects & Cut-In.
Spoiler, click to toggle visibilty
I forgot to upload the effects/cut in's for Mash and only noticing it now. If you're looking for something and it's not on the rips. please, Let me know about it here on the forums or on My Discord Resentone#9814.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on November 18, 2022, 03:35:14 pm
Quote
- Added Neco Arc and Mash Kyrielight Winner portrait.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: ReRe01 on December 20, 2022, 03:10:47 am
will the 2 new DLC be added as well later on
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Pulseyeo on December 20, 2022, 06:00:10 am
New talk sprites too
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on December 20, 2022, 06:27:55 am
They will, I'll upload them later on today.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on December 20, 2022, 01:58:21 pm
Update
Quote
- Sprites now have a separate folders (Battle and Talk). - Added Ushi and Dantes sprites, basepal. and base colors. - Added Shiki's Talk Sprites - Added Casual Shiki's Base color.
I would love to upload more, but my connection is all over the place. I will upload the rest later when it stabilize. French Bread unfortunately changed most of the Win images into a pat file, So ripping them might take a fair bit.
Sorry for the double post.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on December 22, 2022, 03:23:55 am
Update.
Quote
Added the rest of Talk sprites.
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Pulseyeo on December 22, 2022, 03:37:37 am
Any ETA on the updated story talk portraits?
Title: Re: [Neco-Arc & Mash Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on December 22, 2022, 04:56:18 am
Unfortunately, most of the stages are in bin format. So I'm unable to convert them.
These are viewable in Blender and the like.
I'd like to open some .fbx And .dds mage files in Blender as I've extracted some files from a game and wish to view them...
Does anybody know if it's possible (either by default or through an addon) to open .dds files in Blender? And if so, how to use them?
Title: Re: [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip
Post by: The God Damn Batman on August 12, 2023, 01:24:32 pm
I noticed that there were a couple of missing DA Noel sprites, winning animations I believe? Could be wrong. But regardless, I noticed this because I found a sprite rip on twitter @unilunar_ on twitter and it had a couple of ones that were missing from both this one and the spriters resource rips of the Remake as a whole (like the mystic eyes of the roses sprite in the vn)
I've uploaded the ones that *should* be missing over here. https://www.mediafire.com/file/fi4i2vigjhjcvwq/DANoel+Type+Lumina.rar/file (https://www.mediafire.com/file/fi4i2vigjhjcvwq/DANoel+Type+Lumina.rar/file)
The thread on twitter incase you trust that more, is here. https://twitter.com/unilunar_/status/1485429266170982403 (https://twitter.com/unilunar_/status/1485429266170982403) - Type Lumina https://twitter.com/unilunar_/status/1485505043860123649 (https://twitter.com/unilunar_/status/1485505043860123649) - Tsukihime Remake
I don't know if any more are missing (aside from stuff like the last arc animation of DA Noel stabbing the gift and the eye opening before that, and Powered Ciel doing the pose, or anything that changes according to the palette etc) because I don't know how to rip, I just figured I'd help update this even if the game is dead dead.
Title: Re: [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 12, 2023, 02:42:29 pm
Those were part of the Story/Single Player mode and were added in updates, and there's a lot of them not in the rip. Long story short google drive is almost full and I got occupied with my mugen projects. so this thread got neglected.
I'll update this whenever the new Len DLC is out.
Title: Re: [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip
Post by: The God Damn Batman on August 12, 2023, 05:44:09 pm
Long story short google drive is almost full and I got occupied with my mugen projects. so this thread got neglected.
Oh got it, that makes sense. Thanks for clearing it up man. If they're not in the rip are they available anywhere else or is it simply a case by case scenario depending on who rips what? No rush by the way, good luck on your projects.
Oh one last thing, not to be a pessimist but, at the rate the game has been dying in everyone I know has unanimously agreed Len and Nanaya are probably teased for a Lumina 2 and not DLC. That or they're waiting for the Far Side to be released so they can also add Satsuki or something (let's just pray they don't add yet another FGO character there) So basically what I'm saying is, while again please don't rush it and take it at your own pace, lining up your schedule with a company that took 2 decades to give us a remake and a decade for a mahoyo translation is just gonna get your bored.
Thanks again for clearing it up though!
Title: Re: [Ushi & Dantes Update]: Melty Blood: Type Lumina - Game Rip
Post by: Resentone on August 13, 2023, 01:01:19 pm
Oh one last thing, not to be a pessimist but, at the rate the game has been dying in everyone I know has unanimously agreed Len and Nanaya are probably teased for a Lumina 2 and not DLC. That or they're waiting for the Far Side to be released so they can also add Satsuki or something (let's just pray they don't add yet another FGO character there) So basically what I'm saying is, while again please don't rush it and take it at your own pace, lining up your schedule with a company that took 2 decades to give us a remake and a decade for a mahoyo translation is just gonna get your bored.
Even if it is a new game, I feel like there's not gonna be any drastic changes. Just like the old Melty. and Melty is not really my main game, I discovered Fpan with UNIST back in 2018-19. So I can wait.