The Mugen Fighters Guild

M.U.G.E.N Central => Resource Releases => Topic started by: demongorne on November 24, 2021, 11:09:48 AM

Title: cvs Takuma Alt stance
Post by: demongorne on November 24, 2021, 11:09:48 AM
I did this alternate stance for my cvs Takuma (credits to Nateboi for Takuma head reference) here's the gif (https://i.imgur.com/Y9ImPOV.gif),

the file contains also the animation air code,   https://www.mediafire.com/file/xlihkyuqj4fs36n/TakumaAltstance.zip/file (https://www.mediafire.com/file/xlihkyuqj4fs36n/TakumaAltstance.zip/file)

https://www.mediafire.com/file/7tube3t98fgsxx9/TakumaAltstance%252BAnim.zip/file (https://www.mediafire.com/file/7tube3t98fgsxx9/TakumaAltstance%252BAnim.zip/file)
Title: Re: cvs Takuma Alt stance
Post by: Momotaro on November 24, 2021, 11:17:57 AM
Good stuff!!
Title: Re: cvs Takuma Alt stance
Post by: Charles_2011 on November 24, 2021, 11:22:22 AM
Hello.

It looks really great the new stance. This new animation is for CVS2 Takuma with grooves? Where I can download this char?
Title: Re: cvs Takuma Alt stance
Post by: demongorne on November 24, 2021, 11:51:04 AM
Good stuff!!

Many thans bub, I did the animation in a night.
Hello.

It looks really great the new stance. This new animation is for CVS2 Takuma with grooves? Where I can download this char?

You can use it on all my Takuma versions, just switch or add the new sprites with fighter factory classic, next switch the stance animation in the statedef number 0 in the air file and save the file.
Title: Re: cvs Takuma Alt stance
Post by: Charles_2011 on November 24, 2021, 11:55:18 AM
Hello again.

I already add the stance, but the palette doesn´t change. I don´t have much experience on characters. Could you share the char with the new stance added, please?
Title: Re: cvs Takuma Alt stance
Post by: demongorne on November 24, 2021, 01:39:48 PM
Right then, get all my Takuma chars updated here - https://www.mediafire.com/file/exda16craib8unc/Takuma_chars.zip/file (https://www.mediafire.com/file/exda16craib8unc/Takuma_chars.zip/file)


left hand further fixed , get the sprites +animation updated on the top of this topic.
Title: Re: cvs Takuma Alt stance
Post by: Charles_2011 on November 24, 2021, 01:51:55 PM
Thank you so much!
Title: Re: cvs Takuma Alt stance
Post by: Momotaro on November 25, 2021, 05:43:25 PM
Good stuff!!

Many thans bub, I did the animation in a night.
Hello.

It looks really great the new stance. This new animation is for CVS2 Takuma with grooves? Where I can download this char?

You can use it on all my Takuma versions, just switch or add the new sprites with fighter factory classic, next switch the stance animation in the statedef number 0 in the air file and save the file.

I may have asked you before, but what kind of software you use to animate and test if the animation works well etc?
Only photoshop ?

Also, I'm glad it works with your olders Takuma versions, because I still use an outdated version, more close to CVS style. Your best one to me.
Because the old ones where too KOF, and the new ones slightly too SFA for my tastes.
Title: Re: cvs Takuma Alt stance
Post by: demongorne on November 25, 2021, 08:29:53 PM
I use gimp 2.0 for work and edit sprites and fighter factory classic to edit the palette. Glad to know you appreciate my mugen works tough I suggest you to use the latest sff of Takuma and mr.karate because the old ones are full of sprites bugs imperfections and animation issues.
Title: Re: cvs Takuma Alt stance
Post by: Mazemerald. on November 25, 2021, 09:00:35 PM
Really nice! That sets him apart from other bases and gives him an air of his own.
Title: Re: cvs Takuma Alt stance
Post by: Momotaro on November 25, 2021, 10:30:03 PM
I use gimp 2.0 for work and edit sprites and fighter factory classic to edit the palette. Glad to know you appreciate my mugen works tough I suggest you to use the latest sff of Takuma and mr.karate because the old ones are full of sprites bugs imperfections and animation issues.

I see, so you have no specific way to try the animation every time you edit a frame to see if the last pixel moved produce good effect when moving.(?)
Because, this is this specific point I would like to check.
Thanks

Wait, I just had a look, seems like Gimp actually handles animation.
So, I got your explanation.

Also about Takuma, seems like I'll have to give up the version with sprite style you did before. ^^;
If you tell me there is some problems. Thanks for pointing it out.
Title: Re: cvs Takuma Alt stance
Post by: IKEISLEGEND on November 26, 2021, 12:43:20 AM
way cool good work on this. Will you do a masked ver some day?
Title: Re: cvs Takuma Alt stance
Post by: demongorne on November 26, 2021, 11:47:45 AM
I already did it just check out in the realease section the topic named mr.karate alt stance or something.
Title: Re: cvs Takuma Alt stance
Post by: Charles_2011 on November 26, 2021, 09:07:57 PM
Hello demongorne.

Do you have a page or drive to see and download your chars?
Title: Re: cvs Takuma Alt stance
Post by: demongorne on November 26, 2021, 11:52:10 PM
I had one on freeweb, but the domain has expired time ago.
Title: Re: cvs Takuma Alt stance
Post by: Charles_2011 on January 10, 2022, 04:27:58 AM
Hello demongorne.

I noticed something about this char, I don´t know if you wanted like this but, apparently there is a sprite that is missing during the execution of level 3, this one:

(https://i.imgur.com/6DuQXNt.png)

Look these examples:

(https://i.imgur.com/6QmW4m0.png)

(https://i.imgur.com/3xEJ7uV.png)

I don't want to bother you, but, could you add the missing sprite? Is it possible?
Title: Re: cvs Takuma Alt stance
Post by: demongorne on January 10, 2022, 02:20:34 PM
I never noticed that, i have to check this out.