The Mugen Fighters Guild

Help => M.U.G.E.N Configuration Help => Topic started by: Ki$@1st456v on June 25, 2022, 06:54:21 pm

Title: How Do You Increase the Duration of the Knockdown for A Move?
Post by: Ki$@1st456v on June 25, 2022, 06:54:21 pm
Hi, again everyone! I was wondering, how do you increase how long a move has an opponent knocked down and unable to stand up again after an air combo? I am asking this because of the UMVC3-styl combo system where you could do relaunches on the opponent to pick them up from the ground after a hard knockdown. I have tried to do it through the air.velocity section of the HitDef state controller for some of my Megaman X's moves, but I am not sure what else I can do to increase knockdown duration? If anyone has any answers and help for this questions I would greatly appreciate it. Thank you everyone!
Title: Re: How Do You Increase the Duration of the Knockdown for A Move?
Post by: Kolossoni on June 25, 2022, 07:39:44 pm
AFIK, there isn't a specific trigger that allows specific liedown timers to activate for custom usage. Meaning, if the character's liedown time is set to smth in its codes then it's set in stone, no other character can alter it. I may be wrong though. It's been so long since I read about this. Also, to add salt to injury, if the opponent mashes buttons, then the getup state would activate no matter how long your hard coded liedown time is. I've in fact tested this.

What you could do is make a custom liedown state for the opponent (ofc this would mean you'd need a p2state for your hitdef) when they hit the ground and increase the time it takes for the opponent to get back up again. And since it'll be a custom state, any button mashing would be ignored unless specified.
Title: Re: How Do You Increase the Duration of the Knockdown for A Move?
Post by: PotS on June 25, 2022, 08:25:30 pm
Just to add a couple of things, if you do use a custom state to increase lie down time make sure to use it only once or so per combo, or it's an easy way to add infinites.

The other thing is lie down time is also pretty short in Marvel games, so maybe you're approaching the problem the wrong way.
Title: Re: How Do You Increase the Duration of the Knockdown for A Move?
Post by: Ki$@1st456v on July 04, 2022, 12:15:24 pm
Thanks everyone I have a move where X can cause a ground bounce from an air combo and continue from there. I appreciate it!