WHICH DO YOU THINK IS BETTER?Normal Snow by a mile. :sweatdrop:
Are there similar websites I could use temporarily? It'd really help if someone could let me know.
looks kinda emo to me
Looks like Michael Jackson with pink/purple hair.
I had to rename her folder because I didn't know her .def file was sandy.def.
The motion to do the wall super is wrong in the readme file
And maybe some leeway with Ruby Weapon? I can't do the combination in the short amount of time that is her landing animation.
I think she's got an adam's apple...
Looks like Michael Jackson with pink/purple hair.
looks kinda emo to me
You know, pardon me for being overly defensive of something I worked on for hours upon hours, but seriously people, try to think of something constructive to say. I'm not going to change the way she looks. And to Ichbin, how in the blue hell does she have an adam's apple? There is nothing even remotely resembling one in her portrait, and as for the rest of her, she's a sprite made in MSPaint, where there is no space for that kind of detail. I don't understand why I release these characters so you guys can say these useless things. What's funniest is that I'm sure the people making fun of her also downloaded her. Why should I make these public? If she's got some bad code or some actual spriting issues feel free to let me know.
Thanks to anyone giving actual feedback.
Wow. eSnips is being really uncooperative. Instead of letting me download her, it keeps taking me to the sign-in page.
Don't suppose anyone else is having that problem...? :sweatdrop:
Wow. eSnips is being really uncooperative. Instead of letting me download her, it keeps taking me to the sign-in page.it does that sometimes when you are using it somtimes
Don't suppose anyone else is having that problem...? :sweatdrop:
Also, Bloodtide's physical appearance is based off of my sister folks, so the Michael Jackson comments aren't being taken very kindly.I didn't want to be mean or anything. As said, the skin on the portrait is a bit too "white" as you didn't use many shades. Now that you know you can use as many colors (well, 256, but whatever) as you want for big portraits, you can go back and make it look much better. ;)
In game portrait: http://i21.photobucket.com/albums/b293/seanaltly/sandyportrait3.jpg
Portrait of sister: http://i21.photobucket.com/albums/b293/seanaltly/sandy.jpg
It's hard to get likenesses perfect in MS Paint.
Dude, how do you make these characters so fast? That's really impressive.
her Voice sounds Really SEXY, like when she says, "Bleed for me" and Especially when she says "No Need to Get Up"
Also, thanks for pointing a lot of that stuff out Cybaster. I'll be honest, I only fixed some of it due to me feeling that some of the things you noticed don't really have any impact on gameplay and are rather issues of polishing things up, which I still appreciate.No problem. Feedback about polishing isn't the most important anyway, especially when it concerns minor stuff which isn't so ugly.
he plays pretty well, but his stance makes it look like hes looking 'above the player' ie a spot above their headActually, that would be a good point IMO, since he's a boss, hence he feels superior to his enemy and can look "over him". :P
I have a Problem after I downloaded the rar file of your Character it said that mose.snd is CorruptedIt's working fine here. Try redownloading him, the DL may have stopped in the middle.
Well, I don't really know HTML, so that's why I don't have a website. I have some stuff hosted on Ascended Mugen, but I haven't uploaded my last couple of characters there yet.
Unfortunatly, most people seem to only like characters they recognise. :S
I think unique original characters are great. They just don't get a lot of downloads and feedback, despite taking more work and creativity to make...
You know, I've gotten a lot of good advice from the people here and what not, and not to sound bitter, but apparently the only way I'll ever get more than 10 replies in my release threads is to make the 78th version of Ultimate Heavenly God Level 9-and-a-Half Super Devil Shin Akuma. Oh well.
I'm sorry, but I've put this off long enough - aside from making the "poweradd" setting zero, how do you keep super moves from giving back power?
I'm sorry, but I've put this off long enough - aside from making the "poweradd" setting zero, how do you keep super moves from giving back power?In the hitdef, add:
You know, I've gotten a lot of good advice from the people here and what not, and not to sound bitter, but apparently the only way I'll ever get more than 10 replies in my release threads is to make the 78th version of Ultimate Heavenly God Level 9-and-a-Half Super Devil Shin Akuma. Oh well.
- It's just cosmetics, but some explosions have shadows (the projectiles) and others don't (those which stay in her hand). I'd remove all the shadows.
- "Certain Tragedy" grabs the opponent even if he blocks, delaing 400 damage !!! o_O That's really cheap IMO, since it makes it more or less invincible. If you want to keep that feature, I'd suggest toning the damage down to something like 150 or 200 for the grab if the move is blocked.
- The small portrait has a different color of hair than the default palette for the char.
- "Clash City Rockers" is completely useless compared to "My Sweet Fracture", because although it has higher damage, it doesn't travel as far, but moreover it doesn't allow to juggle afterwards. It deals 200 damage and that's it. I can easily juggle a "New Wave" after "My Sweet Fracture" for an easy 235 damage.
- There are some missing CLSN boxes during her taunt (use CLSN default for clean and simple coding).
- The supersplode command in the CMD is useless, since you already implemented supersuper 1, 2 and 3. Just use them to trigger the air super.
- Speaking of that, you forgot to say in the readme that "The End" could be triggered in the air.
- You should really remove the shadow on "The End"'s pillar FX.
- Why not making the air version of "The End" having 3 throw distances, as you did for the ground version ?
- Still no negative edge ?
- What are these additional commands holddownfwd, holddownback, holdupfwd, holdupback ? They are unnecessary, since the $ parameter in front of the others means that it can be any combination containing said direction.
For example, holdback = /$B is equivalent to /B or /UB or /DB.
I'm a little torn though, since it might be more fair to just make the throw part at the end only trigger if the first part of the move hitsWell, it's pretty unbalanced to have the throw part trigger even if the 1st part doesn't hit. God Rugal's Gigantic Pressure doesn't connect if blocked. :P
honest, I only created the CCR move to utilize that sprite of her sort of squatting with her hand back like she's going to punch someone really hard. I didn't want it to go to waste. Also, I made it impossible to juggle afterwards because I made it so that, with careful timing, you can do My Sweet Fracture and then hit them with Clash City Rockers after they bounce off the wall, if you have two super stocks.Hmm, I see. In this case, if it was just created for the sake of using the sprites, why not using them as a follow up to MSF ? By this, I mean that the CCR move could be performed only as cancel to MSF, and in this case higher the damage a little. This would act a bit as Iori, when he follows Ya Otome with Ura 327 Shiki.
I think what you meant to say here is the command "airsuper" is useless.Yeah, that's what I meant. :P
Can you link me to the negative edge topic again? Maybe I'm dense, but I don't really feel a difference with the one character I did apply it to, but I guess if it's that important...Here you go : http://mugenguild.com/forumx/index.php?topic=40018.0
I always assumed they were necessary if they were already in the cmd file, so I never messed with them.The only necessary stuff is the one with "don't delete this, required", or something like that. Anyway, these commands don't hurt, they are just unnecessary.
Thanks for the great feedback. I will have an updated version up later today, after I fix some things. I appreciate it and I'm glad you enjoy her.No problem. We are the ones who should be glad you're spending time making very fun and original creations. :)
its an update smart one, not a remake
oh sorry thought you were insulting the update for thisits an update smart one, not a remake
I know that, I was simply agreeing with the former statements above with regards to the fact that unoriginal characters get more attention then original ones.
nice job on the sprites i like them.
-extremely cheesey voice lmao just playing........theres no drama in you voice(assuming its yours) its all a little cheesey with too much echo. take marvel characters for reference they are american not all of them have echo.
-1 win pose? "try using your brain next time", gets annoying after 3 wins hwen playing in FF lol
im not a fan of the projectiles and positioning, especially the overpowered super where he falls to one knee exhausted, its overpowered and doesnt look like its coming from him, mayb editing the sprite to have the glow from the beam on his face or eyes or something.
-i like psych force, thats believable.
The original did not wear a suit, instead he had a sleeveless turtleneck and gloves that went up most of his arm. The title still says "New Outfit" but this one's been out a while, lol.
Thirteen is coming along very nicely. I got all of his standard attacks done today. All that's left are his specials, supers, and personal stuff (taunt, winpose, etc.). I'd put him at 65% or so.
The charachter is good.they were in the full shades 1.0 game
And those lifebars too.
Can you tell me the link to download them.
damn program making things lowercase... one moment please
edit- try now
It works now though, right?
It works now though, right?
Yeah.
Anyways....
+ Good Sprites.
- No large portrait :O
- Original voice sounds... somewhat unconvincing.
- Said voice isn't forceful enough for a fighter to boot.
I didn't personally find anything wrong with the gameplay, and most issues I have are cosmetic.
Oh whoops, it's in the .sff, I just accidentally have it numbered 9001, 1. Just change that to 9000, 1. Sorry about that.
As soon as Zeckle gets back on, I'll have him update it.
EDIT: I added a link to a new .sff file to overwrite the old one if that's easier for people. Once it's updated on the site I will remove the patch.
-Thanks, I work hard on them.
-Fixed the portrait issue.
-Well, she's based on a friend who insisted on doing her voice, and those clips are the best we could get out of her. I'm sure I could find someone over at VAA to do it, but it would hurt her feelings, and I don't think what we ended up with is too bad, so it will have to remain this way. Thanks for the feedback though.
...and in my eyes, you are one of the current legends in MUGEN, no doubt.
i fucking love those lifebars
what makes them suck?i fucking love those lifebars
Those lifebars suck. They look terrible.
The situation's done with, all your post did, EXShadow, was possibly lengthen it.
You couldn't produce better original sprites on the scale that I do in your wildest dreams.Wyldestar looks more like an Annie edit than anything else. Plus, doing a comment like that, you just lost respect. :/
I have to agree with Tengu on this one:
-Feels too much like Annie. I didn't really like the S.H.A.D.E.s of Manhattan sprites because the shading is just too pale, which really puts me off.
-Voice is annoying in my ears, but that's personal preference. Although she doesn't sound really, eh, like someone who's fighting.
-Jump did feel stiff on my end.You couldn't produce better original sprites on the scale that I do in your wildest dreams.Wyldestar looks more like an Annie edit than anything else. Plus, doing a comment like that, you just lost respect. :/
They are original sprites that I craft in MS paintWhy use MS Paint when you can use GraphicsGale? It's a free spriting tool.
I went in the SFF to make sure Wild Tengu wasn't being jumped on, but yeah, turns out he's a troll :pleased:
You couldn't produce better original sprites on the scale that I do in your wildest dreams.
Oh, RIIIIIIGHT, because nowadays, Feedback = Trolling. I love the Double Standards MUGEN operates by.
Can people just accept the fact that not everyone has to worship the ground most creators walk on and get on with their lives?[quote
Oh, RIIIIIIGHT, because nowadays, Feedback = Trolling. I love the Double Standards MUGEN operates by.
Why use MS Paint when you can use GraphicsGale? It's a free spriting tool.
If you manage to crack it to Pro (which is real easy), you can use it to view what you're attempting to animate with onion skinning features and an animation window. Also has layers. It's basically the Photoshop of spriting and it's pretty damn good.
Without it, I wouldn't know what I'd do considering I made original sprites using it. :/
Also, don't get me wrong, I like your work. Mostly Rorschach, Snake and Thirteen since they were, well, awesome. They felt nice, they looked nice, the sounded nice, and as a whole, it was just awesome.
Wyldestar's the only one that got me "...eh...", and that's it. But that's just how I feel.
And uh, I don't make characters, but I do make tweakings and edits, and lifebars and stages. I would take action into making one, but I'm just too damn lazy. :D
Plus, I understand about the voice. I've read through the whole thread, too. You didn't say you were friends with the VA for nearly 8 years. :P
So yeah, just keep on doing your stuff. I'm rooting for ya.
Sorry I jumped down your throat. I was just in defensive mode after the Tengu stuff.S'alright, though you should know that Tengu's critique wasn't really hateful. It's just critique. Plus, arrogance is his trademark. :P
Guh. You know what?
Forget it.
I tried.
I'm not getting involved in this anymore. Seems useless, really, since it won't change a goddamned thing.
Now, about those colors, I barely touched them on the skin level. What type of monitor are you on?
Tried to find the yellow-ish parts you spoke of, couldn't find any. Although, thanks for the clothing and hair info, gonna fix that.
How about this though:It looks fine to me now! :D
http://i21.photobucket.com/albums/b293/seanaltly/newpal1-1.png (http://i21.photobucket.com/albums/b293/seanaltly/newpal1-1.png)
You couldn't produce better original sprites on the scale that I do in your wildest dreams. I'm not going to address the rest of your comment because you're obviously trolling for a response and this is the most you're going to get from me.Why not? I've made nicer looking sprites than just about anything custom in her SSF and I don't know shit about sprite editing.
LOL. Rajaa loves word play! Don't see that too often. Thanks. :)Can people just accept the fact that not everyone has to worship the ground most creators walk on and get on with their lives?[quoteOf course not, they only need to worship the ground of some of them, I'm sorry but that comment made you sound VERYTim Buckley-ish.hypocritical.
I'm sorry, but you're not going to convince me that what Tengu said was anything genuine. I explained this already.It's not what he said, though. It's what multiple people said. (to various degrees) Honestly, my problem as an observer wasn't so much with the fact you couldn't stand what he said, but the way you replied to it. I was just bitching at someone else a few days ago. (Over him, too. What irony) You shouldn't act like a bigger child than the person who's feedback you take issue with. If anything, that should make you want to act like more of an adult not less. (I'd think)
And what other release are you talking about? I've only released her here, and just a couple of days ago. What are you talking about?
You don't like her, that's fine. Her sprites aren't horrible though. They may not be as good as Capcom or SNK, but I'm only one guy. What the fuck do you expect from me? They're better than most "original sprites" that I've seen. The only thing she retained of her base is her hands. I sprite the rest pixel-by-fucking-pixel, using Annie's animations as reference (to mimic). As I've said before, you may be able to produce nicer looking sprites, but not on the scale that I have, whole characters worth of original sprites that animate fluidly and aren't broken. I have the ability to create sprites with more color depth, but fortunately I have a life outside of this place and can't devote it to making Capcom-quality sprites, and you're out of your mind for expecting that and not being able to at least recognize and respect what I've accomplished.
I hope people like you feel better about yourselves for basically shitting on all the hard work I put into these sprites, something I don't see any of you doing.
Also, if it turns out this character just isn't very good, well I'll live. Even Francis Ford Coppola made Jack. They can't all be winners.
I don't think there's anything "boring" about this character. She's very standard. The problem is that she's taken out of context. She's part of a larger whole; the Shades of Manhattan Project. Most people see this character by itself and then compare it to the best(or freakiest) in mugen. Can't do that. Gotta step back and look at her from the perspective of how she compares with Adamas, Thirteen and Zenith. You will get accustomed to her as you see where she fits in the Shades saga. And there's the problem; the story has not been created yet. Imagine if all-mighty CAPCOM actually distributed a game with only Ryu, no story, no bg, not even music, and didn't release another char for almost a year. You would quickly say he sucked(how the hell does a blue ball come out of his hands?!) and move on. "She's boring" is a shallow comment that says you choose not to look at the larger picture.Just to note the problem is there is no big picture to see. I didn't download a full game. I downloaded a SINGLE character. And since the source game isn't released right now I can't look at a "big picture" Because I'd have to be able to play the game and find out if my feelings changed once the character was in context as you put it. Which I'm not able to do.
It's not what he said, though. It's what multiple people said. (to various degrees) Honestly, my problem as an observer wasn't so much with the fact you couldn't stand what he said, but the way you replied to it. I was just bitching at someone else a few days ago. (Over him, too. What irony) You shouldn't act like a bigger child than the person who's feedback you take issue with. If anything, that should make you want to act like more of an adult not less. (I'd think)
The thing is, though. You shouldn't act shocked and offended when people state what apparently even you believe to be true. That the spritework is certainly not up to standard in the typical sprite based fighting game market. If you have no problem with that then people saying as much shouldn't incite a bunch of dick swinging bullshit. No matter who the statements are actually coming from.
But you should also be able to accept people like myself who are going to react intensely and adversely due to them just not being their flavor. Even when those people aren't entirely nice about it.
As for the sprites... well, she plays an awful lot like Annie, just using 6 buttons now, and well...
The artists for Jin's suited Rugal, CvS Yoko, Alba Meira, Original Vega(female M. Bison), Thor, Wonder Woman, Batman, Etrigan, Captain Marvell, that Hi-res Yuna and many other characters didn't get paid either for their works and they managed to use sufficient shading...
Just to note the problem is there is no big picture to see. I didn't download a full game. I downloaded a SINGLE character. And since the source game isn't released right now I can't look at a "big picture" Because I'd have to be able to play the game and find out if my feelings changed once the character was in context as you put it. Which I'm not able to do.I understand you can't see the big picture. Neither can I, yet. What I was implying, with many examples, is that your (or anyone's) reaction should be, She's got no flaws, good; Now let's be patient; wait and see where she goes from here. Not, Hey, I don't know what's going on! I'm confused! She sucks! WAAAAH! See the difference?
Unless you meant that toward someone else, but since I'd said more or less the same thing I figured it worth mentioning. :P
Also, SHADEs of Manhattan has been released, but not the sequel. There is existing context, but there's no point in you downloading it if you can't even get passed my sprite-style. Wyldestar may not be my best work, and she may be mediocre as you say, but there is no need for people to be jerks about it.Damn, I didn't know that. DLing SOM & testing...Holy Crap! :o It's really very good. Can't wait for 2!
And honestly I understand the friend thing, but when you're working with stuff like this you have to have some standards on things. I'm sure Capcom and SNK as well as various projects in the Mugen community have lots of situations going on with people being friends and all, but they can't let that get in the way of quality work.He does have a standards, his standards. Your comment about friends doesn't make sense. If he wanted to make a char based off a friend, so be it. He tried to make it as accurate as possible. Are you saying he should have taken his friend as a source, then made her better somehow? That turns an expression of friendship into an insult.
Anyway, bottom line is that you have to be prepared for critics who deal out harsh words. You're lucky WT didn't say "You are a talentless loser who should die in a fire" cos if he did that, then your acts are warranted. But remember, what WT said about Wyldestar is his opinion. Like it or not, opinions are NOT illegal.
Just ond't throw the "I have a life " argument, it's really bad to do it, as a counter measure I could say that if you REALLY had that much of a life you would nto even be bothering with mugen.
Just ond't throw the "I have a life " argument, it's really bad to do it, as a counter measure I could say that if you REALLY had that much of a life you would nto even be bothering with mugen.
Is that not a valid point though? If I had no job, no friends, no girlfriend, and no social life, I'd have all the time in the world to devote to the most amazingly detailed sprites EVAR. But I don't, so I do them the way I do so that I can create characters that don't take years to make and still look good (which they do to most). Hell, the only reason I've been so active on here lately is because I'm kind of broke and had 4 days off on a row, so I decided to do a bunch of Mugen stuff so I wouldn't spend any money.
Well, I'm sorry if the obvious logic and the glaring correlation between the two is over your head.
Well, I'm sorry if the obvious logic and the glaring correlation between the two is over your head.
Yeah because I'm sure kabao(who did CvS Yoko) or Loganir who did several characters as well as many other people who did characters with more shading had no lives, no jobs, no gfs/bfs and literally spent all day chained to a basement drawing sprites endlessly.
Kabao is a professional mangaka, so he has a pretty demanding job consiering he gets his original stories published in weekly magazines as well as working on other mangas like gurren laggan and queen's blade as the main artist.
Yeah, you just use the "no life excuse" but in fact you have no skills and that is why you only vomit sprites rather than spriting something half decent :P ... well, at least nobody can guess the bases you use because you ruin the sprites so much.Spoiler, click to toggle visibilty
(http://i77.photobucket.com/albums/j77/lightdark888/WyldStar.gif)(http://i21.photobucket.com/albums/b293/seanaltly/steph-1.gif)
Other thing. It may be the angle, but she looks too skinny compared to the original. Are you going to make this stance a bit bulkier ?
(http://i77.photobucket.com/albums/j77/lightdark888/WyldStar.gif)(http://i21.photobucket.com/albums/b293/seanaltly/steph-1.gif)
Other thing. It may be the angle, but she looks too skinny compared to the original. Are you going to make this stance a bit bulkier ?
Yeah, one of Wyldestar's defining physical traits is her hips. I'm waiting for Sky79 to send me the source sprites since I honestly don't know how to split up a .gif into individual frames.
You made some mistakes on the readme. Blast zone is QCF+P, you listed it as QCB+P. Also, fighting spirit uses 2 powerbars, not 1.
Apart from those mentioned by Cyan Paul... the DB+K launcher in the corner can be repeated as an infinate. The damage scales to nothing after 12 or so of them but still...
Can't seem to combo into anything after a chain combo, but then I can't seem to combo any of his supers except after the launcher.
Might just be me... but feels like he needs a chain throw or an air throw. **shrugs** Will keep playing around with him. All in all though, not bad at all!
- He's supposed to be fast and light, but his jump feels really too light IMO.
- When Ruckus jumps over an opponent, if you continue jumping in the same direction, he'll be facing the wrong side.
- On his HP+HK throw, a noise when he kicks/jumps from the opponent would give more "power" to the move. It seems weak as it is.
- All in all, during his specials, I think some of them (if not most) would gain in having some envshake, because the moves seem a little weak without them.
- A problem hard to perform : place the opponent in the corner, and make him walk forward just a little (the size of one foot). Then perform Fighting Spirit! Just before the last attack, Ruckus will push the opponent against the wall, and cornerpush will not be taken correctly into account, resulting in the last attack missing, as shown in this image :Spoiler, click to toggle visibilty- Super Blast Zone's FX has shadow, which doesn't look really nice.
- Super Blast Zone can miss cornered opponents.
- Kicky Fast's last hit doesn't connect on all opponents. For example, it didn't connect on SPO Ryu by Rikard.
You can be proud of Ruckus, he's a really nice character. :)
After seeing some of his anims, I was hoping he wouldn't be too close to Ramon, gameplay-wise. You didn't disapoint me. While some animations and one or two moves are clearly taken from Ramon's arsenal, all the changes and things you've put in this character make him play completely differently. As said, an air throw would be a nice addition to his techniques.
I'm more and more fan of moves with follow-ups, and To The Five Boroughs (2T5B) is the perfect example of what I like. Great job on this move.
Throws bind perfectly and very smoothly from what I saw, which isn't always easy to achieve. :2thumbsup:
Finally, the additionnal shades you've added to him really make the sprites look even better, even though the style hasn't changed in itself. :yes:
I'll be waiting for the AI, and especially for Byrne now. Good luck.
-What's the best way to fix this? This tends to happen when I have landing animations that have a few frames instead of it being like one frame. Any ideas from anyone?
facep2 = 1 in statedef 40
that is all you have to do
-Damn, I trie that move on like 20 different guys of all shapes and sizes. I thought I had it where it would hit everyone, but alas, there are still people it won't hit. I may just change the end of that move completely because I'm not sure how to make it hit everyone, everytime. I'm not sure it's worth the hassle anymore, because that move was a ton of hassle during coding.SPO Ryu is the only one I've seen with light blue CLSNs (meaning he's not touchable at this point, might want to check his hit flags), instead of dark blue ones as everybody else. To avoid this kind of problem, you may want to code special states for P2 during the whole move.
Is the update posted yet?check the site, but i would wait for version 1.1